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Encontrado 6 registros

  1. Gabriel Netto

    [TFS 1.1] Criar TP por talkaction

    E aí galera, beleza? Venho trazer esse script aqui que eu encontrei num server que eu baxei (não sei quem é o autor), e achei muito interessante. O que ele faz? Se você for GOD, ele cria um TP com as coordenadas digitadas no param da talkaction na sua frente, desde que a posição na sua frente não seja um player ou um item não~tile. function onSay(player, words, param) if player:getAccountType() < ACCOUNT_TYPE_GOD then return true end local split = param:split(",") if tonumber(split[3]) == nil then player:sendCancelMessage("Insufficient parameters.") return false end local msg = nil for i = 1, #split do split[i] = tonumber(split[i]) end local direction = { [0] = function(ps) ps.y = ps.y - 1 return ps end, [1] = function(ps) ps.x = ps.x + 1 return ps end, [2] = function(ps) ps.y = ps.y + 1 return ps end, [3] = function(ps) ps.x = ps.x - 1 return ps end } local teleporter = direction[player:getDirection()](player:getPosition()) if isCreature(Tile(teleporter):getTopCreature()) then msg = "You cannot create a teleport on top of a player." end if Tile(teleporter):getTopDownItem() then msg = "You cannot create a teleport on top of an item." end if not msg then msg = "Teleport created to cordinates: {X: "..split[1].." Y: "..split[2].." Z: "..split[3].."}." doCreateTeleport(1387, {x = split[1], y = split[2], z = split[3]}, teleporter) end player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, msg) return falseend Créditos: ???, se alguém souber favor dizer
  2. Danihcv

    action [TFS 1.1] Lua functions - funções

    Olá, xTibianos. Hoje lhes trago mais uma lista de funções. Dessa vez é do TFS 1.1. Source functions - Funções da source addDamageCondition(condition, rounds, time, value) addEvent(callback, delay, ...) addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet[, lookAddons, lookMount]) canJoin(player) cleanMap() closeShopWindow(cid) Combat() combat:execute(creature, variant) combat:setArea(area) combat:setCallback(key, function) combat:setCondition(condition) combat:setFormula(type, mina, minb, maxa, maxb) combat:setOrigin(origin) combat:setParameter(key, value) Condition(conditionType[, conditionId = CONDITIONID_COMBAT]) condition:addDamage(rounds, time, value) condition:clone() condition:delete() condition:getEndTime() condition:getIcons() condition:getId() condition:getSubId() condition:getTicks() condition:getType() condition:setFormula(mina, minb, maxa, maxb) condition:setOutfit(lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet[, lookAddons[, lookMount]]) condition:setOutfit(outfit) condition:setParameter(key, value) condition:setTicks(ticks) Container(uid) container:addItem(itemId[, count/subType = 1[, index = INDEX_WHEREEVER[, flags = 0]]]) container:addItemEx(item[, index = INDEX_WHEREEVER[, flags = 0]]) container:getCapacity() container:getEmptySlots([recursive = false]) container:getItem(index) container:getItemCountById(itemId[, subType = -1]) container:getItemHoldingCount() container:getSize() container:hasItem(item) createCombatArea( {area}, <optional> {extArea} ) createCombatObject() createConditionObject(type) Creature(id or name or userdata) creature:addCondition(condition[, force = false]) creature:addHealth(healthChange) creature:addMana(manaChange[, animationOnLoss = false]) creature:canSee(position) creature:canSeeCreature(creature) creature:changeSpeed(delta) creature:getBaseSpeed() creature:getCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0]]) creature:getDamageMap() creature:getDescription(distance) creature:getDirection() creature:getFollowCreature() creature:getHealth() creature:getId() creature:getLight() creature:getMana() creature:getMaster() creature:getMaxHealth() creature:getMaxMana() creature:getName() creature:getOutfit() creature:getParent() creature:getPathTo(pos[, minTargetDist = 0[, maxTargetDist = 1[, fullPathSearch = true[, clearSight = true[, maxSearchDist = 0]]]]]) creature:getPosition() creature:getSkull() creature:getSpeed() creature:getSummons() creature:getTarget() creature:getTile() creature:isCreature() creature:isHealthHidden() creature:isInGhostMode() creature:isRemoved() Creature:onAreaCombat(tile, aggressive) or Creature.onAreaCombat(self, tile, aggressive) Creature:onChangeOutfit(outfit) or Creature.onChangeOutfit(self, outfit) Creature:onTargetCombat(target) or Creature.onTargetCombat(self, target) creature:registerEvent(name) creature:remove() creature:removeCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0[, force = false]]]) creature:say(text, type[, ghost = false[, target = nullptr[, position]]]) creature:setDirection(direction) creature:setDropLoot(doDrop) creature:setFollowCreature(followedCreature) creature:setHiddenHealth(hide) creature:setLight(color, level) creature:setMaster(master) creature:setMaxHealth(maxHealth) creature:setOutfit(outfit) creature:setSkull(skull) creature:setTarget(target) creature:teleportTo(position[, pushMovement = false]) creature:unregisterEvent(name) debugPrint(text) doAddContainerItem(uid, itemid, <optional> count/subtype) doAreaCombatCondition(cid, pos, area, condition, effect) doAreaCombatDispel(cid, pos, area, type, effect) doAreaCombatHealth(cid, type, pos, area, min, max, effect) doAreaCombatHealth(cid, type, pos, area, min, max, effect[, origin = ORIGIN_SPELL]) doAreaCombatMana(cid, pos, area, min, max, effect) doAreaCombatMana(cid, pos, area, min, max, effect[, origin = ORIGIN_SPELL]) doChallengeCreature(cid, target) doCombat(cid, combat, param) doCreateItem(itemid, <optional> type/count, pos) doCreateItem(itemid, type/count, pos) doCreateItemEx(itemid, <optional> count/subtype) doMoveCreature(cid, direction) doNpcSetCreatureFocus(cid) doPlayerAddItem(cid, itemid, <optional: default: 1> count, <optional: default: 1> canDropOnMap, <optional: default: 1>subtype) doPlayerAddItem(cid, itemid, <optional: default: 1> count/subtype, <optional: default: 1> canDropOnMap) doPlayerAddItem(uid, itemid, <optional: default: 1> count/subtype) doPlayerSetOfflineTrainingSkill(cid, skill) doPlayerSetOfflineTrainingSkill(cid, skillid) doSellItem(cid, itemid, amount, <optional> subtype, <optional> actionid, <optional: default: 1> canDropOnMap) doSetCreatureLight(cid, lightLevel, lightColor, time) doSetCreatureOutfit(cid, outfit, time) doSetItemOutfit(cid, item, time) doSetMonsterOutfit(cid, name, time) doTargetCombatCondition(cid, target, condition, effect) doTargetCombatDispel(cid, target, type, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doTargetCombatHealth(cid, target, type, min, max, effect[, origin = ORIGIN_SPELL]) doTargetCombatMana(cid, target, min, max, effect) doTargetCombatMana(cid, target, min, max, effect[, origin = ORIGIN_SPELL) doTileAddItemEx(pos, uid) Game.createContainer(itemId, size[, position]) Game.createItem(itemId[, count[, position]]) Game.createMonster(monsterName, position[, extended = false[, force = false]]) Game.createNpc(npcName, position[, extended = false[, force = false]]) Game.createTile(position[, isDynamic = false]) Game.createTile(x, y, z[, isDynamic = false]) Game.getExperienceStage(level) Game.getGameState() Game.getHouses() Game.getMonsterCount() Game.getNpcCount() Game.getPlayerCount() Game.getPlayers() Game.getReturnMessage(value) Game.getSpectators(position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]]) Game.getTowns() Game.getWorldType() Game.loadMap(path) Game.setGameState(state) Game.setWorldType(type) Game.startRaid(raidName) getCreatureCondition(cid, condition[, subId]) getDepotId(uid) getDistanceTo(uid) getNpcCid() getNpcParameter(paramKey) getPlayerFlagValue(cid, flag) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getWaypointPosition(name) getWaypointPositionByName(name) getWorldLight() getWorldTime() getWorldUpTime() Group(id) group:getAccess() group:getFlags() group:getId() group:getMaxDepotItems() group:getMaxVipEntries() group:getName() Guild(id) guild:addMember(player) guild:addRank(id, name, level) guild:getId() guild:getMembersOnline() guild:getMotd() guild:getName() guild:getRankById(id) guild:getRankByLevel(level) guild:removeMember(player) guild:setMotd(motd) House(id) house:getAccessList(listId) house:getBedCount() house:getBeds() house:getDoorCount() house:getDoors() house:getExitPosition() house:getId() house:getName() house:getOwnerGuid() house:getRent() house:getTileCount() house:getTiles() house:getTown() house:setAccessList(listId, list) house:setOwnerGuid(guid[, updateDatabase = true]) isDepot(uid) isInArray(array, value) isInWar(cid, target) isMovable(uid) isMoveable(uid) isType(derived, base) isValidUID(uid) Item(uid) item:clone() item:decay() item:getActionId() item:getArticle() item:getAttribute(key) item:getCharges() item:getCount() item:getDescription(distance) item:getFluidType() item:getId() item:getName() item:getParent() item:getPluralName() item:getPosition() item:getSubType() item:getTile() item:getTopParent() item:getUniqueId() item:getWeight() item:hasAttribute(key) item:hasProperty(property) item:isItem() item:moveTo(position or cylinder) item:remove([count = -1]) item:removeAttribute(key) item:setActionId(actionId) item:setAttribute(key, value) item:split([count = 1]) item:transform(itemId[, count/subType = -1]) ItemType(id or name) itemType:getArmor() itemType:getArticle() itemType:getAttack() itemType:getCapacity() itemType:getCharges() itemType:getClientId() itemType:getDecayId() itemType:getDefense() itemType:getDescription() itemType:getElementDamage() itemType:getElementType() itemType:getExtraDefense() itemType:getFluidSource() itemType:getHitChance() itemType:getId() itemType:getName() itemType:getPluralName() itemType:getRequiredLevel() itemType:getShootRange() itemType:getSlotPosition() itemType:getTransformDeEquipId() itemType:getTransformEquipId() itemType:getType() itemType:getWeaponType() itemType:getWeight([count = 