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  1. Não manim, ali eu estou selecionando o lugar de salvar a imagem ai ela iria salvar em BMP
  2. Ei baixei aqui e continua dando o msm erro ... N sei mais oq fazer
  3. GALERA ESTOU COM UM PROBLEMA ! QUANDO VOU EXPORTAR O MAPA DO MEU SERVIDOR O "RME" PARA DE FUNCIONAR E FECHA ! ME AJUDA !
  4. Servidor aberto dia 04/03/2019 ! Base de Mega e Shiny! [+] Adicionado Pokémons Virus. [+] Virus Adicionados, Virus Alakazam, bronzong, flygon, gardevoir, gengar, honchkrow, lucario, metagross, scizor, steelix, tyranitar, vileplume. [+] Adicionado Area up free no centro pokémon. [+] Client mais estável e menos lag. [+] Adicionado Premier Ball e Sora Ball com 50x de caught ! [+] Sistema de caught reformulado. [+] Adicionado Virus Stone. [+] Adicionado Npc que troca 10 virus stone por 1 virus box. [+] Virus stone sera 10 R$15,00 Reais! [+] Virus stone conseguindo também com Honored Tokens, assim movimento o dinheiro entre os players! [+] Adicionado comando !virus que podera trocar 500 Honored Tokens por 1 virus stone, sendo assim 5000 para conseguir 1 virus box. [+] Adicionado Robô Fire. [+] Adicionado Robô Leaf. [+] Adicionado Item Robô custando 20 pontos. [+] Remake Tropius e Shiny Tropius. [+] Remake das notas de 1kk pra cima. [-] Retirado o comando !bug e colocado um báu no centro pokémon com um item! QUEST NOVAS !!! \/ °Leaf Quest - Abrindo todos os dias as 13:00 ! °Fire Quest - Abrindo todos os dias as 16:00 ! °Water Quest - Abrindo todos os dias as 19:00 ! ------------------------------------------------------------------------- °Cidades reformuladas, com graficos melhores e mais bonitos ! °Sistema de Loteria a cada 1 hora ! °Auto Loot Reformulado 100%, porém foi zerado do game inteiro ! tendo que adicionar novamente tudo de novo ! Shop Free Adicionado ! ° Mega Stone. ° Stamina Restore. ° Bike. ° Shiny Box. ----- Rare Candy ----- Rare Candies podendo ser comprada pelo npc Ziraldo ! Podendo dar boost até +200. °Black Wobbuffet - teve sua defesa e alguns attacks nerfados. °Black Tangrowth - teve sua defesa e alguns attacks nerfados. °Arrumado Spawns global do servidor! °Adicionado 3 npc's que levam pra 3 ilhas onde os resp são mais rapidos, Fire - Thunder e Water. °Reebalanceado Bosses de quests. °Shiny Scizor e Shiny Scyther teve suas skill's reefeiteas... ChangeLog 08/01/2019 ----- QUEST'S ------------ °Embbeded Tower 100% feita e pronta para o uso ! °Mewtwo Quest 100 % feita e pronta para o uso ! °Parades de saffron reformadas e algumas portas de houses foram desbugadas. °Novos blacks pokémons... Lucario, Tyranitar, Manectric e Sceptile °X-Return Retirado do game por motivos obvios... °Adicionar Y-Wing TIER 1 ao 7 ! 100%. °Adicionado novo Sistema de conseguir held's por tokens e assim podendo conseguir ate o held tier 6 sendo free! °Cdbar do otclient teve suas imagens reefeitas! °Algumas sprites de pokémons teve sua performa mudada. °Adicionado npc FaceBook. °Adicionado Barra de Teleport OtClient. °Adicionado Janela de HeldSystem Otclient. °E varias outras coisas que você tera que descobrir Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/ Site para você acessar o jogo: http://pcore.ddns.net/
  5. oi vi seu ot pokemon vou entrar pra ver como e etc tem interece em socio e mudar visao do seu game e tal ?

  6. Galera por favor eu to precisando de um script pra bau ! qnd clica ganha um pokemon e retira x points ou seja ! ( bau por points systema que da o pokemon que eu configurar) me ajudem pfv up
  7. Galera ontem tava caçando uma função que quando colocasse o tal pokemon nao tomava status negativo, miss etc... deu certo ! obg gente ! so que tem gente que ta indo na quest com Return, o cara foi la com wobbuffet com return t5 e o boss morreu facil, tem como tirar pro "boss" ter status negativo contra return ?
  8. andrefelphes

    otserv open pvp Poke Core

    Novo Servidor Pokemon, (POKE CORE) Aberto dia 19/12/2018 EDITADO POR MIN BASE SHINY/MEGA Contem \/ 89 quest proprias feitas ! Mewtwo Quest Zapdos Quest Articuno Quest Moltres Quest Boost stone ! Etc !!! Site : https://pokecore.webnode.com Venha se dirvertir com a gente !
