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Joao103

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Sobre Joao103

Informações

  • Char no Tibia
    Scoth Lister
  • Forma que conheci o xTibia
    Sites de Busca
  • Sou
    Mapper

Joao103's Achievements

  1. Pra que isso cara?!... ... Poderia ter vindo aqui para dar conselhos, dicas, etc. Mas não, veio aqui para falar que o menino é ruim em edição de mapas e tentar se achar o fodão. Sem palavras pela sua atitude de criança -.-
  2. Bom cara, não consideraria você como mapper intermediário... E sim como mapper iniciante, vou fazer algumas críticas construtivas, digo de novo "construtivas" 1- Provavelmente você deve ter usado auto border =( 2- Seu mapa ta com apenas 3 ou 4 pisos, tente inovar mudando, não toda hora, mas quando for preciso 3 - Mapa está quase sem nenhum detalhe, como por exemplo coloca uns tufos de gramas, pedras, etc para dar mais detalhe e realidade no mapa 4 - Dá uma olhada na sessão de mapping e leia alguns tutoriais e vê se melhora mais... 5 - Espero ver mapas seus melhores
  3. Joao103

    Bugs No Distro

    Cara vc falou certinho, mas um único problema é que no RME não tem house com certos ids Mentira, eu que sou burro mesmo... vlw cara ajudou muito serio msm REP + O tenso eh ficar tentando achar a house kkkk... mas vlw ajudou msm
  4. Olá, se meu tópico estiver em lugar errado favor moverem... ... Galera tenho um bug no distro do meu ot, já tirei todos mais esse ai não consegui. Gostaria que algum de vocês me ajudassem a arrumar isso, Obg Valendo Rep +
  5. Existem vários tipos de attributes nos itens. Vou coloca alguns aki <attribute key="healthGain" value="100"/>(Essa aqui é o seguinte, o número que você colocar aqui será o tanto de life que o player receberá por segundo) <attribute key="healthTicks" value="1"/> (essa aqui controla o tempo em que a vida irá subir. ex: 1 = a cada um segundo, assim por diante. <attribute key="manaGain" value="100"/>(esta é a mesma coisa que a de cima, mas é o tanto de mana e não de life) <attribute key="manaTicks" value="1"/>(essa aqui controla o tempo em que a mana irá subir. ex: 1 = a cada um segundo, assim por diante.) <attribute key="armor" value="20"/> (Aumenta 20 na defesa (pode ser alterado o número no value, quanto mais, mais defesa)) <attribute key="skillClub" value="20"/> (Aumenta em 20 o Skill de club (quanto mais, mais skill aumenta)) <attribute key="skillAxe" value="20"/> (Aumenta em 20 o Skill de axe (quanto mais, mais skill aumenta)) <attribute key="skillShield" value="20"/> (Aumenta em 20 o Skill de shield(quanto mais, mais skill aumenta)) <attribute key="skillSword" value="20"/> (Aumenta em 20 o Skill de sword(quanto mais, mais skill aumenta)) <attribute key="skillFist" value="20"/> (Aumenta em 20 o Skill de fist (quanto mais, mais skill aumenta)) <attribute key="speed" value="500"/> (adiciona 500 de velocidade (quanto mais, mais a velocidade aumenta)) <attribute key="increaseMagicPercent" value="10"/> (aumenta em 10% o ataque mágico (quanto mais, mais o ataque aumenta)) <attribute key="absorbPercentPhysical" value="55"/> (Absorve 55% dos danos físicos recebidos (quanto mais, mais absorve)) <attribute key="absorbPercentEnergy" value="55"/> (Absorve 55% dos danos de energia recebidos (quanto mais, mais absorve)) <attribute key="absorbPercentFire" value="55"/> (Absorve 55% dos danos de fogo recebidos (quanto mais, mais absorve)) <attribute key="absorbPercentPoison" value="55"/> (Absorve 55% dos danos de veneno recebidos (quanto mais, mais absorve) <attribute key="absorbPercentLifeDrain" value="55"/> (Absorve 55% de life drain recebidos (quanto mais, mais absorve)) <attribute key="absorbPercentAll" value="35"/> (Absorve 35% de TODOS ataques recebidos (quanto mais, mais absorve) <attribute key="description" value="sua descriçao da arma" /> ( adiciona uma descriçao no item ou arma)
  6. Joao103

    Jail E Antbot?

