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DiegoCS

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  1. veio seguinte eu ponho o pokemon pra pedir 2 stone ele pedi mas pra evoluir some só a primeira ["Psyduck"] = {level = 35, evolution = "Golduck", count = 2, stoneid = 11442, count = 2, stoneid2 = 11452}, tm algo errado ? enfrento um grande problema existe alguma forma deu expandir o limite d imagens do meu cliente ?
  2. local special = specialevo local types = { [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern", "Treecko", "Grovyle", "Seedot", "Nuzleaf", "Shroomish", "Lotad", "Lombre", "Budew", "Cacnea", "Roselia", "Snivy", "Servine"}, [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Shellder", "Magikarp", "sell", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Eevee", "Shiny Tentacool", "Shiny Krabby", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Barboach", "Oshawott", "Dewott", "Clamperl female", "Clamperl male", "Corphish", "Lotad", "Lombre", "Spheal", "Sealeo", "Wingull", "Feebas", "Wailmer", "Marshtomp", "Mudkip", "Azurill"}, [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Shiny Zubat", "Shiny Grimer", "Spinarak", "Golbat", "Gulpin", "Surskit", "Cascoon"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid", "Shiny Voltorb", "Shiny Elekid", "Electrike"}, [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar", "Omanyte", "Larvitar", "Anorith", "Aron", "Lileep", "Nosepass"}, [punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue", "Combusken", "Shroomish", "Kirlia male", "Meditite", "Makuhita", "Croconaw"}, [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby", "Tepig", "Pignite", "Numel", "Combusken", "Torchic"}, [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Shiny Venonat", "Shiny Paras", "Ledyba", "Spinarak", "Pineco", "Anorith", "Nincada", "Ninjask", "Silcoon", "Cascoon"}, [crystal] = {"Dratini", "Dragonair", "Magikarp", "Bagon", "Shelgon", "Seadra", "Trapinch", "Vibrava", "Swablu"}, [dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar", "Cacnea", "Corphish", "Duskull", "Dusclops", "Dusclops", "Nuzleaf", "Shuppet", "Snorunt female", "Snorunt male", "Carvanha", "Zorua"}, [earth] = {"Cubone", "Sandshrew", "Nidorino", "Shiny Cubone", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar", "Barboach", "Trapinch", "Vibrava", "Numel", "Marshtomp", "Baltoy"}, [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum", "Exeggcute", "Staryu", "Hoothoot", "Togepi", "Chingling", "Meditite", "Ralts female", "Ralts male", "Kirlia male", "Kirlia female", "Spoink", "Beldum", "Metang", "Baltoy", "Wynaut"}, [heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Clamperl male", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa", "Skitty", "Slakoth", "Vigoroth", "Taillow", "Whismur", "Loudred", "Zigzagoon"}, [ice] = {"Seel", "Shellder", "Smoochum", "Swinub" ,"Nidorina", "Spheal", "Sealeo", "Snorunt male", "Snorunt male"}, [king] = {"Slowpoke", "Poliwhirl", "Slowpoke", "Wailmer"}, [metalstone] = {"Magneton", "Pineco", "Aron", "Lairon", "Nosepass"}, [dragon] = {"Dragonair", "Shiny Horsea", "Shiny Dratini", "Shiny Dragonair", "Bagon", "Shelgon", "Seadra", "Swablu"}, [upgrade] = {"Porygon"}, [sun] = {"Sunkern", "Gloom"}, [metalcoat] = {"Scyther", "Onix", "Beldum", "Metang"}, [magma] = {"Magby"}, [ancientstone] = {"Omanyte", "Kabuto", "Shiny Rattata", "Shiny Zubat", "Shiny Paras", "Shiny Venonat", "Shiny Growlithe", "Shiny Tentacool", "Shiny Grimer", "Shiny Krabby", "Shiny Voltorb", "Shiny Cubone", "Shiny Horsea", "Shiny Dratini", "Shiny Dragonair", "Shiny Elekid", "Togepi", "Elekid", "Magby", "Pupitar", "Porygon", "Chansey", "Roselia", "Dusclops", "Lileep", "Magneton", "Feebas", "Zorua"}, [SootheBell] = {"Pichu", "Cleffa", "Igglybuff", "Togepi", "Smoochum", "Wynaut", "Budew", "Chingling", "Kirlia female", "Azurill"}, } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) then return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "This pokemon can't evolve.") return true end if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only use stones on pokemons you own.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Jolteon" elseif item.itemid == water then eevee = "Vaporeon" elseif item.itemid == fire then eevee = "Flareon" elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then eevee = "Espeon" elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then eevee = "Umbreon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 20 then return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Eevee" then local eevee = "" if item.itemid == sthunder then eevee = "Shiny Jolteon" elseif item.itemid == swater then eevee = "Shiny Vaporeon" elseif item.itemid == sfire then eevee = "Shiny Flareon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 20 then return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if isInArray(specialevo, getPokemonName(item2.uid)) then if getPokemonName(item2.uid) == "Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == water then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then evolution = king theevo = "Politoed" elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = punch theevo = "Poliwrath" else if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") return true end else if getPlayerItemCount(cid, king) <= 0 then doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.") return true end end end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, water) return true end elseif item.itemid == punch then minlevel = pokes["Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true end local theevo = "Poliwrath" doEvolvePokemon(cid, item2, theevo, water, punch) elseif item.itemid == king then minlevel = pokes["Politoed"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.") return true end local theevo = "Politoed" doEvolvePokemon(cid, item2, theevo, water, king) end elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == swater