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[Resolvido] Pedido sobre Script de order leia aqui rapidinho


valakas

Pergunta

aconteceu um bug todos os Free Account não podem usar Order preciso de um reparo

quero que o fly seja sí para premium e não o order todo -.-

 

order.lua

 

 

local skills = specialabilities
local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663}
local txt = {
["rock smash"] = {"Quebre esta pedra!!", "Mova esta pedra!!", "Destrua esta pedra!!", "quebre isso!", "grrrr!", "destrua isso!!"},
["cut"] = {"Corte isso!"},
["move"] = {"mova-se!!", "vai ali!", "Fique ai!"},
["light"] = {"aqui esta meio escuro, vai uma luz ae!!"},
["dig"] = {"abra isso!"},
["blink"] = {"teleporte!"},
["ride"] = {"estou cansado demais para andar!!", "vamos cavalinho kk", "deixe-me montar em você!"},
["fly"] = {"vamos voar!"} ,
["untransform"] = {"Transforme em você novamente!"},
}
-- NAME OUTFIT SPEED
local flys = {
["Moltres"] = {229, 2300}, -- moltres
["Articuno"] = {230, 2100}, -- artic
["Zapdos"] = {224, 2600}, -- zapdos
["Mew"] = {232, 2200}, -- 1000
["Mewtwo"] = {233, 2200},-- two
["Dragonite"] = {221, 1300},-- nite
["Pidgeot"] = {222, 900}, -- geot
["Fearow"] = {226, 800}, -- fearow
["Aerodactyl"] = {227, 1100}, -- aero
["Charizard"] = {216, 1000}, -- chari
["Porygon"] = {316, 600}, -- porygon
}
function onUse(cid, item, frompos, item2, topos)
local checkpos = topos
checkpos.stackpos = 0
if getTileThingByPos(checkpos).uid <= 0 then return true end
--------END FLY/RIDE --------
local premium = true
if not isPremium(cid) then
doPlayerSendCancel(cid, "Vc nao é premium, Vaza.")
return true
end
if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then
if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "Você não pode parar de voar nesta altura, senão você cai!!")
return true
end
local item = getPlayerSlotItem(cid, 8)
local pokemon = getItemAttribute(item.uid, "poke")
local x = pokes[pokemon]
if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then
doPlayerSendCancel(cid, "Você não pode parar de voar sobre a água!")
return true
end
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then
pk = doCreateMonster(pokemon, backupPos)
if not isCreature(pk) then
doPlayerSendCancel(cid, "Você não pode parar de voar ou montar aqui.")
return true
end
doConvinceCreature(cid, pk)
end
doTeleportThing(pk, getThingPos(cid), false)
doCreatureSetLookDir(pk, getCreatureLookDir(cid))
adjustStatus(pk, item.uid, true, false, true)
doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", quero decer!", 1)
doChangeSpeed(cid, - getCreatureSpeed(cid))
doChangeSpeed(cid, PlayerSpeed)
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, -1)
setPlayerStorageValue(cid, 17001, -1)
return true
end
-----------------------------
if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "Você precisa de um pokemon para usar o order!") end
if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end
markLP(getCreatureSummons(cid)[1], -1)
if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end
local unfix = {x = 1, y = 1, z = 1}
local thisball = getPlayerSlotItem(cid, 8)
local mysum = getCreatureSummons(cid)[1]
local sid = mysum or cid
local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1
markPos(mysum, topos)
markOwnerPos(mysum, getThingPos(cid))
-------- ROCK SMASH ---------
if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1)
addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
-------- CUT ----------------
if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1)
addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
-------- TRANSFORM ----------
if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then
if item2.uid == mysum then
if isTransformed(mysum) then
deTransform(mysum, getItemAttribute(thisball.uid, "transTurn"))
markPos(mysum, unfix)
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1)
return true
end
doPlayerSendCancel(cid, "Seu ditto não esta transformado.")
markPos(mysum, unfix)
return true
end
if getCreatureName(item2.uid) == "Ditto" then
doPlayerSendCancel(cid, "Seu Ditto não pode se transformar em outro Ditto!")
markPos(mysum, unfix)
return true
end
if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then
doPlayerSendCancel(cid, "Seu Ditto já esta transformado.")
markPos(mysum, unfix)
return true
end
local cd = getCD(thisball.uid, "trans", 40)
if cd > 0 then
doPlayerSendCancel(cid, "Seu Ditto esta muito cançado para realizar esta ação! Cooldown: ("..getStringmytempo(cd)..")")
return true
end
if getHappiness(mysum) <= 50 then
doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect)
markPos(mysum, unfix)