1]) itemType:hasSubType() itemType:isContainer() itemType:isCorpse() itemType:isDoor() itemType:isFluidContainer() itemType:isMovable() itemType:isReadable() itemType:isRune() itemType:isStackable() itemType:isWritable() ModalWindow(id, title, message) modalWindow:addButton(id, text) modalWindow:addChoice(id, text) modalWindow:getButtonCount() modalWindow:getChoiceCount() modalWindow:getDefaultEnterButton() modalWindow:getDefaultEscapeButton() modalWindow:getId() modalWindow:getMessage() modalWindow:getTitle() modalWindow:hasPriority() modalWindow:sendToPlayer(player) modalWindow:setDefaultEnterButton(buttonId) modalWindow:setDefaultEscapeButton(buttonId) modalWindow:setMessage(text) modalWindow:setPriority(priority) modalWindow:setTitle(text) Monster(id or userdata) monster:addFriend(creature) monster:addTarget(creature[, pushFront = false]) monster:getFriendCount() monster:getFriendList() monster:getSpawnPosition() monster:getTargetCount() monster:getTargetList() monster:getType() monster:isFriend(creature) monster:isIdle() monster:isInSpawnRange([position]) monster:isMonster() monster:isOpponent(creature) monster:isTarget(creature) monster:removeFriend(creature) monster:removeTarget(creature) monster:searchTarget([searchType = TARGETSEARCH_DEFAULT]) monster:selectTarget(creature) monster:setIdle(idle) MonsterType(id or name) monsterType:canPushCreatures() monsterType:canPushItems() monsterType:getArmor() monsterType:getAttackList() monsterType:getBaseSpeed() monsterType:getChangeTargetChance() monsterType:getChangeTargetSpeed() monsterType:getCombatImmunities() monsterType:getConditionImmunities() monsterType:getCorpseId() monsterType:getCreatureEvents() monsterType:getDefense() monsterType:getDefenseList() monsterType:getElementList() monsterType:getExperience() monsterType:getHealth() monsterType:getLight() monsterType:getLoot() monsterType:getManaCost() monsterType:getMaxHealth() monsterType:getMaxSummons() monsterType:getName() monsterType:getNameDescription() monsterType:getOutfit() monsterType:getRace() monsterType:getRunHealth() monsterType:getStaticAttackChance() monsterType:getSummonList() monsterType:getTargetDistance() monsterType:getVoices() monsterType:getYellChance() monsterType:getYellSpeedTicks() monsterType:isAttackable() monsterType:isConvinceable() monsterType:isHealthShown() monsterType:isHostile() monsterType:isIllusionable() monsterType:isPushable() monsterType:isSummonable() NetworkMessage() networkMessage:addByte(number) networkMessage:addDouble(number) networkMessage:addItem(item) networkMessage:addItemId(itemId) networkMessage:addPosition(position) networkMessage:addString(string) networkMessage:addU16(number) networkMessage:addU32(number) networkMessage:addU64(number) networkMessage:getByte() networkMessage:getPosition() networkMessage:getString() networkMessage:getU16() networkMessage:getU32() networkMessage:getU64() networkMessage:reset() networkMessage:sendToPlayer(player) networkMessage:skipBytes(number) Npc([id or name or userdata]) npc:closeShopWindow(player) npc:getParameter(key) npc:getSpeechBubble() npc:isNpc() npc:openShopWindow(cid, items, buyCallback, sellCallback) npc:setFocus(creature) npc:setMasterPos(pos[, radius]) npc:setSpeechBubble(speechBubble) onaddItem(moveitem, tileitem, pos) onAdvance(player, skill, oldLevel, newLevel) onBuy(player, itemid, count, amount, ignore, inbackpacks) onCastSpell(creature, var) onCastSpell(creature, var, isHotkey) onCreatureAppear(creature) onCreatureAppear(self, creature) onCreatureDisappear(creature) onCreatureDisappear(self, creature) onCreatureMove(creature, oldPos, newPos) onCreatureMove(self, creature, oldPosition, newPosition) onCreatureSay(creature, type, msg) onCreatureSay(self, creature, type, message) onDeath(creature, corpse, lasthitkiller, mostdamagekiller, lasthitunjustified, mostdamageunjustified) onDeEquip(player, item, slot) onEquip(player, item, slot) onExtendedOpcode(player, opcode, buffer) onGetPlayerMinMaxValues(...) onGetPlayerMinMaxValues(player, attackSkill, attackValue, attackFactor) onGetPlayerMinMaxValues(player, level, maglevel) onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) onJoin(player) onKill(creature, target) onLeave(player) onLogin(player) onLogout(player) onManaChange(creature, attacker, manaChange, origin) onModalWindow(player, modalWindowId, buttonId, choiceId) onPlayerCloseChannel(player) onPlayerEndTrade(player) onPrepareDeath(creature, killer) onRaid() onRecord(current, old) onRemoveItem(moveitem, tileitem, pos) onSay(player, words, param, type) onSpeak(player, type, message) onStepIn(creature, item, pos, fromPosition) onStepOut(creature, item, pos, fromPosition) onTargetCombat(creature, target) onTextEdit(player, item, text) onThink() onThink(creature, interval) onThink(self, interval) onTileCombat(creature, pos) onUse(player, item, fromPosition, target, toPosition, isHotkey) onUseWeapon(player, var) openShopWindow(cid, items, onBuy callback, onSell callback) os.mtime() party:addInvite(player) party:addMember(player) party:disband() party:getInviteeCount() party:getInvitees() party:getLeader() party:getMemberCount() party:getMembers() party:isSharedExperienceActive() party:isSharedExperienceEnabled() Party:onDisband() or