Ola, tenho o sistema padrao do Level Door System, funcionando perfeito, mas queria fazer umas mudancas nele. Ao inves do player dar use na porta, andar nela, e depois sair andando normalmente, eu queria que quando ele CLICASSE na porta ele fosse teletransportado ja para depois dela, sem ABRIR a porta.
Codigo Padrao
local function checkStackpos(item, position)
position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local thing = getThingFromPos(position)
position.stackpos = STACKPOS_TOP_FIELD
local field = getThingFromPos(position)
return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(getItemLevelDoor(item.itemid) > 0) then
if(item.actionid == 189) then
if(isPremium(cid) ~= TRUE) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end
local gender = item.actionid - 186
if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender) == TRUE) then
local playerGender = getPlayerSex(cid)
if(playerGender ~= gender) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end
local skull = item.actionid - 180
if(skull >= 0 and skull < 6) then
local playerSkull = getCreatureSkullType(cid)
if(playerSkull ~= skull) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end
local group = item.actionid - 150
if(group >= 0 and group < 30) then
local playerGroup = getPlayerGroupId(cid)
if(playerGroup < group) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end
local vocation = item.actionid - 100
if(vocation >= 0 and vocation < 50) then
local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end
if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
end
return TRUE
end
if(isInArray(specialDoors, item.itemid) == TRUE) then
if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end
return TRUE
end
if(isInArray(keys, item.itemid) == TRUE) then
if(itemEx.actionid > 0) then
if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
doTransformItem(itemEx.uid, doors[itemEx.itemid])
return TRUE
end
doPlayerSendCancel(cid, "The key does not match.")
return TRUE
end
return FALSE
end
if(isInArray(horizontalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.y = newPosition.y + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if(isInArray(closingDoors, item.itemid) ~= TRUE) then
doTransformItem(item.uid, item.itemid - 1)
end
end
return TRUE
end
doTransformItem(item.uid, item.itemid - 1)
return TRUE
end
if(isInArray(verticalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.x = newPosition.x + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if(isInArray(closingDoors, item.itemid) ~= TRUE) then
doTransformItem(item.uid, item.itemid - 1)
end
end
return TRUE
end
doTransformItem(item.uid, item.itemid - 1)
return TRUE
end
if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
if(item.actionid == 0) then
doTransformItem(item.uid, doors[item.itemid])
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
end
return TRUE
end
return FALSE
end