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adriano5000

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Sobre adriano5000

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  1. The file could not be found. Please check the download link. Arruma ae
  2. O apache e mysql num liga ---EDIT--- reinstalei e agora ta ligando certin + num consigo fazer char god
  3. Failed to connect to database. MYSQL ERROR: Access denied for user 'root'@'localhost' (using password: YES) ERROR: Couldn't estabilish connection to SQL database! uq aconteceu??
  4. é fake mas acredito que a quest da spike sword exista
  5. é muito bom o mapa dorion costumava jogar eli em 7.8 agora tá em 8.1 fiko muito melhor
  6. Bem cada magia é mista e tem 25 partes!! crie um arquivo chamado sorcerer fury.lua, abra-o e coloque: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 47) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat17, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat18, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat19, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat21 = createCombatObject() setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat21, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat22 = createCombatObject() setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat22, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat23 = createCombatObject() setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat23, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat24 = createCombatObject() setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat24, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat25 = createCombatObject() setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat25, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, } local arr4 = { {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, } local arr5 = { {1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0}, } local arr6 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, } local arr7 = { {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr9 = { {0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } local arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr12 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr17 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr18 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr19 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr20 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr21 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr22 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr23 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr24 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr25 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) local area18 = createCombatArea(arr18) local area19 = createCombatArea(arr19) local area20 = createCombatArea(arr20) local area21 = createCombatArea(arr21) local area22 = createCombatArea(arr22) local area23 = createCombatArea(arr23) local area24 = createCombatArea(arr24) local area25 = createCombatArea(arr25) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) setCombatArea(combat17, area17) setCombatArea(combat18, area18) setCombatArea(combat19, area19) setCombatArea(combat20, area20) setCombatArea(combat21, area21) setCombatArea(combat22, area22) setCombatArea(combat23, area23) setCombatArea(combat24, area24) setCombatArea(combat25, area25) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, parameters.combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, parameters.combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, parameters.combat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, parameters.combat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, parameters.combat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, parameters.combat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, parameters.combat20, parameters.var) end local function onCastSpell21(parameters) doCombat(parameters.cid, parameters.combat21, parameters.var) end local function onCastSpell22(parameters) doCombat(parameters.cid, parameters.combat22, parameters.var) end local function onCastSpell23(parameters) doCombat(parameters.cid, parameters.combat23, parameters.var) end local function onCastSpell24(parameters) doCombat(parameters.cid, parameters.combat24, parameters.var) end local function onCastSpell25(parameters) doCombat(parameters.cid, parameters.combat25, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 800, parameters) addEvent(onCastSpell5, 1000, parameters) addEvent(onCastSpell6, 1200, parameters) addEvent(onCastSpell7, 1400, parameters) addEvent(onCastSpell8, 1600, parameters) addEvent(onCastSpell9, 1800, parameters) addEvent(onCastSpell10, 2000, parameters) addEvent(onCastSpell11, 2200, parameters) addEvent(onCastSpell12, 2400, parameters) addEvent(onCastSpell13, 2600, parameters) addEvent(onCastSpell14, 2800, parameters) addEvent(onCastSpell15, 3000, parameters) addEvent(onCastSpell16, 3200, parameters) addEvent(onCastSpell17, 3400, parameters) addEvent(onCastSpell18, 3600, parameters) addEvent(onCastSpell19, 3800, parameters) addEvent(onCastSpell20, 4000, parameters) addEvent(onCastSpell21, 4200, parameters) addEvent(onCastSpell22, 4400, parameters) addEvent(onCastSpell23, 4600, parameters) addEvent(onCastSpell24, 4800, parameters) addEvent(onCastSpell25, 5000, parameters) end agora crie um arquivo chamado paladin fury.lua e