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DBWBrasil

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  1. Acho que este tópico poderia ter sido criado, em Discussões de websites, não?
  2. Não sabia que Generator Rex era anime ... Mas mesmo assim, boa sorte com o projeto!
  3. CrazzyMaster local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local config = { --[Vocation] = ( Nova Vocation, New Outfit ) [8] = { 9, 137}, [19] = { 20, 198}, [30] = { 31, 565}, [41] = { 42, 565} } function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30025) == 4 then selfSay('You are reborn.', cid) focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 250 and getPlayerStorageValue(cid,30025) ~= 4 then selfSay('Hmm, Desculpe. Você não tem level 250.', cid) elseif msgcontains(msg, 'reborn') then selfSay('Are you sure? {yes}', cid) talkState[talkUser] = 2 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 and getPlayerLevel(cid) >= 250 then local voc = config[getPlayerVocation(cid)] doPlayerSetVocation(cid, voc[1]) local outfit = {lookType = voc[2]} doCreatureChangeOutfit(cid, outfit) doPlayerAddExp(cid, -(getPlayerExperience(cid)-getExperienceForLevel(1))) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+20000) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+30000) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid)) setPlayerStorageValue(cid,30025,4) talkState[talkUser] = 0 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then selfSay('Desculpe, ' .. getCreatureName(cid) .. '! Voce precisa reverter ou transformar para rebornar.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye.', cid) focus = 0 talk_start = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) <npc name="Reborn" script="data/npc/scripts/reborn.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="100" max="100"/> <look type="118" head="57" body="59" legs="40" feet="76" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. Reborn!" /> </parameters> </npc> Espero que isso ajude.
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