  9. Trago o mais novo e inovador baiak, com areas vips, supremes, donates etc! Ainda mais, sem lag, 24/7hrs online, venha se divertir e chamar seus amigos ( baiakroxnew.zapto.org )
  10. Fiz isso e o erro continua kkkk, na vdd essa source que te mandei, ja ta com esse procedimento kkk
  11. Ola, ja tentei de tudo e n foi kkkk, se puder me ajudar ta ai a soure //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// //#include <sys/signal.h> //#include <sys/socket.h> #include "otpch.h" #include "otsystem.h" #include <iostream> #include <fstream> #include <iomanip> #ifndef WINDOWS #include <unistd.h> #endif #include <boost/config.hpp> #include "server.h" #ifdef __LOGIN_SERVER__ #include "gameservers.h" #endif #include "networkmessage.h" #include "game.h" #include "chat.h" #include "tools.h" #include "rsa.h" #include "textlogger.h" #include "protocollogin.h" #include "protocolgame.h" #include "protocolold.h" #include "status.h" #ifdef __REMOTE_CONTROL__ #include "admin.h" #endif #include "configmanager.h" #include "scriptmanager.h" #include "databasemanager.h" #include "iologindata.h" #include "ioban.h" #include "outfit.h" #include "vocation.h" #include "group.h" #include "monsters.h" #ifdef __OTSERV_ALLOCATOR__ #include "allocator.h" #endif #ifdef __EXCEPTION_TRACER__ #include "exception.h" #endif #if defined(WINDOWS) && !defined(__CONSOLE__) #include "shellapi.h" #include "gui.h" #include "inputbox.h" #include "commctrl.h" #else #include "resources.h" #endif #ifdef __NO_BOOST_EXCEPTIONS__ #include <exception> void boost::throw_exception(std::exception const & e) { std::cout << "Boost exception: " << e.what() << std::endl; } #endif ConfigManager g_config; Game g_game; Monsters g_monsters; Npcs g_npcs; RSA g_RSA; Chat g_chat; #if defined(WINDOWS) && !defined(__CONSOLE__) GUILogger g_logger; NOTIFYICONDATA NID; #endif IpList serverIps; boost::mutex g_loaderLock; boost::condition_variable g_loaderSignal; boost::unique_lock<boost::mutex> g_loaderUniqueLock(g_loaderLock); #ifdef __REMOTE_CONTROL__ extern Admin* g_admin; #endif #if !defined(WINDOWS) || defined(__CONSOLE__) bool argumentsHandler(StringVec args) { StringVec tmp; for(StringVec::iterator it = args.begin(); it != args.end(); ++it) { if((*it) == "--help") { std::cout << "Usage:\n" "\n" "\t--config=$1\t\tAlternate configuration file path.\n" "\t--data-directory=$1\tAlternate data directory path.\n" "\t--ip=$1\t\t\tIP address of gameworld server.\n" "\t\t\t\tShould be equal to the global IP.\n" "\t--login-port=$1\tPort for login server to listen on.\n" "\t--game-port=$1\tPort for game server to listen on.\n" "\t--admin-port=$1\tPort for admin server to listen on.\n" "\t--status-port=$1\tPort for status server to listen on.\n"; #ifndef WINDOWS std::cout << "\t--runfile=$1\t\tSpecifies run file. Will contain the pid\n" "\t\t\t\tof the server process as long as it is running.\n"; #endif std::cout << "\t--output-log=$1\t\tAll standard output will be logged to\n" "\t\t\t\tthis file.\n" "\t--error-log=$1\t\tAll standard errors will be logged to\n" "\t\t\t\tthis file.\n"; return false; } if((*it) == "--version") { std::cout << STATUS_SERVER_NAME << ", version " << STATUS_SERVER_VERSION << " (" << STATUS_SERVER_CODENAME << ")\n" "Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << ".\n"; return false; } tmp = explodeString((*it), "="); if(tmp[0] == "--config") g_config.setString(ConfigManager::CONFIG_FILE, tmp[1]); else if(tmp[0] == "--data-directory") g_config.setString(ConfigManager::DATA_DIRECTORY, tmp[1]); else if(tmp[0] == "--ip") g_config.setString(ConfigManager::IP, tmp[1]); else if(tmp[0] == "--login-port") g_config.setNumber(ConfigManager::LOGIN_PORT, atoi(tmp[1].c_str())); else if(tmp[0] == "--game-port") g_config.setNumber(ConfigManager::GAME_PORT, atoi(tmp[1].c_str())); else if(tmp[0] == "--admin-port") g_config.setNumber(ConfigManager::ADMIN_PORT, atoi(tmp[1].c_str())); else if(tmp[0] == "--status-port") g_config.setNumber(ConfigManager::STATUS_PORT, atoi(tmp[1].c_str())); #ifndef WINDOWS else if(tmp[0] == "--runfile") g_config.setString(ConfigManager::RUNFILE, tmp[1]); #endif else if(tmp[0] == "--output-log") g_config.setString(ConfigManager::OUT_LOG, tmp[1]); else if(tmp[0] == "--error-log") g_config.setString(ConfigManager::ERROR_LOG, tmp[1]); } return true; } #endif #ifndef WINDOWS void signalHandler(int32_t sig) { uint32_t tmp = 0; switch(sig) { case SIGHUP: Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::saveGameState, &g_game, false))); break; case SIGTRAP: g_game.cleanMap(tmp); break; case SIGCHLD: g_game.proceduralRefresh(); break; case SIGUSR1: Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::setGameState, &g_game, GAME_STATE_CLOSED))); break; case SIGUSR2: g_game.setGameState(GAME_STATE_NORMAL); break; case SIGCONT: g_game.reloadInfo(RELOAD_ALL); break; case SIGQUIT: Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::setGameState, &g_game, GAME_STATE_SHUTDOWN))); break; case SIGTERM: Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::shutdown, &g_game))); break; default: break; } } void runfileHandler(void) { std::ofstream runfile(g_config.getString(ConfigManager::RUNFILE).c_str(), std::ios::trunc | std::ios::out); runfile.close(); } #endif void allocationHandler() { puts("Allocation failed, server out of memory!