return true
end
local turn = getItemAttribute(thisball.uid, "transTurn")
if not turn or turn > 10 then
doItemSetAttribute(thisball.uid, "transTurn", 0)
else
doItemSetAttribute(thisball.uid, "transTurn", turn + 1)
end
local time = 140 + 2 * getPokemonLevel(mysum)
turn = getItemAttribute(thisball.uid, "transTurn")
markPos(mysum, unfix)
setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid))
doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1)
addEvent(deTransform, time * 1000, mysum, turn)
doSendMagicEffect(getThingPos(mysum), 184)
doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER)
local name = getCreatureName(item2.uid)
setCD(thisball.uid, "trans", 40)
doItemSetAttribute(thisball.uid, "transBegin", os.clock())
doSetItemAttribute(thisball.uid, "transLeft", time)
doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType)
doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid))
doFaceCreature(mysum, getThingPos(item2.uid))
doPlayerSay(cid, ""..getPokeName(mysum)..", transforme-se em um "..getArticle(name).." "..name.."!", 1)
if dittoCopiesStatusToo then
doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid))
doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid))
doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid))
doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid))
adjustStatus(mysum, thisball.uid)
end
return true
end
-----------------------------
-------- LIGHT --------------
if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then
markPos(mysum, unfix)
if not isInArray(skills["light"], getPokemonName(item2.uid)) then
doPlayerSendCancel(cid, "Seu pokemon não tem a habilidade Flash.")
return true
end
local cd = getCD(thisball.uid, "light", 30)
if cd > 0 then
doPlayerSendCancel(cid, "Seu pokemon esta muito cansado para realizar esta ação novamente. Cooldown: ("..getStringmytempo(cd)..")")
return true
end
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1)
doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER)
doSendMagicEffect(getThingPos(mysum), 28)
local size = 5
size = size + math.floor(getSpecialAttack(mysum) / 60)
size = size + math.ceil(getPokemonLevel(mysum) / 60)
if size > 11 then
size = 11
end
doSetCreatureLight(mysum, size, 215, 600*1000)
local delay = math.floor(30 - getPokemonLevel(mysum) / 4)
if delay > 0 then
setCD(thisball.uid, "light", delay)
end
return true
end
-----------------------------
-------- DIG ----------------
if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1)
addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
-------- BLINK / MOVE -------
if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then
local cd = getCD(thisball.uid, "blink", 170)
if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then
doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")")
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)
return true
end
local distance = getDistanceBetween(getThingPos(mysum), topos)
markPos(mysum, unfix)
setCD(thisball.uid, "blink", distance * 12)
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1)
doSendDistanceShoot(getThingPos(mysum), topos, 39)
doSendMagicEffect(getThingPos(mysum), 211)
doTeleportThing(mysum, topos, false)
doSendMagicEffect(topos, 134)
doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER)
goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)))
return true
end
-----------------------------
----START FLYorRIDE ---------
if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then
--if not isPremium(cid) then
--doPlayerSendCancel(cid, "Apenas pessoas premium podem voar ou montar.")
--return true
--end
local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)
doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct)
if isInArray(skills["fly"], getPokemonName(mysum)) then
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1)
addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))
else
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1)
addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid)))
end
return true
end
-----------------------------
-------- MOVE / END ---------
local onlyWater = false
if isWater(getTileThingByPos(checkpos).itemid) then
onlyWater = true
for checkwater = 0, 7 do
if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then
onlyWater = false
end
end
end
if onlyWater then
doPlayerSendCancel(cid, "")
return true
end
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
if isCreature(getCreatureTarget(cid)) then
goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)
else
addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)
end
return true
end
-----------------------------

