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knightmage

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Sobre knightmage

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  • Char no Tibia
    Knight of Mage
  • Forma que conheci o xTibia
    Otservs
  • Sou
    Jogador

knightmage's Achievements

  1. knightmage

    Tetris System

    Boa Noite á todos, gostaria de ajuda no seguite script : local function createItensInArea(item, pos, area) -- Function by mock local centro = {} local coisa = {} centro.y = math.floor(#area/2)+1 for y = 1, #area do for x = 1, #area[y] do number = area[y][x] if number > 0 then centro.x = math.floor(table.getn(area[y])/2)+1 local pos = {x = pos.x + x - centro.x, y = os.y + y - centro.y, z = pos.z} local items = doCreateItem(item, 1, pos) table.insert(coisa, 1, items) end end end return coisa end local function removeItensInArea(item, pos, area) -- Function by mock local centro = {} centro.y = math.floor(table.getn(area)/2)+1 for y = 1, table.getn(area) do for x = 1, table.getn(area[y]) do number = area[y][x] if number > 0 then centro.x = math.floor(table.getn(area[y])/2)+1 local pos = {x = pos.x + x - centro.x, y = pos.y + y - centro.y, z = pos.z,stackpos = 255} local coisa = getThingfromPos(pos) if coisa.itemid == item then doRemoveItem(coisa.uid,1) end end end end end local function checkItensInArea(item, pos, area,coisas) -- Function by mock local centro = {} if coisas == nil then coisas = {} end centro.y = math.floor(table.getn(area)/2)+1 for y = 1, table.getn(area) do for x = 1, table.getn(area[y]) do number = area[y][x] if number > 0 then centro.x = math.floor(table.getn(area[y])/2)+1 local pos = {x = pos.x + x - centro.x, y = pos.y + y - centro.y, z = pos.z,stackpos = 1} local coisa = getThingfromPos(pos) if coisa.itemid == item then if not isInArray(coisas, coisa.uid) then return true end end end end end return false end function clean(pos1,pos2,stack) -- Function by mock for x = 0, math.floor(pos2.x-pos1.x) do for y = 0, math.floor(pos2.y-pos1.y) do local coisa = getThingfromPos({x = pos1.x+x, y = pos1.y+y, z = pos1.z, stackpos = stack}) if coisa.itemid == config.item then doRemoveItem(coisa.uid,1) end end end end local function pushdown(pos1,pos2,item) -- push all piece 1 sqm to down -- Function by mock local ymax = math.floor(pos2.y-pos1.y) for y = 1,ymax do for x = 1, math.floor(pos2.x-pos1.x)-1 do local coisa = getThingfromPos({x = pos1.x+x, y = pos1.y+(ymax-y), z = pos1.z, stackpos = 1}) if coisa.itemid == item then local p2 = getThingPos(coisa.uid) doRemoveItem(coisa.uid,1) p2.y = p2.y+1 doCreateItem(item, 1, p2) end end end end local function checkline(pos,cid,item) -- Function by mock local sizex = config.dowpos.x-config.uppos.x-1 local t = {} for x=1,sizex do local using = {x=pos.x+x,y=pos.y,z=pos.z,stackpos=1} local igz = getThingfromPos(using) if igz.itemid == item then table.insert(t,1,{using,igz.uid}) end end if #t == sizex then setPlayerStorageValue(cid,21451, getPlayerStorageValue(cid, 21451)+1) for i=1,#t do local f = t[i] doRemoveItem(f[2],1) if config.effects.burn then doSendMagicEffect(f[1],config.effects.burn) end end pushdown(config.uppos,{x=config.dowpos.x,y=pos.y,z =config.dowpos.z},item) checkline(pos,cid,item) end end function doSendMagicEffectInArea(pos,effect,area,cid) -- Function by mock local centro = {} centro.y = math.floor(table.getn(area)/2)+1 for y = 1, table.getn(area) do for x = 1, table.getn(area[y]) do if area[y][x] > 0 then centro.x = math.floor(table.getn(area[y])/2)+1 if type(effect) == 'table' then doSendMagicEffect({x=pos.x+x-centro.x,y=pos.y+y-centro.y,z= pos.z},(effect[area[y][x]] or 0),cid) else doSendMagicEffect({x=pos.x+x-centro.x,y=pos.y+y-centro.y,z= pos.z},effect or 0,cid) end end end end return true end local function pedra(pos,cid,area) -- Function by mock config.data = config.data or {} config.data[6] = config.data[6] or config.delay config.data[5] = config.data[5] or 1 config.data[5] = config.data[5]+1 if config.data[1] == false then config.data[1] = #area == 1 and 1 or math.random(1,#area) end local cre_pos = getCreaturePosition(cid) pos.stackpos = 255 pos.y = pos.y-1 if getThingfromPos(pos).itemid == config.item then removeItensInArea(config.item,pos, area[config.data[1]]) end if config.data[5] >= config.data[6] then pos.y = pos.y+1 config.data[5] = 1 end pos.stackpos = 1 if cre_pos.x == config.playerpos.x+1 then doTeleportThing(cid, config.playerpos) pos.x = pos.x+1 local coisa2 = getThingfromPos(pos) if checkItensInArea(463,pos, area[config.data[1]]) or checkItensInArea(config.item,pos, area[config.data[1]]) then pos.x = pos.x-1 doSendAnimatedText(cre_pos, "Block", math.random(1,255)) end elseif cre_pos.x == config.playerpos.x and cre_pos.y == config.playerpos.y+1 then doTeleportThing(cid, config.playerpos) pos.y = pos.y+1 if checkItensInArea(463,pos, area[config.data[1]]) or checkItensInArea(config.item,pos, area[config.data[1]]) then pos.y = pos.y-1 doSendAnimatedText(cre_pos, "Block", math.random(1,255)) end elseif cre_pos.x == config.playerpos.x and cre_pos.y == config.playerpos.y-1 then doTeleportThing(cid, config.playerpos) if #area > 1 then local rot = #area < config.data[1]+1 and 1 or config.data[1]+1 if checkItensInArea(463,pos, area[rot]) or checkItensInArea(config.item,pos, area[rot]) then doSendAnimatedText(cre_pos, "Block", math.random(1,255)) else config.data[1] = rot end end elseif cre_pos.x == config.playerpos.x-1 then doTeleportThing(cid, config.playerpos) pos.x = pos.x-1 local coisa2 = getThingfromPos(pos) if checkItensInArea(463,pos, area[config.data[1]]) or checkItensInArea(config.item,pos, area[config.data[1]]) then pos.x = pos.x+1 doSendAnimatedText(cre_pos, "Block", math.random(1,255)) end end if config.data[3] then config.data[3] = nil return end pos.stackpos=1 if getThingfromPos(pos).itemid == config.item then doPlayerSendTextMessage(config.data[2], 24, 'You lose!') clean(config.uppos,config.dowpos,2) clean(config.uppos,config.dowpos,1) creation = nil doTeleportThing(config.data[2], config.exit) config.data[2] = nil config.data[1] = false config.data[3] = true return end local uida = createItensInArea(config.item,pos, area[config.data[1]]) if config.effects.mark then doSendMagicEffectInArea(pos,config.effects.mark, area [config.data[1]] ) end local humrox = pos pos.y = pos.y+1 if not checkItensInArea(463,pos, area[config.data[1]]) and not checkItensInArea(config.item,humrox, area[config.data[1]],uida) then addEvent(pedra, 100, pos,cid,area) else e = 0 for i=0,((config.dowpos.y)-(config.uppos.y)) do e = e-1 addEvent(checkline,100*i,{x=config.uppos.x,y= config.dowpos.y +e,z=config.uppos.z},cid,config.item) end creation = nil config.data[1] = false end end local function control_loop(startpos) if not config.data[2] then return end doSendMagicEffect(getCreaturePosition(config.data[2]), 1) local poi = getPlayerStorageValue(config.data[2], 21451) if poi == -1 then setPlayerStorageValue(config.data[2],21451, 0) poi = 0 end doSendAnimatedText(getCreaturePosition(config.data[2]), "points: "..poi, math.random(1,255)) startpos.stackpos = 2 local coisaa = getThingfromPos(startpos) if not creation then creation = true addEvent(pedra, 1000, {x=config.block_start.x,y=config.block_start.y,z= config.block_start.z ,stackpos=1},config.data[2],config.blocks[math.random(1,#config.blocks)]) end if coisaa.itemid == config.item then doPlayerSendTextMessage(config.data[2], 24, 'You lose!') clean(config.uppos,config.dowpos,2) clean(config.uppos,config.dowpos,1) creation = nil doTeleportThing(config.data[2], config.exit) config.data[2] = nil config.data[1] = false config.data[3] = true else addEvent(control_loop, 300, startpos) end end function onUse(cid, item, fromPosition, itemEx, toPosition) if not config.data[2] then doTeleportThing(cid, config.playerpos) setPlayerStorageValue(cid,21451, 0) config.data[2] = cid addEvent(control_loop, 1000,config.block_start) else doPlayerSendCancel(cid,'Tetris are in use. Please wait.') end return false end Quero ajuda em alguma função que substitua o doSendAnimatedText que no meu servidor é uma "deprecated function", Grato.. valendo +REP
  2. /\ Pow, não funfou aqui a foto do erro aqui o script que vc passou configurado :