Party.onDisband(self) Party:onJoin(player) or Party.onJoin(self, player) Party:onLeave(player) or Party.onLeave(self, player) party:removeInvite(player) party:removeMember(player) party:setLeader(player) party:setSharedExperience(active) party:shareExperience(experience) Player(id or name or userdata) player:addBlessing(blessing) player:addExperience(experience[, sendText = false]) player:addItem(itemId[, count = 1[, canDropOnMap = true[, subType = 1[, slot = CONST_SLOT_WHEREEVER]]]]) player:addItemEx(item[, canDropOnMap = false[, index = INDEX_WHEREEVER[, flags = 0]]]) player:addItemEx(item[, canDropOnMap = true[, slot = CONST_SLOT_WHEREEVER]]) player:addManaSpent(amount) player:addMapMark(position, type, description) player:addMoney(money) player:addMount(mountId) player:addOutfit(lookType) player:addOutfitAddon(lookType, addon) player:addPremiumDays(days) player:addSkillTries(skillType, tries) player:addSoul(soulChange) player:canLearnSpell(spellName) player:channelSay(speaker, type, text, channelId) player:forgetSpell(spellName) player:getAccountId() player:getAccountType() player:getBankBalance() player:getBaseMagicLevel() player:getCapacity() player:getClient() player:getContainerById(id) player:getContainerId(container) player:getContainerIndex(id) player:getDeathPenalty() player:getDepotChest(depotId[, autoCreate = false]) player:getEffectiveSkillLevel(skillType) player:getExperience() player:getFreeCapacity() player:getGroup() player:getGuid() player:getGuild() player:getGuildLevel() player:getGuildNick() player:getHouse() player:getInbox() player:getIp() player:getItemById(itemId, deepSearch[, subType = -1]) player:getItemCount(itemId[, subType = -1]) player:getLastLoginSaved() player:getLastLogout() player:getLevel() player:getMagicLevel() player:getManaSpent() player:getMaxSoul() player:getMoney() player:getParty() player:getPremiumDays() player:getSex() player:getSkillLevel(skillType) player:getSkillPercent(skillType) player:getSkillTries(skillType) player:getSkullTime() player:getSlotItem(slot) player:getSoul() player:getStamina() player:getStorageValue(key) player:getTown() player:getVocation() player:hasBlessing(blessing) player:hasLearnedSpell(spellName) player:hasMount(mountId) player:hasOutfit(lookType[, addon = 0]) player:isPlayer() player:isPzLocked() player:learnSpell(spellName) Player:onBrowseField(position) or Player.onBrowseField(self, position) Player:onGainExperience(source, exp, rawExp) Player:onGainSkillTries(skill, tries) Player:onLook(thing, position, distance) or Player.onLook(self, thing, position, distance) Player:onLookInBattleList(creature, position, distance) or Player.onLookInBattleList(self, creature, position, distance) Player:onLookInShop(itemType, count) or Player.onLookInShop(self, itemType, count) Player:onLookInTrade(partner, item, distance) or Player.onLookInTrade(self, partner, item, distance) Player:onLoseExperience(exp) Player:onMoveCreature(creature, fromPosition, toPosition) or Player.onMoveCreature(self, creature, fromPosition, toPosition) Player:onMoveItem(item, count, fromPosition, toPosition) or Player.onMoveItem(self, item, count, fromPosition, toPosition) Player:onTradeAccept(target, item, targetItem) Player:onTradeRequest(target, item) Player:onTurn(direction) or Player.onTurn(self, direction) player:openChannel(channelId) player:popupFYI(message) player:removeBlessing(blessing) player:removeExperience(experience[, sendText = false]) player:removeItem(itemId, count[, subType = -1[, ignoreEquipped = false]]) player:removeMoney(money) player:removeMount(mountId) player:removeOutfit(lookType) player:removeOutfitAddon(lookType, addon) player:removePremiumDays(days) player:save() player:sendChannelMessage(author, text, type, channelId) player:sendOutfitWindow() player:sendPrivateMessage(speaker, text[, type]) player:sendTextMessage(type, text[, position, primaryValue = 0, primaryColor = TEXTCOLOR_NONE[, secondaryValue = 0, secondaryColor = TEXTCOLOR_NONE]]) player:sendTutorial(tutorialId) player:setAccountType(accountType) player:setBankBalance(bankBalance) player:setCapacity(capacity) player:setGhostMode(enabled) player:setGroup(group) player:setGuild(guild) player:setGuildLevel(level) player:setGuildNick(nick) player:setMaxMana(maxMana) player:setSex(newSex) player:setSkullTime(skullTime) player:setStamina(stamina) player:setStorageValue(key, value) player:setTown(town) player:setVocation(id or name or userdata) player:showTextDialog(itemId[, text[, canWrite[, length]]]) Position([position]) Position([x = 0[, y = 0[, z = 0[, stackpos = 0]]]]) position:getDistance(positionEx) position:isSightClear(positionEx[, sameFloor = true]) position:sendDistanceEffect(positionEx, distanceEffect[, player = nullptr]) position:sendMagicEffect(magicEffect[, player = nullptr]) rawgetmetatable(metatableName) registerClass(className, baseClass, newFunction) registerEnum(value) registerEnumIn(tableName, value) registerGlobalMethod(functionName, function) registerGlobalVariable(name, value) registerMetaMethod(className, functionName, function) registerMethod(className, functionName, function) registerTable(tableName) registerVariable(tableName, name, value) saveServer() selfFollow(player) selfMove(direction) selfMoveTo(x,y,z) selfSay(words[, target]) selfTurn(direction) sendChannelMessage(channelId, type, message) sendGuildChannelMessage(guildId, type, message) setCombatArea(combat, area) setCombatCallBack(combat, key, function_name) setCombatCondition(combat, condition) setCombatFormula(combat, type, mina, minb, maxa, maxb) setCombatParam(combat, key, value) setConditionFormula(combat, mina, minb, maxa, maxb) setConditionFormula(condition, mina, minb, maxa, maxb) setConditionParam(condition, key, value) setmetatable(className, methodsTable) stopEvent(eventid) table.create(arrayLength, keyLength) Teleport(uid) teleport:getDestination() teleport:setDestination(position) Tile(position) Tile(x, y, z) tile:getBottomCreature() tile:getBottomVisibleCreature(creature) tile:getCreatureCount() tile:getCreatures() tile:getDownItemCount() tile:getFieldItem() tile:getGround() tile:getHouse() tile:getItemById(itemId[, subType = -1]) tile:getItemByTopOrder(topOrder) tile:getItemByType(itemType) tile:getItemCount() tile:getItemCountById(itemId[, subType = -1]) tile:getItems() tile:getPosition() tile:getThing(index) tile:getThingCount() tile:getThingIndex(thing) tile:getTopCreature() tile:getTopDownItem() tile:getTopItemCount() tile:getTopTopItem() tile:getTopVisibleCreature(creature) tile:getTopVisibleThing(creature) tile:hasFlag(flag) tile:hasProperty(property[, item]) tile:queryAdd(thing[, flags]) Town(id or name) town:getId() town:getName() town:getTemplePosition() Variant(number or string or position or thing) Variant:getNumber() Variant:getPosition() Variant:getString() version(CLIENT_VERSION_MIN) Vocation(id or name) vocation:getAttackSpeed() vocation:getBaseSpeed() vocation:getCapacityGain() vocation:getClientId() vocation:getDemotion() vocation:getDescription() vocation:getHealthGain() vocation:getHealthGainAmount() vocation:getHealthGainTicks() vocation:getId() vocation:getManaGain() vocation:getManaGainAmount() vocation:getManaGainTicks() vocation:getMaxSoul() vocation:getName() vocation:getPromotion() vocation:getRequiredManaSpent(magicLevel) vocation:getRequiredSkillTries(skillType, skillLevel) vocation:getSoulGainTicks() Data functions - Funções pra LUA Container.isContainer(self) Creature.getClosestFreePosition(self, position, extended) Creature.getPlayer(self) Creature.isItem(self) Creature.isMonster(self) Creature.isNpc(self) Creature.isPlayer(self) Creature.isTile(self) Creature:onAreaCombat(tile, isAggressive) Creature:onChangeOutfit(outfit) Creature:onTargetCombat(target) CreatureIndex(self, key) FocusModule.messageMatcher(keywords, message) FocusModule.onFarewell(cid, message, keywords, parameters) FocusModule.onGreet(cid, message, keywords, parameters) FocusModule:init(handler) FocusModule:new() Game.broadcastMessage(message, messageType) Game.convertIpToString(ip) Game.getReverseDirection(direction) Game.getSkillType(weaponType) Game.getStorageValue(key) Game.setStorageValue(key, value) Item.getType(self) Item.isContainer(self) Item.isCreature(self) Item.isPlayer(self) Item.isTeleport(self) Item.isTile(self) ItemIndex(self, key) ItemType.usesSlot(self, slot) KeywordHandler:addKeyword(keys, callback, parameters) KeywordHandler:getLastNode(cid) KeywordHandler:getRoot() KeywordHandler:moveUp(cid, steps) KeywordHandler:new() KeywordHandler:processMessage(cid, message) KeywordHandler:processNodeMessage(node, cid, message) KeywordHandler:reset(cid) KeywordModule:addKeyword(keywords, reply) KeywordModule:init(handler) KeywordModule:new() KeywordModule:parseKeywords(data) KeywordModule:parseParameters() KeywordNode:addChildKeyword(keywords, callback, parameters) KeywordNode:addChildKeywordNode(childNode) KeywordNode:checkMessage(message) KeywordNode:getKeywords() KeywordNode:getParameters() KeywordNode:getParent() KeywordNode:new(keys, func, param) KeywordNode:processMessage(cid, message) NpcHandler:addFocus(newFocus) NpcHandler:addModule(module) NpcHandler:cancelNPCTalk(events) NpcHandler:doNPCTalkALot(msgs, interval, pcid) NpcHandler:getCallback(id) NpcHandler:getMessage(id) NpcHandler:greet(cid) NpcHandler:isFocused(focus) NpcHandler:isInRange(cid) NpcHandler:new(keywordHandler) NpcHandler:onBuy(creature, itemid, subType, amount, ignoreCap, inBackpacks) NpcHandler:onCreatureAppear(creature) NpcHandler:onCreatureDisappear(creature) NpcHandler:onCreatureSay(creature, msgtype, msg) NpcHandler:onFarewell(cid) NpcHandler:onGreet(cid) NpcHandler:onPlayerCloseChannel(creature) NpcHandler:onPlayerEndTrade(creature) NpcHandler:onSell(creature, itemid, subType, amount, ignoreCap, inBackpacks) NpcHandler:onThink() NpcHandler:onTradeRequest(cid) NpcHandler:onWalkAway(cid) NpcHandler:parseMessage(msg, parseInfo) NpcHandler:processModuleCallback(id, ...) NpcHandler:releaseFocus(focus) NpcHandler:resetNpc(cid) NpcHandler:say(message, focus, publicize, shallDelay, delay) NpcHandler:setCallback(id, callback) NpcHandler:setKeywordHandler(newHandler) NpcHandler:setMaxIdleTime(newTime) NpcHandler:setMessage(id, newMessage) NpcHandler:unGreet(cid) NpcHandler:updateFocus() NpcSystem.getParameter(key) NpcSystem.parseParameters(npcHandler) Party:onDisband() Party:onJoin(player) Party:onLeave(player) Player.addSkillTries(...) Player.feed(self, food) Player.getClosestFreePosition(self, position, extended) Player.getDepotItems(self, depotId) Player.getLossPercent(self) Player.isPremium(self) Player.isUsingOtClient(self) Player.sendCancelMessage(self, message) Player.sendExtendedOpcode(self, opcode, buffer) Player:isPremium() Player:onBrowseField(position) Player:onGainExperience(source, exp, rawExp) Player:onGainSkillTries(skill, tries) Player:onLook(thing, position, distance) Player:onLookInBattleList(creature, distance) Player:onLookInShop(itemType, count) Player:onLookInTrade(partner, item, distance) Player:onLoseExperience(exp) Player:onMoveCreature(creature, fromPosition, toPosition) Player:onMoveItem(item, count, fromPosition, toPosition) Player:onTradeAccept(target, item, targetItem) Player:onTradeRequest(target, item) Player:onTurn(direction) Position.getNextPosition(self, direction, steps) Position.getTile(self) Position:getNextPosition(direction, steps) Position:moveUpstairs() ShopModule.messageMatcher(keywords, message) ShopModule.onConfirm(cid, message, keywords, parameters, node) ShopModule.onDecline(cid, message, keywords, parameters, node) ShopModule.requestTrade(cid, message, keywords, parameters, node) ShopModule.tradeItem(cid, message, keywords, parameters, node) ShopModule:addBuyableItem(names, itemid, cost, itemSubType, realName) ShopModule:addBuyableItemContainer(names, container, itemid, cost, subType, realName) ShopModule:addSellableItem(names, itemid, cost, realName, itemSubType) ShopModule:callbackOnBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks) ShopModule:callbackOnModuleReset() ShopModule:callbackOnSell(cid, itemid, subType, amount, ignoreEquipped, _) ShopModule:getCount(message) ShopModule:getShopItem(itemId, itemSubType) ShopModule:init(handler) ShopModule:new() ShopModule:parseBuyable(data) ShopModule:parseBuyableContainers(data) ShopModule:parseParameters() ShopModule:parseSellable(data) ShopModule:reset() StdModule.bless(cid, message, keywords, parameters, node) StdModule.learnSpell(cid, message, keywords, parameters, node) StdModule.promotePlayer(cid, message, keywords, parameters, node) StdModule.say(cid, message, keywords, parameters, node) StdModule.travel(cid, message, keywords, parameters, node) Teleport.isTeleport(self) Tile.isCreature(self) Tile.isItem(self) Tile.isTile(self) TravelModule.bringMeTo(cid, message, keywords, parameters, node) TravelModule.listDestinations(cid, message, keywords, parameters, node) TravelModule.onConfirm(cid, message, keywords, parameters, node) TravelModule.onDecline(cid, message, keywords, parameters, node) TravelModule.travel(cid, message, keywords, parameters, node) TravelModule:addDestination(name, position, price, premium) TravelModule:init(handler) TravelModule:new() TravelModule:parseDestinations(data) TravelModule:parseParameters() broadcastMessage(message, messageType) canJoin(player) canPlayerLearnInstantSpell(cid, name) canPlayerWearOutfit(cid, lookType, addons) creatureSayCallback(cid, type, msg) destroyItem(cid, target, toPosition) doAddCondition(cid, conditionId) doAddContainerItemEx(uid, virtualId) doAddMapMark(cid, pos, type, description) doChangeSpeed(cid, delta) doChangeTypeItem(uid, newType) doConvinceCreature(cid, target) doCreateNpc(name, pos, ...) doCreateTeleport(itemId, destination, position) doCreatureAddHealth(cid, health) doCreatureChangeOutfit(cid, outfit) doCreatureSay(cid, text, type, ...) doCreatureSayWithDelay(cid, text, type, delay, e, pcid) doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position) doCreatureSetLookDir(cid, direction) doDecayItem(uid) doForceSummonCreature(name, pos) doMonsterChangeTarget(cid) doNpcSellItem(cid, itemid, amount, subType, ignoreCap, inBackpacks, backpack) doPlayerAddBlessing(cid, blessing) doPlayerAddExp(cid, exp, useMult, ...) doPlayerAddItemEx(cid, uid, ...) doPlayerAddMana(cid, mana, ...) doPlayerAddManaSpent(cid, mana) doPlayerAddMoney(cid, money) doPlayerAddMount(cid, mountId) doPlayerAddOutfit(cid, lookType, addons) doPlayerAddPremiumDays(cid, days) doPlayerAddSkillTry(cid, skillid, n) doPlayerAddSoul(cid, soul) doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) doPlayerFeed(cid, food) doPlayerJoinParty(cid, leaderId) doPlayerPopupFYI(cid, message) doPlayerRemOutfit(cid, lookType, addons) doPlayerRemoveItem(cid, itemid, count, ...) doPlayerRemoveMoney(cid, money) doPlayerRemoveMount(cid, mountId) doPlayerRemovePremiumDays(cid, days) doPlayerSellItem(cid, itemid, count, cost) doPlayerSendCancel(cid, text) doPlayerSendTextMessage(cid, type, text, ...