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Chupacabradoesgoto

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  1. Sistema de Emoticons no game e no chat eles aparecem no chat pequenos e no game na hora, com som sistema feito para meu servidor de tibiaold com tela ampla e sistema de som completo que irei lançar dia 1 de julho
  2. Já imaginou como o Tibia seria com SOM? E agora isso se tornou realidade com suporte a mais de 180mil sons! e sistema climático FX neve, chuva, poeira, nevoa e outros! tudo isso no clássico Tibia Oldschool 7.x! SISTEMA DE NEVE SISTEMA DE CHUVA And our powerful sound system, with a capacity of more than 180 thousand sounds! Rates: Experience: 500x Skills: 5x Loot: 1x Host: Xeon x3220 @ 3.20GHz (Quad Core Processor) 60/60 MB Dedicated Connection Hosted in São Paulo, Brazil (Average ping for USA + EU is < 120) (Average ping for BRA is < 15) Features: Global Old Map 7.4 com as cidades atuais do tibia (Carlin, Thais, Venore, Ab'dendriel, Kazz, Edron, Liberty Bay, Yalahar, Svargrond, Port Hope, Farmine and others!) The new cities included in old Tibia have all the appearance and gameplay of old Tibia! Sound System (Complete sound system with support for more than 180 thousand sounds, making sound from the steps, spells, items, runes, and ambient sounds of caves, and all the speeches of the monsters!) A new gaming experience! FX System Snow, Rain, Spark, Fog, Dust, Water Bubbles, Sunbeams and other visual elements! A new feature to enhance the in-game experience with visual elements contrasting to the beautiful old graphic! Widescreen and Ultra-Wide monitor support We support wide monitors, open vision, you fill more in the game 7.x Gameplay gameplay do antigo tibia, com funcionabilidades de várias versões (6.0~7.4~7.6~8.3) Monsters can be lured from far away Runes without level Armors without vocation Traps with pots Spells 7.4 UH & Manafluid and others. Ant-Bot - Ant-Mc An ant bot system that randomly exchanges the object IDs for the same object with different ID, making it practically impossible to use a bot for large advantages. All donations can be optionally obtained in-game! Social Media: Facebook Screens: Website: OverBash www.overbash.com
  3. Ready finished project finally launched! I changed the client by adding 8.60 programming schedule client 7:40 after that, I changed the pvp functions, summarizing the tibia is 7.4 with the 8.6 maps in the classic version
  4. Obrigado pelos elogios =) vários bugs corrigidos, agora poi full inquisition full outfits com addon 24h online!
  5. Grande Update! agora a verão é a 7.4 com Poi, Cidades do tibia global atual como Yalahar, Liberty Bay, Svargrond entre outras! tudo isso com suporte a ADDONS ! mesmo no gráfico antigo =) bom jogo!
  6. muito obrigado deu certinho, so nao sei fazer isso pra skill
  7. exemplo tem um player lvl 8 eu quero que ele va para o lvl 89 de uma vez uma talkaction que de lvl e skills pois no meu não tem o /addskill
  8. alguem sabe script para dar experiencia ou lvl exato e skills? tipo add lvl 89 a um player ou add experience 4644654
  9. Ola não entendi esse ja é o script modificado? oq vc mudou? as coordenadas sao x32360 y31784 z8 =)
  10. Olá como faço, para fazer, se um player não for premium account e falar hi para o npc do barco, o npc teleporta ele para o templo de carlin? local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Thais for 80 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 80, destination = {x=32312, y=32213, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'ab\'dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Ab\'dendriel for 70 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 70, destination = {x=32731, y=31668, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Edron for 170 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 170, destination = {x=33174, y=31766, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Venore for 110 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 110, destination = {x=32953, y=32021, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Port Hope for 190 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 1000, destination = {x=32532, y=32785, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Svargrond for 150 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 150, destination = {x=32344, y=31123, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Liberty Bay for 210 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 2000, destination = {x=32313, y=32895, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Yalahar for 210 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 3000, destination = {x=32817, y=31270, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Darashia for 170 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 1000, destination = {x=33290, y=32481, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Ankrahmun for 150 golds?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 1000, destination = {x=33091, y=32883, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Thais, Ab\'Dendriel, Venore, Svargrond, Yalahar or Edron?'}) keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Thais, Ab\'Dendriel, Venore, Svargrond, Yalahar or Edron?'}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'}) keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'}) npcHandler:addModule(FocusModule:new())
  11. NPC não reconhece premium, memso com premium ele fala que o jogador precisa de premium para comprar promotion, e nem até os npcs do barco mandam todos os players pra qualquer cidade, ate os free. é TFS 0.3.0 do tibia 7.6 Config.lua: -- Premium account freePremium = false premiumForPromotion = true removePremiumOnInit = true NPC/Scripts/Promotion.lua: -- This is an example NPC script that can be used on Jiddo's NPC system local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end local node1 = keywordHandler:addKeyword({'promotion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to be promoted in your vocation for 20000 gold?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, promotion = 1, cost = 20000, premium = false, level = 20, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Allright then. Come back when you are ready.', reset = true}) npcHandler:addModule(FocusModule:new()) Modules.lua: --Usage: -- local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) -- node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20}, text = 'Congratulations! You are now promoted.') -- node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'Allright then. Come back when you are ready.'}, reset = true) function StdModule.promotePlayer(cid, message, keywords, parameters, node) local npcHandler = parameters.npcHandler if(npcHandler == nil) then error('StdModule.promotePlayer called without any npcHandler instance.') end if(cid ~= npcHandler.focus) then return false end if(isPremium(cid) or isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then local oldVoc = getPlayerVocation(cid) if(parameters.promotions[oldVoc] == oldVoc or parameters.promotions[oldVoc] == nil) then npcHandler:say('You are already promoted!') elseif(getPlayerLevel(cid) < parameters.level) then npcHandler:say('I am sorry, but I can only promote you once you have reached level ' .. parameters.level .. '.') elseif(doPlayerRemoveMoney(cid, parameters.cost) ~= TRUE) then npcHandler:say('You do not have enough money!') else doPlayerSetVocation(cid, parameters.promotions[oldVoc]) npcHandler:say(parameters.text) end else npcHandler:say('Sorry, only premium characters are allowed to be promoted.') end npcHandler:resetNpc() return true end ninguem? =(
  12. Já viram esse projeto no kickante? LINK-> http://www.kickante.com.br/campanhas/star-wars-free-fan-game-mmorpg-2d-inspirado-no-tibia http://www.kickante.com.br/campanhas/star-wars-free-fan-game-mmorpg-2d-inspirado-no-tibia
  13. Obrigado Carlos! o tibianic tbm é um ótimo servidor, ele possui conteudo a mais, monstros e lugares que não tinha no global, mas msm assim é mt bom =)
  14. Esse é parte da source do meu tfs, como eu faço para ele enviar o nome do "killed by NOME DO PLAYER" para uma tabela do mysql? Item* corpse = Creature::getCorpse(); if(corpse && corpse->getContainer()) { Creature* lastHitCreature_ = NULL; Creature* mostDamageCreature = NULL; char buffer[190]; if(getKillers(&lastHitCreature_, &mostDamageCreature) && lastHitCreature_) sprintf(buffer, "You recognize %s. %s was killed by %s.", getNameDescription().c_str(), (getSex() == PLAYERSEX_FEMALE ? "She" : "He"), lastHitCreature_->getNameDescription().c_str()); else sprintf(buffer, "You recognize %s.", getNameDescription().c_str()); corpse->setSpecialDescription(buffer);
  15. premium time liberada por tempo indeterminado, jogue premium account de graça!
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