\nDecrease size of your map or compile in a 64-bit mode."); char buffer[1024]; fgets(buffer, 1024, stdin); exit(-1); } void startupErrorMessage(const std::string& error) { if(error.length() > 0) std::cout << std::endl << "> ERROR: " << error << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) MessageBox(GUI::getInstance()->m_mainWindow, error.c_str(), "Error", MB_OK); system("pause"); #else getchar(); #endif exit(-1); } void otserv( #if !defined(WINDOWS) || defined(__CONSOLE__) StringVec args, #endif ServiceManager* services); #if !defined(WINDOWS) || defined(__CONSOLE__) int main(int argc, char *argv[]) { StringVec args = StringVec(argv, argv + argc); if(argc > 1 && !argumentsHandler(args)) return 0; #else void serverMain(void* param) { std::cout.rdbuf(&g_logger); std::cerr.rdbuf(&g_logger); #endif std::set_new_handler(allocationHandler); ServiceManager servicer; g_config.startup(); #ifdef __OTSERV_ALLOCATOR_STATS__ boost::thread(boost::bind(&allocatorStatsThread, (void*)NULL)); // TODO: destruct this thread... #endif #ifdef __EXCEPTION_TRACER__ ExceptionHandler mainExceptionHandler; mainExceptionHandler.InstallHandler(); #endif #ifndef WINDOWS // ignore sigpipe... struct sigaction sigh; sigh.sa_handler = SIG_IGN; sigh.sa_flags = 0; sigemptyset(&sigh.sa_mask); sigaction(SIGPIPE, &sigh, NULL); // register signals signal(SIGHUP, signalHandler); //save signal(SIGTRAP, signalHandler); //clean signal(SIGCHLD, signalHandler); //refresh signal(SIGUSR1, signalHandler); //close server signal(SIGUSR2, signalHandler); //open server signal(SIGCONT, signalHandler); //reload all signal(SIGQUIT, signalHandler); //save & shutdown signal(SIGTERM, signalHandler); //shutdown #endif Dispatcher::getInstance().addTask(createTask(boost::bind(otserv, #if !defined(WINDOWS) || defined(__CONSOLE__) args, #endif &servicer))); g_loaderSignal.wait(g_loaderUniqueLock); #if !defined(WINDOWS) || defined(__CONSOLE__) std::string outPath = g_config.getString(ConfigManager::OUT_LOG), errPath = g_config.getString(ConfigManager::ERROR_LOG); if(outPath.length() < 3) outPath = ""; else if(outPath[0] != '/' && outPath[1] != ':') { outPath = getFilePath(FILE_TYPE_LOG, outPath); std::cout << "> Logging output to file: " << outPath << std::endl; } if(errPath.length() < 3) errPath = ""; else if(errPath[0] != '/' && errPath[1] != ':') { errPath = getFilePath(FILE_TYPE_LOG, errPath); std::cout << "> Logging errors to file: " << errPath << std::endl; } if(outPath != "") { boost::shared_ptr<std::ofstream> outFile; outFile.reset(new std::ofstream(outPath.c_str(), (g_config.getBool(ConfigManager::TRUNCATE_LOGS) ? std::ios::trunc : std::ios::app) | std::ios::out)); if(!outFile->is_open()) startupErrorMessage("Could not open output log file for writing!"); std::cout.rdbuf(outFile->rdbuf()); } if(errPath != "") { boost::shared_ptr<std::ofstream> errFile; errFile.reset(new std::ofstream(errPath.c_str(), (g_config.getBool(ConfigManager::TRUNCATE_LOGS) ? std::ios::trunc : std::ios::app) | std::ios::out)); if(!errFile->is_open()) startupErrorMessage("Could not open error log file for writing!"); std::cerr.rdbuf(errFile->rdbuf()); } #endif if(servicer.isRunning()) { std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Online!" << std::endl << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Status: Online!"); GUI::getInstance()->m_connections = true; #endif servicer.run(); } else { std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Offline! No services available..." << std::endl << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Status: Offline!"); GUI::getInstance()->m_connections = true; #endif } #ifdef __EXCEPTION_TRACER__ mainExceptionHandler.RemoveHandler(); #endif #if !defined(WINDOWS) || defined(__CONSOLE__) return 0; #endif } void otserv( #if !defined(WINDOWS) || defined(__CONSOLE__) StringVec args, #endif ServiceManager* services) { srand((uint32_t)OTSYS_TIME()); #if defined(WINDOWS) #if defined(__CONSOLE__) SetConsoleTitle(STATUS_SERVER_NAME); #else GUI::getInstance()->m_connections = false; #endif #endif g_game.setGameState(GAME_STATE_STARTUP); #if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__) if(!getuid() || !geteuid()) { std::cout << "> WARNING: " << STATUS_SERVER_NAME << " has been executed as root user! It is recommended to execute as a normal user." << std::endl; std::cout << "Continue? (y/N)" << std::endl; char buffer = getchar(); if(buffer == 10 || (buffer != 121 && buffer != 89)) startupErrorMessage("Aborted."); } #endif std::cout << STATUS_SERVER_NAME << ", version " << STATUS_SERVER_VERSION << " (" << STATUS_SERVER_CODENAME << ")" << std::endl; std::cout << "Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << "." << std::endl; std::stringstream ss; #ifdef __DEBUG__ ss << " GLOBAL"; #endif #ifdef __DEBUG_MOVESYS__ ss << " MOVESYS"; #endif #ifdef __DEBUG_CHAT__ ss << " CHAT"; #endif #ifdef __DEBUG_EXCEPTION_REPORT__ ss << " EXCEPTION-REPORT"; #endif #ifdef __DEBUG_HOUSES__ ss << " HOUSES"; #endif #ifdef __DEBUG_LUASCRIPTS__ ss << " LUA-SCRIPTS"; #endif #ifdef __DEBUG_MAILBOX__ ss << " MAILBOX"; #endif #ifdef __DEBUG_NET__ ss << " NET"; #endif #ifdef __DEBUG_NET_DETAIL__ ss << " NET-DETAIL"; #endif #ifdef __DEBUG_RAID__ ss << " RAIDS"; #endif #ifdef __DEBUG_SCHEDULER__ ss << " SCHEDULER"; #endif #ifdef __DEBUG_SPAWN__ ss << " SPAWNS"; #endif #ifdef __SQL_QUERY_DEBUG__ ss << " SQL-QUERIES"; #endif std::string debug = ss.str(); if(!debug.empty()) { std::cout << ">> Debugging:"; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Displaying debugged components"); #endif std::cout << debug << "." << std::endl; } std::cout << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading config"); #endif if(!g_config.load()) startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!"); Logger::getInstance()->open(); IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ",")); if(cores[0] != -1) { #ifdef WINDOWS int32_t mask = 0; for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it) mask += 1 << (*it); SetProcessAffinityMask(GetCurrentProcess(), mask); } std::stringstream mutexName; mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID); CreateMutex(NULL, FALSE, mutexName.str().c_str()); if(GetLastError() == ERROR_ALREADY_EXISTS) startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file."); std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY)); if(defaultPriority == "realtime") SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); else if(defaultPriority == "high") SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); else if(defaultPriority == "higher") SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); #else cpu_set_t mask; CPU_ZERO(&mask); for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it) CPU_SET((*it), &mask); sched_setaffinity(getpid(), (int32_t)sizeof(mask), &mask); } std::string runPath = g_config.getString(ConfigManager::RUNFILE); if(runPath != "" && runPath.length() > 2) { std::ofstream runFile(runPath.c_str(), std::ios::trunc | std::ios::out); runFile << getpid(); runFile.close(); atexit(runfileHandler); } if(!nice(g_config.getNumber(ConfigManager::NICE_LEVEL))) {} #endif std::string encryptionType = asLowerCaseString(g_config.getString(ConfigManager::ENCRYPTION_TYPE)); if(encryptionType == "md5") { g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_MD5); std::cout << "> Using MD5 encryption" << std::endl; } else if(encryptionType == "sha1") { g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_SHA1); std::cout << "> Using SHA1 encryption" << std::endl; } else { g_config.setNumber(ConfigManager::ENCRYPTION, ENCRYPTION_PLAIN); std::cout << "> Using plaintext encryption" << std::endl; } // std::cout << ">> Checking software version... "; // #if defined(WINDOWS) && !defined(__CONSOLE__) // SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Checking software version"); // #endif // if(xmlDocPtr doc = xmlParseFile(VERSION_CHECK)) // { // xmlNodePtr p, root = xmlDocGetRootElement(doc); // if(!xmlStrcmp(root->name, (const xmlChar*)"versions")) // { // p = root->children->next; // if(!xmlStrcmp(p->name, (const xmlChar*)"entry")) // { // std::string version; // int32_t patch, build, timestamp; // bool tmp = false; // if(readXMLString(p, "version", version) && version != STATUS_SERVER_VERSION) // tmp = true; // if(readXMLInteger(p, "patch", patch) && patch > VERSION_PATCH) // tmp = true; // if(readXMLInteger(p, "build", build) && build > VERSION_BUILD) // tmp = true; // if(readXMLInteger(p, "timestamp", timestamp) && timestamp > VERSION_TIMESTAMP) // tmp = true; // if(tmp) // { // std::cout << "outdated, please consider updating!" << std::endl; // std::cout << "> Current version information - version: " << STATUS_SERVER_VERSION << ", patch: " << VERSION_PATCH; // std::cout << ", build: " << VERSION_BUILD << ", timestamp: " << VERSION_TIMESTAMP << "." << std::endl; // std::cout << "> Latest version information - version: " << version << ", patch: " << patch; // std::cout << ", build: " << build << ", timestamp: " << timestamp << "." << std::endl; // if(g_config.getBool(ConfigManager::CONFIM_OUTDATED_VERSION) && version.find("_SVN") == std::string::npos) // { // #if defined(WINDOWS) && !defined(__CONSOLE__) // if(MessageBox(GUI::getInstance()->m_mainWindow, "Continue?", "Outdated software", MB_YESNO) == IDNO) // #else // std::cout << "Continue? (y/N)" << std::endl; // char buffer = getchar(); // if(buffer == 10 || (buffer != 121 && buffer != 89)) // #endif // startupErrorMessage("Aborted."); // } // } // else // std::cout << "up to date!" << std::endl; // } // else // std::cout << "failed checking - malformed entry." << std::endl; // } // else // std::cout << "failed checking - malformed file." << std::endl; // xmlFreeDoc(doc); // } // else // std::cout << "failed - could not parse remote file (are you connected to the internet?)" << std::endl; /*std::cout << ">> Fetching blacklist" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Fetching blacklist"); #endif