coloque: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat3, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat4, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat5, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat6, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat7, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat8, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat9, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat10, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat11, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat12, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat13, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat14, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat15, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat15, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat15, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat16, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat16, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat16, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat17, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat17, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat17, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat18, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat18, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat18, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat19, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat19, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat19, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat20, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat20, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat20, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat21 = createCombatObject() setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat21, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat21, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat21, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat22 = createCombatObject() setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat22, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat22, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat22, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat23 = createCombatObject() setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat23, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat23, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat23, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat24 = createCombatObject() setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat24, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat24, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat24, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat25 = createCombatObject() setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat25, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat25, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat25, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, } local arr4 = { {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, } local arr5 = { {1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0}, } local arr6 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, } local arr7 = { {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr9 = { {0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } local arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr12 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr17 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr18 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr19 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr20 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr21 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr22 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr23 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr24 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr25 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) local area18 = createCombatArea(arr18) local area19 = createCombatArea(arr19) local area20 = createCombatArea(arr20) local area21 = createCombatArea(arr21) local area22 = createCombatArea(arr22) local area23 = createCombatArea(arr23) local area24 = createCombatArea(arr24) local area25 = createCombatArea(arr25) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) setCombatArea(combat17, area17) setCombatArea(combat18, area18) setCombatArea(combat19, area19) setCombatArea(combat20, area20) setCombatArea(combat21, area21) setCombatArea(combat22, area22) setCombatArea(combat23, area23) setCombatArea(combat24, area24) setCombatArea(combat25, area25) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, parameters.combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, parameters.combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, parameters.combat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, parameters.combat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, parameters.combat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, parameters.combat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, parameters.combat20, parameters.var) end local function onCastSpell21(parameters) doCombat(parameters.cid, parameters.combat21, parameters.var) end local function onCastSpell22(parameters) doCombat(parameters.cid, parameters.combat22, parameters.var) end local function onCastSpell23(parameters) doCombat(parameters.cid, parameters.combat23, parameters.var) end local function onCastSpell24(parameters) doCombat(parameters.cid, parameters.combat24, parameters.var) end local function onCastSpell25(parameters) doCombat(parameters.cid, parameters.combat25, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 800, parameters) addEvent(onCastSpell5, 1000, parameters) addEvent(onCastSpell6, 1200, parameters) addEvent(onCastSpell7, 1400, parameters) addEvent(onCastSpell8, 1600, parameters) addEvent(onCastSpell9, 1800, parameters) addEvent(onCastSpell10, 2000, parameters) addEvent(onCastSpell11, 2200, parameters) addEvent(onCastSpell12, 2400, parameters) addEvent(onCastSpell13, 2600, parameters) addEvent(onCastSpell14, 2800, parameters) addEvent(onCastSpell15, 3000, parameters) addEvent(onCastSpell16, 3200, parameters) addEvent(onCastSpell17, 3400, parameters) addEvent(onCastSpell18, 3600, parameters) addEvent(onCastSpell19, 3800, parameters) addEvent(onCastSpell20, 4000, parameters) addEvent(onCastSpell21, 4200, parameters) addEvent(onCastSpell22, 4400, parameters) addEvent(onCastSpell23, 4600, parameters) addEvent(onCastSpell24, 4800, parameters) addEvent(onCastSpell25, 5400, parameters) end muito bem, agora crie um arquivo chamado druid fury.lua e coloque: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, 43) setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat17, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat18, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat19, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat21 = createCombatObject() setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat21, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat22 = createCombatObject() setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat22, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat23 = createCombatObject() setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat23, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat24 = createCombatObject() setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat24, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local combat25 = createCombatObject() setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat25, COMBAT_PARAM_EFFECT, 41) setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, } local arr4 = { {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, } local arr5 = { {1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0}, } local arr6 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, } local arr7 = { {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr9 = { {0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } local arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr12 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr17 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr18 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr19 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr20 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr21 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr22 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr23 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr24 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local arr25 = { {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) local area18 = createCombatArea(arr18) local area19 = createCombatArea(arr19) local area20 = createCombatArea(arr20) local area21 = createCombatArea(arr21) local area22 = createCombatArea(arr22) local area23 = createCombatArea(arr23) local area24 = createCombatArea(arr24) local area25 = createCombatArea(arr25) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) setCombatArea(combat17, area17) setCombatArea(combat18, area18) setCombatArea(combat19, area19) setCombatArea(combat20, area20) setCombatArea(combat21, area21) setCombatArea(combat22, area22) setCombatArea(combat23, area23) setCombatArea(combat24, area24) setCombatArea(combat25, area25) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, parameters.combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, parameters.combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, parameters.combat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, parameters.combat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, parameters.combat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, parameters.combat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, parameters.combat20, parameters.var) end local function onCastSpell21(parameters) doCombat(parameters.cid, parameters.combat21, parameters.var) end local function onCastSpell22(parameters) doCombat(parameters.cid, parameters.combat22, parameters.var) end local function onCastSpell23(parameters) doCombat(parameters.cid, parameters.combat23, parameters.var) end local function onCastSpell24(parameters) doCombat(parameters.cid, parameters.combat24, parameters.var) end local function onCastSpell25(parameters) doCombat(parameters.cid, parameters.combat25, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 800, parameters) addEvent(onCastSpell5, 1000, parameters) addEvent(onCastSpell6, 1200, parameters) addEvent(onCastSpell7, 1400, parameters) addEvent(onCastSpell8, 1600, parameters) addEvent(onCastSpell9, 1800, parameters) addEvent(onCastSpell10, 2000, parameters) addEvent(onCastSpell11, 2200, parameters) addEvent(onCastSpell12, 2400, parameters) addEvent(onCastSpell13, 2600, parameters) addEvent(onCastSpell14, 2800, parameters) addEvent(onCastSpell15, 3000, parameters) addEvent(onCastSpell16, 3200, parameters) addEvent(onCastSpell17, 3400, parameters) addEvent(onCastSpell18, 3600, parameters) addEvent(onCastSpell19, 3800, parameters) addEvent(onCastSpell20, 4000, parameters) addEvent(onCastSpell21, 4200, parameters) addEvent(onCastSpell22, 4400, parameters) addEvent(onCastSpell23, 4600, parameters) addEvent(onCastSpell24, 4800, parameters) addEvent(onCastSpell25, 5400, parameters) end tá quase acabando crie um qrquivo chamado knight fury.lua e coloque local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 3) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat3, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 0) setCombatFormula(combat4, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 3) setCombatFormula(combat5, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat6, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 3) setCombatFormula(combat7, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat8, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 0) setCombatFormula(combat9, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 0) setCombatFormula(combat10, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat11, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 3) setCombatFormula(combat12, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat13, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat14, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat15, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, 3) setCombatFormula(combat16, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat17, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat17, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat18, COMBAT_PARAM_FFECT, 9) setCombatFormula(combat18, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat19, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat19, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, 0) setCombatFormula(combat20, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat21 = createCombatObject() setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat21, COMBAT_PARAM_EFFECT, 0) setCombatFormula(combat21, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat22 = createCombatObject() setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat22, COMBAT_PARAM_EFFECT, 