Ir para conteúdo

[Entergame.lua] Como simplifico login?


niccocancino21

Posts Recomendados

Oi,

 

To tentando fazer um client, nao quero usar os que ja tem no forum..

 

Tenho uma duvida, como simplifico isso?

post-382678-0-93208700-1434999739_thumb.jpg

 

 

Pra so ficar em "Account name", "Password", "Remember Password", "Auto-Login" ?

(Remover "server", "client version", "port")

 

Alguem pode ajuda pf?

 

Link para o comentário
Compartilhar em outros sites

Poderia usar esse meu:

 

 

 

EnterGame = { }
 
G.host = "192.168.0.101"
G.port = 7171
G.protocolVersion = 854
G.clientVersion = 854
 
-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local motdEnabled = true
 
-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
 
  -- if not errorCode then
    -- EnterGame.clearAccountFields()
  -- end
 
  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end
 
local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end
 
local function onCharacterList(protocol, characters, account)
  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)
 
    g_settings.set('account', account)
    g_settings.set('password', password)
 
    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    EnterGame.clearAccountFields()
  end
 
  loadBox:destroy()
  loadBox = nil
 
  CharacterList.create(characters, account)
  CharacterList.show()
 
  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end
 
local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil
 
  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end
 
-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addCustomLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/ui/pxg/topMenu_icons/entrar_icon', EnterGame.openWindow, false)
  
  motdButton = modules.client_topmenu.addCustomLeftButton('motdButton', tr('Message of the day'), '/images/ui/pxg/topMenu_icons/news_icon', EnterGame.displayMotd, false)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
 
  if motdEnabled and G.motdNumber then
    motdButton:show()
  end
 
  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local autologin = g_settings.getBoolean('autologin')
 
  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)
 
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)
 
  enterGame:hide()
 
  -- só usa quando recarrega o module
  -- if g_app.isRunning() and not g_game.isOnline() then
    -- enterGame:show()
  -- end
end
 
function EnterGame.firstShow()
  EnterGame.show()
 
  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local autologin = g_settings.getBoolean('autologin')
  if #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end
 
function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end
 
function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end
 
function EnterGame.hide()
  enterGame:hide()
end
 
function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end
 
function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end
 
function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end
 
function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end
 
function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  EnterGame.hide()
 
  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end
 
  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded
 
  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })
 
  g_game.chooseRsa(G.host)
  g_game.setClientVersion(G.clientVersion)
  g_game.setProtocolVersion(G.protocolVersion)
 
  if modules.game_things.isLoaded() then
    protocolLogin:login(G.host, G.port, G.account, G.password)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end
 
function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end
 
function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()
end
 

Link para o comentário
Compartilhar em outros sites

Desculpa Anna, nao funciono :c

 

Preciso modificar outra coisa?

 

desculpa, teste assim:

 

 

 

EnterGame = { }
 
-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true
 
-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
 
  if not errorCode then
    EnterGame.clearAccountFields()
  end
 
  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end
 
local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end
 
local function onCharacterList(protocol, characters, account, otui)
  -- Try add server to the server list
  ServerList.add(G.host, G.port, g_game.getProtocolVersion())
 
  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)
 
    g_settings.set('account', account)
    g_settings.set('password', password)
 
    ServerList.setServerAccount(G.host, account)
    ServerList.setServerPassword(G.host, password)
 
    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    -- reset server list account/password
    ServerList.setServerAccount(G.host, '')
    ServerList.setServerPassword(G.host, '')
 
    EnterGame.clearAccountFields()
  end
 
  loadBox:destroy()
  loadBox = nil
 
  CharacterList.create(characters, account, otui)
  CharacterList.show()
 
  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end
 
local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil
 
  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs update, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end
 
-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
  motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
 
  if motdEnabled and G.motdNumber then
    motdButton:show()
  end
 
  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local host = g_settings.get('host')
  local port = g_settings.get('port')
  local autologin = g_settings.getBoolean('autologin')
  local clientVersion = g_settings.getInteger('client-version')
  if clientVersion == 0 then clientVersion = 860 end
 
  if port == nil or port == 0 then port = 7171 end
 
  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)
 
  enterGame:getChildById('serverHostTextEdit'):setText(host)
  enterGame:getChildById('serverPortTextEdit'):setText(port)
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)
 
  clientBox = enterGame:getChildById('clientComboBox')
  for _, proto in pairs(g_game.getSupportedClients()) do
    clientBox:addOption(proto)
  end
  clientBox:setCurrentOption(clientVersion)
 
  enterGame:hide()
 
  if g_app.isRunning() and not g_game.isOnline() then
    enterGame:show()
  end
  
  EnterGame.setUniqueServer('127.0.0.1', 7171, 854, 270, 210)
  
end
 
function EnterGame.firstShow()
  EnterGame.show()
 