if(!g_game.fetchBlacklist()) /*{ #if defined(WINDOWS) && !defined(__CONSOLE__) if(MessageBox(GUI::getInstance()->m_mainWindow, "Unable to fetch blacklist! Continue?", "Blacklist", MB_YESNO) == IDNO) #else std::cout << "Unable to fetch blacklist! Continue? (y/N)" << std::endl; char buffer = getchar(); if(buffer == 10 || (buffer != 121 && buffer != 89)) #endif startupErrorMessage("Unable to fetch blacklist!"); }*/ std::cout << ">> Loading RSA key" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading RSA Key"); #endif const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"); g_RSA.setKey(p, q, d); std::cout << ">> Starting SQL connection" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Starting SQL connection"); #endif Database* db = Database::getInstance(); if(db && db->isConnected()) { std::cout << ">> Running Database Manager" << std::endl; if(!DatabaseManager::getInstance()->isDatabaseSetup()) startupErrorMessage("The database you specified in config.lua is empty, please import schemas/<dbengine>.sql to the database (if you are using MySQL, please read doc/MYSQL_HELP for more information)."); else { uint32_t version = 0; do { version = DatabaseManager::getInstance()->updateDatabase(); if(version == 0) break; std::cout << "> Database has been updated to version: " << version << "." << std::endl; } while(version < VERSION_DATABASE); } DatabaseManager::getInstance()->checkTriggers(); DatabaseManager::getInstance()->checkEncryption(); if(g_config.getBool(ConfigManager::OPTIMIZE_DB_AT_STARTUP) && !DatabaseManager::getInstance()->optimizeTables()) std::cout << "> No tables were optimized." << std::endl; } else startupErrorMessage("Couldn't estabilish connection to SQL database!"); std::cout << ">> Loading items" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading items"); #endif if(Item::items.loadFromOtb(getFilePath(FILE_TYPE_OTHER, "items/items.otb"))) startupErrorMessage("Unable to load items (OTB)!"); if(!Item::items.loadFromXml()) { #if defined(WINDOWS) && !defined(__CONSOLE__) if(MessageBox(GUI::getInstance()->m_mainWindow, "Unable to load items (XML)! Continue?", "Items (XML)", MB_YESNO) == IDNO) #else std::cout << "Unable to load items (XML)! Continue? (y/N)" << std::endl; char buffer = getchar(); if(buffer == 10 || (buffer != 121 && buffer != 89)) #endif startupErrorMessage("Unable to load items (XML)!"); } std::cout << ">> Loading groups" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading groups"); #endif if(!Groups::getInstance()->loadFromXml()) startupErrorMessage("Unable to load groups!"); std::cout << ">> Loading vocations" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading vocations"); #endif if(!Vocations::getInstance()->loadFromXml()) startupErrorMessage("Unable to load vocations!"); std::cout << ">> Loading script systems" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading script systems"); #endif if(!ScriptingManager::getInstance()->load()) startupErrorMessage(""); std::cout << ">> Loading chat channels" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading chat channels"); #endif if(!g_chat.loadFromXml()) startupErrorMessage("Unable to load chat channels!"); std::cout << ">> Loading outfits" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading outfits"); #endif if(!Outfits::getInstance()->loadFromXml()) startupErrorMessage("Unable to load outfits!"); std::cout << ">> Loading experience stages" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading experience stages"); #endif if(!g_game.loadExperienceStages()) startupErrorMessage("Unable to load experience stages!"); std::cout << ">> Loading monsters" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading monsters"); #endif if(!g_monsters.loadFromXml()) { #if defined(WINDOWS) && !defined(__CONSOLE__) if(MessageBox(GUI::getInstance()->m_mainWindow, "Unable to load monsters! Continue?", "Monsters", MB_YESNO) == IDNO) #else std::cout << "Unable to load monsters! Continue? (y/N)" << std::endl; char buffer = getchar(); if(buffer == 10 || (buffer != 121 && buffer != 89)) #endif startupErrorMessage("Unable to load monsters!"); } std::cout << ">> Loading mods..." << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading mods..."); #endif if(!ScriptingManager::getInstance()->loadMods()) startupErrorMessage("Unable to load mods!"); std::cout << ">> Loading map and spawns..." << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading map and spawns..."); #endif if(!g_game.loadMap(g_config.getString(ConfigManager::MAP_NAME))) startupErrorMessage(""); #ifdef __LOGIN_SERVER__ std::cout << ">> Loading game servers" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading game servers"); #endif if(!GameServers::getInstance()->loadFromXml(true)) startupErrorMessage("Unable to load game servers!"); #endif #ifdef __REMOTE_CONTROL__ std::cout << ">> Loading administration protocol" << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading administration protocol"); #endif g_admin = new Admin(); if(!g_admin->loadFromXml()) startupErrorMessage("Unable to load administration