Editado por valakas
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aqui order/lib

 

 

 

local dirpref = {
[1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}},
[EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}},
[sOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}},
[WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}},
[NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}},
[sOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}},
[sOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}},
[NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}},
[2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}},
[EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}},
[sOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}},
[WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}},
[NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}},
[sOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}},
[sOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}},
[NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}},
}
function doPushCreature(uid,direction,distance,time)
if isCreature(uid) == TRUE then
local rand = (2*math.random(0,1))-1
local rand2 = math.random(-1,0)
if direction == 0 then
signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0}
elseif direction == 1 then
signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0}
elseif direction == 2 then
signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0}
elseif direction == 3 then
signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0}
elseif direction == 4 then
signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0}
elseif direction == 5 then
signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0}
elseif direction == 6 then
signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0}
else
signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0}
end
local pos = getThingPos(uid)
nsig = #signal
nvar = 0
repeat
nvar = nvar+1
newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z}
newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0}
until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2)
if distance == nil or distance == 1 then
doTeleportThing(uid,newpos,TRUE)
else
distance = distance-1
doTeleportThing(uid,newpos,TRUE)
if time ~= nil then
addEvent(doPushCreature,time,uid,direction,distance,time)
else
addEvent(doPushCreature,500,uid,direction,distance,500)
end
end
end
end
function doComparePosition(pos1, pos2)
if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then
return true
end
return false
end
function walkTo(cid, direction, finalp, useExtraMoveOrder)
if not isCreature(cid) then return true end
doChangeSpeed(cid, 5)
local x = getThingPos(cid)
local ratedelaywalk = 1
local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z}
if not canWalkOnPos(finalpos, false, false, true, true, true) then
finalpos = getClosestFreeTile(cid, finalpos)
end
if not finalpos then
return false
end
local dir = getDirectionToWalk(cid, finalpos, 2, 0, 0, false, true, 300)
if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then
if dir >= 4 then
ratedelaywalk = 0.4
end
doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk)
return getNextStepDelay(cid, dir) * ratedelaywalk
elseif useExtraMoveOrder then
local random = math.random(1, 2)
for ta = 1, 3 do
for tb = 1, #dirpref[random][direction][ta] do
local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb])
local w = getCreatureLP(cid)
local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar
local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai
if canWalkOnPos(y, true, false, true, true, true) and w ~= j then
if dirpref[random][direction][ta][tb] >= 4 then
ratedelaywalk = 0.5
end
doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk)
markLP(cid, z)
return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk
end
end
end
end
return false
end
function getCreatureLP(cid)
return getPlayerStorageValue(cid, 197)
end
function markLP(cid, dir)
setPlayerStorageValue(cid, 197, dir)
end
function markPos(sid, pos)
if not isCreature(sid) then return end
setPlayerStorageValue(sid, 145, pos.x)
setPlayerStorageValue(sid, 146, pos.y)
setPlayerStorageValue(sid, 147, pos.z)
end
function markFlyingPos(sid, pos)
if not isCreature(sid) then return end
setPlayerStorageValue(sid, 33145, pos.x)
setPlayerStorageValue(sid, 33146, pos.y)
setPlayerStorageValue(sid, 33147, pos.z)
end
function getFlyingMarkedPos(sid)
if not isCreature(sid) then return end
local xx = getPlayerStorageValue(sid, 33145)
local yy = getPlayerStorageValue(sid, 33146)
local zz = getPlayerStorageValue(sid, 33147)
return {x = xx, y = yy, z = zz, stackpos = 0}
end
function getMarkedPos(sid)
if not isCreature(sid) then return end
local xx = getPlayerStorageValue(sid, 145)
local yy = getPlayerStorageValue(sid, 146)
local zz = getPlayerStorageValue(sid, 147)
return {x = xx, y = yy, z = zz}
end
function getOwnerPos(sid)
if not isCreature(sid) then return end
local xx = getPlayerStorageValue(sid, 148)
local yy = getPlayerStorageValue(sid, 149)
local zz = getPlayerStorageValue(sid, 150)
return {x = xx, y = yy, z = zz}
end
function markOwnerPos(sid, pos)
if not isCreature(sid) then return end
setPlayerStorageValue(sid, 148, pos.x)
setPlayerStorageValue(sid, 149, pos.y)
setPlayerStorageValue(sid, 150, pos.z)
end
function recheck(sid, skill, pos)
if not isCreature(sid) then return end
local cid = getCreatureMaster(sid)
if skill == "cut" then
local item = getTileItemById(pos, 2767)
doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER)
markPos(sid, {x=1,y=1,z=7})
doFaceCreature(sid, pos)
doSendMagicEffect(getThingPos(item.uid), 141)
doTransformItem(item.uid, 6216)
local function growBush()
doTransformItem(getTileItemById(pos, 6216).uid, 2767)
end
addEvent(growBush, intervalToRegrowBushAndStones * 1000)
elseif skill == "rock smash" then
local item = getTileItemById(pos, 1285)
doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER)
markPos(sid, {x=1,y=1,z=7})
doFaceCreature(sid, pos)
doSendMagicEffect(getThingPos(item.uid), 118)
