Ir para conteúdo

Mega Evolution System (PxG)


zipter98

Posts Recomendados

  • 1 year later...

Meu pokemon moves não tem a função 

min = getSpecialAttack(cid) * table.f * 0.1   --alterado v1.6

 

 

 

 

const_distance_delay = 56

RollOuts = {
["Voltorb"] = {lookType = 638},
["Electrode"] = {lookType = 637},
["Sandshrew"] = {lookType = 635},
["Sandslash"] = {lookType = 636},
["Omastar"] = {lookType = 1811},
["Shiny Omastar"] = {lookType = 1811},
["Phanpy"] = {lookType = 1005},
["Shiny Phanpy"] = {lookType = 1705},
["Donphan"] = {lookType = 1456},
["Shiny Donphan"] = {lookType = 1590},
["Pink Donphan"] = {lookType = 1837},
["Miltank"] = {lookType = 1006},                --alterado v2.6  peguem o script todo!!
["Golem"] = {lookType = 639},
["Shiny Sandshrew"] = {lookType = 1615},
["Shiny Sandslash"] = {lookType = 1617},
["Shiny Electrode"] = {lookType = 1387},
["Shiny Golem"] = {lookType = 1403},
["Shiny Voltorb"] = {lookType = 1388}
}

--//////////////////////////////////////////////////////////////////////////////////////////////////////////--
local function getSubName(cid, target)
if not isCreature(cid) then return "" end
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
   return getPlayerStorageValue(cid, 1010)
elseif pokeHaveReflect(cid) and isCreature(target) then
   return getCreatureName(target)
else                                                                --alterado v2.6.1
   return getCreatureName(cid)
end
end

local function getThingName(cid)
if not isCreature(cid) then return "" end   --alterado v2.6
return getCreatureName(cid)
end

function getTableMove(cid, move)               --alterado v2.6
local backup = {f = 0, t = ""}
if getThingName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
   name = getPlayerStorageValue(cid, 1010)
else
   name = getThingName(cid)
end
if not isCreature(cid) or name == "" or not move then return backup end
local x = movestable[name]
if not x then return "" end   
local z = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.passive1, x.passive2, x.passive3, x.tmove1, x.tmove2, x.tmove3}
if getPlayerStorageValue(cid, 21103) ~= -1 then
   local sto = getPlayerStorageValue(cid, 21103) 
   setPlayerStorageValue(cid, 21103, -1) 
   return {f = sto, t = ""} 
end
for j = 1, 15 do
  if z[j] and z[j].name == move then
     return z[j]
  end
end
return movesinfo[move]
end

function getMasterTarget(cid)
if isCreature(cid) and getPlayerStorageValue(cid, 21101) ~= -1 then
   return getPlayerStorageValue(cid, 21101)   --alterado v2.6
end
    if isSummon(cid) then
        return getCreatureTarget(getCreatureMaster(cid))
    else
        return getCreatureTarget(cid)
    end
end

local function getSubName(cid, target)
if not isCreature(cid) then return "" end
if getCreatureName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then
   return getPlayerStorageValue(cid, 1010)
elseif pokeHaveReflect(cid) and isCreature(target) then
   return getCreatureName(target)
else                                                                --alterado v2.6.1
   return getCreatureName(cid)
end
end

local function getThingName(cid)
if not isCreature(cid) then return "" end   --alterado v2.6
return getCreatureName(cid)
end

function getTableMove(cid, move)               --alterado v2.6
local backup = {f = 0, t = ""}
if getThingName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then
   name = getPlayerStorageValue(cid, 1010)
else
   name = getThingName(cid)
end
if not isCreature(cid) or name == "" or not move then return backup end
local x = movestable[name]
if not x then return "" end   
local z = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.passive1, x.passive2, x.passive3, x.tmove1, x.tmove2, x.tmove3}
if getPlayerStorageValue(cid, 21103) ~= -1 then
   local sto = getPlayerStorageValue(cid, 21103) 
   setPlayerStorageValue(cid, 21103, -1) 
   return {f = sto, t = ""} 
end
for j = 1, 15 do
  if z[j] and z[j].name == move then
     return z[j]
  end
end
return movesinfo[move]
end

function getMasterTarget(cid)
if isCreature(cid) and getPlayerStorageValue(cid, 21101) ~= -1 then
   return getPlayerStorageValue(cid, 21101)   --alterado v2.6
end
    if isSummon(cid) then
        return getCreatureTarget(getCreatureMaster(cid))
    else
        return getCreatureTarget(cid)
    end
end
--////////////////////////////////////////////////////////////////////////////////////////////////////////--
 
function docastspell(cid, spell, mina, maxa)

local target = 0
local getDistDelay = 0

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return false end --alterado v2.6
if isSleeping(cid) and getPlayerStorageValue(cid, 21100) <= -1 then return true end   --alterado v2.6

if isCreature(getMasterTarget(cid)) then
    target = getMasterTarget(cid)
    getDistDelay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
end

if isMonster(cid) and not isSummon(cid) then
    if getCreatureCondition(cid, CONDITION_EXHAUST) then
    return true
    end
    doCreatureAddCondition(cid, wildexhaust)
end

local mydir = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

local min = 0
local max = 0 
local movetype = getSpecialAttack(cid) 
local table = getTableMove(cid, spell) --alterado v2.6                                                                                                                                                                                                                                                                   
                                                                                       --alterado v2.7 \/\/
if ehMonstro(cid) and isCreature(getMasterTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getMasterTarget(cid))) then 
   local target = getMasterTarget(cid)
   if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then                                                                                      
      if isCreature(getMasterTarget(target)) then   
         doSendMagicEffect(getThingPosWithDebug(target), 211)
         doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215)                                 
         doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(cid)), false)
         doSendMagicEffect(getThingPosWithDebug(target), 211)
         doFaceCreature(target, getThingPosWithDebug(cid)) 
         return false   --alterado v2.8
      end
    end            
end

--- FEAR / ROAR / SILENCE ---
if (isWithFear(cid) or isSilence(cid)) and getPlayerStorageValue(cid, 21100) <= -1 then
return true                                      --alterado v2.6!!
end
----------------------------
    
if mina and maxa then
min = math.abs(mina)
max = math.abs(maxa)
elseif not isPlayer(cid) then
    if table ~= "" then   --alterado v2.6
        if table.t == "fighting" then   --alterado v2.6
            movetype = getOffense(cid) * 0.95 + getSpecialAttack(cid) * 0.45      
        elseif table.t == "normal" then  --alterado v2.6
            movetype = movetype * 0.6 + getOffense(cid) * 0.6
        end                                --alterado v2.6
        min = 5 + getPokemonLevel(cid) + (table.f / 100 * movetype * specialoffenseRate)
        max = min + getPokemonLevel(cid) * levelFactor
    
        if spell == "Selfdestruct" then
           min = getCreatureHealth(cid)  --alterado v2.6
           max = getCreatureHealth(cid)
        end
        
        if not isSummon(cid) and not isInArray({"Demon Puncher", "Demon Kicker"}, spell) then --alterado v2.7
            doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
        end
        if isNpcSummon(cid) then
            local mnn = {" use ", " "}
            local use = mnn[math.random(#mnn)]
            doCreatureSay(getCreatureMaster(cid), getPlayerStorageValue(cid, 1007)..","..use..""..doCorrectString(spell).."!", 1)
        end
    else
        print("Error trying to use move "..spell..", move not specified in the pokemon table.")
    end
    
end
--- FOCUS ----------------------------------            
if getPlayerStorageValue(cid, 253) >= 0 and table ~= "" and table.f ~= 0 then  --alterado v2.6
    min = min * 2
    max = max * 2
    setPlayerStorageValue(cid, 253, -1)
end
--- Shredder Team -------------------------------
if getPlayerStorageValue(cid, 637501) >= 1 then
   if #getCreatureSummons(cid) == 1 then
      docastspell(getCreatureSummons(cid)[1], spell)
   elseif #getCreatureSummons(cid) == 2 then
      docastspell(getCreatureSummons(cid)[1], spell)
      docastspell(getCreatureSummons(cid)[2], spell)
   end    
      
elseif getPlayerStorageValue(cid, 637500) >= 1 then
   min = 0
   max = 0                                     
end
------------------Miss System--------------------------
local cd = getPlayerStorageValue(cid, conds["Miss"])
local cd2 = getPlayerStorageValue(cid, conds["Confusion"])      --alterado v2.5
local cd3 = getPlayerStorageValue(cid, conds["Stun"]) 
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then                                                         --alterado v2.7
   if not isInArray({"Aromateraphy", "Emergency Call", "Magical Leaf", "Sunny Day", "Safeguard", "Rain Dance"}, spell) and getPlayerStorageValue(cid, 21100) <= -1 then
      if math.random(1, 100) > 30 then                                                                                       --alterado v2.6
         doSendAnimatedText(getThingPosWithDebug(cid), "MISS", 215)
         return false
      end
   end
end
---------------GHOST DAMAGE-----------------------
ghostDmg = GHOSTDAMAGE
psyDmg = PSYCHICDAMAGE

if getPlayerStorageValue(cid, 999457) >= 1 and table ~= "" and table.f ~= 0 then    --alterado v2.6
   psyDmg = MIRACLEDAMAGE                                                              
   ghostDmg = DARK_EYEDAMAGE
   addEvent(setPlayerStorageValue, 50, cid, 999457, -1)
end
--------------------REFLECT----------------------
setPlayerStorageValue(cid, 21100, -1)                 --alterado v2.6
if not isInArray({"Psybeam", "Sand Attack", "Flamethrower"}, spell) then  --alterado v2.8
   setPlayerStorageValue(cid, 21101, -1)
end
setPlayerStorageValue(cid, 21102, spell)
---------------------------------------------------

if spell == "Reflect" or spell == "Magic Coat" or spell == "Mimic" then
 
if spell == "Magic Coat" then
        eff = 11
    elseif spell == "Mimic" then
        eff = 135
    else
        eff = 135
    end
 
doSendMagicEffect(getThingPosWithDebug(cid), eff)
setPlayerStorageValue(cid, 21099, 1)
    
elseif spell == "Quick Attack" then

    doSendMagicEffect(getThingPosWithDebug(cid), 211)
    local x = getClosestFreeTile(cid, getThingPosWithDebug(target))
    doTeleportThing(cid, x, false)
    doFaceCreature(cid, getThingPosWithDebug(target))
    doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3)
    
