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[Pokemon] Pda By Slicer 1.9/2.9


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Tôo conseguindo iniciar o 1.7 sem lvl não

 

 

[10/10/2012 21:01:07] [Error - Weapon Interface]

[10/10/2012 21:01:07] data/lib/clan system.lua

[10/10/2012 21:01:07] Description:

[10/10/2012 21:01:07] data/lib/clan system.lua:9: table index is nil

[10/10/2012 21:01:07] [Warning - LuaScriptInterface::initState] Cannot load data/lib/

 

[10/10/2012 21:01:07] [Error - Spell Interface]

[10/10/2012 21:01:07] data/lib/clan system.lua

[10/10/2012 21:01:07] Description:

[10/10/2012 21:01:07] data/lib/clan system.lua:9: table index is nil

[10/10/2012 21:01:07] [Warning - LuaScriptInterface::initState] Cannot load data/lib/

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Tôo conseguindo iniciar o 1.7 sem lvl não

 

[10/10/2012 21:01:07] [Error - Weapon Interface]

[10/10/2012 21:01:07] data/lib/clan system.lua

[10/10/2012 21:01:07] Description:

[10/10/2012 21:01:07] data/lib/clan system.lua:9: table index is nil

[10/10/2012 21:01:07] [Warning - LuaScriptInterface::initState] Cannot load data/lib/

 

[10/10/2012 21:01:07] [Error - Spell Interface]

[10/10/2012 21:01:07] data/lib/clan system.lua

[10/10/2012 21:01:07] Description:

[10/10/2012 21:01:07] data/lib/clan system.lua:9: table index is nil

[10/10/2012 21:01:07] [Warning - LuaScriptInterface::initState] Cannot load data/lib/

 

Coloque isso no data/lib/clan system:

 

 

local clansAtk = {

[1] = {

[FIREDAMAGE] = {

[1] = {atk = 1.17},

[2] = {atk = 1.22},

[3] = {atk = 1.27},

[4] = {atk = 1.32},

[5] = {atk = 1.37},

},

["null"] = {

},

},

[2] = {

[WATERDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

[iCEDAMAGE] = {

[1] = {atk = 1.10},

[2] = {atk = 1.15},

[3] = {atk = 1.20},

[4] = {atk = 1.25},

[5] = {atk = 1.30},

},

},

[3] = {

[ROCKDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

[GROUNDDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

},

[4] = {

[FLYDAMAGE] = {

[1] = {atk = 1.15},

[2] = {atk = 1.20},

[3] = {atk = 1.25},

[4] = {atk = 1.30},

[5] = {atk = 1.35},

},

[DRAGONDAMAGE] = {

[1] = {atk = 1.10},

[2] = {atk = 1.15},

[3] = {atk = 1.20},

[4] = {atk = 1.25},

[5] = {atk = 1.30},

},

},

[5] = {

[GHOSTDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

[POISONDAMAGE] = {

[1] = {atk = 1.08},

[2] = {atk = 1.13},

[3] = {atk = 1.18},

[4] = {atk = 1.23},

[5] = {atk = 1.28},

},

},

[6] = {

[FIGHTDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

[NORMALDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

},

[7] = {

[PSYCHICDAMAGE] = {

[1] = {atk = 1.10},

[2] = {atk = 1.15},

[3] = {atk = 1.20},

[4] = {atk = 1.25},

[5] = {atk = 1.30},

},

["null"] = {

},

},

[8] = {

[GRASSDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

[bUGDAMAGE] = {

[1] = {atk = 1.05},

[2] = {atk = 1.10},

[3] = {atk = 1.15},

[4] = {atk = 1.20},

[5] = {atk = 1.25},

},

},

[9] = {

[ELECTRICDAMAGE] = {

[1] = {atk = 1.12},

[2] = {atk = 1.17},

[3] = {atk = 1.22},

[4] = {atk = 1.27},

[5] = {atk = 1.32},

},

["null"] = {

},

}

}

 