doTransformItem(item.uid, 3610)
local function growRock()
doTransformItem(getTileItemById(pos, 3610).uid, 1285)
end
addEvent(growRock, intervalToRegrowBushAndStones * 1000)
elseif skill == "headbutt" then
local monsters = {"Ekans", "Pidgey", "Caterpie", "Spearow", "Pidgeotto", "Paras", "Weedle", "Taillow", "Illumise", "Nincada", "Volbeat", "Pineco", "Cascoon", "Silcoon", "Anorith", "Yanma"}
doCreateMonster(monsters[math.random(#monsters)], getPlayerPosition(cid))
local item = getTileItemById(pos, 2706)
doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER)
markPos(sid, {x=1,y=1,z=7})
doFaceCreature(sid, pos)
doSendMagicEffect(getThingPos(item.uid), 119)
doTransformItem(item.uid, 2705)
local function growHead()
doTransformItem(getTileItemById(pos, 2705).uid, 2706)
end
addEvent(growHead, intervalToRegrowBushAndStones * 5000)
elseif skill == "dig" then
local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})
doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER)
markPos(sid, {x=1,y=1,z=7})
doFaceCreature(sid, pos)
doSendMagicEffect(getThingPos(item.uid), 3)
doTransformItem(item.uid, item.itemid+1)
local function closeHole()
doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid)
end
addEvent(closeHole, intervalToRegrowBushAndStones * 1000)
elseif skill == "fly" then
local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])]
doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower.")
doChangeSpeed(cid, -getCreatureSpeed(cid))
local speed = 500 + PlayerSpeed/5 + getSpeed(sid) * 6 * speedRate
doChangeSpeed(cid, speed)
setPlayerStorageValue(cid, 54844, speed)
doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)
doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))
doRemoveCreature(getCreatureSummons(cid)[1])
setPlayerStorageValue(cid, 17000, 1)
return true
elseif skill == "ride" then
local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])]
doChangeSpeed(cid, -getCreatureSpeed(cid))
local speed = 150 + PlayerSpeed + getSpeed(sid) * 5 * speedRate
doChangeSpeed(cid, speed)
setPlayerStorageValue(cid, 54844, speed)
doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)
doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))
doRemoveCreature(getCreatureSummons(cid)[1])
setPlayerStorageValue(cid, 17001, 1)
return true
end
if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then
doRegainSpeed(sid)
markPos(sid, {x=1,y=1,z=7})
return true
end
addEvent(recheck, 120, sid)
end
function goThere(sid, thepos, skill, target, rept)
if not isCreature(sid) then return true end
if getCreatureNoMove(sid) or getCreatureHideHealth(sid) or isSleeping(sid) then return true end
if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end
if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then
doRegainSpeed(sid)
markPos(sid, {x=1,y=1,z=7})
return true
end
if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then
local currentPos = getThingPos(getCreatureMaster(sid))
local summonPos = getThingPos(sid)
local masterPos = getCreatureLastPosition(sid)
if (getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y) or (currentPos.x == masterPos.x and currentPos.y == masterPos.y) then
recheck(sid, skill, thepos)
return true
end
if currentPos.x == thepos.x and currentPos.y == thepos.y then
if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then
doRegainSpeed(sid)
local ndelay = getNextStepDelay(sid, 0)
doTeleportThing(sid, thepos, true)
doChangeSpeed(sid, -getCreatureSpeed(sid))
markPos(sid, getThingPos(getCreatureMaster(sid)))
addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target)
else
doChangeSpeed(sid, - getCreatureSpeed(sid))
doRegainSpeed(sid)
markPos(sid, getThingPos(getCreatureMaster(sid)))
local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")
doChangeSpeed(sid, - getCreatureSpeed(sid))
addEvent(goThere, x, sid, getMarkedPos(sid), skill, target)
end
return true
else
markPos(sid, getThingPos(getCreatureMaster(sid)))
doChangeSpeed(sid, - getCreatureSpeed(sid))
doRegainSpeed(sid)
local ndelay = getNextStepDelay(sid, 0)
if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then
local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")
else
doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))))
end
doChangeSpeed(sid, - getCreatureSpeed(sid))
addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target)
return true
end
addEvent(recheck, 350, sid, skill, thepos)
return true
end
if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then
if isCreature(getCreatureTarget(sid)) then
doFaceCreature(sid, getThingPos(getCreatureTarget(sid)))
end
addEvent(recheck, 350, sid, skill, thepos)
return true
end
if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then
doRegainSpeed(sid)
markPos(sid, {x=1,y=1,z=7})
return true
end
doRegainSpeed(sid)
local holeid = thepos
holeid.stackpos = 0
holeid = getTileThingByPos(holeid).itemid
if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then
if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then
local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid))
if todir <= 3 then
doTeleportThing(sid, getMarkedPos(sid), true)
else
local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)])
doTeleportThing(sid, gotopos, true)
addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target)
return true
end
end
doFaceCreature(sid, getMarkedPos(sid))
addEvent(recheck, 180, sid, skill, thepos)
doChangeSpeed(sid, - getCreatureSpeed(sid))
return true
end
local ret = 0
if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then
ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid))
if not tonumber(ret) then
doFaceCreature(sid, getMarkedPos(sid))
addEvent(recheck, 180, sid, skill, thepos)
doChangeSpeed(sid, - getCreatureSpeed(sid))
return true
end
else
ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false)))
end
if not tonumber(ret) then
doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.")
markPos(sid, {x=1,y=1,z=7})
return true
end
doChangeSpeed(sid, - getCreatureSpeed(sid))
addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22)
end

