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Strubol

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  1. valeu pro trazer para o xtibia, essa coisa de exclusivo, eu acho que só seria uma forma de dificultar o usuário que prescisa de um script como esse..(eu nunca encontraria) e é isso aê :gcool: valeu aê, vou colocar no meu ot.. REP+

  2. valeu por me ajudar lá..

  3. ahh, beleza ^^ me adc ai no msn.. gustgoes@hotmail.com valeu.. vou testar aqui.. edit: Deu certo .-.
  4. Deu esse erro aqui quando eu ataquei o asassin: [08/09/2011 22:01:23] [Error - CreatureScript Interface] [08/09/2011 22:01:23] data/creaturescripts/scripts/exphit.lua:onStatsChange [08/09/2011 22:01:23] Description: [08/09/2011 22:01:23] data/lib/050-function.lua:777: attempt to concatenate global 'xml' (a nil value) [08/09/2011 22:01:23] stack traceback: [08/09/2011 22:01:23] data/lib/050-function.lua:777: in function 'getMonsterExperience' [08/09/2011 22:01:23] data/creaturescripts/scripts/exphit.lua:21: in function <data/creaturescripts/scripts/exphit.lua:15>
  5. monster XML: <monster name="Assassin" file="outlaws/assasin.xml"/> Assasin.xml <?xml version="1.0" encoding="UTF-8"?> <monster name="Assasin" nameDescription="an assassin" race="blood" experience="105" speed="224" manacost="450"> <health now="175" max="175"/> <look type="129" head="95" body="95" legs="95" feet="95" corpse="6080"/> <targetchange interval="2000" chance="5"/> <strategy attack="70" defense="20"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="45" attack="45"/> <attack name="physical" interval="1000" chance="13" range="7" min="-28" max="-38"> <attribute key="shootEffect" value="throwingstar"/> </attack> <attack name="drunk" interval="1000" chance="10" range="6"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="poison"/> </attack> </attacks> <defenses armor="15" defense="20"> <defense name="speed" interval="1000" chance="9" speedchange="1201" duration="3000"> <attribute key="areaEffect" value="redshimmer"/> </defense> <defense name="invisible" interval="1000" chance="9" duration="2000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element physicalPercent="8"/> <element deathPercent="5"/> </elements> <immunities> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Die!"/> <voice sentence="Feel the hand of death!"/> <voice sentence="You are on my deathlist!"/> </voices> <loot> <item id="2513" countmax="1" chance="1500"/> <item id="2404" countmax="1" chance="4000"/> <item id="2148" countmax="40" chance="80000"/> <item id="2399" countmax="10" chance="15000"/> <item id="3969" countmax="1" chance="200"/> <item id="2403" countmax="1" chance="10000"/> <item id="3968" countmax="1" chance="1300"/> <item id="3969" countmax="1" chance="1000"/> <item id="2510" countmax="1" chance="2000"/> <item id="2145" countmax="1" chance="200"/> <item id="2457" countmax="1" chance="3000"/> <item id="7366" countmax="4" chance="1500"/> <item id="2509" countmax="1" chance="1000"/> <item id="2050" countmax="2" chance="30000"/> </loot> </monster>
  6. é esse aqui: http://www.xtibia.com/forum/topic/161056-exp-por-hit/ :smile_positivo:
  7. nossa, valeu demon, cara, eu nunca iria encontrar isso no google .-., eu achei alguns más só que dava bug.. valeu.., só espera a cota de rep chegar q eu dou um ae pra vc.. ou mano, se não for pedir demais.. eu intalei o exphit no meu ot e quando eu ataco o monstro assassin o ot trava tudo e da esse erro: [08/09/2011 13:49:36] [Error - CreatureScript Interface] [08/09/2011 13:49:36] data/creaturescripts/scripts/exphit.lua:onStatsChange [08/09/2011 13:49:36] Description: [08/09/2011 13:49:36] data/creaturescripts/scripts/exphit.lua:21: attempt to index a boolean value [08/09/2011 13:49:36] stack traceback: [08/09/2011 13:49:36] data/creaturescripts/scripts/exphit.lua:21: in function <data/creaturescripts/scripts/exphit.lua:15> [08/09/2011 13:49:36] [Error - CreatureScript Interface] [08/09/2011 13:49:36] data/creaturescripts/scripts/exphit.lua:onStatsChange [08/09/2011 13:49:36] Description: [08/09/2011 13:49:37] (luaGetMonsterInfo) Monster not found Eu acho que é alguma coisa simples, qualquer coisa eu procuro no google.. vlw!
