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[Monster] Mudando Outift /~Rep+


schibuola

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to precisando dee 1 monstro que muda de outift.

 

seguinte, ele não ataca, nao summona nao fais nada, só troca de outift.

 

Outifts : DL - FROST - DEMON - MEDUSA - HELLHOUND - HYDRA - DRAGON - SERPENT SPAWN - GRIM REAPER - BEHEMOTH - WYRM - DEFILER - HELLFIRE FIGHTER - WARLOCK E JUGGERNAUT.

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Pow kra eu tenho ake só q o meu muda pra todos os outfit nao é só pro oq vc coloko se servir ta ake:

 

<monster name="Monsters" file="Monsters.xml"/>

 

<?xml version="1.0"?>

<monster name="Monsters" nameDescription="a Monster, go through the portal for more!" experience="25000000" speed="500" race="Undead">

<health now="6500000" max="6500000"/>

<look type="319" corpse="6132"/>

<strategy attack="100"/>

<targetchange speed="1000" chance="100"/>

<flags>

<flag canpushitems="1"/>

<flag hostile="0"/>

<flag attackable="1"/>

<flag pushable="0"/>

<flag staticattack="90"/>

<flag targetdistance="1"/>

</flags>

<attacks/>

<defenses defense="50" armor="60">

<defense name="Outfitter" interval="2000" chance="100" duration="2000"/>

</defenses>

<immunities>

<immunity name="earth"/>

<immunity name="energy"/>

<immunity name="death"/>

<immunity name="physical"/>

<immunity name="lifedrain"/>

<immunity name="outfit"/>

<immunity name="ice"/>

<immunity name="fire"/>

<immunity name="holy"/>

<immunity name="paralyze"/>

<immunity name="invisible"/>

<immunity name="drown"/>

<immunity name="drunk"/>

</immunities>

<voices speed="0" chance="100">

</voices>

<loot/>

</monster>

 

Se tu acho q fiko bom da rep+ ai :D

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nem pegou manow ;/

ele nao ta trocando o outift, mais valeu por tenta ajuda.

 

edited : eu vi no programa quando vou abrir o ot, ele diz que nao pode carrega a magia.

se poder me passa o script dela, eu agradeceria.

Editado por schibuola
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nao ta funcionando pois nesta parte

<defense name="Outfitter" interval="2000" chance="100" duration="2000"/>

ele nao manda trocar de outfit e sim usar uma spell que voce criou e nao postou =)

o certo seria :

<defense name="outfit" interval="1500" chance="40" monster="Nome do Monstro" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

 

Podendo ser editada de maneira simples.. =)

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Fiz aqui e testei, está funcionando... qualquer duvida fala cmg

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Outfit" nameDescription="outfit" race="undead" experience="18000" speed="0" manacost="0">
<health now="10000" max="10000"/>
<look type="57" corpse="0"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
 <flag summonable="0"/>

 <flag attackable="0"/>
 <flag hostile="1"/>
 <flag illusionable="0"/>

 <flag convinceable="0"/>

 <flag pushable="0"/>

 <flag canpushitems="1"/>
 <flag canpushcreatures="1"/>
 <flag targetdistance="1"/>
 <flag staticattack="90"/>
 <flag runonhealth="0"/>
</flags>

<defenses armor="30" defense="30">

<defense name="outfit" interval="1500" chance="10" monster="Dragon Lord" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>

<defense name="outfit" interval="1500" chance="10" monster="Frost Dragon" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>

<defense name="outfit" interval="1500" chance="10" monster="Demon" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>

<defense name="outfit" interval="1500" chance="10" monster="Medusa" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>

<defense name="outfit" interval="1500" chance="10" monster="Hellhound" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Hydra" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Dragon" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Serpent Spawn" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Grim Reaper" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="behemoth" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Wyrm" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Defiler" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Hellfire Fighter" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Warlock" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="10" monster="Juggernaut" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>

<element icePercent="25"/>

<element firePercent="25"/>

<element earthPercent="25"/>

<element energyPercent="25"/>

</elements>
<immunities>

 <immunity holy="0"/>

 <immunity earth="0"/>

 <immunity physical="0"/>
 <immunity fire="0"/>

 <immunity death="0"/>

 <immunity invisible="1"/>
</immunities>
<loot>

</loot>
</monster>

Editado por LucasQuevedo
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