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Anastazjo

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Sobre Anastazjo

Informações

  • Char no Tibia
    no play
  • Forma que conheci o xTibia
    Otservs
  • Sou
    Mapper

Anastazjo's Achievements

  1. Naruto Legend Online Exp rate: x5 Loot rate: x1 Skill rate: x1 Chakra LvL rate: x1 Vocations: -Naruto -Sasuke -Sakura -Neji -Rock Lee -Gaara -Kankurou -Kiba -Ino -Hinata Ninja Club: -Shino -Chouji -Shikamaru -Kakashi -Itachi -Ten Ten -Killer Bee Own Map - 35 MB Quests: -Akatsuki Quest -Soaring Castle Quest -Datk Tower Quest -Seven Sword Masters Quest -Hoshi Star Quest -Others... Balanced PvP 60+ Sagas Many Missions Task System Kage System Many Jutsus Eagle Rider System Start 2014-03-11 | 20:00 GMT+1 http://nlo-ots.pl/
  2. PLEASE USE 720p HD https://www.youtube.com/watch?v=ebSf_RsjQ9c Status: Beta Test's Exp: x10 Skills: x5 Loot: x2 Spawn: x1 Map: 30 MB Professions: -Naruto -Sasuke -Sakura -Rock Lee -Neji Hyuua -Kiba Inuzuka -Sabaku no Gaara -Itachi Uchiha -Hatake Kakashi -Ino Yamanka -Kankurou (incoming) Over 120 Jutsu Systems: -Saga System (60 sagas) -Transform System(3 transforms + shippuuden (need to end all sagas) + 3 shippuuden transforms) -Pet System -Eagle Rider System -Story Quests System -Organisations (example: Akatsuki) -Rank System (Genin, Chunin, Jounin...) -Ninja Club (get new ninja) -Bless and Protective Ring -Recovery System -Speed System -And more... AccMaker: http://91.239.67.117 Client: http://www28.zippyshare.com/v/48124519/file.html Serwer Language: English!
  3. Hello There. I want to show all of you my map for my OTS - Naruto Legend Online (Coming Soon!) I created this map alone Description: Actually - Konoha Gakure, Suna Gakure, Kiri Gakure, Oto Gakure, Tea Country and own idea - Black Moon County. Map Size - 30 MB Screens: Minimap: Konoha Gakure: Suna Gakure: Kiri Gakure: Oto Gakure: Black Moon Country: Some Respawn's: That's all now See Ya Later
  4. player.cpp: uint32_t Player::getAttackSpeed() { Item* weapon = getWeapon(); if(weapon && weapon->getAttackSpeed() != 0) return weapon->getAttackSpeed(); return vocation->getAttackSpeed(); } substitua o: uint32_t Player::getAttackSpeed() { uint32_t attackSpeed = vocation->getAttackSpeed(); uint32_t skilll = getSkill(SKILL_AXE, SKILL_LEVEL); Item* weapon = getWeapon(); if(skilll > 150) skilll = 150; if(weapon && weapon->getAttackSpeed() != 0) attackSpeed = weapon->getAttackSpeed(); return attackSpeed - (skilll * 5); } creature.h #define EVENT_CREATURECOUNT 10 #define EVENT_CREATURE_THINK_INTERVAL 500 substitua o: #define EVENT_CREATURECOUNT 1 #define EVENT_CREATURE_THINK_INTERVAL 100
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