  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local host = g_settings.get('host')
  local autologin = g_settings.getBoolean('autologin')
  if #host > 0 and #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end
 
function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  clientBox = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end
 
function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end
 
function EnterGame.hide()
  enterGame:hide()
end
 
function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end
 
function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end
 
function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end
 
function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end
 
function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  G.host = enterGame:getChildById('serverHostTextEdit'):getText()
  G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
  local clientVersion = tonumber(clientBox:getText())
  EnterGame.hide()
 
  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end
 
  g_settings.set('host', G.host)
  g_settings.set('port', G.port)
  g_settings.set('client-version', clientVersion)
 
  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded
 
  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })
 
  g_game.chooseRsa(G.host)
  g_game.setClientVersion(clientVersion)
  g_game.setProtocolVersion(g_game.getProtocolVersionForClient(clientVersion))
 
  if modules.game_things.isLoaded() then
    protocolLogin:login(G.host, G.port, G.account, G.password)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end
 
function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end
 
function EnterGame.setDefaultServer(host, port, protocol)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  local clientLabel = enterGame:getChildById('clientLabel')
  local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
  local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
 
  if hostTextEdit:getText() ~= host then
    hostTextEdit:setText(host)
    portTextEdit:setText(port)
    clientBox:setCurrentOption(protocol)
    accountTextEdit:setText('')
    passwordTextEdit:setText('')
  end
end
 
function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  hostTextEdit:setText(host)
  hostTextEdit:setVisible(false)
  hostTextEdit:setHeight(0)
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  portTextEdit:setText(port)
  portTextEdit:setVisible(false)
  portTextEdit:setHeight(0)
 
  clientBox:setCurrentOption(protocol)
  clientBox:setVisible(false)
  clientBox:setHeight(0)
 
  local serverLabel = enterGame:getChildById('serverLabel')
  serverLabel:setVisible(false)
  serverLabel:setHeight(0)
  local portLabel = enterGame:getChildById('portLabel')
  portLabel:setVisible(false)
  portLabel:setHeight(0)
  local clientLabel = enterGame:getChildById('clientLabel')
  clientLabel:setVisible(false)
  clientLabel:setHeight(0)
 
  local serverListButton = enterGame:getChildById('serverListButton')
  serverListButton:setVisible(false)
  serverListButton:setHeight(0)
  serverListButton:setWidth(0)
 
  local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
  rememberPasswordBox:setMarginTop(-5)
 
  if not windowWidth then windowWidth = 236 end
  enterGame:setWidth(windowWidth)
  if not windowHeight then windowHeight = 200 end
  enterGame:setHeight(windowHeight)
end
 
function EnterGame.setServerInfo(message)
  local label = enterGame:getChildById('serverInfoLabel')
  label:setText(message)
end
 
function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()

end

Link para o comentário
Compartilhar em outros sites

 

 