  8. não deu certo , os zumis não sumiram.. Consegui fazer os zumbis sumirem automaticamente, más como as coisas não são perfeitas, comessou a ocorrer este erro: [07/09/2011 22:18:29] [Error - GlobalEvent Interface] [07/09/2011 22:18:29] data/globalevents/scripts/zombie/onthink.lua:onThink [07/09/2011 22:18:29] Description: [07/09/2011 22:18:29] data/lib/zombie_event.lua:104: bad argument #2 to 'random' (interval is empty) [07/09/2011 22:18:29] stack traceback: [07/09/2011 22:18:29] [C]: in function 'random' [07/09/2011 22:18:30] data/lib/zombie_event.lua:104: in function 'spawnNewZombie' [07/09/2011 22:18:30] data/globalevents/scripts/zombie/onthink.lua:6: in function <data/globalevents/scripts/zombie/onthink.lua:1> [07/09/2011 22:18:30] [Error - GlobalEvents::think] Couldn't execute event: ZombieGlobalThink edit: Consegui arrumar tudo , agora só falta a 2ª e a 3ª pergunta a serem respondidas =D, vou te dar rep+ demon, e amanhã eu vou dar pro mulizeu, pq ele ajudou pacas.. xD.. Vlw aê
  9. Eu acho que é essa lib: -- CONFIG ZE_DEFAULT_NUMBER_OF_PLAYERS = 5 ZE_ACCESS_TO_IGNORE_ARENA = 3 -- POSITIONS ZE_blockEnterItemPosition = {x= 407, y=728, z=7} ZE_enterPosition = {x = 932, y = 987, z = 7} ZE_kickPosition = {x=1674, y=1504, z=7} ZE_spawnFromPosition = {x = 917, y = 1000, z = 7} ZE_spawnToPosition = {x = 948, y = 1000, z = 7} -- ITEM IDS ZE_blockEnterItemID = 2700 -- STORAGES -- - player ZE_isOnZombieArea = 34370 -- - global ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running ZE_PLAYERS_NUMBER = 34371 ZE_ZOMBIES_TO_SPAWN = 34372 ZE_ZOMBIES_SPAWNED = 34373 -- FUNCTION function setZombiesEventPlayersLimit(value) doSetStorage(ZE_PLAYERS_NUMBER, value) end function getZombiesEventPlayersLimit() return getStorage(ZE_PLAYERS_NUMBER) end function addPlayerToZombiesArea(cid) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) doTeleportThing(cid, ZE_enterPosition, true) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then setPlayerZombiesEventStatus(cid, os.time()) end end function kickPlayerFromZombiesArea(cid) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) doTeleportThing(cid, ZE_kickPosition, true) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) setPlayerZombiesEventStatus(cid, 0) end function getPlayerZombiesEventStatus(cid) return getCreatureStorage(cid, ZE_isOnZombieArea) end function setPlayerZombiesEventStatus(cid, value) doCreatureSetStorage(cid, ZE_isOnZombieArea, value) end function getZombiesEventPlayers() local players = {} for i, cid in pairs(getPlayersOnline()) do if(getPlayerZombiesEventStatus(cid) > 0) then table.insert(players, cid) end end return players end function getZombiesCount() return getStorage(ZE_ZOMBIES_SPAWNED) end function addZombiesCount() doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1) end function resetZombiesCount() doSetStorage(ZE_ZOMBIES_SPAWNED, 0) end function getZombiesToSpawnCount() return getStorage(ZE_ZOMBIES_TO_SPAWN) end function setZombiesToSpawnCount(count) doSetStorage(ZE_ZOMBIES_TO_SPAWN, count) end function addZombiesEventBlockEnterPosition() if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition) end end function removeZombiesEventBlockEnterPosition() local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID) if(item.uid ~= 0) then doRemoveItem(item.uid) end end function spawnNewZombie() local posx = {} local posy = {} local posz = {} local pir = {} for i=1, 5 do local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x) local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y) local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z) local pir_tmp = 0 local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false) if(spec and #spec > 0) then for z, pid in pairs(spec) do if(isPlayer(pid)) then pir_tmp = pir_tmp + 1 end end end posx[i] = posx_tmp posy[i] = posy_tmp posz[i] = posz_tmp pir[i] = pir_tmp end local lowest_i = 1 for i=2, 5 do if(pir[i] < pir[lowest_i]) then lowest_i = i end end local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)) == 'number') if(ret) then addZombiesCount() end return ret end vlw Obs: O script todo está nesse site: http://otland.net/f82/zombie-event-new-version-bug-free-updated-128664/
  10. Nossa mano, essa foi perto, tipow, eu criei um primeiro evento, no primeiro os 2 zumbis foram sumonados e eles sumiram, no segundo eu deixei sumonar uns 8 zumbis, ai sumiram 6 e restaram 2, eu to achando que os zumbis que foram sumonados no evento anterior não somem no proximo evento.. mais tenta aew pq eu acho q ta perto.. vlw .-.