local clansDef = {

[1] = {

["fire"] = {

[1] = {def = 0.17},

[2] = {def = 0.22},

[3] = {def = 0.27},

[4] = {def = 0.32},

[5] = {def = 0.37},

},

["null"] = {

},

},

[2] = {

["water"] = {

[1] = {def = 0.05},

[2] = {def = 0.10},

[3] = {def = 0.15},

[4] = {def = 0.20},

[5] = {def = 0.25},

},

["ice"] = {

[1] = {def = 0.10},

[2] = {def = 0.15},

[3] = {def = 0.20},

[4] = {def = 0.25},

[5] = {def = 0.30},

},

},

[3] = {

["rock"] = {

[1] = {def = 0.05},

[2] = {def = 0.10},

[3] = {def = 0.15},

[4] = {def = 0.20},

[5] = {def = 0.25},

},

["ground"] = {

[1] = {def = 0.10},

[2] = {def = 0.15},

[3] = {def = 0.20},

[4] = {def = 0.25},

[5] = {def = 0.30},

},

},

[4] = {

["flying"] = {

[1] = {def = 0.15},

[2] = {def = 0.20},

[3] = {def = 0.25},

[4] = {def = 0.30},

[5] = {def = 0.35},

},

["dragon"] = {

[1] = {def = 0.10},

[2] = {def = 0.15},

[3] = {def = 0.20},

[4] = {def = 0.25},

[5] = {def = 0.30},

},

},

[5] = {

["ghost"] = {

[1] = {def = 0.05},

[2] = {def = 0.10},

[3] = {def = 0.15},

[4] = {def = 0.20},

[5] = {def = 0.25},

},

["poison"] = {

[1] = {def = 0.08},

[2] = {def = 0.13},

[3] = {def = 0.18},

[4] = {def = 0.23},

[5] = {def = 0.28},

},

},

[6] = {

["fighting"] = {

[1] = {def = 0.05},

[2] = {def = 0.10},

[3] = {def = 0.15},

[4] = {def = 0.20},

[5] = {def = 0.25},

},

["normal"] = {

[1] = {def = 0.05},

[2] = {def = 0.10},

[3] = {def = 0.15},

[4] = {def = 0.20},

[5] = {def = 0.25},

},

},

[7] = {

["psychic"] = {

[1] = {def = 0.10},

[2] = {def = 0.15},

[3] = {def = 0.20},

[4] = {def = 0.25},

[5] = {def = 0.30},

},

["null"] = {

},

},

[8] = {

["grass"] = {

[1] = {def = 0.05},

[2] = {def = 0.10},

[3] = {def = 0.15},

[4] = {def = 0.20},

[5] = {def = 0.25},

},

["bug"] = {

[1] = {def = 0.05},

[2] = {def = 0.10},

[3] = {def = 0.15},

[4] = {def = 0.20},

[5] = {def = 0.25},

},

},

[9] = {

["electric"] = {

[1] = {def = 0.12},

[2] = {def = 0.17},

[3] = {def = 0.22},

[4] = {def = 0.27},

[5] = {def = 0.32},

},

}

}

 

function getClanPorcent(master, combat, option, type, type2)

if getPlayerStorageValue(master, 86228) >= 1 then

local clanAtk = clansAtk[getPlayerStorageValue(master, 86228)]

local clanDef = clansDef[getPlayerStorageValue(master, 86228)]

for i = 1, 9 do

if getPlayerStorageValue(master, 86228) == i then

if option == "atk" and clanAtk[combat] then

return clanAtk[combat][getPlayerStorageValue(master, 862281)].atk

else

if option == "def" and clanDef[type] then --alterado v1.3

return clanDef[type][getPlayerStorageValue(master, 862281)].def

elseif option == "def" and clanDef[type2] then

return clanDef[type2][getPlayerStorageValue(master, 862281)].def

end

end

end

end

end

return option == "atk" and 1 or 0

end

--alterado v1.7 \/\/

local clansName = {

--[num do clan] = {nome do clan, storage outfit normal, storage outfit rank5},

[1] = {'Volcanic', 181613, 181625},

[2] = {'Seavell', 181619, 181622},

[3] = {'Orebound', 181620, 181627},

[4] = {'Wingeon', 181616, 181626},

[5] = {'Malefic', 181615, 181624},

[6] = {'Gardestrike', 181614, 181628},

[7] = {'Psycraft', 181618, 181629},

[8] = {'Naturia', 181612, 181623},

[9] = {'Raibolt', 181617, 181621},

}

function getPlayerClanName(cid)

if not isCreature(cid) then return 'No Clan!' end

return clansName[getPlayerStorageValue(cid, 86228)] and clansName[getPlayerStorageValue(cid, 86228)][1] or 'No Clan!'

end

 

function getPlayerClanNum(cid)

if not isCreature(cid) then return -1 end

return getPlayerStorageValue(cid, 86228)

end

 

function getPlayerClanRank(cid)

if not isCreature(cid) then return -1 end

return getPlayerStorageValue(cid, 862281)

end

 

function setPlayerClan(cid, clan)

if not isCreature(cid) or not clan then return false end

if removePlayerClan(cid) then --para evitar possiveis problemas!