  3. Quero teleportar UM player colocando 4 items em cada lugar para ir pra outra sala..
  4. Eu uso este script, que acredito eu já esta configurado corretamente (eu peguei num outro topico aqui e arrumei com as cordenadas do meu ot e talz.. o script é esse : O erro é, que mesmo com os items td no lugar certo, da o erro "Algum item está faltando.", ajudem por favor, não sei se esqueci de colocar algo no script ou não.. dou +REP. Aqui o script original :
  5. Ae, tem como por pra sumonar no MAXIMO 2 monstros, 1h la dentro no maximo, e uma pessoa por vez ? dai só poder sumonar mais quando tiver matado esses 2 ? Grato e se vc consseguir = Reputado.
  6. Erro : [22/07/2011 17:23:36] [Error - Action Interface] [22/07/2011 17:23:36] data/actions/scripts/quests/newquestanihi.lua:onUse [22/07/2011 17:23:36] Description: [22/07/2011 17:23:36] data/actions/scripts/quests/newquestanihi.lua:54: attempt to index global 'playerPosition' (a nil value) [22/07/2011 17:23:36] stack traceback: [22/07/2011 17:23:36] data/actions/scripts/quests/newquestanihi.lua:54: in function <data/actions/scripts/quests/newquestanihi.lua:46> Script : local players_pos = { {x = 278, y =569, z = 14, stackpos = 253}, {x = 279, y =569, z = 14, stackpos = 253}, {x = 280, y =569, z = 14, stackpos = 253}, {x = 278, y =570, z = 14, stackpos = 253}, {x = 279, y =570, z = 14, stackpos = 253}, {x = 280, y =570, z = 14, stackpos = 253} } local newPosition = { {x=215, y=601, z=14}, {x=216, y=601, z=14}, {x=217, y=601, z=14}, {x=215, y=602, z=14}, {x=216, y=602, z=14}, {x=217, y=602, z=14} } local snakeweaverPosition = { {x=215, y=598, z=14}, {x=216, y=598, z=14}, {x=217, y=598, z=14}, {x=215, y=604, z=14}, {x=216, y=604, z=14}, {x=217, y=604, z=14}, {x=212, y=601, z=14}, {x=212, y=602, z=14} } local eliteweaverPosition = { {x=217, y=605, z=14}, {x=212, y=605, z=14}, {x=213, y=605, z=14}, {x=218, y=599, z=14}, {x=219, y=599, z=14} } local elitetraperPosition = { {x=218, y=601, z=14}, {x=219, y=601, z=14}, {x=220, y=601, z=14}, {x=218, y=602, z=14}, {x=219, y=602, z=14}, {x=220, y=602, z=14} } function onUse(cid, item, fromPosition, itemEx, toPosition) local player = {0, 0, 0, 0} local failed = TRUE local count = 0 item.new = 1946 if(item.itemid == 1945) then if(os.time(t) >= (getGlobalStorageValue(9000) + 3600)) then for i = 1, 4 do player[i] = getThingfromPos(playerPosition[i]) if(player[i].itemid > 0) then if(isPlayer(player[i].uid) == TRUE) then if(getPlayerStorageValue(player[i].uid, 9000) < 1) then if(getPlayerLevel(player[i].uid) >= 100 or getPlayerAccess(player[i].uid) >= 3) then failed = FALSE count = count + 1 end end end end if(failed == TRUE) then doTransformItem(item.uid, 1946) return TRUE end end if(count == 4) then for i = 1, 9 do doSummonCreature("Snake Weaver", snakeweaverPosition[i]) end for i = 1, 5 do doSummonCreature("Elite Weaver", snakeweaverPosition[i]) end for i = 1, 5 do doSummonCreature("Elite Traper", snakeweaverPosition[i]) end for i = 1, 4 do doSendMagicEffect(playerPosition[i], CONST_ME_POFF) doTeleportThing(player[i].uid, newPosition[i], FALSE) doSendMagicEffect(newPosition[i], CONST_ME_ENERGYAREA) setPlayerStorageValue(player[i].uid, 9000, 1) end setGlobalStorageValue(9000, os.time(t)) end end else item.new = 1945 end doTransformItem(item.uid, item.new) return TRUE end
  7. Eu fiz uma nova anihilator, coloquei o unique id, tudo certo, e ta dando esse erro : [22/07/2011 01:17:18] [Error - Action Interface] [22/07/2011 01:17:18] data/actions/scripts/quests/newquest.lua:onUse [22/07/2011 01:17:18] Description: [22/07/2011 01:17:18] (luaGetThingFromPos) Tile not found [22/07/2011 01:17:18] [Error - Action Interface] [22/07/2011 01:17:18] data/actions/scripts/quests/newquest.lua:onUse [22/07/2011 01:17:18] Description: [22/07/2011 01:17:18] (luaDoTeleportThing) Thing not found aqui o script : function onUse(cid, item, frompos, item2, topos) if item.uid == 8025 then if item.itemid == 1946 then player1pos = {x=278, y=569, z=14, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=279, y=569, z=14, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=280, y=569, z=14, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=278, y=570, z=14, stackpos=253} player4 = getThingfromPos(player4pos) player5pos = {x=279, y=570, z=14, stackpos=253} player5 = getThingfromPos(player6pos) player6pos = {x=280, y=570, z=14, stackpos=253} player6 = getThingfromPos(player6pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 and player5.itemid > 0 and player6.