  11. blz mano, vlw , REP+ por ter tentado me ajudar, amanhã eu te do mais um se vc tentar me ajudar dnv flws.. eae, alguem afim de tentar ajudar?
  12. caraca q trampo deu esse erro dnv :-( [05/09/2011 18:00:42] [Error - CreatureScript Interface] [05/09/2011 18:00:42] data/creaturescripts/scripts/zombie/onattack.lua:onStatsChange [05/09/2011 18:00:42] Description: [05/09/2011 18:00:42] data/creaturescripts/scripts/zombie/onattack.lua:13: attempt to call global 'getSummonZombiesEventStatus' (a nil value) [05/09/2011 18:00:42] stack traceback: [05/09/2011 18:00:42] data/creaturescripts/scripts/zombie/onattack.lua:13: in function 'loseOnZombieArena' [05/09/2011 18:00:42] data/creaturescripts/scripts/zombie/onattack.lua:39: in function <data/creaturescripts/scripts/zombie/onattack.lua:36>
  13. deu isso [05/09/2011 17:40:07] [Error - CreatureScript Interface] [05/09/2011 17:40:07] data/creaturescripts/scripts/zombie/onattack.lua:onStatsChange [05/09/2011 17:40:07] Description: [05/09/2011 17:40:07] data/creaturescripts/scripts/zombie/onattack.lua:13: attempt to call global 'getCreatureSummon' (a nil value) [05/09/2011 17:40:07] stack traceback: [05/09/2011 17:40:07] data/creaturescripts/scripts/zombie/onattack.lua:13: in function 'loseOnZombieArena' [05/09/2011 17:40:07] data/creaturescripts/scripts/zombie/onattack.lua:39: in function <data/creaturescripts/scripts/zombie/onattack.lua:36>
  14. deu esse erro [05/09/2011 17:24:25] [Error - CreatureScript Interface] [05/09/2011 17:24:25] data/creaturescripts/scripts/zombie/onattack.lua:onStatsChange [05/09/2011 17:24:25] Description: [05/09/2011 17:24:25] data/creaturescripts/scripts/zombie/onattack.lua:13: attempt to call global 'getSummonFromZombiesArea' (a nil value) [05/09/2011 17:24:25] stack traceback: [05/09/2011 17:24:25] data/creaturescripts/scripts/zombie/onattack.lua:13: in function 'loseOnZombieArena' [05/09/2011 17:24:25] data/creaturescripts/scripts/zombie/onattack.lua:39: in function <data/creaturescripts/scripts/zombie/onattack.lua:36>
  15. bem, na primeira vez que eu dei /zombiestart e quando acabou o evento, os zumbis foram removidos, más na segunda vez que iniciei o event os zumbis não foram removidos.. é que tipo, esse evento vai ser um evento que vai ter 1 vez por dia automatico.. más ainda vou implantar isso.. se fosse via comando eu só dava goto e matava os zumbis, más eu quero que remova automatico.. vlw
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