elseif spell == "Razor Leaf" or spell == "Magical Leaf" then                      

local eff = spell == "Razor Leaf" and 8 or 21

local function throw(cid, target)
if not isCreature(cid) or not isCreature(target) then return false end
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), eff)
    doDanoInTargetWithDelay(cid, target, GRASSDAMAGE, min, max, 245)  --alterado v2.7
end

addEvent(throw, 0, cid, target)
addEvent(throw, 100, cid, target) --alterado v2.7
        
elseif spell == "Vine Whip" then

local area = getThingPosWithDebug(cid)
local dano = {}
local effect = 255

    if mydir == 0 then
        area.x = area.x + 1
        area.y = area.y - 1
        dano = whipn
        effect = 80
    elseif mydir == 1 then
        area.x = area.x + 2
        area.y = area.y + 1
        dano = whipe
        effect = 83
    elseif mydir == 2 then
        area.x = area.x + 1
        area.y = area.y + 2        
        dano = whips
        effect = 81
    elseif mydir == 3 then
        area.x = area.x - 1
        area.y = area.y + 1
        dano = whipw
        effect = 82
    end

        doSendMagicEffect(area, effect)
        doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), dano, -min, -max, 255)
        
elseif spell == "Headbutt" then
       
       doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118)
       
elseif spell == "Leech Seed" then

    local ret = {}
    ret.id = target
    ret.attacker = cid
    ret.cd = 5
    ret.check = getPlayerStorageValue(target, conds["Leech"])
    ret.damage = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)
    ret.cond = "Leech"
    
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 1)
    addEvent(doMoveDano2, 1000, cid, target, GRASSDAMAGE, 0, 0, ret, spell)
    
elseif spell == "Solar Beam" then
    
local function useSolarBeam(cid)
        if not isCreature(cid) then
        return true
        end
        if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
        return true
        end
        if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
        return true
        end
            local effect1 = 255
            local effect2 = 255
            local effect3 = 255
            local effect4 = 255
            local effect5 = 255
            local area = {}
            local pos1 = getThingPosWithDebug(cid)
            local pos2 = getThingPosWithDebug(cid)
            local pos3 = getThingPosWithDebug(cid)
            local pos4 = getThingPosWithDebug(cid)
            local pos5 = getThingPosWithDebug(cid)
        if getCreatureLookDir(cid) == 1 then
            effect1 = 4
            effect2 = 10
            effect3 = 10
            effect4 = 10
            effect5 = 26
            pos1.x = pos1.x + 2
            pos1.y = pos1.y + 1
            pos2.x = pos2.x + 3
            pos2.y = pos2.y + 1
            pos3.x = pos3.x + 4
            pos3.y = pos3.y + 1
            pos4.x = pos4.x + 5
            pos4.y = pos4.y + 1
            pos5.x = pos5.x + 6
            pos5.y = pos5.y + 1
            area = solare
        elseif getCreatureLookDir(cid) == 0 then
            effect1 = 36
            effect2 = 37
            effect3 = 37
            effect4 = 38
            pos1.x = pos1.x + 1
            pos1.y = pos1.y - 1
            pos2.x = pos2.x + 1
            pos2.y = pos2.y - 3
            pos3.x = pos3.x + 1
            pos3.y = pos3.y - 4
            pos4.x = pos4.x + 1
            pos4.y = pos4.y - 5
            area = solarn
        elseif getCreatureLookDir(cid) == 2 then
            effect1 = 46
            effect2 = 50
            effect3 = 50
            effect4 = 59
            pos1.x = pos1.x + 1
            pos1.y = pos1.y + 2
            pos2.x = pos2.x + 1
            pos2.y = pos2.y + 3
            pos3.x = pos3.x + 1
            pos3.y = pos3.y + 4
            pos4.x = pos4.x + 1
            pos4.y = pos4.y + 5
            area = solars
        elseif getCreatureLookDir(cid) == 3 then
            effect1 = 115
            effect2 = 162
            effect3 = 162
            effect4 = 162
            effect5 = 163
            pos1.x = pos1.x - 1
            pos1.y = pos1.y + 1
            pos2.x = pos2.x - 3
            pos2.y = pos2.y + 1
            pos3.x = pos3.x - 4
            pos3.y = pos3.y + 1
            pos4.x = pos4.x - 5
            pos4.y = pos4.y + 1
            pos5.x = pos5.x - 6
            pos5.y = pos5.y + 1
            area = solarw
        end

        if effect1 ~= 255 then
            doSendMagicEffect(pos1, effect1)
        end
        if effect2 ~= 255 then
            doSendMagicEffect(pos2, effect2)
        end
        if effect3 ~= 255 then
            doSendMagicEffect(pos3, effect3)
        end
        if effect4 ~= 255 then
            doSendMagicEffect(pos4, effect4)
        end
        if effect5 ~= 255 then
            doSendMagicEffect(pos5, effect5)
        end
    
        doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), area, -min, -max, 255)    
        doRegainSpeed(cid)
        setPlayerStorageValue(cid, 3644587, -1)
    end


doChangeSpeed(cid, -getCreatureSpeed(cid))
setPlayerStorageValue(cid, 3644587, 1)
                                                 --alterado v2.6  n sei pq mas tava dando debug o.O

doSendMagicEffect(getThingPosWithDebug(cid), 132)
addEvent(useSolarBeam, 650, cid)

elseif spell == "Sleep Powder" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, 9)
ret.check = 0
ret.first = true                        --alterado v2.6
ret.cond = "Sleep"
    
doMoveInArea2(cid, 27, confusion, NORMALDAMAGE, 0, 0, spell, ret)

elseif spell == "Stun Spore" then
        
    local ret = {}
    ret.id = 0
    ret.cd = 9
    ret.eff = 0
    ret.check = 0
    ret.spell = spell
    ret.cond = "Stun"
    
    doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)

elseif spell == "Poison Powder" then                              

local ret = {}
ret.id = 0
ret.cd = math.random(6, 15)              --alterado v2.6
ret.check = 0
local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid)
ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2)
ret.cond = "Poison"                              

doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, spell, ret)
    
elseif spell == "Bullet Seed" then
               --cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 1, 45, bullet, bulletDano, GRASSDAMAGE, min, max)

elseif spell == "Body Slam" then
    
    doBodyPush(cid, target, true)
    doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3)
    
elseif spell == "Leaf Storm" or tonumber(spell) == 73 then

    addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0)

    local pos = getThingPosWithDebug(cid)

    local function doSendLeafStorm(cid, pos)              --alterado!!
        if not isCreature(cid) then return true end
        doSendDistanceShoot(getThingPosWithDebug(cid), pos, ?
    end

    for a = 1, 100 do
        local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z}
        addEvent(doSendLeafStorm, a * 2, cid, lugar)
    end
    
elseif spell == "Scratch" then

    doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 142)
    
elseif spell == "Ember" then

        doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
        doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15)  --alterado v2.7

elseif spell == "Flamethrower" then

    local flamepos = getThingPosWithDebug(cid)
    local effect = 255
    local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

    if a == 0 then
        flamepos.x = flamepos.x+1
        flamepos.y = flamepos.y-1
        effect = 106
    elseif a == 1 then
        flamepos.x = flamepos.x+3
        flamepos.y = flamepos.y+1
        effect = 109
    elseif a == 2 then
        flamepos.x = flamepos.x+1
        flamepos.y = flamepos.y+3
        effect = 107
    elseif a == 3 then
        flamepos.x = flamepos.x-1
        flamepos.y = flamepos.y+1
        effect = 108
    end

        doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell)
        doSendMagicEffect(flamepos, effect)  
     

elseif spell == "Fireball" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
    addEvent(doDanoWithProtect, 200, cid, FIREDAMAGE, getThingPosWithDebug(target), waba, min, max, 5)
    
elseif spell == "Fire Fang" then

    doSendMagicEffect(getThingPosWithDebug(target), 138) 
    doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v2.7
    
elseif spell == "Fire Blast" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end 
   doAreaCombatHealth(cid, FIREDAMAGE, area, 0, 0, 0, eff)
   doAreaCombatHealth(cid, FIREDAMAGE, area, whirl3, -min, -max, 35)
end
end

for a = 0, 4 do

local t = {
[0] = {60, {x=p.x, y=p.y-(a+1), z=p.z}},           --alterado v1.4
[1] = {61, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {62, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {63, {x=p.x-(a+1), y=p.y, z=p.z}}
}   
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
    
elseif spell == "Rage" then

   local ret = {}
   ret.id = cid
   ret.cd = 15
   ret.eff = 13
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)
      
elseif spell == "Raging Blast" then

                 --cid, effDist, effDano, areaEff, areaDano, element, min, max
       doMoveInAreaMulti(cid, 3, 6, bullet, bulletDano, FIREDAMAGE, min, max) 
       
elseif spell == "Dragon Claw" then

       doDanoWithProtect(cid, DRAGONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 141)
       
elseif spell == "Wing Attack" or spell == "Steel Wing" then

local effectpos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

    if a == 0 then
        effect = spell == "Steel Wing" and 251 or 128
        effectpos.x = effectpos.x + 1
        effectpos.y = effectpos.y - 1                   --alterado v1.4
    elseif a == 1 then
        effectpos.x = effectpos.x + 2
        effectpos.y = effectpos.y + 1
        effect = spell == "Steel Wing" and 253 or 129
    elseif a == 2 then
        effectpos.x = effectpos.x + 1
        effectpos.y = effectpos.y + 2
        effect = spell == "Steel Wing" and 252 or 131
    elseif a == 3 then
        effectpos.x = effectpos.x - 1
        effectpos.y = effectpos.y + 1
        effect = spell == "Steel Wing" and 254 or 130
    end

        doSendMagicEffect(effectpos, effect)
        doMoveInArea2(cid, 0, wingatk, FLYINGDAMAGE, min, max, spell)
        
elseif spell == "Magma Storm" then

local eff = {6, 35, 35, 6}
local area = {flames1, flames2, flames3, flames4}

addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)
for i = 0, 3 do
    addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)
end

elseif spell == "Bubbles" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
    doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 25) --alterado v2.7
    
