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  1. Por favor me ajudem o sistema de action o golback o erro que esta dando
  2. esta dando o seguinte erro [09/04/2018 09:04:58] [Error - CreatureScript Interface] [09/04/2018 09:04:58] data/creaturescripts/scripts/player/statsChange.lua:onStatsChange [09/04/2018 09:04:59] Description: [09/04/2018 09:04:59] data/creaturescripts/scripts/player/statsChange.lua:112: attempt to index a number value [09/04/2018 09:04:59] stack traceback: [09/04/2018 09:04:59] data/creaturescripts/scripts/player/statsChange.lua:112: in function <data/creaturescripts/scripts/player/statsChange.lua:6> <?xml version="1.0" encoding="UTF-8"?> <npc name="Rulfs" script="Rulfs.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="594" head="17" body="54" legs="114" feet="0" addons="2"/> </npc> local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end local nome = "Rulfs" -- nome do monstro que vai parecer local function greetCallback(cid) local msg = 'Olá '.. getCreatureName(cid) ..", vem me desafiar a um duelo?" npcHandler:say(msg,cid) npcHandler:addFocus(cid) return false end function creatureSayCallback(cid, type, msg) if string.lower(msg) == 'bye' or string.lower(msg) == 'xau' then npcHandler:resetNpc(cid) return false end if(not npcHandler:isFocused(cid)) then return false end if (msgcontains(msg, 'sim') or msgcontains(msg, 'yes')) then local pos = getCreaturePosition(getNpcId()) selfSay('Então venha.',cid) doCreatureSay(getNpcId(), "MuHuashAUhashSHUuSA", TALKTYPE_MONSTER_YELL) npcHandler:resetNpc(cid) doRemoveCreature(getNpcId()) doCreateMonster(nome, pos) end if (msgcontains(msg, 'nao') or msgcontains(msg, 'no') or msgcontains(msg, 'não')) then selfSay('Então tchau.', cid) npcHandler:resetNpc(cid) return false end return true end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) <?xml version="1.0" encoding="UTF-8"?> <monster name="Rulfs" nameDescription="a rulfs" race="blood" experience="900" speed="220" manacost="0"> <health now="1000" max="1000"/> <look type="569" head="17" body="54" legs="114" feet="0" addons="2" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="500"/> </flags> <attacks> <attack name="melee" interval="2000" skill="30" attack="50" poison="150"/> <attack name="speed" interval="1000" chance="10" range="7" speedchange="-600" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="lifedrain" interval="1000" chance="40" radius="4" target="0" min="-120" max="-250"> <attribute key="areaEffect" value="rednote"/> </attack> </attacks> <defenses armor="15" defense="20"> <defense name="healing" interval="1000" chance="25" min="113" max="187"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element firePercent="100"/> <element deathPercent="100"/> <element earthPercent="100"/> <element holyPercent="-20"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="HAHAHAHAHA"/> </voices> <loot> <item id="2148" countmax="60" chance="11250"/><!-- gold coin --> <item id="2148" countmax="40" chance="11250"/><!-- gold coin --> <item id="2144" chance="2000"/><!-- black pearl --> <item id="2656" chance="650"/><!-- blue robe --> <item id="2047" chance="70000"/><!-- candle stick --> <item id="2237" chance="19000"/><!-- dirty cape --> <item id="2177" chance="50"/><!-- life crystal --> <item id="2071" chance="1333"/><!-- lyre --> <item id="2560" chance="7250"/><!-- mirror --> <item id="2411" chance="1600"/><!-- poison dagger --> <item id="2655" chance="800"/><!-- red robe --> <item id="2214" chance="860"/><!-- ring of healing --> <item id="2170" chance="8300"/><!-- silver amulet --> <item id="2134" chance="1750"/><!-- silver brooch --> <item id="2657" chance="60000"/><!-- simple dress --> <item id="2197" chance="1100"/><!-- stone skin amulet --> <item id="7589" chance="650"/><!-- strong mana potion --> <item id="2175" chance="900"/><!-- spellbook --> <item id="2143" chance="410"/><!-- white pearl --> <item id="7884" chance="240"/><!-- terra mantle --> <item id="2121" chance="410"/><!-- wedding ring --> <item id="2124" chance="100"/><!-- crystal ring --> </loot> </monster>
  3. n é problem com pfp la é parte de web site

     