9) setCombatFormula(combat22, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat23 = createCombatObject() setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat23, COMBAT_PARAM_EFFECT, 3) setCombatFormula(combat23, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat24 = createCombatObject() setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat24, COMBAT_PARAM_EFFECT, 34) setCombatFormula(combat24, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local combat25 = createCombatObject() setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat25, COMBAT_PARAM_EFFECT, 34) setCombatFormula(combat25, COMBAT_FORMULA_SKILL, -0.4, -30, -0.5, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0, 1, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr6 = { {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0, 1, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr9 = { {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0, 1, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr12 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr17 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr18 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr19 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr20 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr21 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr22 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr23 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr24 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr25 = { {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) local area18 = createCombatArea(arr18) local area19 = createCombatArea(arr19) local area20 = createCombatArea(arr20) local area21 = createCombatArea(arr21) local area22 = createCombatArea(arr22) local area23 = createCombatArea(arr23) local area24 = createCombatArea(arr24) local area25 = createCombatArea(arr25) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) setCombatArea(combat17, area17) setCombatArea(combat18, area18) setCombatArea(combat19, area19) setCombatArea(combat20, area20) setCombatArea(combat21, area21) setCombatArea(combat22, area22) setCombatArea(combat23, area23) setCombatArea(combat24, area24) setCombatArea(combat25, area25) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, parameters.combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, parameters.combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, parameters.combat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, parameters.combat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, parameters.combat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, parameters.combat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, parameters.combat20, parameters.var) end local function onCastSpell21(parameters) doCombat(parameters.cid, parameters.combat21, parameters.var) end local function onCastSpell22(parameters) doCombat(parameters.cid, parameters.combat22, parameters.var) end local function onCastSpell23(parameters) doCombat(parameters.cid, parameters.combat23, parameters.var) end local function onCastSpell24(parameters) doCombat(parameters.cid, parameters.combat24, parameters.var) end local function onCastSpell25(parameters) doCombat(parameters.cid, parameters.combat25, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8,combat9 = combat9,combat10 = combat10,combat11 = combat11,combat12 = combat12,combat13 = combat13,combat14 = combat14,combat15 = combat15,combat16 = combat16,combat17 = combat17,combat18 = combat18,combat19 = combat19,combat20 = combat20,combat21 = combat21,combat22 = combat22,combat23 = combat23,combat24 = combat24,combat25 = combat25,combat25} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 800, parameters) addEvent(onCastSpell5, 1000, parameters) addEvent(onCastSpell6, 1200, parameters) addEvent(onCastSpell7, 1400, parameters) addEvent(onCastSpell8, 1600, parameters) addEvent(onCastSpell9, 1800, parameters) addEvent(onCastSpell10, 2000, parameters) addEvent(onCastSpell11, 2000, parameters) addEvent(onCastSpell12, 2000, parameters) addEvent(onCastSpell13, 2200, parameters) addEvent(onCastSpell14, 2200, parameters) addEvent(onCastSpell15, 2200, parameters) addEvent(onCastSpell16, 2400, parameters) addEvent(onCastSpell17, 2400, parameters) addEvent(onCastSpell18, 2400, parameters) addEvent(onCastSpell19, 2400, parameters) addEvent(onCastSpell20, 2400, parameters) addEvent(onCastSpell21, 2400, parameters) addEvent(onCastSpell22, 2400, parameters) addEvent(onCastSpell23, 2400, parameters) addEvent(onCastSpell24, 2400, parameters) addEvent(onCastSpell25, 2800, parameters) end agora vá no spells.xml e adicione na lista de instant <instant name="Fury of weapons" words="exori vita mas hur" lvl="80" maglv="8" manapercent="100" soul="0" exhaustion="1" prem="1" enabled="1" script="knight fury.lua"><vocation id="4"/><vocation id="8"/></instant> <instant name="Fury of holy" words="exevo vita mas san" lvl="80" maglv="20" mana="1050" soul="0" exhaustion="1" prem="1" enabled="1" script="paladin fury.lua"><vocation id="3"/><vocation id="7"/></instant> <instant name="Fury of ice" words="exevo vita mas frigo" lvl="80" maglv="60" mana="1650" soul="0" exhaustion="1" prem="1" enabled="1" script="druid fury.lua"><vocation id="2"/><vocation id="6"/></instant> <instant name="Fury of energy" words="exevo vita mas vis" lvl="80" maglv="60" mana="1650" soul="0" exhaustion="1" prem="1" enabled="1" script="sorcerer fury.lua"><vocation id="1"/><vocation id="5"/></instant> daqui a pouco eu coloco a SS agore não dá
  7. clikei em avançado e apareceu isto: O windows não pode exibir as propriedades desta conexão.As informações do "windows management instrumentation" (WMI) podem estar corrompidas
  8. Tem como vc coloca no speedyshare ou outro sem ser rapidshare pq aki em casa rapidshare uma ***** edito como q é dps
  9. gostei da action mais o problema é q ngm usa a lixeira alguem já percebeu issu?
  10. entra normalmente sem nenhum erro só no momento q vai usa a potion q aparece "It is empty" edps qd eu vejo n tem erro nenhum apenas o empty
  11. Então axo q com o thyrania tb num tá pq eu testei nos 2 e num foi
  12. aqui qdo eu uso uma potion com ou sem hotkeys fala q tá vazio "it is empty"
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