EnterGame = { }
-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true
-- private functions
local function onError(protocol, message, errorCode)
if loadBox then
loadBox:destroy()
loadBox = nil
end
if not errorCode then
EnterGame.clearAccountFields()
end
local errorBox = displayErrorBox(tr('Login Error'), message)
connect(errorBox, { onOk = EnterGame.show })
end
local function onMotd(protocol, motd)
G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
if motdEnabled then
motdButton:show()
end
end
local function onCharacterList(protocol, characters, account, otui)
-- Try add server to the server list
ServerList.add(G.host, G.port, g_game.getClientVersion())
if enterGame:getChildById('rememberPasswordBox'):isChecked() then
local account = g_crypt.encrypt(G.account)
local password = g_crypt.encrypt(G.password)
g_settings.set('account', account)
g_settings.set('password', password)
ServerList.setServerAccount(G.host, account)
ServerList.setServerPassword(G.host, password)
g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
else
-- reset server list account/password
ServerList.setServerAccount(G.host, '')
ServerList.setServerPassword(G.host, '')
EnterGame.clearAccountFields()
end
loadBox:destroy()
loadBox = nil
for _, characterInfo in pairs(characters) do
if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
characterInfo.worldName = characterInfo.worldName .. ', Preview'
end
end
CharacterList.create(characters, account, otui)
CharacterList.show()
if motdEnabled then
local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then
g_settings.set("motd", motdNumber)
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
CharacterList.hide()
end
end
end
local function onUpdateNeeded(protocol, signature)
loadBox:destroy()
loadBox = nil
if EnterGame.updateFunc then
local continueFunc = EnterGame.show
local cancelFunc = EnterGame.show
EnterGame.updateFunc(signature, continueFunc, cancelFunc)
else
local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
connect(errorBox, { onOk = EnterGame.show })
end
end
-- public functions
function EnterGame.init()
enterGame = g_ui.displayUI('entergame')
enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
motdButton:hide()
g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
if motdEnabled and G.motdNumber then
motdButton:show()
end
local account = g_settings.get('account')
local password = g_settings.get('password')
local host = g_settings.get('host')
local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin')
local clientVersion = g_settings.getInteger('client-version')
if clientVersion == 0 then clientVersion = 1071 end
if port == nil or port == 0 then port = 7171 end
EnterGame.setAccountName(account)
EnterGame.setPassword(password)
enterGame:getChildById('serverHostTextEdit'):setText(host)
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
clientBox = enterGame:getChildById('clientComboBox')
for _, proto in pairs(g_game.getSupportedClients()) do
clientBox:addOption(proto)
end
clientBox:setCurrentOption(clientVersion)
enterGame:hide()
if g_app.isRunning() and not g_game.isOnline() then
enterGame:show()
end
end
function EnterGame.firstShow()
EnterGame.show()
local account = g_crypt.decrypt(g_settings.get('account'))
local password = g_crypt.decrypt(g_settings.get('password'))
local host = g_settings.get('host')
local autologin = g_settings.getBoolean('autologin')
if #host > 0 and #password > 0 and #account > 0 and autologin then
addEvent(function()
if not g_settings.getBoolean('autologin') then return end
EnterGame.doLogin()
end)
end
end
function EnterGame.terminate()
g_keyboard.unbindKeyDown('Ctrl+G')
enterGame:destroy()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
clientBox = nil
if motdWindow then
motdWindow:destroy()
motdWindow = nil
end
if motdButton then
motdButton:destroy()
motdButton = nil
end
if loadBox then
loadBox:destroy()
loadBox = nil
end
if protocolLogin then
protocolLogin:cancelLogin()
protocolLogin = nil
end
EnterGame = nil
end
function EnterGame.show()
if loadBox then return end
enterGame:show()
enterGame:raise()
enterGame:focus()
end
function EnterGame.hide()
enterGame:hide()
end
function EnterGame.openWindow()
if g_game.isOnline() then
CharacterList.show()
elseif not g_game.isLogging() and not CharacterList.isVisible() then
EnterGame.show()
end
end
function EnterGame.setAccountName(account)
local account = g_crypt.decrypt(account)
enterGame:getChildById('accountNameTextEdit'):setText(account)
enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end
function EnterGame.setPassword(password)
local password = g_crypt.decrypt(password)
enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end
function EnterGame.clearAccountFields()
enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText()
enterGame:getChildById('accountNameTextEdit'):focus()
g_settings.remove('account')
g_settings.remove('password')
end
function EnterGame.doLogin()
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local clientVersion = tonumber(clientBox:getText())
EnterGame.hide()
if g_game.isOnline() then
local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
connect(errorBox, { onOk = EnterGame.show })
return
end
g_settings.set('host', G.host)
g_settings.set('port', G.port)
g_settings.set('client-version', clientVersion)
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError
protocolLogin.onMotd = onMotd
protocolLogin.onCharacterList = onCharacterList
protocolLogin.onUpdateNeeded = onUpdateNeeded
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
connect(loadBox, { onCancel = function(msgbox)
loadBox = nil
protocolLogin:cancelLogin()
EnterGame.show()
end })
g_game.setClientVersion(clientVersion)
g_game.setProtocolVersion(g_game.getClientProtocolVersion(clientVersion))
g_game.chooseRsa(G.host)
if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password)
else
loadBox:destroy()
loadBox = nil
EnterGame.show()
end
end
function EnterGame.displayMotd()
if not motdWindow then
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
motdWindow.onOk = function() motdWindow = nil end
end
end
function EnterGame.setDefaultServer(host, port, protocol)
local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
local portTextEdit = enterGame:getChildById('serverPortTextEdit')
local clientLabel = enterGame:getChildById('clientLabel')
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
if hostTextEdit:getText() ~= host then
hostTextEdit:setText(host)
portTextEdit:setText(port)
clientBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
end
end
function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
hostTextEdit:setText(host)
hostTextEdit:setVisible(false)
hostTextEdit:setHeight(0)
local portTextEdit = enterGame:getChildById('serverPortTextEdit')
portTextEdit:setText(port)
portTextEdit:setVisible(false)
portTextEdit:setHeight(0)
clientBox:setCurrentOption(protocol)
clientBox:setVisible(false)
clientBox:setHeight(0)
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setVisible(false)
serverLabel:setHeight(0)
local portLabel = enterGame:getChildById('portLabel')
portLabel:setVisible(false)
portLabel:setHeight(0)
local clientLabel = enterGame:getChildById('clientLabel')
clientLabel:setVisible(false)
clientLabel:setHeight(0)
local serverListButton = enterGame:getChildById('serverListButton')
serverListButton:setVisible(false)
serverListButton:setHeight(0)
serverListButton:setWidth(0)
local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
rememberPasswordBox:setMarginTop(-5)
if not windowWidth then windowWidth = 236 end
enterGame:setWidth(windowWidth)
if not windowHeight then windowHeight = 200 end
enterGame:setHeight(windowHeight)
end
function EnterGame.setServerInfo(message)
local label = enterGame:getChildById('serverInfoLabel')
label:setText(message)
end
function EnterGame.disableMotd()
motdEnabled = false
motdButton:hide()
end