elseif spell == "Clamp" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
    doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 53)  --alterado v2.7

elseif spell == "Water Gun" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {69, {x=p.x, y=p.y-1, z=p.z}},
[1] = {70, {x=p.x+6, y=p.y, z=p.z}},      --alterado v2.8
[2] = {71, {x=p.x, y=p.y+6, z=p.z}},
[3] = {72, {x=p.x-1, y=p.y, z=p.z}},
}

doMoveInArea2(cid, 0, triplo6, WATERDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
    
elseif spell == "Waterball" then
                     
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
    doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 68, waba)
    
elseif spell == "Aqua Tail" then

    local function rebackSpd(cid, sss)
        if not isCreature(cid) then return true end
        doChangeSpeed(cid, sss)
        setPlayerStorageValue(cid, 446, -1)
    end

    local x = getCreatureSpeed(cid)
    doFaceOpposite(cid)
    doChangeSpeed(cid, -x)
    addEvent(rebackSpd, 400, cid, x)
    setPlayerStorageValue(cid, 446, 1)
    doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 68)
    
elseif spell == "Hydro Cannon" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, WATERDAMAGE, area, 0, 0, 0, eff)
   doAreaCombatHealth(cid, WATERDAMAGE, area, whirl3, -min, -max, 68)
end
end

for a = 0, 4 do

local t = {                                     --alterado v1.4
[0] = {64, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {65, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {66, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {67, {x=p.x-(a+1), y=p.y, z=p.z}}
}   
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
    
elseif spell == "Harden" or spell == "Calm Mind" or spell == "Defense Curl" or spell == "Charm" then    
                                                                    --alterado v1.4
    if spell == "Calm Mind" then
       eff = 133
    elseif spell == "Charm" then
       eff = 147                --efeito n eh esse.. e n sei se eh soh bonus de def, ou sp.def tb.. ;x
    else                             
       eff = 144
    end
    
    local ret = {}
    ret.id = cid
    ret.cd = 8
    ret.eff = eff
    ret.check = 0
    ret.buff = spell
    ret.first = true
   
    doCondition2(ret)

elseif spell == "Bubble Blast" then

                 --cid, effDist, effDano, areaEff, areaDano, element, min, max
       doMoveInAreaMulti(cid, 2, 68, bullet, bulletDano, WATERDAMAGE, min, max)
      
elseif spell == "Skull Bash" then
local ret = {}
ret.id = 0
ret.cd = 9                        --alterado v2.6
ret.eff = 118
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

       doMoveInArea2(cid, 118, reto5, NORMALDAMAGE, min, max, spell, ret)              

elseif spell == "Hydropump" then

local pos = getThingPosWithDebug(cid)

    local function doSendBubble(cid, pos)
        if not isCreature(cid) then return true end
        if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
        if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
        doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2)
        doSendMagicEffect(pos, 53)
    end
                                                              --alterado!!
    for a = 1, 20 do
        local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
        addEvent(doSendBubble, a * 25, cid, lugar)
    end
    addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0)

elseif spell == "String Shot" then

   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)
   
   local ret = {}
   ret.id = target
   ret.cd = 6
   ret.eff = 137
   ret.check = getPlayerStorageValue(target, conds["Stun"])
   ret.spell = spell
   ret.cond = "Stun"
   
   addEvent(doMoveDano2, 150, cid, target, BUGDAMAGE, 0, 0, ret, spell)

elseif spell == "Bug Bite" then

    doSendMagicEffect(getThingPosWithDebug(target), 244)
    doDanoInTargetWithDelay(cid, target, BUGDAMAGE, min, max, ? --alterado v2.7

elseif spell == "Super Sonic" then

    local rounds = math.random(4, 7)
    rounds = rounds + math.floor(getPokemonLevel(cid) / 35)

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
    local ret = {}
    ret.id = target
    ret.cd = rounds
    ret.check = getPlayerStorageValue(target, conds["Confusion"])
    ret.cond = "Confusion"
    
    addEvent(doMoveDano2, 150, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Whirlwind" then

area = {SL1, SL2, SL3, SL4}

for i = 0, 3 do
    addEvent(doMoveInArea2, i*300, cid, 42, area[i+1], FLYINGDAMAGE, min, max, spell)
end
    
elseif spell == "Psybeam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 58,    --alterado v2.6
[1] = 234,
[2] = 58,
[3] = 209,
}

doMoveInArea2(cid, t[a], reto4, psyDmg, min, max, spell)     --alterado v1.4

elseif spell == "Sand Attack" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 120,
[1] = 121,
[2] = 122,
[3] = 119,
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

doCreatureSetLookDir(cid, a)  --sera? '-'
stopNow(cid, 1000)  
doMoveInArea2(cid, t[a], reto5, GROUNDDAMAGE, 0, 0, spell, ret) 

elseif spell == "Confusion" or spell == "Night Shade" then

    local rounds = math.random(4, 7)       --rever area...
    rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
    
    if spell == "Confusion" then
       dano = psyDmg             --alterado v1.4
    else
       dano = ghostDmg
    end

    local ret = {}
    ret.id = 0
    ret.check = 0
    ret.cd = rounds
    ret.cond = "Confusion"

    doMoveInArea2(cid, 136, selfArea1, dano, min, max, spell, ret)
    
elseif spell == "Horn Attack" then
       
       doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
       doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v2.7

elseif spell == "Poison Sting" then
       
       doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
       doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, ? --alterado v2.7
        
elseif spell == "Fury Cutter" or spell == "Red Fury" then

       local effectpos = getThingPosWithDebug(cid)
       local effect = 255
       local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

    if a == 0 then
        if getSubName(cid, target) == "Scizor" then  --alterado v2.6.1
           effect = 236
        else
           effect = 128
        end
        effectpos.x = effectpos.x + 1
        effectpos.y = effectpos.y - 1
    elseif a == 1 then
        effectpos.x = effectpos.x + 2
        effectpos.y = effectpos.y + 1
        if getSubName(cid, target) == "Scizor" then  --alterado v2.6.1
           effect = 232
        else
           effect = 129
        end
    elseif a == 2 then
        effectpos.x = effectpos.x + 1
        effectpos.y = effectpos.y + 2
        if getSubName(cid, target) == "Scizor" then  --alterado v2.6.1
           effect = 233
        else
           effect = 131
        end
    elseif a == 3 then
        effectpos.x = effectpos.x - 1
        effectpos.y = effectpos.y + 1
        if getSubName(cid, target) == "Scizor" then  --alterado v2.6.1
           effect = 224
        else
           effect = 130
        end
    end
        local function doFury(cid, effect)
        if not isCreature(cid)  then return true end
        if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
        if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
           doSendMagicEffect(effectpos, effect)
           doMoveInArea2(cid, 2, wingatk, BUGDAMAGE, min, max, spell)
        end                               
        
        addEvent(doFury, 0, cid, effect)
        addEvent(doFury, 350, cid, effect)
        
elseif spell == "Pin Missile" then

       doMoveInAreaMulti(cid, 13, 7, bullet, bulletDano, BUGDAMAGE, min, max)
       
elseif spell == "Strafe" or spell == "Agility" then

   local ret = {}
   ret.id = cid
   ret.cd = 15
   ret.eff = 14
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)
    
elseif spell == "Gust" then

       doMoveInArea2(cid, 42, reto5, FLYINGDAMAGE, min, max, spell) 
       
elseif spell == "Drill Peck" then
    
doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)

elseif spell == "Tornado" then

    local pos = getThingPosWithDebug(cid)

    local function doSendTornado(cid, pos)
        if not isCreature(cid) then return true end
        if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
        if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
        doSendDistanceShoot(getThingPosWithDebug(cid), pos, 22)
        doSendMagicEffect(pos, 42)
    end

    for b = 1, 3 do
        for a = 1, 20 do
            local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
            addEvent(doSendTornado, a * 75, cid, lugar)
        end
    end
    doDanoWithProtect(cid, FLYINGDAMAGE, pos, waterarea, -min, -max, 0)
    
elseif spell == "Bite" or tonumber(spell) == 5 then

    doDanoWithProtect(cid, DARKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)
    
elseif spell == "Super Fang" then

    doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 244)
    
elseif spell == "Poison Fang" then

    doSendMagicEffect(getThingPosWithDebug(target), 244)
    doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v2.7
    
elseif spell == "Sting Gun" then
       
       local function doGun(cid, target)
       if not isCreature(cid) or not isCreature(target) then return true end    --alterado v2.7
          doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 13)
          doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, ?  --alterado v2.7
       end

       setPlayerStorageValue(cid, 3644587, 1)
       addEvent(setPlayerStorageValue, 200, cid, 3644587, 1)
       for i = 0, 2 do
           addEvent(doGun, i*100, cid, target)
       end 
       
elseif spell == "Acid" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
    doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 20)    --alterado v2.7
    
elseif spell == "Fear" or spell == "Roar" then

    local ret = {}
    ret.id = 0
    ret.cd = 5
    ret.check = 0
    ret.skill = spell
    ret.cond = "Fear"
    
    doMoveInArea2(cid, 0, confusion, DARKDAMAGE, 0, 0, spell, ret)
    
elseif spell == "Iron Tail" then

    local function rebackSpd(cid, sss)
        if not isCreature(cid) then return true end
        doChangeSpeed(cid, sss)
        setPlayerStorageValue(cid, 446, -1)
    end

    local x = getCreatureSpeed(cid)
    doFaceOpposite(cid)
    doChangeSpeed(cid, -x)
    addEvent(rebackSpd, 400, cid, x)
    setPlayerStorageValue(cid, 446, 1)
    doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)
    
elseif spell == "Thunder Shock" then
                                     
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 40)
    doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48)   --alterado v2.7

elseif spell == "Thunder Bolt" then

        --alterado v2.7
        local function doThunderFall(cid, frompos, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local ry = math.abs(frompos.y - pos.y)
        doSendDistanceShoot(frompos, getThingPosWithDebug(target), 41)
        addEvent(doDanoInTarget, ry * 11, cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v2.7
        end

        local function doThunderUp(cid, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local mps = getThingPosWithDebug(cid)
        local xrg = math.floor((pos.x - mps.x) / 2)
        local topos = mps
        topos.x = topos.x + xrg
        local rd =  7
        topos.y = topos.y - rd
        doSendDistanceShoot(getThingPosWithDebug(cid), topos, 41)
        addEvent(doThunderFall, rd * 49, cid, topos, target)
        end        

    setPlayerStorageValue(cid, 3644587, 1)
    addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
    for thnds = 1, 2 do
        addEvent(doThunderUp, thnds * 155, cid, target)
    end
    
elseif spell == "Thunder Wave" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 48, db1, ELECTRICDAMAGE, min, max, spell, ret) --alterado v2.8

elseif spell == "Thunder" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"

doMoveInArea2(cid, 48, thunderr, ELECTRICDAMAGE, min, max, spell, ret)

elseif spell == "Mega Kick" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113)   --alterado v2.7
    
elseif spell == "Thunder Punch" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    doSendMagicEffect(getThingPosWithDebug(target), 112)
    doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v2.7
    
elseif spell == "Electric Storm" then             

local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 1, 42 do
    addEvent(fall, rocks*35, cid, master, ELECTRICDAMAGE, 41, 48)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, 41)
end
addEvent(doFall, 450, cid)