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) player5level = getPlayerLevel(player5.uid) player6level = getPlayerLevel(player6.uid) questlevel = 120 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel and player5level >= questlevel and player6level >= questlevel then snakeweaver1pos = {x=215, y=598, z=14} snakeweaver2pos = {x=216, y=598, z=14} snakeweaver3pos = {x=217, y=598, z=14} snakeweaver4pos = {x=215, y=604, z=14} snakeweaver5pos = {x=216, y=604, z=14} snakeweaver6pos = {x=217, y=604, z=14} snakeweaver7pos = {x=212, y=602, z=14} snakeweaver8pos = {x=212, y=601, z=14} eliteweaver1pos = {x=218, y=599, z=14} eliteweaver2pos = {x=219, y=599, z=14} eliteweaver3pos = {x=212, y=605, z=14} eliteweaver4pos = {x=213, y=605, z=14} eliteweaver5pos = {x=217, y=605, z=14} elitetraper1pos = {x=219, y=601, z=14} elitetraper2pos = {x=219, y=602, z=14} elitetraper3pos = {x=220, y=601, z=14} elitetraper4pos = {x=220, y=602, z=14} elitetraper5pos = {x=218, y=601, z=14} elitetraper6pos = {x=218, y=602, z=14} doSummonCreature("Snake Weaver", snakeweaver1pos) doSummonCreature("Snake Weaver", snakeweaver2pos) doSummonCreature("Snake Weaver", snakeweaver3pos) doSummonCreature("Snake Weaver", snakeweaver4pos) doSummonCreature("Snake Weaver", snakeweaver5pos) doSummonCreature("Snake Weaver", snakeweaver6pos) doSummonCreature("Snake Weaver", snakeweaver7pos) doSummonCreature("Snake Weaver", snakeweaver8pos) doSummonCreature("Elite Weaver", eliteweaver1pos) doSummonCreature("Elite Weaver", eliteweaver2pos) doSummonCreature("Elite Weaver", eliteweaver3pos) doSummonCreature("Elite Weaver", eliteweaver4pos) doSummonCreature("Elite Weaver", eliteweaver5pos) doSummonCreature("Elite Traper", elitetraper1pos) doSummonCreature("Elite Traper", elitetraper2pos) doSummonCreature("Elite Traper", elitetraper3pos) doSummonCreature("Elite Traper", elitetraper4pos) doSummonCreature("Elite Traper", elitetraper5pos) doSummonCreature("Elite Traper", elitetraper6pos) nplayer1pos = {x=215, y=601, z=14} nplayer2pos = {x=216, y=601, z=14} nplayer3pos = {x=217, y=601, z=14} nplayer4pos = {x=215, y=602, z=14} nplayer5pos = {x=216, y=602, z=14} nplayer6pos = {x=217, y=602, z=14} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doSendMagicEffect(player5pos,2) doSendMagicEffect(player6pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doTeleportThing(player5.uid,nplayer3pos) doTeleportThing(player6.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doSendMagicEffect(nplayer5pos,10) doSendMagicEffect(nplayer6pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"All players must have level 120 to enter.") end else doPlayerSendCancel(cid,"You need 6 players in your team.") end end if item.itemid == 1945 then starting={x=209, y=592, z=14, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=238, y=608, z=14, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=247, y=618, z=14} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end end end if item.uid == 10075 then queststatus = getPlayerStorageValue(cid,100) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Golden Boots.") doPlayerAddItem(cid,2646,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 10076 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a Horned Helmet.") doPlayerAddItem(cid,2496,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 10077 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a Spellscroll of Prophecies.") doPlayerAddItem(cid,8904,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 10078 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a 100 Crystal Coin.") doPlayerAddItem(cid,2160,100) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end return 1 end