protocol!"); services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT)); #endif std::cout << ">> Checking world type... "; std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE)); if(worldType == "pvp" || worldType == "2" || worldType == "normal") { g_game.setWorldType(WORLD_TYPE_PVP); std::cout << "PvP" << std::endl; } else if(worldType == "no-pvp" || worldType == "nopvp" || worldType == "non-pvp" || worldType == "nonpvp" || worldType == "1" || worldType == "safe") { g_game.setWorldType(WORLD_TYPE_NO_PVP); std::cout << "NoN-PvP" << std::endl; } else if(worldType == "pvp-enforced" || worldType == "pvpenforced" || worldType == "pvp-enfo" || worldType == "pvpenfo" || worldType == "pvpe" || worldType == "enforced" || worldType == "enfo" || worldType == "3" || worldType == "war") { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); std::cout << "PvP-Enforced" << std::endl; } else { std::cout << std::endl; startupErrorMessage("Unknown world type: " + g_config.getString(ConfigManager::WORLD_TYPE)); } std::cout << ">> Initializing game state modules and registering services..." << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Initializing game state and registering services..."); #endif g_game.setGameState(GAME_STATE_INIT); std::string ip = g_config.getString(ConfigManager::IP); std::cout << "> Global address: " << ip << std::endl; serverIps.push_back(std::make_pair(LOCALHOST, 0xFFFFFFFF)); char hostName[128]; hostent* host = NULL; if(!gethostname(hostName, 128) && (host = gethostbyname(hostName))) { uint8_t** address = (uint8_t**)host->h_addr_list; while(address[0] != NULL) { serverIps.push_back(std::make_pair(*(uint32_t*)(*address), 0x0000FFFF)); address++; } } uint32_t resolvedIp = inet_addr(ip.c_str()); if(resolvedIp == INADDR_NONE) { if((host = gethostbyname(ip.c_str()))) resolvedIp = *(uint32_t*)host->h_addr; else startupErrorMessage("Cannot resolve " + ip + "!"); } serverIps.push_back(std::make_pair(resolvedIp, 0)); Status::getInstance()->setMapName(g_config.getString(ConfigManager::MAP_NAME)); services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); if( #ifdef __LOGIN_SERVER__ true #else !g_config.getBool(ConfigManager::LOGIN_ONLY_LOGINSERVER) #endif ) { services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); } services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT)); services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT)); std::cout << "> Local ports: "; std::list<uint16_t> ports = services->getPorts(); for(std::list<uint16_t>::iterator it = ports.begin(); it != ports.end(); ++it) std::cout << (*it) << "\t"; std::cout << std::endl << ">> All modules were loaded, server is starting up..." << std::endl; #if defined(WINDOWS) && !defined(__CONSOLE__) SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> All modules were loaded, server is starting up..."); #endif g_game.setGameState(GAME_STATE_NORMAL); g_game.start(services); g_loaderSignal.notify_all(); } #if defined(WINDOWS) && !defined(__CONSOLE__) LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { CInputBox iBox(hwnd); switch(message) { case WM_CREATE: { GUI::getInstance()->m_logWindow = CreateWindow("edit", NULL, WS_CHILD | WS_VSCROLL | WS_HSCROLL | WS_VISIBLE | ES_MULTILINE | DS_CENTER, 0, 0, 640, 450, hwnd, (HMENU)ID_LOG, NULL, NULL); GUI::getInstance()->m_statusBar = CreateWindowEx(0, STATUSCLASSNAME, NULL, WS_CHILD | WS_VISIBLE | SBARS_SIZEGRIP, 0, 0, 0, 0, hwnd, (HMENU)ID_STATUS_BAR, GetModuleHandle(NULL), NULL); int32_t statusBarWidthLine[] = {150, -1}; GUI::getInstance()->m_lineCount = 0; SendMessage(GUI::getInstance()->m_statusBar, SB_SETPARTS, sizeof(statusBarWidthLine) / sizeof(int32_t), (LPARAM)statusBarWidthLine); SendMessage(GUI::getInstance()->m_statusBar, SB_SETTEXT, 0, (LPARAM)"Not loaded"); GUI::getInstance()->m_minimized = false; GUI::getInstance()->m_pBox.setParent(hwnd); SendMessage(GUI::getInstance()->m_logWindow, WM_SETFONT, (WPARAM)GUI::getInstance()->m_font, 0); NID.hWnd = hwnd; NID.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(ID_ICON)); NID.uCallbackMessage = WM_USER + 1; NID.uFlags = NIF_TIP | NIF_ICON | NIF_MESSAGE; strcpy(NID.szTip, STATUS_SERVER_NAME); Shell_NotifyIcon(NIM_ADD, &NID); boost::thread(boost::bind(&serverMain, (void*)hwnd)); break; } case WM_SIZE: { if(wParam == SIZE_MINIMIZED) { GUI::getInstance()->m_minimized = true; ShowWindow(hwnd, SW_HIDE); ModifyMenu(GUI::getInstance()->m_trayMenu, ID_TRAY_HIDE, MF_STRING, ID_TRAY_HIDE, "&Show window"); } else { RECT rcStatus; int32_t iStatusHeight; int32_t iEditHeight; RECT rcClient; GUI::getInstance()->m_statusBar = GetDlgItem(hwnd, ID_STATUS_BAR); SendMessage(GUI::getInstance()->m_statusBar, WM_SIZE, 0, 0); GetWindowRect(GUI::getInstance()->m_statusBar, &rcStatus); iStatusHeight = rcStatus.bottom - rcStatus.top; GetClientRect(hwnd, &rcClient); iEditHeight = rcClient.bottom - iStatusHeight; GUI::getInstance()->m_logWindow = GetDlgItem(hwnd, ID_LOG); SetWindowPos(GUI::getInstance()->m_logWindow, NULL, 0, rcClient.top, rcClient.right, iEditHeight, SWP_NOZORDER); } break; } case WM_COMMAND: { switch(LOWORD(wParam)) { case