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"

addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ELECTRICDAMAGE, min, max, spell, ret)

elseif spell == "Mud Shot" or spell == "Mud Slap" then

if isCreature(target) then                                    --alterado v2.8
local contudion = spell == "Mud Shot" and "Miss" or "Stun"                                                   
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 34
ret.check = getPlayerStorageValue(target, conds[contudion])
ret.spell = spell
ret.cond = contudion

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6)
    addEvent(doMoveDano2, 100, cid, target, GROUNDDAMAGE, -min, -max, ret, spell)
end

elseif spell == "Rollout" then
--alterado v2.6  tabela agora esta no começo do script
    local function setOutfit(cid, outfit)
          if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             if getCreatureOutfit(cid).lookType == outfit then
                doRemoveCondition(cid, CONDITION_OUTFIT)
                if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
                   if isSummon(cid) then
                      local item = getPlayerSlotItem(getCreatureMaster(cid), ?
                      doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v2.8
                   end
                end 
             end
          end
    end
    
    local function setOutfit(cid, outfit)
          if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
             if getCreatureOutfit(cid).lookType == outfit then
                doRemoveCondition(cid, CONDITION_OUTFIT)
                if getCreatureName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then
                   if isSummon(cid) then
                      local item = getPlayerSlotItem(getCreatureMaster(cid), ?
                      doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v2.8
                   end
                end 
             end
          end
    end

    if RollOuts[getSubName(cid, target)] then
        doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1)   --alterado v2.6.1
    end 

    local outfit = getCreatureOutfit(cid).lookType

    local function roll(cid, outfit)
    if not isCreature(cid) then return true end
    if isSleeping(cid) then return true end
       if RollOuts[getSubName(cid, target)] then
          doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1)   --alterado v2.6.1
       end 
       doDanoWithProtect(cid, ROCKDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
    end

    setPlayerStorageValue(cid, 3644587, 1)
    addEvent(setPlayerStorageValue, 9000, cid, 3644587, -1)
    for r = 1, 11 do  --8
        addEvent(roll, 750 * r, cid, outfit)
    end
    addEvent(setOutfit, 9050, cid, outfit)
    
elseif spell == "Shockwave" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, areaEff, eff)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end                                             --testar o atk!!
   doAreaCombatHealth(cid, GROUNDDAMAGE, areaEff, 0, 0, 0, eff)    
   doAreaCombatHealth(cid, GROUNDDAMAGE, area, whirl3, -min, -max, 255)     
end
end

for a = 0, 5 do

local t = {
[0] = {126, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},           
[1] = {124, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+1), y=p.y+1, z=p.z}},
[2] = {125, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+1), z=p.z}},
[3] = {123, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}   
addEvent(sendAtk, 325*a, cid, t[d][2], t[d][3], t[d][1])
end                          
    
elseif spell == "Earthshock" then

local eff = getSubName(cid, target) == "Crystal Onix" and 179 or 127 --alterado v2.6.1

    doAreaCombatHealth(cid, GROUNDDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)

    local sps = getThingPosWithDebug(cid)
    sps.x = sps.x+1
    sps.y = sps.y+1
    doSendMagicEffect(sps, eff)
    
elseif spell == "Earthquake" then

local eff = getSubName(cid, target) == "Crystal Onix" and 175 or 118  --alterado v2.6.1
 
local function doQuake(cid)
if not isCreature(cid) then return false end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doMoveInArea2(cid, eff, confusion, GROUNDDAMAGE, min, max, spell)
end

times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)
for i = 1, #times do                   --alterado v1.4
    addEvent(doQuake, times, cid)
end
    
    
elseif spell == "Stomp" then
    
    local ret = {}
    ret.id = 0
    ret.cd = 9
    ret.check = 0
    ret.eff = 34
    ret.spell = spell
    ret.cond = "Stun"   
       
    doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)
       
elseif spell == "Toxic Spikes" then
       
       local function doToxic(cid, target)
       if not isCreature(cid) or not isCreature(target) then return true end  --alterado v2.7
          doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
          doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v2.7
       end

       setPlayerStorageValue(cid, 3644587, 1)
       addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
       addEvent(doToxic, 0, cid, target)
       addEvent(doToxic, 300, cid, target)
       
elseif spell == "Horn Drill" then
       
       local function doHorn(cid, target)
       if not isCreature(cid) or not isCreature(target) then return true end   --alterado v2.7
          doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 25)
          doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3)  --alterado v2.7
       end

       setPlayerStorageValue(cid, 3644587, 1)
       addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
       addEvent(doHorn, 0, cid, target)
       addEvent(doHorn, 300, cid, target)
       
elseif spell == "Doubleslap" then
       
    doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)
    
elseif spell == "Lovely Kiss" then 
   
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 16)
    
    local ret = {}
    ret.id = target
    ret.cd = 9
    ret.check = getPlayerStorageValue(target, conds["Stun"])
    ret.eff = 147
    ret.spell = spell
    ret.cond = "Stun"  
    
    addEvent(doMoveDano2, 150, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
    
elseif spell == "Sing" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, 10)
ret.check = 0
ret.first = true
ret.cond = "Sleep"                 --alterado v2.6
    
doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, spell, ret)  
    
elseif spell == "Multislap" then

       doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 3)
       
elseif spell == "Metronome" then

local spells = {"Shadow Storm", "Electric Storm", "Magma Storm", "Blizzard", "Leaf Storm", "Hydropump", "Falling Rocks"}

    local random = math.random(1, #spells)

    local randommove = spells[random]
    local pos = getThingPosWithDebug(cid)
    pos.y = pos.y - 1

    doSendMagicEffect(pos, 161)
    
    local function doMetronome(cid, skill)
    if not isCreature(cid) then return true end
       docastspell(cid, skill)
    end
    
    addEvent(doMetronome, 200, cid, randommove)
    
elseif spell == "Focus" or spell == "Charge" or spell == "Swords Dance" then
                                                    --alterado v1.4
       if spell == "Charge" then
          doSendAnimatedText(getThingPosWithDebug(cid), "CHARGE", 168)
          doSendMagicEffect(getThingPosWithDebug(cid), 177)
       elseif spell == "Swords Dance" then
           doSendMagicEffect(getThingPosWithDebug(cid), 132) 
       else
           doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)
           doSendMagicEffect(getThingPosWithDebug(cid), 132)
       end
       setPlayerStorageValue(cid, 253, 1)
       
--[[elseif spell == "Flame Wheel" then
                                                --alterado v2.8 o atk ta la pra baixo agora...
    local function sendFireEff(cid, dir)
    if not isCreature(cid) then return true end
    if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
    if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
       doDanoWithProtect(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 15)
    end

    local function doWheel(cid)
    if not isCreature(cid) then return true end
    local t = {
          [1] = SOUTH,
          [2] = SOUTHEAST,
          [3] = EAST,
          [4] = NORTHEAST,
          [5] = NORTH,        --alterado!
          [6] = NORTHWEST,
          [7] = WEST,
          [8] = SOUTHWEST,
        }
        for a = 1, 8 do
            addEvent(sendFireEff, a * 140, cid, t[a])
        end
    end

    doWheel(cid, false, cid) ]]
    
elseif spell == "Hyper Voice" then

    local ret = {}
    ret.id = 0
    ret.cd = 9
    ret.check = 0
    ret.eff = 22
    ret.spell = spell
    ret.cond = "Stun"   
       
    doMoveInArea2(cid, 22, tw1, NORMALDAMAGE, min, max, spell, ret)

elseif spell == "Restore" or spell == "Selfheal" then
    
    local min = (getCreatureMaxHealth(cid) * 75) / 100
    local max = (getCreatureMaxHealth(cid) * 85) / 100
    
    local function doHealArea(cid, min, max)
    local amount = math.random(min, max)
    if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
        amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
    end
    if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
       doCreatureAddHealth(cid, amount)
       doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
    end
    end
    
    doSendMagicEffect(getThingPosWithDebug(cid), 132)
    doHealArea(cid, min, max)
    
    
elseif spell == "Healarea" then
    
    local min = (getCreatureMaxHealth(cid) * 50) / 100
    local max = (getCreatureMaxHealth(cid) * 60) / 100
    
    local function doHealArea(cid, min, max)
    local amount = math.random(min, max)
    if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
        amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
    end
    if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
       doCreatureAddHealth(cid, amount)
       doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
    end
    end
    
    local pos = getPosfromArea(cid, heal)
    local n = 0
    doHealArea(cid, min, max)
    
    while n < #pos do
    n = n+1
    thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
    local pid = getThingFromPosWithProtect(thing)
    
    doSendMagicEffect(pos[n], 12)
    if isCreature(pid) then
       if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then
          if canAttackOther(cid, pid) == "Cant" then
             doHealArea(pid, min, max)
          end 
       elseif ehMonstro(cid) and ehMonstro(pid) then
          doHealArea(pid, min, max)
       end
    end 
    end
    
elseif spell == "Toxic" then

  doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell)
       
elseif spell == "Absorb" then

    local life = getCreatureHealth(target)

    doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
    
    local newlife = life - getCreatureHealth(target)

    doSendMagicEffect(getThingPosWithDebug(cid), 14)
    if newlife >= 1 then
       doCreatureAddHealth(cid, newlife)
       doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
    end  
    
elseif spell == "Poison Bomb" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
    doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20, bombWee2)

elseif spell == "Poison Gas" then 

local dmg = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)

local ret = {id = 0, cd = 13, eff = 34, check = 0, spell = spell, cond = "Miss"}
local ret2 = {id = 0, cd = 13, check = 0, damage = dmg, cond = "Poison"}                          --rever isso ainda!!
  
