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[Actions] Novas Ideias Para Potions


tibiaa4e

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Eu estava vagabundando meditando...

 

E lembrei das injustiças dos potions...

 

AI decidi fazer uma potion justa para leveis altos...

 

Portanto eu apenas modifique a Ultimate Healing Potion, Great Mana Potion e a Great Spirit Potion

 

Deixando elas aumentando por level...

 

E ainda fiz outra modificação que ao inves de você comprar inumeros potions

Você apenas compra um e ao usar ele gasta o valor...

Assim, se vocês estiver caçando e pegar dinheiro

Vai gastando...

Não prescisando sair do hunt

 

 

o script é simples de adicionar

Apenas troque o que há em seu potion.lua localizado em actions/scripts/liquids por:

--Modified by Ta4e--
--For use money and boost last potions--
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)


local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)

calc1 = getPlayerLevel(cid) * 5
calc2 = getPlayerLevel(cid) * 6
calc3 = getPlayerLevel(cid) * 2
calc4 = getPlayerLevel(cid) * 3
calc5 = getPlayerLevel(cid) * 4


local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}, price = 20}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}, price = 45}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins", price = 100}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights", price = 190}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {calc1,calc2}, level = 130, vocations = {4, 8}, vocStr = "knights", price = 310}, -- ultimate health potion

[7620] = {empty = 7636, splash = 7, mana = {70, 130}, price = 50}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins", price = 80}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {calc3, calc4}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids", price = 120}, -- great mana potion

[8472] = {empty = 7635, splash = 3, health = {calc3, calc5}, mana = {calc2, calc3}, level = 80, vocations = {3, 7}, vocStr = "paladins", price = 190} -- great spirit potion
}

local potion = POTIONS[item.itemid]
if(not potion) then
	return false
end

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
	if(not config.splashable) then
		return false
	end

	if(toPosition.x == CONTAINER_POSITION) then
		toPosition = getThingPos(item.uid)
	end

	doDecayItem(doCreateItem(2016, potion.splash, toPosition))
	return true
end

		if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
			doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
			return true
		end

		if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
			not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then
			doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
			return true
		end

if(doPlayerRemoveMoney(cid, potion.price) == TRUE) then

		local health = potion.health
		if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
			return false
		end

		local mana = potion.mana
		if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
			return false
		end

		doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
		if(not realAnimation) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
		else
			for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
				if(isPlayer(tid)) then
					doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
				end
			end
		end

		doAddCondition(cid, exhaust)
		if(not potion.empty or config.removeOnUse) then
			doRemoveItem(item.uid)
			return true
		end

		return true
else
	doCreatureSay(itemEx.uid, "You don't have money to use", TALKTYPE_ORANGE_1)
return false
end
end

 

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