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Shop Bugado


hrubesch

Pergunta

Quando Compro Algo Pelo Shop Do Meu Gesior o Item Fica Entregando Sem Parar Infinitas Vezes Alguem AJuda Aew ?? REP++

 

 

Globalevents/Script/Shop.lua :

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return TRUE
end 

Globalevents.Xml :

<globalevent name="shop" interval="30000" script="shop.lua"/>  

Tipo Se For Possivel Tambem Mandem Os Comandos Para Eu Executar Na Database Para Apaga e Re-Criar As Tabelas Que o Shop Usa.

 

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@@hrubesch,

 

Tenta assim:

 

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if result_plr:getID() ~= -1 then
		while (true) do
			id = tonumber(result_plr:getDataInt("id"))
			action = tostring(result_plr:getDataString("action"))
			delete = tonumber(result_plr:getDataInt("delete_it"))
			cid = getCreatureByName(tostring(result_plr:getDataString("name")))
			if isPlayer(cid) == TRUE then
				local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
				local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
				local container_id = tonumber(result_plr:getDataInt("param3"))
				local container_count = tonumber(result_plr:getDataInt("param4"))
				local add_item_type = tostring(result_plr:getDataString("param5"))
				local add_item_name = tostring(result_plr:getDataString("param6"))
				local received_item = 0
				local full_weight = 0
				if add_item_type == 'container' then
					container_weight = getItemWeightById(container_id, 1)
					if isItemRune(itemtogive_id) == TRUE then
						items_weight = container_count * getItemWeightById(itemtogive_id, 1)
					else
						items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
					end
					full_weight = items_weight + container_weight
				else
					full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
					if isItemRune(itemtogive_id) == TRUE then
						full_weight = getItemWeightById(itemtogive_id, 1)
					else
						full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
					end
				end
				local free_cap = getPlayerFreeCap(cid)
				if full_weight <= free_cap then
					if add_item_type == 'container' then
						local new_container = doCreateItemEx(container_id, 1)
						local iter = 0
						while iter ~= container_count do
							doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
							iter = iter + 1
						end
						doPlayerAddItemEx(cid, new_container)
						received_item = true
					else
						local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
						doPlayerAddItemEx(cid, new_item)
						received_item = true
					end
					if received_item then
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
						db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
						db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
					else
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
					end
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
				end
			end
			if not result_plr:next() then
				break
			end
		end
		result_plr:free()
	end
	return true
end

 

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