  8. Eu fiz esse bixo : <?xml version="1.0" encoding="UTF-8"?> <monster name="master druid" nameDescription="a master druid" race="blood" experience="20050" speed="330" manacost="0"> <health now="18500" max="18500"/> <look type="130" head="0" body="114" legs="76" feet="132" corpse="10569"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="0"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" skill="90" attack="75"/> <attack name="lifedrain" interval="1000" chance="13" radius="4" target="0" min="-160" max="-287"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="fire" interval="3000" chance="44" range="7" radius="2" target="1" min="-120" max="-300"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="fireattack"/> </attack> <attack name="energy" interval="3000" chance="52" range="7" radius="2" target="1" min="-120" max="-200"> <attribute key="shootEffect" value="energyy"/> <attribute key="areaEffect" value="purpleenergy"/> </attack> <attack name="earth" interval="3000" chance="22" range="7" radius="2" target="1" min="-220" max="-500"> <attribute key="shootEffect" value="earth"/> <attribute key="areaEffect" value="bigplants"/> </attack> </attacks> <defenses armor="35" defense="25"/> <defense name="healing" interval="1000" chance="50" min="255" max="355"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="invisible" interval="4000" chance="120" duration="9000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <element> <element firePercent="25"/> <element earth="40"/> <element holyPercent="-20"/> <element energyPercent="20"/> <element deathPercent="20"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity ice="0"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="2"> <summon name="energy elemental" interval="2000" chance="40" max="2"/> </summons> <voices interval="5000" chance="30"> <voice sentence="SOU O BIXO DO EVENTO!"/> <voice sentence="HAHAHAHAHAHA"/> <voice sentence="ENTREM AE NEWOT"/> <voice sentence="Bem Vindo ao EVENTO DE ITEM VIP DO NEWOT!"/> <voice sentence="He He He!"/> <voice sentence="VENHA PARA NOSSO OT 24 HORAS!"/> <voice sentence="ADRIANO EU VO COMER SEU BOLO"/> <voice sentence="MUAHAHAHAHAHA!"/> </voices> <loot> <item id="2148" countmax="40" chance1="100000" chancemax="0"/> --Gold Coin <item id="2260" chance="10000"/> --Blank Rune <item id="2417" chance="5000"/> --Battle Hammer <item id="2513" chance="1000"/> --Battle Shield <item id="6570" chance="5538"/> --Blue Surprise Bag <item id="6571" chance="1538" /> --Red Surprise Bag <item id="2515" chance="5000"/> --Guardian Shield </item> </loot> </monster> Mas Ná Hora de Colocar ele No Ot, Aparece Esse Erro : [16/07/2011 23:31:32] [Warning - Monsters::loadMonster] Cannot load monster (Master Druid) file (data/monster/sorcerers/Master Druid.xml). [16/07/2011 23:31:32] Line: 46, Info: Extra content at the end of the document Poderiam me Ajudar? Valendo +REP
  9. Problema Resolvido +REP pra ti, vlw mano, s2
  10. Aaaa , nao é problema dos lizards e drakens que editei ? foi lá que começou.. [15/07/2011 22:13:46] [Warning - Items::loadFromXml] Cannot load items file. [15/07/2011 22:13:46] Line: 17554, Info: Couldn't find end of Start Tag attribute line 17554 items.xml
  11. Denovo aaaarg , isso apareceu quando eu editei os corpos dos DRAKEN e LIZARDS [15/07/2011 22:04:39] >> Loading items [15/07/2011 22:04:39] [Warning - Items::loadFromXml] Cannot load items file. [15/07/2011 22:04:39] Line: 17560, Info: Couldn't find end of Start Tag attribute line 17560
  12. O Erro Continua : [15/07/2011 21:58:55] >> Loading items [15/07/2011 21:58:55] [Warning - Items::loadFromXml] Cannot load items file. [15/07/2011 21:58:55] Line: 17754, Info: Opening and ending tag mismatch: items line 2 and item
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