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Codex NG

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  1. Depends on the server version, its two scripts not just one.
  2. Use storage values with your talk actions, since I do not know your distribution version I cannot write any code for you.
  3. Items do not have an attribute for attackspeed, attackspeed is handled in vocations. This does not mean you cannot assign an item an attackspeed it just requires knowledge of C++ do to it. If I have time today I will provide you with the code, no promises though.
  4. If you have an onAdvance function, you can set the maximum level a player can gain. This code should affect everything but a player's experience level, e.g. magic, sword, club etc.. -- 8.6local maxLevel = 250function onAdvance(cid, skill, oldLevel, newLevel) if skill ~= SKILL__LEVEL and newLevel >= maxLevel then newLevel = maxLevel end return trueend1.xlocal maxLevel = 250function onAdvance(player, skill, oldLevel, newLevel) if skill ~= SKILL_LEVEL and newLevel >= maxLevel then newLevel = maxLevel end return trueend
  5. Another script of mine, too bad you didn't include the picture
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