BEM AGORA MELHORO MAIS AGORA OS FREE PODE USAR FLY, SÓ FLY QUE QUERO PRA PREMIUM RIDE NÃO E NEM SURF
Editado por valakas
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Tire a seguinte condição desse código, e coloque-a na parte do Fly em order.lua de lib:

 

if not isPremium(cid) then
doPlayerSendCancel(cid, "Vc nao é premium, Vaza.")
return true
end
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pode fazer pra min rapidinho >:D o dono do servidor fe muita brincadeira de mal gosto e agora to aqui arrumando pra min

 

sinto muito mais ta o order todo como premium account eu n consigo mecher

Editado por valakas
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local skills = specialabilities
local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663}
 
local txt = {
["rock smash"] = {"Quebre esta pedra!!", "Mova esta pedra!!", "Destrua esta pedra!!", "quebre isso!", "grrrr!", "destrua isso!!"},
["cut"] = {"Corte isso!"},
["move"] = {"mova-se!!", "vai ali!", "Fique ai!"},
["light"] = {"aqui esta meio escuro, vai uma luz ae!!"},
["dig"] = {"abra isso!"},
["blink"] = {"teleporte!"},
["ride"] = {"estou cansado demais para andar!!", "vamos cavalinho kk", "deixe-me montar em você!"},
["fly"] = {"vamos voar!"} ,
["untransform"] = {"Transforme em você novamente!"},
}
 
