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roirodrigo

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  1. onde consigo um site pra versao 10.10? n to achando nenhum que funcione
  2. -Exp: 150x (Stages, 140, 120, 100) -Skills: 40x -ML: 30x -Loot: 5x -Ip: hellbase.servegame.com -versao: 9.83 criando conta nova: -login: 1 -senha: 1 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Alguns sistemas: -Venda de items: !auction -Sistema de convidar amigos e ganhar 10% da exp que ele receber: !partner (nome do player) e mto mais! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ > Mapa RPG bem detalhado. > Inúmeras invasões automáticas. > NPCs de Travel/Boat diferentes para cada cidade. > Mais de 100 quests (além das principais) espalhadas pelo mapa. > Quests especiais com NPCs > Arena PvP sem perda de items. > Sistema de Guerras pelo Castelo [entre guilds] > Sistema de Refinamento e Slot. > Sistema de Mineração > Equipamentos funcionando corretamente > Novas Hunts > Raids de bosses > Montarias por quest -12 Cidades -200 Houses+- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Print's: Account Manager com ajuda Castelo da guild Sistema de mineração Sistema de Kill e Deaths
  3. -Exp: 150x (Stages, 140, 120, 100) -Skills: 40x -ML: 30x -Loot: 5x -Ip: hellbase.servegame.com -versao: 9.83 criando conta nova: -login: 1 -senha: 1 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Alguns sistemas: -Venda de items: !auction -Sistema de convidar amigos e ganhar 10% da exp que ele receber: !partner (nome do player) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ > Mapa RPG bem detalhado. > Inúmeras invasões automáticas. > NPCs de Travel/Boat diferentes para cada cidade. > Mais de 100 quests (além das principais) espalhadas pelo mapa. > Quests especiais com NPCs > Arena PvP sem perda de items. > Sistema de Guerras pelo Castelo [entre guilds] > Sistema de Refinamento e Slot. > Sistema de Mineração > Equipamentos funcionando corretamente > Novas Hunts > Raids de bosses > Montarias por quest -12 Cidades -200 Houses+- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Print's: Account Manager com ajuda Castelo da guild Sistema de mineração Sistema de Kill e Deaths *edit: colocado prints
  4. Mto bom vou baixar pra conferir vlw smix
  5. local spellConfig = { {effect = 41, area = createCombatArea({ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}}) }, {effect = 43, area = createCombatArea({ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}) }, {effect = 41, area = createCombatArea({ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}) }, {effect = 43, area = createCombatArea({ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}}) }, {effect = 41, area = createCombatArea({ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 2, 1, 0, 0, 1, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}}) }, {effect = 43, area = createCombatArea({ {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}) }, {effect = 41, area = createCombatArea({ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}}) }, {effect = 43, area = createCombatArea({ {1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, {0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1}}) } } local combats = {} for k, config in ipairs(spellConfig) do combats[k] = createCombatObject() onTargetTile = function(cid, pos) local basePos = getThingPosition(cid) local fromPos = {x=basePos.x-1, y=basePos.y-19, z=basePos.z} doSendDistanceShoot(fromPos, pos, 28) end setCombatCallback(combats[k], CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatParam(combats[k], COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combats[k], COMBAT_PARAM_EFFECT, config.effect) setCombatFormula(combats[k], COMBAT_FORMULA_LEVELMAGIC, -10, -25, -10, -30) setCombatArea(combats[k], config.area) end local function castingSpellTime(p) if(isCreature(p[1]) == TRUE) then doCombat(unpack(p)) end end function onCastSpell(cid, var) if exhaustion.check(cid, 23007) == false then exhaustion.set(cid, 23007, 70) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23007).."]") return false end doCreatureSay(cid,"", TALKTYPE_ORANGE_1) for k, combat in ipairs(combats) do addEvent(castingSpellTime, (250*k), {cid, combat, var}) end return true end
  6. Testa esse ai local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -5, 0) local arr = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) if exhaustion.check(cid, 23006) == false then exhaustion.set(cid, 23006, 5) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]") end return false end
  7. local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -5, 0) local combat2 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -5, 0) local combat3 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -5, 0) local combat4 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4, 0, -5, 0) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local area = createCombatArea(AREA_BEAM7, AREADIAGONAL_BEAM7) setCombatArea(combat, area) function onCastSpell(cid, var) if exhaustion.check(cid, 23006) == false then exhaustion.set(cid, 23006, 5) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]") end end
  8. nibelis n da pra baixar nada e nem se clicar na sua foto ae da sign n vai pra lugar nenhum aruma os links ae achu q vc algo erado
  9. alguem tem os stats jhoto pra passar? akela merda de pokes com 40 de life fode viu
  10. @chucknorris é so vc abrir seu mapa e colocar nos depots de todas as towns configurados somente pra town 1 ai funfa
  11. lucas a prox versão n é a G ? @fernandinho faz o siginte usa o memso eskema dos pokemons iniciais ... @saiki vai no seu spawn.lua e apaga essa parte dele salva, fecha e religa seu server:
  12. @nibelis eu uso o gesior como? kk o erro dos status resetarem ocorre normalmente ate pelo que sei em venusaur, golem, e tinha mais uns 2 ou 3 q n me lembro agora
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