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Problemas Para Capturar Montaria E Com Armas De Distância


Dobol

Pergunta

Galera, passei meu servidor de 8.60 para 9.44

 

Vários problemas eu consgeui resolver, porém, encontrei dois que não consigo achar a solução.

 

Problema 1

Não da para usar o item para capturar as montarias.

<action itemid="5907;13247;13291-13295;13298;13305;13307;13498;13508;13535-13539;13938-13939" event="script" value="other/taming.lua">

 

taming.lua

 

--[[

The 'CHANCE' values that I'm not sure about have been defaulted to 40%

TODO: Get real FAIL_MSG and SUCCESS_MSG for some of the tammings

 

Info:

[xxxxx] = tamming itemid

NAME = name of the creature tamming item is used on

ID = mount id for storage (check out data/XML/mounts.xml)

TYPE = type of creature taming item is used on (TYPE_MONSTER/TYPE_NPC/TYPE_ACTION/TYPE_UNIQUE)

CHANCE = X/100%

FAIL_MSG = { {action (ACTION_RUN/ACTION_BREAK/ACTION_NONE/ACTION_ALL), "message"} }

SUCCESS_MSG = "message"

]]

 

local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4

local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4

 

local config = {

[5907] = {NAME = 'Bear', ID = 3, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."},

[13295] = {NAME = 'Black Sheep', ID = 4, TYPE = TYPE_MONSTER, CHANCE = 25, FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."},

[13293] = {NAME = 'Midnight Panther', ID = 5, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."},

[13298] = {NAME = 'Terror Bird', ID = 2, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."},

[13247] = {NAME = 'Boar', ID = 10, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."},

[13305] = {NAME = 'Crustacea Gigantica', ID = 7, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."},

[13291] = {NAME = 'Undead Cavebear', ID = 12, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."},

[13307] = {NAME = 'Wailing Widow', ID = 1, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."},

[13292] = {NAME = 'Tin Lizard', ID = 8, TYPE = TYPE_NPC, CHANCE = 40, FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"},

[13294] = {NAME = 'Draptor', ID = 6, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."},

[13536] = {NAME = 'Crystal Wolf', ID = 16, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."},

[13539] = {NAME = 'White Deer', ID = 18, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."},

[13538] = {NAME = 'Panda', ID = 19, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."},

[13535] = {NAME = 'Dromedary', ID = 20, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."},

[13498] = {NAME = 'Sandstone Scorpion', ID = 21, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"},

[13537] = {NAME = 'Donkey', ID = 13, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."},

[13938] = {NAME = 'Uniwheel', ID = 15, TYPE = TYPE_NPC, CHANCE = 40, FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."},

[13508] = {NAME = 'Slug', ID = 14, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."},

[13939] = {NAME = 'War Horse', ID = 23, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."}

}

 

local function doFailAction(cid, mount, pos, item, itemEx)

local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF

if(action[1] == ACTION_RUN) then

doRemoveCreature(itemEx.uid)

elseif(action[1] == ACTION_BREAK) then

effect = CONST_ME_BLOCKHIT

doRemoveItem(item.uid, 1)

elseif(action[1] == ACTION_ALL) then

doRemoveCreature(itemEx.uid)

doRemoveItem(item.uid, 1)

end

 

doSendMagicEffect(pos, effect)

doCreatureSay(cid, action[2], TALKTYPE_MONSTER_SAY)

return action

end

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local mount = config[item.itemid]

if(mount == nil or getPlayerMount(cid, mount.ID)) then

return false

end

 

local rand = math.random(1, 100)

--Monster Mount

if(isMonster(itemEx.uid) and not isSummon(itemEx.uid) and mount.TYPE == TYPE_MONSTER) then

if(mount.NAME == getCreatureName(itemEx.uid)) then

if(rand > mount.CHANCE) then

doFailAction(cid, mount, toPosition, item, itemEx)

return true

end

 

doPlayerAddMount(cid, mount.ID)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

 

doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)

doRemoveCreature(itemEx.uid)

 

doSendMagicEffect(toPosition, CONST_ME_POFF)

doRemoveItem(item.uid, 1)

return true

end

--NPC Mount

elseif(isNpc(itemEx.uid) and mount.TYPE == TYPE_NPC) then

if(mount.NAME == getCreatureName(itemEx.uid)) then

if(rand > mount.CHANCE) then

doFailAction(cid, mount, toPosition, item, itemEx)

return true

end

 

doPlayerAddMount(cid, mount.ID)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

 

doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)

 

doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)

doRemoveItem(item.uid, 1)

return true

end

--Action Mount

elseif(itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION) then

if(mount.NAME == itemEx.actionid) then

if(rand > mount.CHANCE) then

doFailAction(cid, mount, toPosition, item, itemEx)

return true

end

 

doPlayerAddMount(cid, mount.ID)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

 

doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)

doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)

 

doRemoveItem(item.uid, 1)

return true

end

--Unique Mount

elseif(itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE) then

if(mount.NAME == itemEx.uid) then

if(rand > mount.CHANCE) then

doFailAction(cid, mount, toPosition, item, itemEx)

return true

end

 

doPlayerAddMount(cid, mount.ID)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

 

doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)

doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)

 

doRemoveItem(item.uid, 1)

return true

end

end

 

return false

end

 

 

PS: Adicionei os items de captura ao item.xml e adicionei na pasta XML o arquivo mounts.xml

 

 

Problema 2

 

2.1 Spear (Normal) e Small stone não funcionam.

A maioria funciona, como Royal Spear, Star's e outras.

 

2.2 Bow e Crossbow não atacam de longe. é como se fosse um ataque melee de 1 sqm.

No item.xml está configura com a range do item certo, mas in game ele só ataca corpo a copo</action>

Editado por TheSleeper
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