    local function gas(cid)
           doMoveInArea2(cid, 114, confusion, POISONDAMAGE, 0, 0, spell, ret)
           doMoveInArea2(cid, 0, confusion, POISONDAMAGE, min, max, spell)
    end
        
times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}

for i = 1, #times do
    addEvent(gas, times, cid)                            
end
    
elseif spell == "Petal Dance" then

       doMoveInAreaMulti(cid, 21, 245, bullet, bulletDano, GRASSDAMAGE, min, max)
       
elseif spell == "Slash" then

    doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 159)
    
elseif spell == "X-Scissor" then

local a = getThingPosWithDebug(cid)
 
local X = {
{{x = a.x+1, y = a.y, z = a.z}, 16}, --norte
{{x = a.x+2, y = a.y+1, z = a.z}, 221}, --leste
{{x = a.x+1, y = a.y+2, z = a.z}, 223}, --sul
{{x = a.x, y = a.y+1, z = a.z}, 243}, --oeste
}

local pos = X[mydir+1]

for b = 1, 3 do
    addEvent(doSendMagicEffect, b * 70, pos[1], pos[2])
end
    
doMoveInArea2(cid, 2, xScissor, BUGDAMAGE, min, max, spell)
    
elseif spell == "Psychic" then
                                    
    doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 133)     
    
elseif spell == "Pay Day" then
                   
        --alterado v2.7
        local function doThunderFall(cid, frompos, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local ry = math.abs(frompos.y - pos.y)
        doSendDistanceShoot(frompos, getThingPosWithDebug(target), 39)
        addEvent(doDanoInTarget, ry * 11, cid, target, NORMALDAMAGE, min, max, 28)  --alterado v2.7
        end

        local function doThunderUp(cid, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local mps = getThingPosWithDebug(cid)
        local xrg = math.floor((pos.x - mps.x) / 2)
        local topos = mps
        topos.x = topos.x + xrg
        local rd =  7
        topos.y = topos.y - rd
        doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)
        addEvent(doThunderFall, rd * 49, cid, topos, target)
        end        

    setPlayerStorageValue(cid, 3644587, 1)
    addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)          
    for thnds = 1, 2 do
        addEvent(doThunderUp, thnds * 155, cid, target)
    end 
    
elseif spell == "Psywave" then

doMoveInArea2(cid, 133, db1, psyDmg, min, max, spell)      

elseif spell == "Triple Kick" or spell == "Triple Kick Lee" then

    doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)
    
elseif spell == "Karate Chop" then
    
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 113)  --alterado v2.7
    
elseif spell == "Ground Chop" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, area2, eff)  --alterado v2.6
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff)    
   doAreaCombatHealth(cid, FIGHTINGDAMAGE, area2, whirl3, -min, -max, 255)  --alterado v2.6   
end
end

for a = 0, 4 do

local t = {
[0] = {99, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}},           --alterado v2.6
[1] = {99, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {99, {x=p.x+1, y=p.y+(a+2), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {99, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}
}   
addEvent(sendAtk, 270*a, cid, t[d][2], t[d][3], t[d][1]) --alterado v2.6
end     
      
elseif spell == "Mega Punch" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 112)  --alterado v2.7
    
elseif spell == "Tri Flames" then

       doMoveInArea2(cid, 6, triflames, FIREDAMAGE, min, max, spell)
       
elseif spell == "War Dog" then

   local ret = {}
   ret.id = cid
   ret.cd = 15
   ret.eff = 28
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)
            
elseif spell == "Hypnosis" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)
local ret = {}
ret.id = target
ret.cd = math.random(6, 9)
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.first = true                                       --alterado v2.6
ret.cond = "Sleep"
    
addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell)

elseif spell == "Dizzy Punch" then

   local rounds = getPokemonLevel(cid) / 12
   rounds = rounds + 2
   
   local ret = {}
   ret.id = target
   ret.check = getPlayerStorageValue(target, conds["Confusion"])
   ret.cd = rounds
   ret.cond = "Confusion"
   
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26)
   doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112)    
   addEvent(doMoveDano2, 50, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Ice Punch" then
                   
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 43
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
    doSendMagicEffect(getThingPosWithDebug(target), 112)
    doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43)
    addEvent(doMoveDano2, 200, cid, target, ICEDAMAGE, 0, 0, ret, spell)
    
elseif spell == "Ice Beam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {97, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {96, {x=p.x+6, y=p.y+1, z=p.z}}, 
[2] = {97, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {96, {x=p.x-1, y=p.y+1, z=p.z}},
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"

doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
    
    
elseif spell == "Psy Pulse" or spell == "Cyber Pulse" or spell == "Dark Pulse" then

damage = skill == "Dark Pulse" and DARKDAMAGE or psyDmg

local function doPulse(cid, eff)
if not isCreature(cid) then return true end
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
   doDanoInTargetWithDelay(cid, target, damage, min, max, eff)      --alterado v2.7
end

   if spell == "Cyber Pulse" then
      eff = 11
   elseif spell == "Dark Pulse" then
      eff = 47  --efeito n eh esse mas... ?
   else
      eff = 133
   end 
   addEvent(doPulse, 0, cid, eff)                
   addEvent(doPulse, 250, cid, eff)
    
elseif spell == "Psyusion" then

       local rounds = math.random(4, 7)
       rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
       local eff = {136, 133, 136, 133, 137}
       local area = {psy1, psy2, psy3, psy4, psy5}

       local ret = {}
       ret.id = 0
       ret.check = 0
       ret.cd = rounds
       ret.cond = "Confusion"

       setPlayerStorageValue(cid, 3644587, 1)
       addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)
       for i = 0, 4 do
           addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret)
       end
       
elseif spell == "Triple Punch" then

    doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)
    
elseif spell == "Fist Machine" then

    local mpos = getThingPosWithDebug(cid)
    local b = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
    local effect = 0
    local xvar = 0
    local yvar = 0

    if b == SOUTH then
        effect = 218
        yvar = 2
    elseif b == NORTH then
        effect = 217
    elseif b == WEST then
        effect = 216
    elseif b == EAST then
        effect = 215
        xvar = 2
    end

    mpos.x = mpos.x + xvar
    mpos.y = mpos.y + yvar         

    doSendMagicEffect(mpos, effect)
    doMoveInArea2(cid, 0, machine, FIGHTINGDAMAGE, min, max, spell)
    
elseif spell == "Destroyer Hand" then

       doMoveInAreaMulti(cid, 26, 111, bullet, bulletDano, FIGHTINGDAMAGE, min, max)
       
elseif spell == "Rock Throw" then

local effD = getSubName(cid, target) == "Crystal Onix" and 0 or 11
local eff = getSubName(cid, target) == "Crystal Onix" and 176 or 44  --alterado v2.6.1

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), effD)
    doDanoInTargetWithDelay(cid, target, ROCKDAMAGE, min, max, eff) --alterado v2.7
    
elseif spell == "Rock Slide" or spell == "Stone Edge" then

atk = {
["Rock Slide"] = {11, 44, 0, 176},
["Stone Edge"] = {11, 239}
}                          

local effD = getSubName(cid, target) == "Crystal Onix" and atk[spell][3] or atk[spell][1]
local eff = getSubName(cid, target) == "Crystal Onix" and atk[spell][4] or atk[spell][2]  --alterado v2.6.1

        --alterado v2.7
        local function doRockFall(cid, frompos, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local ry = math.abs(frompos.y - pos.y)
        doSendDistanceShoot(frompos, getThingPosWithDebug(target), effD)
        addEvent(doDanoInTarget, ry * 11, cid, target, ROCKDAMAGE, min, max, eff) --alterado v2.7
        end

        local function doRockUp(cid, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local mps = getThingPosWithDebug(cid)
        local xrg = math.floor((pos.x - mps.x) / 2)
        local topos = mps
        topos.x = topos.x + xrg
        local rd =  7
        topos.y = topos.y - rd
        doSendDistanceShoot(getThingPosWithDebug(cid), topos, effD)
        addEvent(doRockFall, rd * 49, cid, topos, target)
        end        

    setPlayerStorageValue(cid, 3644587, 1)
    addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
    for thnds = 1, 2 do
        addEvent(doRockUp, thnds * 155, cid, target)
    end 
    
elseif spell == "Falling Rocks" then

local effD = getSubName(cid, target) == "Crystal Onix" and 0 or 11
local eff = getSubName(cid, target) == "Crystal Onix" and 176 or 44  --alterado v2.6.1

local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------

local function doFall(cid)
for rocks = 1, 62 do
    addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end

for up = 1, 10 do                                                            
    addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, ROCKDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)

elseif spell == "Selfdestruct" then
                                         
        local function death(cid)
            if isCreature(cid) then
               if pokeHaveReflect(cid) then return true end    --alterado v2.6
               doCreatureAddHealth(cid, -getCreatureMaxHealth(cid))
            end
        end

        doMoveInArea2(cid, 5, selfArea1, NORMALDAMAGE, min, max, spell)    --alterado v2.6
        addEvent(death, 300, cid)
        
elseif spell == "Crusher Stomp" then
       
local pL = getThingPosWithDebug(cid)
pL.x = pL.x+5
pL.y = pL.y+1 
-----------------
local pO = getThingPosWithDebug(cid)
pO.x = pO.x-3
pO.y = pO.y+1 
------------------
local pN = getThingPosWithDebug(cid)
pN.x = pN.x+1
pN.y = pN.y+5 
-----------------
local pS = getThingPosWithDebug(cid)
pS.x = pS.x+1
pS.y = pS.y-3 

local po = {pL, pO, pN, pS}
local po2 = {
{x = pL.x, y = pL.y-1, z = pL.z},
{x = pO.x, y = pO.y-1, z = pO.z},
{x = pN.x-1, y = pN.y, z = pN.z},
{x = pS.x-1, y = pS.y, z = pS.z},
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.spell = spell
ret.cond = "Stun"