    System Jail Vá em data/talkactions/scripts Copie um arquivo e renomeio para Prisao.lua e cole isso dentro dele default_jail = [color=#ff0000]30[/color] [b]-- Tempo em segundos que o jogador ficara preso --[/b] grouprequired = 3 [b]-- O god que podera prender, exemplo: 3 para Tutor, 4 para GM, 5 para Cm e 6 para GOD --[/b] jailedstoragevalue_time = 1338 jailedstoragevalue_bool = 1339 [color=#0000ff]jailpos = { x = 451, y = 493, z =7 }[/color] [b]-- Lugar onde fica a Cadeia --[/b] [color=#800080]unjailpos = { x = 477, y = 485, z =7 }[/color] [b]-- Lugar onde fica o Templo --[/b] jail_list = {} jail_list_work = 0 [b]-- Auto Kikador, nao edite!!! --[/b] function checkJailList(param) addEvent(checkJailList, 1000, {}) for targetID,player in ipairs(jail_list) do if isPlayer(player) == TRUE then if getPlayerStorageValue(player, jailedstoragevalue_time) < os.time() then doTeleportThing(player, unjailpos, TRUE) setPlayerStorageValue(player, jailedstoragevalue_time, 0) setPlayerStorageValue(player, jailedstoragevalue_bool, 0) table.remove(jail_list,targetID) doPlayerSendTextMessage(player,MESSAGE_STATUS_CONSOLE_ORANGE,'[color=#00ff00]Você saiu da cadeia, tente não fazer coisas malvadas da próxima vez para não ser preso novamente. Cuide-se amigo.[/color]') end else table.remove(jail_list,targetID) end end end function onSay(cid, words, param) if jail_list_work == 0 then jail_list_work = addEvent(checkJailList, 1000, {}) end if param == '' and (words == '!unjail' or words == '/unjail') then [b]-- Acima escreva o comando para desprender --[/b] if getPlayerStorageValue(cid, jailedstoragevalue_time) > os.time() then doPlayerSendTextMessage ( cid, MESSAGE_INFO_DESCR, '[color=#00ff00]Você foi preso até[/color] ' .. os.date("%H:%M:%S", getPlayerStorageValue(cid, jailedstoragevalue_time)) .. ' ([color=#00ff00]agora é[/color]: ' .. os.date("%H:%M:%S", os.time()) .. ').') else if getPlayerStorageValue(cid, jailedstoragevalue_bool) == 1 then table.insert(jail_list,cid) doPlayerSendTextMessage ( cid, MESSAGE_INFO_DESCR, '[color=#00ff00]Você sairá da prisão aqui a 1 segundo[/color].') else doPlayerSendTextMessage ( cid, MESSAGE_INFO_DESCR, '[color=#00ff00]Você não está preso[/color].') end end return TRUE end local jail_time = -1 for word in string.gmatch(tostring(param), "(%w+)") do if tostring(tonumber(word)) == word then jail_time = tonumber(word) end end local isplayer = getPlayerByName(param) if isPlayer(isplayer) ~= TRUE then isplayer = getPlayerByName(string.sub(param, string.len(jail_time)+1)) if isPlayer(isplayer) ~= TRUE then isplayer = getPlayerByName(string.sub(param, string.len(jail_time)+2)) if isPlayer(isplayer) ~= TRUE then