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Pots Ficaram Loucas Sem Exhaust


Sttonix

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Olá,

Eu Estava com um OT Baiak no Ar , tudo normal.

Quando resolvi criar um site com Gesior o Walef Xavier ( acho que é assim ).

Tava Tudo normal , então fui já abrir o OT , mas as pots estavam sem Exhaust , ja tentei de tudo , to com o mesmo database , tudo do antigo OT que eu usava , só resetei pra por o site.

e as pots tão sem exhaust nenhum,

Alguém consegue ajudar ?

Grato

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Posta a o script potion.lua, pra gente dar uma olhada.

 

http://pastebin.com/A33ZC8aN

 

Ou se Preferir olhar pora qui mesmo...

 

local config = {



removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "no",

realAnimation = "no", -- make text effect visible only for players in range 1x1

healthMultiplier = 1.0,

manaMultiplier = 1.0

}

 

config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)

 

local POTIONS = {

[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion

[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion

[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 2, health = {800, 1100}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 7, mana = {90, 170}}, -- mana potion

[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 7, mana = {500, 800}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 3, health = {400, 600}, mana = {230, 380}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then

if(not config.splashable) then

return false

end

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPos(item.uid)

end

doDecayItem(doCreateItem(2016, potion.splash, toPosition))

doTransformItem(item.uid, potion.empty)

return TRUE

end

if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return TRUE

end

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)

return TRUE

end

local health = potion.health

if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then

return false

end

local mana = potion.mana

if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then

return false

end

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not realAnimation) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

else

for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)

end

end

end

doAddCondition(cid, exhaust)

if(not potion.empty or config.removeOnUse) then

doRemoveItem(item.uid, 1)

return TRUE

end

doRemoveItem(item.uid, 0)

doPlayerAddItem(cid, potion.empty, 0)

doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))

doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))

return TRUE

end

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tenta usar esse aqui, dei uma configurada.

Obs: Não testei!

 

local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130}, -- ultimate health potion

[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80}, -- great mana potion

[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80} -- great spirit potion
}

local exhaust2 = createConditionObject(CONDITION_EXHAUST_HEAL)
setConditionParam(exhaust2, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
 return false
end

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
 if(not config.splashable) then
  return false
 end

 if(toPosition.x == CONTAINER_POSITION) then
  toPosition = getThingPos(item.uid)
 end

 doDecayItem(doCreateItem(2016, potion.splash, toPosition))
 doTransformItem(item.uid, potion.empty)
 return true
end

if(getCreatureCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE) then
 doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
 return TRUE
end

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
 not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
 doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
 return true
end

local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
 return false
end

local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
 return false
end

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
 doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
 for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
  if(isPlayer(tid)) then
   doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
  end
 end
end

doAddCondition(cid, exhaust2)

local v = getItemParent(item.uid)
if(not potion.empty or config.removeOnUse) then
 return true
end

if fromPosition.x == CONTAINER_POSITION then
 for _, slot in ipairs({CONST_SLOT_LEFT, CONST_SLOT_RIGHT, CONST_SLOT_AMMO}) do
  local tmp = getPlayerSlotItem(cid, slot)
  if tmp.itemid == potion.empty and tmp.type < 100 then
   doChangeTypeItem(item.uid, item.type - 1)
   return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1)
  end
 end
else
 doChangeTypeItem(item.uid, item.type - 1)
 doCreateItem(potion.empty, 1, fromPosition)
 return true
end

if v.uid == 0 then
 if item.type == 1 and isInArray({CONST_SLOT_LEFT, CONST_SLOT_RIGHT, CONST_SLOT_AMMO}, fromPosition.y) then
  doTransformItem(item.uid, potion.empty)
 else
  -- serversided autostack should take care of this
  doPlayerAddItem(cid, potion.empty, 1)
  doChangeTypeItem(item.uid, item.type - 1)
 end
 return true
else
 doChangeTypeItem(item.uid, item.type - 1)
 local size = getContainerSize(v.uid)
 for i = 0, size-1 do
  local tmp = getContainerItem(v.uid, i)
  if tmp.itemid == potion.empty and tmp.type < 100 then
   return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1)
  end
 end

 if getContainerSize(v.uid) < getContainerCap(v.uid) then
  doAddContainerItem(v.uid, potion.empty)
 else
  doPlayerAddItem(cid, potion.empty, 1)
 end
end
return true
end

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