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Bennyyw

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Bennyyw venceu a última vez em Maio 27

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Sobre Bennyyw

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    Masculino

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  • Char no Tibia
    Marley
  • Forma que conheci o xTibia
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    Designer

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  1. Bennyyw

    Show Off - Web

    Entra em contato pela MP, ou pelo Discord do xtibia.
  2. Bennyyw

    Show Off - Web

    Olá, vou mostrar à vocês meus últimos layouts. 1 - Shinobi Adventures (já vendido) tanto a logo quanto o site foram feitos por mim. 2 - NoName (à venda) - Layout de pokémon.
  3. Bennyyw

    suporte scripts [AJUDA] NPC JHONY PROMOTE

    Eu digo o arquivo do NPC, o código dele
  4. Bennyyw

    suporte scripts NPC BUGANDO

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, 'bp of ultimate healing') then npcHandler:say('Do you want to buy a backpack of ultimate healing rune for 3000 gold coins?') talk_state = 1 elseif msgcontains(msg, 'yes') and talk_state == 1 then if getPlayerMoney(cid) >= 3000 then blue_bp = doPlayerAddItem(cid, 2002, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doPlayerRemoveMoney(cid, 3000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of sudden death') then npcHandler:say('Do you want to buy a backpack of sudden death rune for 6000 gold coins?') talk_state = 2 elseif msgcontains(msg, 'yes') and talk_state == 2 then if getPlayerMoney(cid) >= 5500 then grey_bp = doPlayerAddItem(cid, 2003, 1) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doPlayerRemoveMoney(cid, 5500) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of heavy magic missile') then npcHandler:say('Do you want to buy a backpack of heavy magic missile rune for 2000 gold coins?') talk_state = 3 elseif msgcontains(msg, 'yes') and talk_state == 3 then if getPlayerMoney(cid) >= 2000 then purple1_bp = doPlayerAddItem(cid, 2001, 1) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doPlayerRemoveMoney(cid, 2000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of great fireball') then npcHandler:say('Do you want to buy a backpack of great fireball rune for 3000 gold coins?') talk_state = 4 elseif msgcontains(msg, 'yes') and talk_state == 4 then if getPlayerMoney(cid) >= 3000 then red_bp = doPlayerAddItem(cid, 2000, 1) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doPlayerRemoveMoney(cid, 3000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of explosion') or msgcontains(msg, 'bp of explo') then npcHandler:say('Do you want to buy a backpack of explosion rune for 4000 gold coins?') talk_state = 5 elseif msgcontains(msg, 'yes') and talk_state == 5 then if getPlayerMoney(cid) >= 4000 then purple2_bp = doPlayerAddItem(cid, 2001, 1) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doPlayerRemoveMoney(cid, 4000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end  end
  5. Bennyyw

    suporte scripts [AJUDA] NPC JHONY PROMOTE

    O código do NPC está completo?
  6. Bennyyw

    suporte scripts NPC BUGANDO

    Tenta assim local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, 'bp of ultimate healing') then npcHandler:say('Do you want to buy a backpack of ultimate healing rune for 3000 gold coins?') talk_state = 1 elseif msgcontains(msg, 'yes') and talk_state == 1 then if getPlayerMoney(cid) >= 3000 then blue_bp = doPlayerAddItem(cid, 2002, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doAddContainerItem(blue_bp, 2273, 1) doPlayerRemoveMoney(cid, 3000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of sudden death') then npcHandler:say('Do you want to buy a backpack of sudden death rune for 6000 gold coins?') talk_state = 2 elseif msgcontains(msg, 'yes') and talk_state == 2 then if getPlayerMoney(cid) >= 5500 then grey_bp = doPlayerAddItem(cid, 2003, 1) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doAddContainerItem(grey_bp, 2268, 3) doPlayerRemoveMoney(cid, 5500) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of heavy magic missile') then npcHandler:say('Do you want to buy a backpack of heavy magic missile rune for 2000 gold coins?') talk_state = 3 elseif msgcontains(msg, 'yes') and talk_state == 3 then if getPlayerMoney(cid) >= 2000 then purple1_bp = doPlayerAddItem(cid, 2001, 1) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doAddContainerItem(purple1_bp, 2311, 5) doPlayerRemoveMoney(cid, 2000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of great fireball') then npcHandler:say('Do you want to buy a backpack of great fireball rune for 3000 gold coins?') talk_state = 4 elseif msgcontains(msg, 'yes') and talk_state == 4 then if getPlayerMoney(cid) >= 3000 then red_bp = doPlayerAddItem(cid, 2000, 1) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doAddContainerItem(red_bp, 2304, 4) doPlayerRemoveMoney(cid, 3000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end if msgcontains(msg, 'bp of explosion') or msgcontains(msg, 'bp of explo') then npcHandler:say('Do you want to buy a backpack of explosion rune for 4000 gold coins?') talk_state = 5 elseif msgcontains(msg, 'yes') and talk_state == 5 then if getPlayerMoney(cid) >= 4000 then purple2_bp = doPlayerAddItem(cid, 2001, 1) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doAddContainerItem(purple2_bp, 2313, 3) doPlayerRemoveMoney(cid, 4000) npcHandler:say('Thank you for buying.') talk_state = 0 else npcHandler:say('You don\'t have enough money.') talk_state = 0 end end
  7. Bennyyw

    Walox / Logos Poketibia - PSD TEMPLATE

    Caramba, que maneiro. Parabéns pelos jobs! Ficaram maneiros! o da pokebola é o melhor.
  8. Bennyyw

    [Creatureevent] Respect System By Gustavo

    Olha a data, poxa, logo você?
  9. Bennyyw

    otserv 7.x [7.4] Sprites Classicus - Morghar - Medivia

    Você já foi alertado verbalmente várias vezes para ler as regras do fórum, não reviva tópicos. Preste atenção na data do mesmo.
  10. Tópico de 3 anos atrás, evite reviver. Leia as regras
  11. Bennyyw

    suporte programação Distro crashando

    Evite de usar esse tipo de título em seu tópico, leia as regras!
  12. Bennyyw

    erro Vodkart ajuda! Seu script q vc me passou

    Tome cuidado ao reviver tópicos antigos! Crie um novo tópico, assim sua dúvida deverá ser sanada mais facilmente.
  13. Bennyyw

    [Resolvido] Lottery System sem sortear membros da staff

    O pedido neste tópico de foi atendido e/ou o autor do tópico resolveu sua duvida. Este tópico está fechado e foi movido para Pedidos - Resolvidos. Se você tiver outros pedidos, crie um novo tópico.
  14. Bennyyw

    Otpanel

    Boa tarde, @RAJADAO. P Por mais que as empresas tenham ligação, é melhor você entrar em contato direto com o suporte deles. No site, na seção 'área do cliente'. Se não me engano, eles abrem o suporte amanhã, a partir das 10hrs. Abração!
  15. Bennyyw

    xTibia - Recruta!

    Não se sinta não, meu bom! Vejo mais potencial em você do que alguns que estão aqui 🙂 A seção tá precisando de um designer, se esforça, quem sabe? Nós
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