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hullerstrux

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Sobre hullerstrux

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  • Forma que conheci o xTibia
    Otservs
  • Sou
    Mapper

hullerstrux's Achievements

  1. Gostaria que você me ajuda-se, estou com dois erros na hora de "Check Server Configuration" Não estou conseguindo colocar o Diretório do meu OTSERVER pra carregar! Alguém sabe o porque? 1º http://imgur.com/F7f7ecO 2º http://imgur.com/Dgsh1BA 3º http://imgur.com/aQcTbUA accountManager = false namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 1032 newPlayerSpawnPosY = 1026 newPlayerSpawnPosZ = 5 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = false maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false World type options: pvp, no-pvp, pvp-enforced WorldType = "pvp" Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 1000 Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 Time white skull will remain after killing a player, in minutes WhiteSkullTime = 15 amount of kills that leads to red skull KillsToRedSkull = 5 Remove ammunition If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = false Remove rune charges This only applies to runes done using the default functions. Custom runes made using actions will not be affected. RemoveRuneCharges = false Remove weapon charges Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = true Top player on a stacked tile will be unable to heal UHTrap = true Server ip (the ip that server listens on) IP = "177.133.126.239" Server port (the port that server listens on) Port = "7171" How many logins attempts until ip is temporary disabled Set to 0 to disable LoginTries = 5 How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 Allow clones (multiple logins of the same char) AllowClones = false Only one player online per account CheckAccounts = false SQL type options: mysql, sqlite, odbc or pgsql SQL_Type = "mysql" SQL connection part SQL_DB = "otserver74" these settings are not used by SQLite SQL_Host = "localhost" SQL_Port = 3306 SQL_User = "root" SQL_Pass = "-" sqlFile = "otserver74.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" house rent period options: daily, weekly, monthly HouseRentPeriod = "monthly" Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false Login message LoginMsg = "Welcome to Tibia OS" Server name ServerName = "Tibia-OS" World name WorldName = "Tibia-OS" Server owner name OwnerName = "Pasturry" Server owner email OwnerEmail = "" Server url URL = "" Server location Location = "Chile" Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 500 Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 500 Map location Map = "data/world/World2.otbm" Mapkind Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" Type of map storage, 'relational' - Slower, but possible to run database queries to change all items to another id for example. 'binary' - Faster, but you cannot run DB queries. To switch, load server with the current type, change the type in config.lua type /reload config and the save the server with/closeserver serversave MapStoreType = "binary" Rates (experience, skill, magic level, loot and spawn) RateExp = 2 RateSkill = 3 RateMag = 4 RateLoot = 2 RateSpawn = 3 Despawn configs How many floors can a monster go from his spawn before despawning DespawnRange = 2 How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome To Tibia OS" MOTD_Num = "1" Max number of players allowed MaxPlayers = "999" Accounts password type options: plain, md5, sha1 PasswordType = "plain" Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 Save client debug assertion reports SaveClientDebug = false Should the server use account balance system or depot system for paying houses? UseAccBalance = true Time after player will be kicked when idle, in minutes MaxIdleTime = 15 Level on which player will get rooked LevelToRook = 5 TownId to which player will be teleported RookTempleId = 10 if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false ID of temple to which player will get teleported when his prem end out 0 to disable not tested yet FACCTempleID = 0 Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 Example: 10 <= every 10 minutes automatic server save Servesave = 10
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