) doPlayerSetBalance(cid, balance) doPlayerSetGuildLevel(cid, level) doPlayerSetGuildNick(cid, nick) doPlayerSetSex(cid, sex) doPlayerSetTown(cid, town) doPlayerSetVocation(cid, vocation) doPlayerTakeItem(cid, itemid, count) doRelocate(fromPos, toPos) doRemoveCondition(cid, conditionType, subId) doRemoveCreature(cid) doRemoveItem(uid, ...) doSendAnimatedText() doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) doSendMagicEffect(pos, magicEffect, ...) doSendTutorial(cid, tutorialId) doSetCreatureDropLoot(cid, doDrop) doSetItemActionId(uid, actionId) doSetItemSpecialDescription(uid, desc) doSetItemText(uid, text) doSetMonsterTarget(cid, target) doShowTextDialog(cid, itemId, text) doSummonCreature(name, pos, ...) doTeleportThing(uid, dest, pushMovement) doTransformItem(uid, newItemId, ...) firstServerSaveWarning() getAccountNumberByPlayerName(name) getArticle(str) getBlessingsCost(level) getConfigInfo(info) getContainerCap(uid) getContainerCapById(itemId) getContainerItem(uid, slot) getContainerSize(uid) getCount(string) getCreatureBaseSpeed(cid) getCreatureHealth(cid) getCreatureMaster(cid) getCreatureMaxHealth(cid) getCreatureName(cid) getCreatureOutfit(cid) getCreaturePosition(cid) getCreatureSpeed(cid) getCreatureSummons(cid) getCreatureTarget(cid) getDistanceBetween(firstPosition, secondPosition) getExpForLevel(level) getFluidSourceType(itemId) getFormattedWorldTime() getGlobalStorageValue(key) getGuildId(guildName) getHouseAccessList(id, listId) getHouseByPlayerGUID(playerGUID) getHouseEntry(houseId) getHouseName(houseId) getHouseOwner(houseId) getHouseRent(id) getHouseTilesSize(houseId) getHouseTown(houseId) getIPByPlayerName(name) getItemDescriptions(itemId) getItemIdByName(name) getItemName(itemId) getItemRWInfo(uid) getItemWeight(itemId, ...) getItemWeightByUID(uid, ...) getMonsterFriendList(cid) getMonsterTargetList(cid) getMonthDayEnding(day) getMonthString(m) getOnlinePlayers() getPartyMembers(cid) getPlayerAccess(cid) getPlayerAccountType(cid) getPlayerBalance(cid) getPlayerBlessing(cid, blessing) getPlayerByName(name) getPlayerDepotItems(cid, depotId) getPlayerFood(cid) getPlayerFreeCap(cid) getPlayerGUID(cid) getPlayerGUIDByName(name) getPlayerGroupId(cid) getPlayerGuildId(cid) getPlayerGuildLevel(cid) getPlayerGuildName(cid) getPlayerGuildNick(cid) getPlayerGuildRank(cid) getPlayerIp(cid) getPlayerItemById(cid, deepSearch, itemId, ...) getPlayerItemCount(cid, itemId, ...) getPlayerLastLoginSaved(cid) getPlayerLearnedInstantSpell(cid, name) getPlayerLevel(cid) getPlayerLight(cid) getPlayerLookDir(cid) getPlayerLossPercent(cid) getPlayerMagLevel(cid) getPlayerMana(cid) getPlayerMasterPos(cid) getPlayerMaxMana(cid) getPlayerMoney(cid) getPlayerMount(cid, mountId) getPlayerName(cid) getPlayerParty(cid) getPlayerPosition(cid) getPlayerPremiumDays(cid) getPlayerSex(cid) getPlayerSkill(cid, skillId) getPlayerSkullType(cid) getPlayerSlotItem(cid, slot) getPlayerSoul(cid) getPlayerStorageValue(cid, key) getPlayerTown(cid) getPlayerVocation(cid) getPlayersByAccountNumber(accountNumber) getPlayersByIPAddress(ip, mask) getPromotedVocation(vocationId) getPvpBlessingCost(level) getSkillId(skillName) getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers) getThing(uid) getThingPos(uid) getThingfromPos(pos) getTibianTime() getTileHouseInfo(pos) getTileInfo(position) getTileItemById(position, itemId, ...) getTileItemByType(position, itemType) getTilePzInfo(position) getTileThingByPos(position) getTileThingByTopOrder(position, topOrder) getTopCreature(position) getTownId(townName) getTownName(townId) getTownTemplePosition(townId) getWorldCreatures(type) greetCallback(cid) hasProperty(uid, prop) internalBedTransform(item, targetItem, toPosition, ids) isContainer(uid) isCorpse(uid) isCreature(cid) isDruid(cid) isInRange(pos, fromPos, toPos) isItem(uid) isItemContainer(itemId) isItemDoor(itemId) isItemFluidContainer(itemId) isItemMovable(itemId) isItemRune(itemId) isItemStackable(itemId) isKnight(cid) isMonster(cid) isNpc(cid) isNumber(str) isPaladin(cid) isPlayer(cid) isPlayerGhost(cid) isPlayerPzLocked(cid) isPremium(cid) isSightClear(fromPos, toPos, floorCheck) isSorcerer(cid) isSummon(cid) msgcontains(message, keyword) onAddFocus(cid) onAddItem(moveitem, tileitem, position) onCastSpell(cid, var) onCastSpell(cid, var, isHotkey) onCastSpell(creature, var) onCastSpell(creature, var, isHotkey) onCastSpell(creature, variant, isHotkey) onCreatureAppear(cid) onCreatureDisappear(cid) onCreatureSay(cid, type, msg) onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified) onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) onExtendedOpcode(player, opcode, buffer) onGetFormulaValues(cid, level, maglevel) onGetFormulaValues(cid, skill, attack, factor) onGetFormulaValues(player, level, attack, factor) onLogin(player) onLogout(player) onRecord(current, old) onReleaseFocus(cid) onRemoveItem(item, tile, position) onSay(player, words, param) onSpeak(player, type, message) onStartup() onStepIn(creature, item, position, fromPosition) onStepOut(creature, item, position, fromPosition) onTargetCreature(creature, target) onTargetTile(creature, pos) onThink() onTime(interval) onUpdateDatabase() onUse(cid, item, fromPosition, target, toPosition, isHotkey) onUse(player, item, fromPosition, target, toPosition, isHotkey) onUseWeapon(player, var) playerLearnInstantSpell(cid, name) pushThing(thing) queryTileAddThing(thing, position, ...) registerCreatureEvent(cid, name) secondServerSaveWarning() serverSave() setGlobalStorageValue(key, value) setHouseAccessList(id, listId, listText) setHouseOwner(id, guid) setPlayerGroupId(cid, groupId) setPlayerStorageValue(cid, key, value) spellCallback(param) targetPositionToVariant(position) unregisterCreatureEvent(cid, name) useStamina(player) Créditos felzan