  4. esta dando esse error [09/04/2018 08:36:01] [Error - CreatureScript Interface] [09/04/2018 08:36:01] data/creaturescripts/scripts/player/statsChange.lua:onStatsChange [09/04/2018 08:36:01] Description: [09/04/2018 08:36:01] data/creaturescripts/scripts/player/statsChange.lua:112: attempt to index a number value [09/04/2018 08:36:01] stack traceback: [09/04/2018 08:36:01] data/creaturescripts/scripts/player/statsChange.lua:112: in function <data/creaturescripts/scripts/player/statsChange.lua:6> [09/04/2018 08:41:44] > Broadcasted message: "Para upar mais rapido e so ir dando Cath nos pokemons , mas nao funciona 2 vezes no mesmo pokemon". <?xml version="1.0" encoding="UTF-8"?> <npc name="Rulfs" script="Rulfs.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="594" head="17" body="54" legs="114" feet="0" addons="2"/> </npc> local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end local nome = "Rulfs" -- nome do monstro que vai parecer local function greetCallback(cid) local msg = 'Olá '.. getCreatureName(cid) ..", vem me desafiar a um duelo?" npcHandler:say(msg,cid) npcHandler:addFocus(cid) return false end function creatureSayCallback(cid, type, msg) if string.lower(msg) == 'bye' or string.lower(msg) == 'xau' then npcHandler:resetNpc(cid) return false end if(not npcHandler:isFocused(cid)) then return false end if (msgcontains(msg, 'sim') or msgcontains(msg, 'yes')) then local pos = getCreaturePosition(getNpcId()) selfSay('Então venha.',cid) doCreatureSay(getNpcId(), "MuHuashAUhashSHUuSA", TALKTYPE_MONSTER_YELL) npcHandler:resetNpc(cid) doRemoveCreature(getNpcId()) doCreateMonster(nome, pos) end if (msgcontains(msg, 'nao') or msgcontains(msg, 'no') or msgcontains(msg, 'não')) then selfSay('Então tchau.', cid) npcHandler:resetNpc(cid) return false end return true end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) e o monster dele <?xml version="1.0" encoding="UTF-8"?> <monster name="Rulfs" nameDescription="a rulfs" race="blood" experience="900" speed="220" manacost="0"> <health now="1000" max="1000"/> <look type="569" head="17" body="54" legs="114" feet="0" addons="2" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="500"/> </flags> <attacks> <attack name="melee" interval="2000" skill="30" attack="50" poison="150"/> <attack name="speed" interval="1000" chance="10" range="7" speedchange="-600" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="lifedrain" interval="1000" chance="40" radius="4" target="0" min="-120" max="-250"> <attribute key="areaEffect" value="rednote"/> </attack> </attacks> <defenses armor="15" defense="20"> <defense name="healing" interval="1000" chance="25" min="113" max="187"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element firePercent="100"/> <element deathPercent="100"/> <element earthPercent="100"/> <element holyPercent="-20"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="HAHAHAHAHA"/> </voices> <loot> <item id="2148" countmax="60" chance="11250"/><!-- gold coin --> <item id="2148" countmax="40" chance="11250"/><!-- gold coin --> <item id="2144" chance="2000"/><!-- black pearl --> <item id="2656" chance="650"/><!-- blue robe --> <item id="2047" chance="70000"/><!-- candle stick --> <item id="2237" chance="19000"/><!-- dirty cape --> <item id="2177" chance="50"/><!-- life crystal --> <item id="2071" chance="1333"/><!-- lyre --> <item id="2560" chance="7250"/><!-- mirror --> <item id="2411" chance="1600"/><!-- poison dagger --> <item id="2655" chance="800"/><!-- red robe --> <item id="2214" chance="860"/><!-- ring of healing --> <item id="2170" chance="8300"/><!-- silver amulet --> <item id="2134" chance="1750"/><!-- silver brooch --> <item id="2657" chance="60000"/><!-- simple dress --> <item id="2197" chance="1100"/><!-- stone skin amulet --> <item id="7589" chance="650"/><!-- strong mana potion --> <item id="2175" chance="900"/><!-- spellbook --> <item id="2143" chance="410"/><!-- white pearl --> <item id="7884" chance="240"/><!-- terra mantle --> <item id="2121" chance="410"/><!-- wedding ring --> <item id="2124" chance="100"/><!-- crystal ring --> </loot> </monster> [09/04/2018 08:36:01] [Error - CreatureScript Interface] [09/04/2018 08:36:01] data/creaturescripts/scripts/player/statsChange.lua:onStatsChange [09/04/2018 08:36:01] Description: [09/04/2018 08:36:01] data/creaturescripts/scripts/player/statsChange.lua:112: attempt to index a number value [09/04/2018 08:36:01] stack traceback: [09/04/2018 08:36:01] data/creaturescripts/scripts/player/statsChange.lua:112: in function <data/creaturescripts/scripts/player/statsChange.lua:6> [09/04/2018 08:41:44] > Broadcasted message: "Para upar mais rapido e so ir dando Cath nos pokemons , mas nao funciona 2 vezes no mesmo pokemon".
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