 

 

Link para o comentário
Compartilhar em outros sites

tenta este:

 

 

EnterGame = { }
 
-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true
 
-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
 
  if not errorCode then
    EnterGame.clearAccountFields()
  end
 
  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end
 
local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end
 
local function onCharacterList(protocol, characters, account, otui)
  -- Try add server to the server list
  ServerList.add(G.host, G.port, g_game.getClientVersion())
 
  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)
 
    g_settings.set('account', account)
    g_settings.set('password', password)
 
    ServerList.setServerAccount(G.host, account)
    ServerList.setServerPassword(G.host, password)
 
    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    -- reset server list account/password
    ServerList.setServerAccount(G.host, '')
    ServerList.setServerPassword(G.host, '')
 
    EnterGame.clearAccountFields()
  end
 
  loadBox:destroy()
  loadBox = nil
 
  for _, characterInfo in pairs(characters) do
    if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
      characterInfo.worldName = characterInfo.worldName .. ', Preview'
    end
  end
 
  CharacterList.create(characters, account, otui)
  CharacterList.show()
 
  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end
 
local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil
 
  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end
 
-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
  motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
 
  if motdEnabled and G.motdNumber then
    motdButton:show()
  end
 
  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local host = g_settings.get('host')
  local port = g_settings.get('port')
  local autologin = g_settings.getBoolean('autologin')
  local clientVersion = g_settings.getInteger('client-version')
  if clientVersion == 0 then clientVersion = 1071 end
 
  if port == nil or port == 0 then port = 7171 end
 
  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)
 
  enterGame:getChildById('serverHostTextEdit'):setText(host)
  enterGame:getChildById('serverPortTextEdit'):setText(port)
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)
 
  clientBox = enterGame:getChildById('clientComboBox')
  for _, proto in pairs(g_game.getSupportedClients()) do
    clientBox:addOption(proto)
  end
  clientBox:setCurrentOption(clientVersion)
 
  enterGame:hide()
 
  if g_app.isRunning() and not g_game.isOnline() then
    enterGame:show()
  end
end
 
function EnterGame.firstShow()
  EnterGame.show()
 
  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local host = g_settings.get('host')
  local autologin = g_settings.getBoolean('autologin')
  if #host > 0 and #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end
 
function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  clientBox = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end
 
function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end
 
function EnterGame.hide()
  enterGame:hide()
end
 
function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end
 
function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end
 
function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end
 
function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end
 
function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  local clientVersion = tonumber(clientBox:getText())
  EnterGame.hide()
 
  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end
 
  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded
 
  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })
 
  if modules.game_things.isLoaded() then
    protocolLogin:login(G.account, G.password)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end
 
function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end
 
function EnterGame.setDefaultServer(host, port, protocol)
  local clientLabel = enterGame:getChildById('clientLabel')
  local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
  local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
 
end
 
function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
 
  clientBox:setCurrentOption(protocol)
  clientBox:setVisible(false)
  clientBox:setHeight(0)
 
  local serverLabel = enterGame:getChildById('serverLabel')
  serverLabel:setVisible(false)
  serverLabel:setHeight(0)
  local clientLabel = enterGame:getChildById('clientLabel')
  clientLabel:setVisible(false)
  clientLabel:setHeight(0)
 
  local serverListButton = enterGame:getChildById('serverListButton')
  serverListButton:setVisible(false)
  serverListButton:setHeight(0)
  serverListButton:setWidth(0)
 
  local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
  rememberPasswordBox:setMarginTop(-5)
 
  if not windowWidth then windowWidth = 236 end
  enterGame:setWidth(windowWidth)
  if not windowHeight then windowHeight = 200 end
  enterGame:setHeight(windowHeight)
end
 
function EnterGame.setServerInfo(message)
  local label = enterGame:getChildById('serverInfoLabel')
  label:setText(message)
end
 
function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()
end
Link para o comentário
Compartilhar em outros sites

  • 3 weeks later...

O tópico foi fechado e movido para lixeira por estar inativo a mais de 10 dias. Caso seja preciso reabrir o mesmo, favor entrar em contato com a equipe.

Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...