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  1. Exori.Rocks is an OT Server of the old school (version 7.7) and the client has --custom sprites--... Some features are: • Very high experience rate (x1000), this is a fun-war server. • You will have a lifetime premium account, you will never pay for VIP stuff. • You will never loss any point of experience, skills or magic level at dead (only items, so rememeber use AOL). • We have the original Cipsoft virgin files, the original and cool stuff (without some encrypted or compiled things). • Our custom client has --bot integrated-- and is completely legal to use. • You will never get banned for excess killing! This is WAR SERVER and you will get experience by killing other players! • You will get Runes and Amunitions x2 (conjured and in the shop). Start your adventure and be part of our community! Please visit: Exori Rocks - 2D MMORPG (http://exori.rocks/) See you in game, warriors. Have fun!!!
  2. Boa noite gente, gostaria de um levo empurram de vocês, estou tentando adaptar o famoso Cast System nessa source aqui: https://github.com/mattyx14/RlMap77x/, Alguns erros de compilação, eu consegui corrigir. Mais esse erro aqui, não tô conseguindo entender ele, caso agora puder dá algumas luz, ficaria muito grato. CXX house.ogame.cpp: In member function ‘ReturnValue GameinternalMoveCreature(Creature*, Direction, uint32_t)’:game.cpp:1321:5: error: ‘Tvlist’ has not been declared Tvlistiterator it; ^game.cpp:1321:22: error: expected ‘;’ before ‘it’ Tvlistiterator it; ^game.cpp:1322:5: error: ‘it’ was not declared in this scope it = player->tv.begin(); ^game.cpp:1322:18: error: ‘class Player’ has no member named ‘tv’ it = player->tv.begin(); ^game.cpp:1323:35: error: ‘class Player’ has no member named ‘tv’ for(uint32_t i = 1; it != player->tv.end(); ++it, ++i) ^game.cpp: At global scope:game.cpp:3889:61: error: ‘SpeakClasses’ has not been declared bool GameplayerSay(uint32_t playerId, uint16_t channelId, SpeakClasses type, const stdstring& receiver, const stdstring& text) ^game.cpp:3889:6: error: prototype for ‘bool GameplayerSay(uint32_t, uint16_t, int, const string&, const string&)’ does not match any in class ‘Game’ bool GameplayerSay(uint32_t playerId, uint16_t channelId, SpeakClasses type, const stdstring& receiver, const stdstring& text) ^In file included from game.cpp:18:0:game.h:515:8: error: candidate is: bool GameplayerSay(uint32_t, uint16_t, MessageClasses, const string&, const string&) bool playerSay(uint32_t playerId, uint16_t channelId, MessageClasses type, ^make[1]: ** [game.o] Erro 1 @Danihcv @Daniel , podem dá uma forcinha ?! plis :,)
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