then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = spunch theevo = "Shiny Poliwrath" else if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.") return true end else end end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, swater) return true end elseif item.itemid == spunch then minlevel = pokes["Shiny Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).") return true end if getPlayerItemCount(cid, swater) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.") return true end local theevo = "Shiny Poliwrath" doEvolvePokemon(cid, item2, theevo, swater, spunch) end elseif getPokemonName(item2.uid) == "Gloom" then if getPokemonLevel(item2.uid) < 31 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).") return true end if item.itemid == leaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true end if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.") return true end if getPlayerItemCount(cid, venom) >= 1 then theevo = "Vileplume" evolution = venom elseif getPlayerItemCount(cid, sun) >= 1 then theevo = "Bellossom" evolution = sun end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, leaf) elseif item.itemid == venom then minlevel = pokes["Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Vileplume", venom, leaf) elseif item.itemid == sun then minlevel = pokes["Bellossom"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Bellossom", sun, leaf) end elseif getPokemonName(item2.uid) == "Shiny Gloom" then if getPokemonLevel(item2.uid) < 31 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).") return true end if item.itemid == sleaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, svenom) >= 1 then doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.") return true end if getPlayerItemCount(cid, svenom) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.") return true end if getPlayerItemCount(cid, svenom) >= 1 then theevo = "Shiny Vileplume" evolution = svenom end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, sleaf) elseif item.itemid == svenom then minlevel = pokes["Shiny Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, sleaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf) end elseif getPokemonName(item2.uid) == "Slowpoke" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).") return true end if item.itemid == enigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowbro", enigma, 0) elseif item.itemid == king then minlevel = pokes["Slowking"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowking", king, 0) end elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).") return true end if item.itemid == senigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Shiny Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0) end elseif getPokemonName(item2.uid) == "Tyrogue" then if getPokemonLevel(item2.uid) < 20 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).") return true end if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.") return true end local evolution = "" if getOffense(item2.uid) == getDefense(item2.uid) then evolution = "Hitmontop" elseif getOffense(item2.uid) > getDefense(item2.uid) then evolution = "Hitmonlee" else evolution = "Hitmonchan" end minlevel = pokes[evolution].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evolution, punch, 0) end return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").") return true end if count >= 2 then stnid2 = stnid end doEvolvePokemon(cid, item2, evo, stnid, stnid2) return TRUE end alguem sabe como adiciona uma nova evolução especial ?sm dar erro ? Wurmple virar Silcoon se usar coccon e heart stones, ou virar Cascoon se usar coccon e venom stone obr ja tentei de tudo
  3. sim eu fiz lá mas deu erro :X tm um modelo ? aki deu erro tbm alguem sabe pq ? ["Hoothoot"] = {level = 40, evolution = "Noctowl", count = 2, stoneid = 11453, stoneid2 = 11452}, e spcevo = { ["Poliwhirl"] = {[1] = {level = 36, evolution = "Poliwrath", count = 1, stoneid = 11442, stoneid2 = 11446}, [2] = {level = 1, evolution = "Politoed", count = 1, stoneid = 11442, stoneid2 = 12244}}, ["Gloom"] = {[1] = {level = 1, evolution = "Vileplume", count = 2, stoneid = 11441, stoneid2 = 0}, [2] = {level = 1, evolution = "Bellossom", count = 1, stoneid = 11441, stoneid2 = 12242}}, ["Wurmple"] = {[1] = {level = 1, evolution = "Silcoon", count = 1, stoneid = 11453, stoneid2 = 11448}, [2] = {level = 1, evolution = "Cascoon", count = 1, stoneid = 11443, stoneid2 = 11448}},}
  4. vlw manow me ajudo pakas tinha eskecido de onde ficava ^^ alguem sabe como adiciona uma especial evolução tipw Wurmple evoluir para Silcoon se usar cocon stone e heart stone ou para Cascoon se usar venon stone e cocon stone ?
  5. probleminha nao to consigo saber como faço pra adicionar a fução de uma stone tipw se eu quisér uma nova stone pra evoluir pokemon como faço pra ela funcionar? gabriel preciso sabe como adiciona uma nova stone no seu server ta dificil =/
  6. uma pergunta dps d adiciona o corpo tudo lindo blz como faço pra pode abrir o corpo ?
  7. obg kra to adicionando as sprint te todos deve demora um tmpo pq tenho poko tmpo livre mas assimq tiver pronto posto aki to tentando fazer o ot 100% em relação as 5 gerações mas ja enfrento um problema nao sprint decentes da 5° geração alguem pode me passar um site que tenha elas?
  8. então eu olhei adorei para ter como base primeiro eu keria saber se alguem tem "bar" barra de magias igual do pxgame se tiver tbm gostaria que ensinase e colokar obg obg msmo ai gabriel e assim eu vi uns pokemons faltando até unova vo posta ai sz se alguem tiver avisa procuro mebros para proketo pokemon sz # 3° geração AZURILL WYNAUT LATIAS LATIOS DEOXYS e quase todos da 4 e 5 mas descubri q tem varios adicionados só tem q emplatar no jogo alguem pode me ensina como ? topíco ta morto ? alguem pode me ajudar num erro pra adicionar um novo pokemon ?
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