for i = 1, 4 do
    doSendMagicEffect(po, 127)
    doAreaCombatHealth(cid, GROUNDDAMAGE, po2, crusher, -min, -max, 255)
end
doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)  

elseif spell == "Water Pulse" then

       doMoveInArea2(cid, 68, reto5, WATERDAMAGE, min, max, spell) 
       
elseif spell == "Sonicboom" then

local function doBoom(cid)
if not isCreature(cid) then return true end
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 33)
   doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3)   --alterado v2.7
end

   addEvent(doBoom, 0, cid)
   addEvent(doBoom, 250, cid)
   
elseif spell == "Stickmerang" then   

   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 34)
   doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 212)  --alterado v2.7

elseif spell == "Stickslash" then

    local function sendStickEff(cid, dir)
    if not isCreature(cid) then return true end
       doAreaCombatHealth(cid, FLYINGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 212)
    end

    local function doStick(cid)
    if not isCreature(cid) then return true end
    local t = {
          [1] = SOUTHWEST,
          [2] = SOUTH,
          [3] = SOUTHEAST,
          [4] = EAST,
          [5] = NORTHEAST,
          [6] = NORTH,
          [7] = NORTHWEST,
          [8] = WEST,
          [9] = SOUTHWEST,
        }
        for a = 1, 9 do
            addEvent(sendStickEff, a * 140, cid, t[a])
        end
    end

    doStick(cid, false, cid)
    
elseif spell == "Stick Throw" then

   stopNow(cid, 2000)
   doMoveInArea2(cid, 212, reto4, FLYINGDAMAGE, min, max, spell)
       
elseif spell == "Pluck" then

   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
   doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 111)  --alterado v2.7

elseif spell == "Tri-Attack" then

   --alterado v2.7
   setPlayerStorageValue(cid, 3644587, 1)
   addEvent(setPlayerStorageValue, 600, cid, 3644587, -1) 
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 42) 
   for i = 0, 2 do
       addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 238)      --alterado v2.7
   end 
    
elseif spell == "Fury Attack" then

    --alterado v2.7
    setPlayerStorageValue(cid, 3644587, 1)
    addEvent(setPlayerStorageValue, 600, cid, 3644587, -1) 
    for i = 0, 2 do
       addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 110)    --alterado v2.7
    end  
   
elseif spell == "Ice Shards" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
    doDanoInTargetWithDelay(cid, target, ICEDAMAGE, min, max, 43)  --alterado v2.7
    
elseif spell == "Icy Wind" then                   

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
    
  doMoveInArea2(cid, 17, tw1, ICEDAMAGE, min, max, spell, ret)
  
elseif spell == "Aurora Beam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {186, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {57, {x=p.x+6, y=p.y+1, z=p.z}},  --alterado v2.6
[2] = {186, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {57, {x=p.x-1, y=p.y+1, z=p.z}},  --alterado v2.6
}

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"

doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])

elseif spell == "Rest" then

   local ret = {}
   ret.id = cid
   ret.cd = 6
   ret.eff = 0
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)
    
elseif spell == "Sludge" then 

        --alterado v2.7
        local function doSludgeFall(cid, frompos, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local ry = math.abs(frompos.y - pos.y)
        doSendDistanceShoot(frompos, getThingPosWithDebug(target), 6)
        addEvent(doDanoInTargetWithDelay, ry * 11, cid, target, POISONDAMAGE, min, max, 116) --alterado v2.7
        end

        local function doSludgeUp(cid, target)
            if not isCreature(target) or not isCreature(cid) then return true end
        local pos = getThingPosWithDebug(target)
        local mps = getThingPosWithDebug(cid)
        local xrg = math.floor((pos.x - mps.x) / 2)
        local topos = mps
        topos.x = topos.x + xrg
        local rd =  7
        topos.y = topos.y - rd
        doSendDistanceShoot(getThingPosWithDebug(cid), topos, 6)
        addEvent(doSludgeFall, rd * 49, cid, topos, target)
        end        

    setPlayerStorageValue(cid, 3644587, 1)
    addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) 
    for thnds = 1, 2 do
        addEvent(doSludgeUp, thnds * 155, cid, target)
    end

elseif spell == "Mud Bomb" then

   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6)  --alterado v2.8
   doDanoWithProtectWithDelay(cid, target, MUDBOMBDAMAGE, min, max, 116, bombWee2)

elseif spell == "Mortal Gas" then

    local pos = getThingPosWithDebug(cid)

    local function doSendAcid(cid, pos)
        if not isCreature(cid) then return true end
        doSendDistanceShoot(getThingPosWithDebug(cid), pos, 14)
        doSendMagicEffect(pos, 114)
    end
 
    for b = 1, 3 do
        for a = 1, 20 do
            local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
            addEvent(doSendAcid, a * 75, cid, lugar)
        end
    end
    doDanoWithProtect(cid, POISONDAMAGE, pos, waterarea, -min, -max, 0) 
    
elseif spell == "Rock Drill" or spell == "Megahorn" or spell == "Rock Blast" then

damage = spell == "Megahorn" and BUGDAMAGE or ROCKDAMAGE
eff = spell == "Megahorn" and 8 or 44 
effD = spell == "Rock Blast" and 11 or 25                     

                --cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, effD, eff, bullet, bulletDano, damage, min, max)

elseif spell == "Egg Bomb" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 12)
    doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)
    
elseif spell == "Super Vines" then

    stopNow(cid, 200)           --alterado v2.6
    doCreatureSetLookDir(cid, 2)

    local effect = 0
    local pos = getThingPosWithDebug(cid)
    pos.x = pos.x + 1
    pos.y = pos.y + 1

    local effect = getSubName(cid, target) == "Tangela" and 213 or 229  --alterado v2.6.1

    doSendMagicEffect(pos, effect)
    doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
    
elseif spell == "Super Vines" then

    stopNow(cid, 200)           --alterado v2.6
    doCreatureSetLookDir(cid, 2)

    local effect = 0
    local pos = getThingPosWithDebug(cid)
    pos.x = pos.x + 1
    pos.y = pos.y + 1

    local effect = getSubName(cid, target) == "Tangrowth" and 213 or 229  --alterado v2.6.1

    doSendMagicEffect(pos, effect)
    doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
    

elseif spell == "Epicenter" then

        doMoveInArea2(cid, 127, epicenter, GROUNDDAMAGE, min, max, spell)
        
elseif spell == "Bubblebeam" then

local function sendBubbles(cid)
if not isCreature(cid) or not isCreature(target) then return true end
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
   doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 25)  --alterado v2.7
end

sendBubbles(cid)
addEvent(sendBubbles, 250, cid) 

elseif  spell == "Swift" then

local function sendSwift(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
   doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3)   --alterado v2.7
end

addEvent(sendSwift, 100, cid, target)
addEvent(sendSwift, 200, cid, target) 

elseif spell == "Spark" then
       
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
   doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48)    --alterado v2.7
   

elseif  spell == "Mimic Wall" then

local p = getThingPosWithDebug(cid)
local dirr = getCreatureLookDir(cid)

if dirr == 0 or dirr == 2 then
   item = 11439
else
   item = 11440
end

local wall = {
[0] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
[2] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}},
[1] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}},
[3] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
}

function removeAllActionIDs(pos, onlyOne)
if onlyOne then
    local thing1 = {x=pos.x,y=pos.y,z=pos.z,stackpos=0}
    local tile1 = getTileThingWithProtect(thing1).uid
    doSetItemActionId(tile1, 0)
end  
n = 0
for i = 1, #pos do
    n = n + 1
    thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}
    local tile = getTileThingWithProtect(thing).uid
    doSetItemActionId(tile, 0)
end
end   


for i = 1, 3 do
    if wall[dirr] then
       local t = wall[dirr]
       if hasTile(t) and canWalkOnPos(t, true, true, true, true, false) then
          doCreateItem(item, 1, t)
          --
          local Tile = getTileThingWithProtect({x=t.x,y=t.y,z=t.z,stackpos=0})
          doSetItemActionId(Tile.uid, 88072)
          addEvent(removeAllActionIDs, 15000, t, true)
          --
          addEvent(doRemoveItemFromPos, 15000, t, item, 1)
       end
    end
end 

local pos = getPosfromArea(cid, wall_1)
local pos2 = getPosfromArea(cid, wall_2)

if hasTile({x=p.x,y=p.y,z=p.z,stackpos=0}) then 
   tile0 = getTileThingWithProtect({x=p.x,y=p.y,z=p.z,stackpos=0}).uid
end
doSetItemActionId(tile0, 88070)
addEvent(removeAllActionIDs, 15000, p, true)

n = 0

while n < #pos do
   if not isCreature(cid) then return true end 
      n = n+1
      local tile1 = getTileThingWithProtect({x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}).uid
      ---
      local tile2 = getTileThingWithProtect({x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=0}).uid
      
      doSetItemActionId(tile1, 88071)
      doSetItemActionId(tile2, 88070)
end
addEvent(removeAllActionIDs, 15000, pos)
addEvent(removeAllActionIDs, 15000, pos2)   
   
elseif spell == "Shredder Team" then

local team = {
["Scyther"] = "ScytherTeam",
["Shiny Scyther"] = "Shiny ScytherTeam",
["Scizor"] = "ScizorTeam",
["Shiny Scizor"] = "Shiny ScizorTeam",
}

local function RemoveTeam(cid)
if isCreature(cid) then
  doSendMagicEffect(getThingPosWithDebug(cid), 211)
  doRemoveCreature(cid)
end
end

local function sendEff(cid, master, t)
if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then
   doSendMagicEffect(getThingPosWithDebug(cid), 86, master)
   addEvent(sendEff, 1000, cid, master, t-1)                        --alterado v2.9
end
end

if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end

local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, ?
local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)
local name = getItemAttribute(item.uid, "poke")
local pos = getThingPosWithDebug(cid)
local time = 21
local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))

doItemSetAttribute(item.uid, "hp", pokelife)
local random = math.random(5, 10)