if type(clan) == "number" and (clan >= 1 and clan <= 9) then

setPlayerStorageValue(cid, 86228, clan) --sto clan

setPlayerClanRank(cid, 1) --set rank 1

setPlayerStorageValue(cid, clansName[clan][2], 1) --sto roupa

return true

elseif type(clan) == "string" then

clan = string.lower(clan)

for e, f in pairs(clansName) do

local clan2 = string.lower(f[1])

if clan == clan2 then

setPlayerStorageValue(cid, 86228, e) --sto clan

setPlayerClanRank(cid, 1) --set rank 1

setPlayerStorageValue(cid, clansName[e][2], 1) --sto roupa

return true

end

end

end

else

return false

end

return false

end

 

function setPlayerClanRank(cid, rank)

if not isCreature(cid) or not rank then return false end

if type(rank) == "number" and (rank >= 1 and rank <= 5) then

setPlayerStorageValue(cid, 862281, rank)

if rank == 5 then

setPlayerStorageValue(cid, clansName[getPlayerClanNum(cid)][3], 1)

end

return true

end

return false

end

 

function removePlayerClan(cid)

if not isCreature(cid) then return false end

if getPlayerStorageValue(cid, 854789) >= 1 then return false end --nao pode remover o clan se o player tiver fazendo missoes de rank!

setPlayerStorageValue(cid, 86228, -1) --sto do clan

setPlayerStorageValue(cid, 862281, -1) --sto do rank

setPlayerStorageValue(cid, 854789, -1) --sto da quest de rank

setPlayerStorageValue(cid, 854788, -1) --sto catch, quest de rank

setPlayerStorageValue(cid, 854787, -1) --sto task, quest de rank

for i = 181612, 181638 do

setPlayerStorageValue(cid, i, -1) --sto das roupas de clan

end

return true

end

 

function checkItensForTask(cid, itens)

local check = 0

local array = {}

local missing = "Are missing: "

local c = 0

for i = 1, #itens do

if getPlayerItemCount(cid, itens[1]) >= itens[2] then

check = check + 1

else

table.insert(array, {itens[1], (itens[2]-getPlayerItemCount(cid, itens[1]))})

end

end

if check == #itens then

for b = 1, #itens do

doPlayerRemoveItem(cid, itens[1], itens[2])

end

return 0

else

for a = 1, #array do

missing = missing..((a == #array and c ~= 0) and " and " or a ~= 1 and ", " or "{")..(array[a][2]).." "..(getItemNameById(array[a][1]))

c = c+1

end

return missing.."} yet."

end

end

 

function checkPokemonForTask(cid, poke)

local pbs = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)

local slot = getPlayerSlotItem(cid, 8)

if slot.itemid > 0 and isPokeball(slot.itemid) then

if getItemAttribute(slot.uid, "poke") == poke and getItemAttribute(slot.uid, "task") and getItemAttribute(slot.uid, "task") >= 1 then

doRemoveItem(slot.uid, 1)

doTransformItem(getPlayerSlotItem(cid, CONST_SLOT_LEGS).uid, 2395)

return true

end

end

for i = 1, #pbs do

if getItemAttribute(pbs, "poke") == poke and getItemAttribute(pbs, "task") and getItemAttribute(pbs, "task") >= 1 then

doRemoveItem(pbs, 1)

return true

end

end

return false

end

 

 

 

Veja se funciona agr.

Editado por Yan18
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HUASHHSAUSAAS

 

POVO CORREU PRA KAAAAAAAAA

 

 

@Slicer

No post do louco ali, parece que ele bugou algo na lib, porisso da erros em varios lugares.

 

@pedrowarlock

onKill ou onDeath, deve servir para fazer isso

 

@digodigo4

Erro console? Tenta rebaixar o serve, ou rebaixar só a parter que ta com bug

 

@ON

Na hora que eu tava escrevendo pra comentar o topico ahsuasa

 

Era sobre o menu que eu tinha mostrado:

 

- Comando !fly adicionar ele no Menu

(Pra quem não tem jogado pxg, comando !fly, se tiver voando faz voar sozinho para a direção que você está olhando e se falar novamente para de voar sozinho)

 

Ideias serão bem aceitas

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Compartilhar em outros sites

HUASHHSAUSAAS

 

POVO CORREU PRA KAAAAAAAAA

 

 

@Slicer

No post do louco ali, parece que ele bugou algo na lib, porisso da erros em varios lugares.

 

@pedrowarlock

onKill ou onDeath, deve servir para fazer isso

 

@ON

Na hora que eu tava escrevendo pra comentar o topico ahsuasa

 

Era sobre o menu que eu tinha mostrado:

 

- Comando !fly adicionar ele no Menu

(Pra quem não tem jogado pxg, comando !fly, se tiver voando faz voar sozinho para a direção que você está olhando e se falar novamente para de voar sozinho)

 

Ideias serão bem aceitas

 

Povo correu pra ca ASHUAUSHAUSHUAUSAU u.u.

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