-- NAME OUTFIT SPEED
local flys = {
["Moltres"] = {229, 2300}, -- moltres
["Articuno"] = {230, 2100}, -- artic
["Zapdos"] = {224, 2600}, -- zapdos
["Mew"] = {232, 2200}, -- 1000
["Mewtwo"] = {233, 2200},-- two
["Dragonite"] = {221, 1300},-- nite
["Pidgeot"] = {222, 900}, -- geot
["Fearow"] = {226, 800}, -- fearow
["Aerodactyl"] = {227, 1100}, -- aero
["Charizard"] = {216, 1000}, -- chari
["Porygon"] = {316, 600}, -- porygon
}
 
function onUse(cid, item, frompos, item2, topos)
 
local checkpos = topos
checkpos.stackpos = 0
 
if getTileThingByPos(checkpos).uid <= 0 then return true end
 
--------END FLY/RIDE --------
local premium = true
 
if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then
 
if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then
        doPlayerSendCancel(cid, "Você não pode parar de voar nesta altura, senão você cai!!")
        return true
        end
 
local item = getPlayerSlotItem(cid, 8)
local pokemon = getItemAttribute(item.uid, "poke")
local x = pokes[pokemon]
 
        if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then
        doPlayerSendCancel(cid, "Você não pode parar de voar sobre a água!")
        return true
        end
 
doSummonMonster(cid, pokemon)
 
local pk = getCreatureSummons(cid)[1]
 
if not isCreature(pk) then
pk = doCreateMonster(pokemon, backupPos)
if not isCreature(pk) then
doPlayerSendCancel(cid, "Você não pode parar de voar ou montar aqui.")
return true
end
doConvinceCreature(cid, pk)
end
 
doTeleportThing(pk, getThingPos(cid), false)
doCreatureSetLookDir(pk, getCreatureLookDir(cid))
 
adjustStatus(pk, item.uid, true, false, true)
 
doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", quero decer!", 1)
doChangeSpeed(cid, - getCreatureSpeed(cid))
doChangeSpeed(cid, PlayerSpeed)
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, -1)
setPlayerStorageValue(cid, 17001, -1)
 
return true
end
-----------------------------
 
if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "Você precisa de um pokemon para usar o order!") end
if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end
markLP(getCreatureSummons(cid)[1], -1)
 
if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end
 
local unfix = {x = 1, y = 1, z = 1}
local thisball = getPlayerSlotItem(cid, 8)
local mysum = getCreatureSummons(cid)[1]
local sid = mysum or cid
local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1
 
markPos(mysum, topos)
markOwnerPos(mysum, getThingPos(cid))
 
-------- ROCK SMASH ---------
if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then
 
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1)
addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid)))
 
return true
end
-----------------------------
 
 
-------- CUT ----------------
if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then
 
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1)
addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid)))
 
return true
end
-----------------------------
 
-------- TRANSFORM ----------
if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then
if item2.uid == mysum then
if isTransformed(mysum) then
deTransform(mysum, getItemAttribute(thisball.uid, "transTurn"))
markPos(mysum, unfix)
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1)
return true
end
doPlayerSendCancel(cid, "Seu ditto não esta transformado.")
markPos(mysum, unfix)
return true
end
 
if getCreatureName(item2.uid) == "Ditto" then
doPlayerSendCancel(cid, "Seu Ditto não pode se transformar em outro Ditto!")
markPos(mysum, unfix)
return true
end
 
if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then
doPlayerSendCancel(cid, "Seu Ditto já esta transformado.")
markPos(mysum, unfix)
return true
end
 
local cd = getCD(thisball.uid, "trans", 40)
 
if cd > 0 then
doPlayerSendCancel(cid, "Seu Ditto esta muito cançado para realizar esta ação! Cooldown: ("..getStringmytempo(cd)..")")
return true
end
 
if getHappiness(mysum) <= 50 then
doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect)
markPos(mysum, unfix)
return true
end
 
local turn = getItemAttribute(thisball.uid, "transTurn")
 