doDisapear(cid)
doTeleportThing(cid, {x=4, y=3, z=10}, false)
addEvent(doTeleportThing, random, cid, pos, false)
addEvent(doAppear, random, cid)
if team[name] then
local num = getSubName(cid, target) == "Scizor" and 4 or 3  
   for b = 2, num do
       doSummonMonster(master, team[name])
   end
   pk1 = getCreatureSummons(master)[1]
   pk2 = getCreatureSummons(master)[2]
   pk3 = getCreatureSummons(master)[3]
   if getSubName(cid, target) == "Scizor" then  
      pk4 = getCreatureSummons(master)[4]
   end
   for a = 1, num do
   local pk = {[1] = pk1, [2] = pk2, [3] = pk3, [4] = pk4}
      doTeleportThing(pk[a], getClosestFreeTile(pk[a], pos), false)
      adjustStatus(pk[a], item.uid, true, true, true)
      doSendMagicEffect(getThingPosWithDebug(pk[a]), 211)
   end
      sendEff(cid, master, time)     --alterado v2.9
      setPlayerStorageValue(pk2, 637500, 1)
      setPlayerStorageValue(pk3, 637500, 1)
      if getSubName(cid, target) == "Scizor" then   
         setPlayerStorageValue(pk4, 637500, 1)
      end
      setPlayerStorageValue(master, 637501, 1)

      addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2)
      addEvent(RemoveTeam, time * 1000, pk2)
      addEvent(RemoveTeam, time * 1000, pk3)
      if getSubName(cid, target) == "Scizor" then 
         addEvent(RemoveTeam, time * 1000, pk4)
      end
end


elseif spell == "Team Slice" or spell == "Team Claw" then
                                                    --alterado v2.4
local master = getCreatureMaster(cid)
if #getCreatureSummons(master) < 2 or not isCreature(target) then return true end

local summons = getCreatureSummons(master)
local posis = {[1] = pos1, [2] = pos2, [3] = pos3, [4] = pos4}

if getSubName(cid, target) == "Scyther" then  --alterado v2.6.1
 eff = 27
elseif getSubName(cid, target) == "Shiny Scyther" then  --alterado v2.6.1
 eff = 29
else
 eff = 42  --alterado v2.5
end

   if #getCreatureSummons(master) >= 2 and isCreature(target) then
      if isCreature(cid) then
         addEvent(doDanoInTarget, 500, cid, target, BUGDAMAGE, -min, -max, 0) --alterado v2.7
         for i = 1, #summons do
             posis = getThingPosWithDebug(summons)
             doDisapear(summons)
             stopNow(summons, 670)
             addEvent(doSendMagicEffect, 300, posis, 211)
             addEvent(doSendDistanceShoot, 350, posis, getThingPosWithDebug(target), eff)
             addEvent(doSendDistanceShoot, 450, getThingPosWithDebug(target), posis, eff)
             addEvent(doSendDistanceShoot, 600, posis, getThingPosWithDebug(target), eff)
             addEvent(doSendDistanceShoot, 650, getThingPosWithDebug(target), posis, eff)
             addEvent(doAppear, 670, summons)
         end
      end
    end
    
elseif spell == "Blizzard" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"

local function doFall(cid)
for rocks = 1, 42 do
    addEvent(fall, rocks*35, cid, master, ICEDAMAGE, 28, 52)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, 28)
end                                         --alterado v1.4
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ICEDAMAGE, min, max, spell, ret)

elseif spell == "Great Love" then

local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 147
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
    
for rocks = 1, 62 do
    addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 147)
end

addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret) 

elseif spell == "Fire Punch" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    doSendMagicEffect(getThingPosWithDebug(target), 112)
    doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 35) --alterado v2.7
    
elseif spell == "Guillotine" then

doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)

elseif spell ==  "Hyper Beam" then  --alterado v2.7 \/

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {149, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {150, {x=p.x+6, y=p.y+1, z=p.z}},   
[2] = {149, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {150, {x=p.x-1, y=p.y+1, z=p.z}},  
}

doMoveInArea2(cid, 0, triplo6, NORMALDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
    
elseif spell == "Thrash" then

                --cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 10, 111, bullet, bulletDano, NORMALDAMAGE, min, max) 

elseif spell == "Splash" or tonumber(spell) == 7 then

    doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)
    doSendMagicEffect(getThingPosWithDebug(cid), 53)
    
elseif spell == "Dragon Breath" then     

    doMoveInArea2(cid, 143, db1, DRAGONDAMAGE, min, max, spell) 
       
elseif spell == "Muddy Water" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

   doMoveInArea2(cid, 116, muddy, WATERDAMAGE, min, max, spell, ret)
       
       
elseif spell == "Venom Motion" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

   doMoveInArea2(cid, 114, muddy, POISONDAMAGE, min, max, spell, ret)
       
elseif spell == "Thunder Fang" then

    doSendMagicEffect(getThingPosWithDebug(target), 146)
    doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48)  --alterado v2.7
    
elseif spell == "Zap Cannon" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {73, {x=p.x, y=p.y-1, z=p.z}},
[1] = {74, {x=p.x+6, y=p.y, z=p.z}},      --alterado v2.8
[2] = {75, {x=p.x, y=p.y+6, z=p.z}},
[3] = {76, {x=p.x-1, y=p.y, z=p.z}},
}

doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)
doMoveInArea2(cid, 177, reto6, ELECTRICDAMAGE, 0, 0, "Zap Cannon Eff")
doSendMagicEffect(t[a][2], t[a][1])
    
elseif spell == "Charge Beam" then

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {73, {x=p.x, y=p.y-1, z=p.z}},
[1] = {74, {x=p.x+6, y=p.y, z=p.z}},      --alterado v2.8
[2] = {75, {x=p.x, y=p.y+6, z=p.z}},
[3] = {76, {x=p.x-1, y=p.y, z=p.z}},
}

doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
    
elseif spell == "Sacred Fire" then

     doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
     doDanoWithProtectWithDelay(cid, target, SACREDDAMAGE, min, max, 143, sacred)    --alterado v2.6         
            
elseif spell == "Blaze Kick" then

doMoveInArea2(cid, 6, blaze, FIREDAMAGE, min, max, spell) 
addEvent(doMoveInArea2, 200, cid, 6, kick, FIREDAMAGE, min, max, spell) 

elseif spell == "Cross Chop" then

doMoveInArea2(cid, 118, blaze, FIGHTINGDAMAGE, min, max, spell) 
addEvent(doMoveInArea2, 200, cid, 118, kick, FIGHTINGDAMAGE, min, max, spell) 

elseif spell == "Overheat" then

   doMoveInArea2(cid, 5, reto5, FIREDAMAGE, min, max, spell) 
   
elseif spell == "Ancient Power" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, ROCKDAMAGE, area, 0, 0, 0, eff)
   doAreaCombatHealth(cid, ROCKDAMAGE, area, whirl3, -min, -max, 137)
end
end

for a = 0, 4 do

local t = {
[0] = {18, {x=p.x, y=p.y-(a+1), z=p.z}},           --alterado v1.4
[1] = {18, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {18, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {18, {x=p.x-(a+1), y=p.y, z=p.z}}
}   
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
    
elseif spell == "Twister" then

doMoveInAreaMulti(cid, 28, 41, bullet, bulletDano, DRAGONDAMAGE, min, max)

elseif spell == "Multi-Kick" then

doMoveInAreaMulti(cid, 39, 113, multi, multiDano, FIGHTINGDAMAGE, min, max)

elseif spell == "Multi-Punch" then

doMoveInAreaMulti(cid, 39, 112, multi, multiDano, FIGHTINGDAMAGE, min, max) 

elseif spell == "Squisky Licking" then 
                                                      
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"

local areas = {SL1, SL2, SL3, SL4}

for i = 0, 3 do
    addEvent(doMoveInArea2, i*200, cid, 145, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
end

elseif spell == "Lick" then

local ret = {}
ret.id = target
ret.cd = 9
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"

   doSendMagicEffect(getThingPosWithDebug(target), 145)      --alterado v1.4!
   addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Bonemerang" then

   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
   doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 227)  --alterado v2.7
   addEvent(doSendDistanceShoot, 250, getThingPosWithDebug(target), getThingPosWithDebug(cid), 7)

elseif spell == "Bone Club" then

  doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
  doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 118)  --alterado v2.7
    
elseif spell == "Bone Slash" then

local function sendStickEff(cid, dir)
    if not isCreature(cid) then return true end
       doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227)
    end

    local function doStick(cid)
    if not isCreature(cid) then return true end
    local t = {
          [1] = SOUTHWEST,
          [2] = SOUTH,
          [3] = SOUTHEAST,
          [4] = EAST,
          [5] = NORTHEAST,
          [6] = NORTH,
          [7] = NORTHWEST,
          [8] = WEST,
          [9] = SOUTHWEST,
        }
        for a = 1, 9 do
            addEvent(sendStickEff, a * 140, cid, t[a])
        end
    end

    doStick(cid, false, cid)
                                                                            --alterado v1.4
elseif spell == "Furious Legs" or spell == "Ultimate Champion" or spell == "Fighter Spirit" then

   local ret = {}
   ret.id = cid
   ret.cd = 15
   ret.eff = 13
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)      
            
elseif spell == "Sludge Rain" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

local function doFall(cid)
for rocks = 1, 42 do
    addEvent(fall, rocks*35, cid, master, POISONDAMAGE, 6, 116)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, 6)
end         
                               