  3. Danihcv

    [TFS 1.x] Message types - Tipos de mensagem

    Olá, xTibianos. Hoje venho lhes trazer outra lista de tipos de mensagens que podem ser mandadas aos players (por meio de scripts, óbvio). Os seguintes tipos de mensagens são os usados nas versões 1.x do The Forgotten Server (TFS para os íntimos). Segue a lista dos tipos de mensagens e uma breve descrição de como cada tipo de mensagem se apresenta in-game: MESSAGE_STATUS_CONSOLE_BLUE = 4, /*Mensagem azul no console*/ MESSAGE_STATUS_CONSOLE_RED = 13, /*Mensagem vermelha no console*/ MESSAGE_STATUS_DEFAULT = 17, /*Mensagem branca na parte inferior da tela do jogo e no console*/ MESSAGE_STATUS_WARNING = 18, /*Mensagem vermelha no centro da tela do jogo e no console*/ MESSAGE_EVENT_ADVANCE = 19, /*Mensagem branca no centro da tela do jogo e no console*/ MESSAGE_STATUS_SMALL = 21, /*Mensagem branca na parte inferior da tela do jogo"*/ MESSAGE_INFO_DESCR = 22, /*Mensagem verde no centro da tela do jogo e no console*/ MESSAGE_DAMAGE_DEALT = 23, /*Mensagem branca no console*/ MESSAGE_DAMAGE_RECEIVED = 24, MESSAGE_HEALED = 25, MESSAGE_EXPERIENCE = 26, MESSAGE_DAMAGE_OTHERS = 27, MESSAGE_HEALED_OTHERS = 28, MESSAGE_EXPERIENCE_OTHERS = 29, MESSAGE_EVENT_DEFAULT = 30, MESSAGE_LOOT = 31, MESSAGE_EVENT_ORANGE = 36, /*Mensagem laranja no console*/ MESSAGE_STATUS_CONSOLE_ORANGE = 37 lembrando que no script pode ser usado tanto a "parte escrita" quanto o numero correspondente! Agora segue uma sequencia de prints da execução de cada tipo de mensagem in-game: as divisórias "//" indicam que todas os tipos de mensagens presentes antes/depois delas surtem os mesmos efeitos (representados nas prints) MESSAGE_STATUS_CONSOLE_BLUE MESSAGE_STATUS_CONSOLE_RED MESSAGE_STATUS_DEFAULT // MESSAGE_EVENT_DEFAULT MESSAGE_STATUS_WARNING MESSAGE_EVENT_ADVANCE MESSAGE_STATUS_SMALL MESSAGE_INFO_DESCR // MESSAGE_LOOT MESSAGE_DAMAGE_DEALT // MESSAGE_DAMAGE_RECEIVED // MESSAGE_HEALED // MESSAGE_EXPERIENCE // MESSAGE_DAMAGE_OTHERS // MESSAGE_HEALED_OTHERS // MESSAGE_EXPERIENCE_OTHERS MESSAGE_EVENT_ORANGE // MESSAGE_STATUS_CONSOLE_ORANGE Por hoje é isso, galera. Espero que tenha sido útil. ^^ Créditos: @Danihcv
  4. Administrador

    action Players Broadcast

    Esse sistema foi feito por Mark Samman. Level mínimo, preço da transmissão, tempo entre as transmissões; e como é exibido no bate-papo, pode ser configurado. O sistema foi modificado por Hokku pra 1.1 data/talkactions/scripts/broadcast22.lua local config = { storage = 19400, -- change to an non used storage if u use it cor = "advance", -- No working on TFS 1.1, edit line 21 param tempo = 2, -- in minutes price = 1000, -- price of each bc level = 100 -- lvl requiered to use bc } function onSay(cid, words, param, channel) if(param == '') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") return true end if getPlayerLevel(cid) >= config.level then if getPlayerStorageValue(cid, config.storage) - os.time() <= 0 then if doPlayerRemoveMoney(cid, config.price) then setPlayerStorageValue(cid, config.storage, os.time() + (config.tempo*60)) Game.broadcastMessage("[ALL] "..getCreatureName(cid)..": "..param.."", MESSAGE_STATUS_CONSOLE_ORANGE) doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You have successfully sent a broadcast, now you'll have to wait " ..config.tempo.. " minute(s) until you broadcast again.") else doPlayerSendCancel(cid, "You don't have " ..config.price.. " gp's for broadcasting.") return true end else doPlayerSendCancel(cid, "You have to wait " ..(getPlayerStorageValue(cid, config.storage) - os.time()).. " seconds until you can broadcast again.") return true end else doPlayerSendCancel(cid, "You have to be level " ..config.level.. " or more in order to use broadcast.") end end data/talkactions.xml <talkaction words="/all" separator=" " script="broadcast22.lua"/>
  5. Galera, eu quero muito saber se tem como compilar TFS 0.3.6/0.4/1.0/1.1 usando o Microsoft Visual Studio 2013. Por favor gente, me respondam. Se houver, me ensinem como!
  6. O que foi feito : Foi pego a versão atual do TFS 1.1 (10.41) e dado o downgrade para a versão 9.86. Foi utilizado esta rev como base Imagem : Links : Server | Source / Scan Server | Scan Source Créditos : Fireelement
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