isplayer = getPlayerByName(string.sub(param, string.len(jail_time)+3)) end end end if jail_time ~= -1 then jail_time = jail_time * 60 else jail_time = default_jail end if words == '!jail' or words == '/jail' then [b]-- Comando para prender --[/b] if getPlayerGroupId ( cid ) >= grouprequired then if isPlayer(isplayer) == TRUE then doTeleportThing(isplayer, jailpos, TRUE) setPlayerStorageValue(isplayer, jailedstoragevalue_time, os.time()+jail_time) setPlayerStorageValue(isplayer, jailedstoragevalue_bool, 1) table.insert(jail_list,isplayer) doPlayerSendTextMessage ( cid, MESSAGE_INFO_DESCR, 'Você foi preso '.. getCreatureName(isplayer) ..' ate ' .. os.date("%H:%M:%S", getPlayerStorageValue(isplayer, jailedstoragevalue_time)) .. ' (agora é: ' .. os.date("%H:%M:%S", os.time()) .. ').') doPlayerSendTextMessage ( isplayer, MESSAGE_INFO_DESCR, 'Voce foi preso por '.. getCreatureName(cid) ..' ate ' .. os.date("%H:%M:%S", getPlayerStorageValue(isplayer, jailedstoragevalue_time)) .. ' (agora é: ' .. os.date("%H:%M:%S", os.time()) .. ').') return TRUE else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[color=#00ff00]Este jogador não existe ou esta offline.[/color]") return FALSE end else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[color=#00ff00]Você não tem permissão para prender players.[/color]") return FALSE end elseif words == '!unjail' or words == '/unjail' then [b]-- Comando para tirar da cadeia --[/b] if getPlayerGroupId ( cid ) >= grouprequired then if isPlayer(isplayer) == TRUE then doTeleportThing(isplayer, unjailpos, TRUE) setPlayerStorageValue(isplayer, jailedstoragevalue_time, 0) setPlayerStorageValue(isplayer, jailedstoragevalue_bool, 0) table.remove(jail_list,targetID) doPlayerSendTextMessage(isplayer,MESSAGE_STATUS_CONSOLE_ORANGE,getCreatureName(cid) .. ' [color=#00ff00]vejo você em breve...[/color]') doPlayerSendTextMessage ( cid, MESSAGE_INFO_DESCR, '[color=#00ff00]Você saiu da prisão[/color] '.. getCreatureName(isplayer) ..'.') else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[color=#00ff00]Este jogador não existe ou esta offline.[/color]") return FALSE end else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[color=#00ff00]Você não tem permissão para prender players[/color].") return FALSE end end return FALSE end Coloque essa tag no talkactions.xml talkaction words="!jail" script="Prisao.lua"/> <talkaction words="!unjail" script="Prisao.lua"/> <talkaction words="/jail" script="Prisao.lua"/> <talkaction words="/unjail" script="Prisao.lua"/> Como usar no jogo Comando para prender >> /jail nome do player Comando para soltar >> /unjail nome do player So pra constar script nao eh meu
  7. Joao103

