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    • Bom estou tentando criar um servidor pra uso pessoal, mas me travei em um seguinte erro: se alguem poder me ajudar, ficaria grato. Please login or register to see this attachment.
    • Alguem teria um servidor exp alta para disponibilizar como winchester ou algum outro?
    • Eu já fiz isso c161 = {lookType=157} c162= {lookType=158} c163= {lookType=159} c164= {lookType=160} c165= {lookType=161} c166= {lookType=162} c167= {lookType=163} c168= {lookType=164} c169= {lookType=165} c1610= {lookType=166} --------C16-------- elseif getPlayerVocation(cid) == 30 then         if getPlayerLevel(cid) >= 100 then       doPlayerSetVocation(cid,31)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c162) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)     else doPlayerSendCancel(cid, "You need 100 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end elseif getPlayerVocation(cid) == 31 then         if getPlayerLevel(cid) >= 150 then       doPlayerSetVocation(cid,32)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c163) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)     else doPlayerSendCancel(cid, "You need 150 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end elseif getPlayerVocation(cid) == 32 then         if getPlayerLevel(cid) >= 200 then       doPlayerSetVocation(cid,33)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c164) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)    else doPlayerSendCancel(cid, "You need 200 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end elseif getPlayerVocation(cid) == 34 then         if getPlayerLevel(cid) >= 50 then       doPlayerSetVocation(cid,35)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c165) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)     else doPlayerSendCancel(cid, "You need 50 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end elseif getPlayerVocation(cid) == 35 then         if getPlayerLevel(cid) >= 100 then       doPlayerSetVocation(cid,36)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c166) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)    else doPlayerSendCancel(cid, "You need 100 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end elseif getPlayerVocation(cid) == 36 then         if getPlayerLevel(cid) >= 150 then       doPlayerSetVocation(cid,37)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c167) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)   else doPlayerSendCancel(cid, "You need 150 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end elseif getPlayerVocation(cid) == 37 then         if getPlayerLevel(cid) >= 30 then       doPlayerSetVocation(cid,38)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c168) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)     else doPlayerSendCancel(cid, "You need 30 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end elseif getPlayerVocation(cid) == 38 then         if getPlayerLevel(cid) >= 50 then       doPlayerSetVocation(cid,39)         setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)         setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)       doCreatureAddHealth(cid, 1)     doCreatureAddMana(cid, 1)         doCreatureChangeOutfit(cid, c169) addEvent(color,0,cid)    exhaustion.set(cid, 103, 1)     else doPlayerSendCancel(cid, "You need 50 level to transform.")         doSendMagicEffect(getPlayerPosition(cid), 2)  end Mesmo assim ainda não consigo... ele para nessa da imagem
    • remova o 'getDamageMapPercent' seu servidor não possui essa função.
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