if not turn or turn > 10 then
doItemSetAttribute(thisball.uid, "transTurn", 0)
else
doItemSetAttribute(thisball.uid, "transTurn",  turn + 1)
end
 
local time = 140 + 2 * getPokemonLevel(mysum)
 
turn = getItemAttribute(thisball.uid, "transTurn")
 
markPos(mysum, unfix)
setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid))
doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1)
addEvent(deTransform, time * 1000, mysum, turn)
doSendMagicEffect(getThingPos(mysum), 184)
doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER)
local name = getCreatureName(item2.uid)
setCD(thisball.uid, "trans", 40)
doItemSetAttribute(thisball.uid, "transBegin", os.clock())
doSetItemAttribute(thisball.uid, "transLeft", time)
doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType)
doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid))
doFaceCreature(mysum, getThingPos(item2.uid))
doPlayerSay(cid, ""..getPokeName(mysum)..", transforme-se em um "..getArticle(name).." "..name.."!", 1)
 
if dittoCopiesStatusToo then
doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid))
doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid))
doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid))
doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid))
adjustStatus(mysum, thisball.uid)
end
 
return true
end
-----------------------------
 
-------- LIGHT --------------
if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then
 
markPos(mysum, unfix)
 
if not isInArray(skills["light"], getPokemonName(item2.uid)) then
doPlayerSendCancel(cid, "Seu pokemon não tem a habilidade Flash.")
return true
end
 
local cd = getCD(thisball.uid, "light", 30)
 
if cd > 0 then
doPlayerSendCancel(cid, "Seu pokemon esta muito cansado para realizar esta ação novamente. Cooldown: ("..getStringmytempo(cd)..")")
return true
end
 
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1)
doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER)
doSendMagicEffect(getThingPos(mysum), 28)
 
local size = 5
size = size + math.floor(getSpecialAttack(mysum) / 60)
size = size + math.ceil(getPokemonLevel(mysum) / 60)
 
if size > 11 then
size = 11
end
 
doSetCreatureLight(mysum, size, 215, 600*1000)
 
local delay = math.floor(30 - getPokemonLevel(mysum) / 4)
if delay > 0 then
setCD(thisball.uid, "light", delay)
end
 
return true
end
-----------------------------
 
 
-------- DIG ----------------
if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then
 
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1)
addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid)))
 
return true
end
-----------------------------
 
 
-------- BLINK / MOVE -------
if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then
 
local cd = getCD(thisball.uid, "blink", 170)
 
if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then
 
doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")")
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)
 
return true
end
 
local distance = getDistanceBetween(getThingPos(mysum), topos)
 
markPos(mysum, unfix)
setCD(thisball.uid, "blink", distance * 12)
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1)
doSendDistanceShoot(getThingPos(mysum), topos, 39)
doSendMagicEffect(getThingPos(mysum), 211)
doTeleportThing(mysum, topos, false)
doSendMagicEffect(topos, 134)
doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER)
goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)))
 
return true
end
-----------------------------
 
 
----START FLYorRIDE ---------
if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then
 
--if not isPremium(cid) then
--doPlayerSendCancel(cid, "Apenas pessoas premium podem voar ou montar.")
--return true
--end
 
local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)
doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct)
 
if isInArray(skills["fly"], getPokemonName(mysum)) then
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1)
addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))
else
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1)
addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid)))
end
 
return true
end
-----------------------------
 
 
-------- MOVE / END ---------
 
local onlyWater = false
 
if isWater(getTileThingByPos(checkpos).itemid) then
onlyWater = true
for checkwater = 0, 7 do
if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then
onlyWater = false
end
end
end
 
if onlyWater then
doPlayerSendCancel(cid, "")
return true
end
 
doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
if isCreature(getCreatureTarget(cid)) then
goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)
else
addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)
end
return true
end

 

 

 

E, se possível, envie o código encontrado em order.lua de data/lib.

Editado por zipter98
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A questão neste tópico de suporte foi respondida e/ou o autor do tópico resolveu o problema. Este tópico está fechado e foi movido para Suporte - Resolvidos. Se você tiver outras dúvidas, crie um novo tópico.
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