    Don't Lure

    Fiz um dont lure pra vc aki agr toma ai seuot/data/monster copie um arquivo .xml e renomeio para Dont Lure.xml apague oque tem dentro e coloque isso <?xml version="1.0" encoding="UTF-8"?> <monster name="Dont Lure" nameDescription="a Dont Lure" race="fire" experience="15000" speed="0" manacost="0"> <health now="500000" max="500000"/> <look type="12" head="0" body="123" legs="97" feet="94" corpse="6068"/> <targetchange interval="10000" chance="15"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="90"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="230" attack="235"/> <attack name="manadrain" interval="4000" chance="18" radius="8" target="0" min="-600" max="-1100"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="physical" interval="30000" chance="100" range="4" target="1" radius="4" min="-300" max="-530"> <attribute key="areaEffect" value="teleport"/> </attack> <attack name="physical" interval="5000" chance="20" range="2" target="1" min="-50" max="-1175"> <attribute key="shootEffect" value="whirlwindsword"/> </attack> <attack name="death" interval="3000" chance="15" length="8" spread="0" min="-250" max="-600"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="ice" interval="3000" chance="18" radius="6" target="0" min="-660" max="-780"> <attribute key="areaEffect" value="bigplants"/> </attack> </attacks> <defenses armor="70" defense="65"> <defense name="healing" interval="3000" chance="20" min="2000" max="2500"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element icePercent="15"/> <element holyPercent="-10"/> <element deathPercent="20"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity earth="1"/> <immunity fire="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="4"> <summon name="deathslicer" interval="30000" chance="100"/> <summon name="deathslicer" interval="30000" chance="100"/> <summon name="deathslicer" interval="30000" chance="100"/> <summon name="deathslicer" interval="30000" chance="100"/> </summons> <voices interval="5000" chance="30"> <voice sentence="COME AND GIVE ME SOME AMUSEMENT!" yell="1"/> <voice sentence="IS THAT THE BEST YOU HAVE TO OFFER, TIBIANS?" yell="1"/> <voice sentence="I AM GHAZBARAN OF THE TRIANGLE... AND I AM HERE TO CHALLENGE YOU ALL!" yell="1"/> <voice sentence="FLAWLESS VICTORY!"/> </voices> <loot> <item id="2160" chance="100000" countmax="4" /> -- crystal coin <item id="2514" chance="18000" /> -- mastermind shield <item id="6300" chance="12000" /> -- death ring <item id="5943" chance="6000" /> -- morgaroth hearts <item id="2003" chance="100000" > -- bag <inside> <item id="7431" chance="14000" /> -- demonbone <item id="2393" chance="60000" /> -- giant sword <item id="2195" chance="14033" /> -- boots of haste <item id="2112" chance="4100"/> --addon doll </inside> </item> </loot> </monster> Vá em Monsters.xml e cole essa tag <monster name="Dont Lure" file="Dont Lure.xml"/> se der algum bug avise que vou arrumar
  8. Quero um script que a wand tem efeito de bolo. ja vi em vários ots e quero implementar no meu.... se alguem conseguir fazer dou rep + /x 41 < id do efeito bolo 7410 < id da wand
  9. Tenta lá... se nao conseguir fazer com que fique permanente, entendo perfeitamente. se conseguir dou outro rep +
  10. Funcionando Perfeitamente perfeito '-'... estou GRATO Rep +
  11. Tipo do script: Action Protocolo (versão do Tibia): 8.60 Servidor utilizado: Baiak Tech Nível de experiência: Médio Adicionais/Informações: ~~ Galera to precisando de 2 script, vamos começar Tá valendo REP xD 1 script : Compra Donate eu tenho 10 donate coins, e quero comprar um wand donate. que no caso é 10 donate coins. eu vou la na sala donate e abro um bau que me da a wand e eu perco os 10 donate coins. e que eu possa fazer isso com outros itens donate. Donate coin id :9020 wand donate id :7410 2 script :Vip Donate : Por exemplo eu criei 3 tipos de vip : a vip 15 dias, a vip 30 dias, e a vip permanente, cada uma tem uma funçao no qual o nome ja diz '-'. eu dou use ne uma delas e vem 15, 30, permanente dias de vip donate. VIP 15 DIAS : 10310 VIP 30 DIAS : 10309 VIP PERMANENTE : 5958 se nao der para fazer do permanente, nao tem problema. so quero os 2 scripts valendo rep+.
  12. Man quando eu aperto ctrl+t soh aparece as citys e nao as houses...., eu coloquei id 10 em uma house mais agora ta dando um erro muito loko aki '-' [10/11/2012 16:39:10] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (89) [10/11/2012 16:39:10] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (90) [10/11/2012 16:39:10] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (91) [10/11/2012 16:39:10] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (92) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (93) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (95) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (96) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (97) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (98) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (99) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (100) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (101) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (102) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (103) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (104) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (105) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (106) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (107) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (108) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (109) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (110) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (113) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (114) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (115) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (116) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (118) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (119) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (120) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (121) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (122) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (123) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (124) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (126) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (127) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (128) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (131) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (132) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (133) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (138) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (139) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (140) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (141) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (142) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (143) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (144) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (145) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (146) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (147) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (148) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (149) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (150) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (151) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (152) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (153) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (154) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (155) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (156) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (157) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (158) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (159) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (160) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (161) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (162) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (163) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (167) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (168) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (169) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (170) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (171) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (172) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (173) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (174) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (175) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (176) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (177) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (178) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (179) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (180) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (181) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (182) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (183) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (184) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (185) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (186) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (187) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (188) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (189) [10/11/2012 16:39:11] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (190) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (191) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (192) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (193) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (194) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (195) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (196) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (197) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (198) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (199) [10/11/2012 16:39:12] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (200)
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