Acho que isso deve resolver...
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -11.2, -52, -11.2, 6)
local combat2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(combat2, CONDITION_PARAM_TICKS, 5000)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 44)
setConditionFormula(combat2, -0.8, 0, -0.9, 0)
--Se quiser que de dano também, basta aretirar os traços da linha de baixo:
--doCombat(parameters.cid, combat1, parameters.var)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
setCombatArea(combat2, area1)
local function onCastSpell1(parameters)
if (getCreatureOutfit(cid).lookType == 130 and getCreatureOutfit(cid).lookAddons == 3) then
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
else
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
end
function onCastSpell(cid, var)
local position1 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
return TRUE
end
Ai é só adicionar a linha no spells.xml normalmente como você preferir.
-GstavoLiber