ID_TRAY_HIDE: { if(GUI::getInstance()->m_minimized) { ShowWindow(hwnd, SW_SHOW); ShowWindow(hwnd, SW_RESTORE); ModifyMenu(GUI::getInstance()->m_trayMenu, ID_TRAY_HIDE, MF_STRING, ID_TRAY_HIDE, "&Hide window"); GUI::getInstance()->m_minimized = false; } else { ShowWindow(hwnd, SW_HIDE); ModifyMenu(GUI::getInstance()->m_trayMenu, ID_TRAY_HIDE, MF_STRING, ID_TRAY_HIDE, "&Show window"); GUI::getInstance()->m_minimized = true; } break; } case ID_MENU_MAIN_ACCEPT: { if(g_game.getGameState() != GAME_STATE_STARTUP && !GUI::getInstance()->m_connections) { GUI::getInstance()->m_connections = true; ModifyMenu(GetMenu(hwnd), ID_MENU_MAIN_ACCEPT, MF_STRING, ID_MENU_MAIN_REJECT, "&Reject connections"); } break; } case ID_MENU_MAIN_REJECT: { if(g_game.getGameState() != GAME_STATE_STARTUP && GUI::getInstance()->m_connections) { GUI::getInstance()->m_connections = false; ModifyMenu(GetMenu(hwnd), ID_MENU_MAIN_REJECT, MF_STRING, ID_MENU_MAIN_ACCEPT, "&Accept connections"); } break; } case ID_MENU_MAIN_CLEARLOG: { if(g_game.getGameState() != GAME_STATE_STARTUP) { GUI::getInstance()->m_logText = ""; GUI::getInstance()->m_lineCount = 0; std::cout << STATUS_SERVER_NAME << ", version " << STATUS_SERVER_VERSION << " (" << STATUS_SERVER_CODENAME << ")" << std::endl; std::cout << "Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << "." << std::endl; std::cout << "A server developed by Elf, slawkens, Talaturen, Lithium, KaczooH, Kiper, Kornholijo." << std::endl; std::cout << "Visit our forum for updates, support and resources: http://otland.net." << std::endl; std::cout << std::endl; } break; } case ID_TRAY_SHUTDOWN: case ID_MENU_MAIN_SHUTDOWN: { if(MessageBox(hwnd, "Are you sure you want to shutdown the server?", "Shutdown", MB_YESNO) == IDYES) { Dispatcher::getInstance().addTask( createTask(boost::bind(&Game::setGameState, &g_game, GAME_STATE_SHUTDOWN))); Shell_NotifyIcon(NIM_DELETE, &NID); } break; } case ID_MENU_SERVER_WORLDTYPE_PVP: { if(g_game.getGameState() != GAME_STATE_STARTUP) { g_game.setWorldType(WORLD_TYPE_PVP); std::cout << "WorldType set to 'PVP'." << std::endl; } break; } case ID_MENU_SERVER_WORLDTYPE_NOPVP: { if(g_game.getGameState() != GAME_STATE_STARTUP) { g_game.setWorldType(WORLD_TYPE_NO_PVP); std::cout << "WorldType set to 'Non-PVP'." << std::endl; } break; } case ID_MENU_SERVER_WORLDTYPE_PVPENFORCED: { if(g_game.getGameState() != GAME_STATE_STARTUP) { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); std::cout << "WorldType set to 'PVP-Enforced'." << std::endl; } break; } case ID_MENU_SERVER_BROADCAST: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(iBox.DoModal("Broadcast message", "What would you like to broadcast?")) g_game.broadcastMessage(iBox.Text, MSG_STATUS_WARNING); } break; } case ID_MENU_SERVER_SAVE: { if(g_game.getGameState() != GAME_STATE_STARTUP) { Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::saveGameState, &g_game, false))); MessageBox(NULL, "Server has been saved.", "Server save", MB_OK); } break; } case ID_MENU_SERVER_CLEAN: { if(g_game.getGameState() != GAME_STATE_STARTUP) { uint32_t count = 0; g_game.cleanMap(count); char buffer[100]; sprintf(buffer, "Map has been cleaned, collected %u items.", count); MessageBox(NULL, buffer, "Map clean", MB_OK); } break; } case ID_MENU_SERVER_REFRESH: { if(g_game.getGameState() != GAME_STATE_STARTUP) { g_game.proceduralRefresh(); MessageBox(NULL, "Map will now refresh in a while.", "Map refresh", MB_OK); } break; } case ID_MENU_SERVER_OPEN: { if(g_game.getGameState() != GAME_STATE_STARTUP && GUI::getInstance()->m_connections) { g_game.setGameState(GAME_STATE_NORMAL); ModifyMenu(GetMenu(hwnd), ID_MENU_SERVER_OPEN, MF_STRING, ID_MENU_SERVER_CLOSE, "&Close server"); } break; } case ID_MENU_SERVER_CLOSE: { if(g_game.getGameState() != GAME_STATE_STARTUP && GUI::getInstance()->m_connections) { Dispatcher::getInstance().addTask(createTask( boost::bind(&Game::setGameState, &g_game, GAME_STATE_CLOSED))); ModifyMenu(GetMenu(hwnd), ID_MENU_SERVER_CLOSE, MF_STRING, ID_MENU_SERVER_OPEN, "&Open server"); } break; } case ID_MENU_SERVER_PLAYERBOX: { if(g_game.getGameState() != GAME_STATE_STARTUP && GUI::getInstance()->m_connections) { if(g_game.getPlayersOnline() == 0) MessageBox(NULL, "No players online.", "Player management", MB_OK); else GUI::getInstance()->m_pBox.popUp("Player management"); } break; } case ID_MENU_RELOAD_ACTIONS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_ACTIONS)) std::cout << "Reloaded actions." << std::endl; } break; } case ID_MENU_RELOAD_CHAT: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_CHAT)) std::cout << "Reloaded chat channels." << std::endl; } break; } case ID_MENU_RELOAD_CONFIG: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_CONFIG)) std::cout << "Reloaded config." << std::endl; } break; } case ID_MENU_RELOAD_CREATUREEVENTS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_CREATUREEVENTS)) std::cout << "Reloaded creature events." << std::endl; } break; } #ifdef __LOGIN_SERVER__ case ID_MENU_RELOAD_GAMESERVERS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_GAMESERVERS)) std::cout << "Reloaded game servers." << std::endl; } break; } #endif case ID_MENU_RELOAD_GLOBALEVENTS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_GLOBALEVENTS)) std::cout << "Reloaded global events." << std::endl; } break; } case ID_MENU_RELOAD_GROUPS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_GROUPS)) std::cout << "Reloaded groups." << std::endl; } break; } case ID_MENU_RELOAD_HIGHSCORES: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_HIGHSCORES)) std::cout << "Reloaded highscores." << std::endl; } break; } case ID_MENU_RELOAD_HOUSEPRICES: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_HOUSEPRICES)) std::cout << "Reloaded house prices." << std::endl; } break; } case ID_MENU_RELOAD_ITEMS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_ITEMS)) std::cout << "Reloaded items." << std::endl; } break; } case ID_MENU_RELOAD_MODS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_MODS)) std::cout << "Reloaded mods." << std::endl; } break; } case ID_MENU_RELOAD_MONSTERS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_MONSTERS)) std::cout << "Reloaded monsters." << std::endl; } break; } case ID_MENU_RELOAD_MOVEMENTS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_MOVEEVENTS)) std::cout << "Reloaded movements." << std::endl; } break; } case ID_MENU_RELOAD_NPCS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_NPCS)) std::cout << "Reloaded npcs." << std::endl; } break; } case ID_MENU_RELOAD_OUTFITS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_OUTFITS)) std::cout << "Reloaded outfits." << std::endl; } break; } case ID_MENU_RELOAD_QUESTS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_QUESTS)) std::cout << "Reloaded quests." << std::endl; } break; } case ID_MENU_RELOAD_RAIDS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_RAIDS)) std::cout << "Reloaded raids." << std::endl; } break; } case ID_MENU_RELOAD_SPELLS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_SPELLS)) std::cout << "Reloaded spells." << std::endl; } break; } case ID_MENU_RELOAD_STAGES: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_STAGES)) std::cout << "Reloaded stages." << std::endl; } break; } case ID_MENU_RELOAD_TALKACTIONS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_TALKACTIONS)) std::cout << "Reloaded talk actions." << std::endl; } break; } case ID_MENU_RELOAD_VOCATIONS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_VOCATIONS)) std::cout << "Reloaded vocations." << std::endl; } break; } case ID_MENU_RELOAD_WEAPONS: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_WEAPONS)) std::cout << "Reloaded weapons." << std::endl; } break; } case ID_MENU_RELOAD_ALL: { if(g_game.getGameState() != GAME_STATE_STARTUP) { if(g_game.reloadInfo(RELOAD_ALL)) std::cout << "Reloaded all." << std::endl; } break; } default: break; } break; } case WM_CLOSE: case WM_DESTROY: { if(MessageBox(hwnd, "Are you sure you want to shutdown the server?", "Shutdown", MB_YESNO) == IDYES) { Shell_NotifyIcon(NIM_DELETE, &NID); Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::setGameState, &g_game, GAME_STATE_SHUTDOWN))); } break; } case WM_USER + 1: // tray icon messages { switch(lParam) { case WM_RBUTTONUP: // right click { POINT mp; GetCursorPos(&mp); TrackPopupMenu(GetSubMenu(GUI::getInstance()->m_trayMenu, 0), 0, mp.x, mp.y, 0, hwnd, 0); break; } case WM_LBUTTONUP: // left click { if(GUI::getInstance()->m_minimized) { ShowWindow(hwnd, SW_SHOW); ShowWindow(hwnd, SW_RESTORE); ModifyMenu(GUI::getInstance()->m_trayMenu, ID_TRAY_HIDE, MF_STRING, ID_TRAY_HIDE, "&Hide window"); GUI::getInstance()->m_minimized = false; } break; } } break; } default: return DefWindowProc(hwnd, message, wParam, lParam); } return 0; } int32_t WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int32_t WindowStyle) { MSG messages; WNDCLASSEX wincl; GUI::getInstance()->initTrayMenu(); GUI::getInstance()->initFont(); wincl.hInstance = hInstance; wincl.lpszClassName = "forgottenserver_gui"; wincl.lpfnWndProc = WindowProcedure; wincl.style = CS_DBLCLKS; wincl.cbSize = sizeof(WNDCLASSEX); wincl.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(ID_ICON)); wincl.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(ID_ICON), IMAGE_ICON, 16, 16, 0); wincl.hCursor = LoadCursor(NULL, IDC_ARROW); wincl.lpszMenuName = MAKEINTRESOURCE(ID_MENU); wincl.cbClsExtra = 0; wincl.cbWndExtra = 0; wincl.hbrBackground = (HBRUSH)COLOR_BACKGROUND; if(!RegisterClassEx(&wincl)) return 0; GUI::getInstance()->m_mainWindow = CreateWindowEx(0, "forgottenserver_gui", STATUS_SERVER_NAME, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 450, HWND_DESKTOP, NULL, hInstance, NULL); ShowWindow(GUI::getInstance()->m_mainWindow, 1); while(GetMessage(&messages, NULL, 0, 0)) { TranslateMessage(&messages); DispatchMessage(&messages); } return messages.wParam; } #endif
  12. ja coloquei ele online po, serve ta editadinho, varios players jogavam nele, so que dai do nada começou dar esse erro, porem n é so esse server... esse erro da em todos que eu tento abrir e os players n conseguem conectar
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