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, POISONDAMAGE, min, max, spell, ret)  

elseif spell == "Shadow Ball" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 18)

    local function doDamageWithDelay(cid, target)
    if not isCreature(cid) or not isCreature(target) then return true end
    if isSleeping(cid) then return false end
    if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end
       doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
       local pos = getThingPosWithDebug(target)
       pos.x = pos.x + 1
       doSendMagicEffect(pos, 140)
    end

    addEvent(doDamageWithDelay, 100, cid, target)
    
elseif spell == "Shadow Punch" then

    local pos = getThingPosWithDebug(target)
    doSendMagicEffect(pos, 112)

        local function doPunch(cid, target)
            if not isCreature(cid) or not isCreature(target) then return true end
               doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
               pos.x = pos.x + 1
               doSendMagicEffect(pos, 140)
        end

    addEvent(doPunch, 200, cid, target)


elseif spell == "Shadow Storm" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 1, 42 do   --62
    addEvent(fall, rocks*35, cid, master, ghostDmg, 18, 140)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, 18)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, ghostDmg, min, max, spell)

elseif spell == "Invisible" then

doDisapear(cid)
doSendMagicEffect(getThingPosWithDebug(cid), 134)
if isMonster(cid) then
  local pos = getThingPosWithDebug(cid)                           --alterei!
  doTeleportThing(cid, {x=4, y=3, z=10}, false)
  doTeleportThing(cid, pos, false)
end
addEvent(doAppear, 4000, cid)
        
elseif spell == "Nightmare" then

    if not isSleeping(target) then
        doSendMagicEffect(getThingPosWithDebug(target), 3)
        doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
    return true
    end
    
doDanoWithProtectWithDelay(cid, target, ghostDmg, -min, -max, 138)  

elseif spell == "Dream Eater" then

    if not isSleeping(target) then
        doSendMagicEffect(getThingPosWithDebug(target), 3)
        doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
    return true
    end
                                                              --alterado v2.6
    setPlayerStorageValue(cid, 95487, 1)
    doSendMagicEffect(getThingPosWithDebug(cid), 132)
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    doDanoWithProtectWithDelay(cid, target, psyDmg, -min, -max, 138)
    
elseif spell == "Dark Eye" or spell == "Miracle Eye" then

doSendMagicEffect(getThingPosWithDebug(cid), 47)
setPlayerStorageValue(cid, 999457, 1)  

elseif spell == "Elemental Hands" then

if getCreatureOutfit(cid).lookType == 1301 then
print("Error occurred with move 'Elemental Hands', outfit of hitmonchan is wrong")
doPlayerSendTextMessage(getCreatureMaster(cid), MESSAGE_STATUS_CONSOLE_BLUE, "A error are ocurred... A msg is sent to gamemasters!") 
return true
end        --proteçao pra n usar o move com o shiny hitmonchan com outfit diferente da do elite monchan do PO...

local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

       if hands == 4 then
       doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", 0)
       doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][0].eff)
       doSetCreatureOutfit(cid, {lookType = hitmonchans[name][0].out}, -1)
       else
       doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", hands+1)
       doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][hands+1].eff)
       doSetCreatureOutfit(cid, {lookType = hitmonchans[name][hands+1].out}, -1)
       end
       
elseif spell == "Crabhammer" then

doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 225)

elseif spell == "Ancient Fury" then

   local ret = {}
   ret.id = cid
   ret.cd = 15
   ret.eff = 0
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)
   
elseif spell == "Divine Punishment" then

local roardirections = {            
[NORTH] = {SOUTH},
[SOUTH] = {NORTH},
[WEST] = {EAST},
[EAST] = {WEST}}

local function divineBack(cid)
if not isCreature(cid) then return true end
local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
      for _,pid in pairs(uid) do
          dirrr = getCreatureDirectionToTarget(pid, cid)
          delay = getNextStepDelay(pid, 0)
          if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
             setPlayerStorageValue(pid, 654878, 1)
             doChangeSpeed(pid, -getCreatureSpeed(pid))
             doChangeSpeed(pid, 100)
             doPushCreature(pid, roardirections[dirrr][1], 1, 0)
             doChangeSpeed(pid, -getCreatureSpeed(pid))
             addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
             addEvent(doRegainSpeed, 6450, pid)
           elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
             setPlayerStorageValue(pid, 654878, 1)
             doChangeSpeed(pid, -getCreatureSpeed(pid))
             doChangeSpeed(pid, 100)
             doPushCreature(pid, roardirections[dirrr][1], 1, 0)
             doChangeSpeed(pid, -getCreatureSpeed(pid))
             addEvent(doRegainSpeed, 6450, pid)
             addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
           end
       end    
end

local function doDivine(cid, min, max, spell, rounds, area)
if not isCreature(cid) then return true end
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"
       
for i = 1, 9 do
    addEvent(doMoveInArea2, i*500, cid, 137, area, psyDmg, min, max, spell, ret)
end
end
       
       local rounds = math.random(9, 12)
       local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3}
       
       local posi = getThingPosWithDebug(cid) 
       posi.x = posi.x+1
       posi.y = posi.y+1

       setPlayerStorageValue(cid, 2365487, 1)
       addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4
       doDisapear(cid)
       doChangeSpeed(cid, -getCreatureSpeed(cid))
       doSendMagicEffect(posi, 247)   
       addEvent(doAppear, 6450, cid)
       addEvent(doRegainSpeed, 6450, cid)
       
       local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
             for _,pid in pairs(uid) do
                 if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
                    doChangeSpeed(pid, -getCreatureSpeed(pid))
                 elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
                    doChangeSpeed(pid, -getCreatureSpeed(pid))
                 end
             end
                        
       addEvent(divineBack, 2100, cid)
       addEvent(doDivine, 2200, cid, min, max, spell, rounds, area)
       
elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, spell) then

   local ret = {}
   ret.id = cid
   ret.cd = 10
   ret.eff = 0
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)        

elseif spell == "Shadowave" then

doMoveInArea2(cid, 222, db1, DARKDAMAGE, min, max, spell)

elseif spell == "Confuse Ray" then

    local rounds = math.random(4, 7)
    rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
    
    local ret = {}
    ret.id = target
    ret.cd = rounds
    ret.check = getPlayerStorageValue(target, conds["Confusion"])
    ret.cond = "Confusion"

    posi = getThingPosWithDebug(target)
         posi.y = posi.y+1
    ---
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    addEvent(doSendMagicEffect, 100, posi, 222)
    doDanoWithProtectWithDelay(cid, target, GHOSTDAMAGE, -min, -max, 0)
    addEvent(doMoveDano2, 200, cid, target, GHOSTDAMAGE, 0, 0, ret, spell)

elseif spell == "Leaf Blade" then

local a = getThingPosWithDebug(target)
posi = {x = a.x+1, y = a.y+1, z = a.z}

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doSendMagicEffect, 200, posi, 240)
doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, -min, -max, 0, LeafBlade)

elseif spell == "Eruption" or spell == "Elecball" then

pos = getThingPosWithDebug(cid)
    pos.x = pos.x+1
    pos.y = pos.y+1
    
atk = {
["Eruption"] = {241, FIREDAMAGE},
["Elecball"] = {171, ELECTRICDAMAGE}
}

stopNow(cid, 1000)
doSendMagicEffect(pos, atk[spell][1])
doMoveInArea2(cid, 0, bombWee1, atk[spell][2], min, max, spell) 

elseif spell == "Meteor Smash" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 20)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, -min, -max, 242) --alterado v2.7

elseif spell == "Draco Meteor" then

local effD = 5
local eff = 248
local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 5, 42 do
    addEvent(fall, rocks*35, cid, master, DRAGONDAMAGE, effD, eff)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, DRAGONDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)


elseif spell == "Dragon Pulse" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 255)
end
end

for a = 0, 3 do

local t = {
[0] = {249, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {249, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {249, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {249, {x=p.x-(a+1), y=p.y, z=p.z}}
}   
addEvent(sendAtk, 300*a, cid, t[d][2])
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 177)
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end

elseif spell == "Psy Ball" then

   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
   doDanoInTargetWithDelay(cid, target, psyDmg, min, max, 250)  --alterado v2.7

elseif spell == "SmokeScreen" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

local function smoke(cid)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
   doMoveInArea2(cid, 34, confusion, NORMALDAMAGE, 0, 0, spell, ret)
end

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1) 
for i = 0, 2 do
    addEvent(smoke, i*500, cid)                               
end

elseif spell == "Faint Attack" or spell == "Sucker Punch" then  --alterado v2.5

   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
   doDanoInTargetWithDelay(cid, target, DARKDAMAGE, min, max, 237)  --alterado v2.7

elseif spell == "Assurance" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area1, area2, eff)
if isCreature(cid) then
   if not isSightClear(p, area1, false) then return true end
   if not isSightClear(p, area2, false) then return true end
   doAreaCombatHealth(cid, DARKDAMAGE, area1, 0, 0, 0, eff)
   doAreaCombatHealth(cid, DARKDAMAGE, area2, whirl3, -min, -max, 0)
end
end

for a = 0, 3 do

local t = {
[0] = {230, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {226, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {235, {x=p.x+1, y=p.y+(a+1), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {231, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}
}   
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][3], t[d][1])
end

elseif spell == "Scary Face" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"


local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y+1, z=p.z}, 228)
doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)

elseif spell == "Surf" then

local pos = getThingPosWithDebug(cid)

doMoveInArea2(cid, 246, doSurf1, WATERDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, WATERDAMAGE, pos, doSurf2, -min, -max, 0)

elseif spell == "Sunny Day" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 39
ret.cond = "Silence"
----
local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 181)
---
if isSummon(cid) then 
   doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
setPlayerStorageValue(cid, 253, 1)  --focus
doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)

elseif isInArray({"Pursuit", "ExtremeSpeed", "U-Turn", "Shell Attack"}, spell) then

local atk = {
["Pursuit"] = {17, DARKDAMAGE},
["ExtremeSpeed"] = {50, NORMALDAMAGE, 51},
["U-Turn"] = {19, BUGDAMAGE},
["Shell Attack"] = {45, BUGDAMAGE}      --alterado v2.5
}

local pos = getThingPosWithDebug(cid)
local p = getThingPosWithDebug(target)
local newPos = getClosestFreeTile(target, p)
if pokeHaveReflect(cid) then
   eff = getCreatureName(target) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1]    --alterado v2.6
else   
   eff = getCreatureName(cid) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1]
end
local damage = atk[spell][2]
-----------
doDisapear(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
-----------
addEvent(doSendMagicEffect, 300, pos, 211)
addEvent(doSendDistanceShoot, 400, pos, p, eff)
addEvent(doSendDistanceShoot, 400, newPos, p, eff)
addEvent(doDanoInTarget, 400, cid, target, damage, -min, -max, 0) --alterado v2.7
addEvent(doSendDistanceShoot, 800, p, pos, eff)
addEvent(doSendMagicEffect, 850, pos, 211)
addEvent(doRegainSpeed, 1000, cid)
addEvent(doAppear, 1000, cid)

elseif spell == "Egg Rain" then

local effD = 12
local eff = 5
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------

local function doFall(cid)
for rocks = 1, 62 do
    addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, NORMALDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)


elseif spell == "Air Cutter" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, FLYINGDAMAGE, area, whirl3, -min, -max, 255)
end
end

for a = 0, 5 do

local t = {
[0] = {128, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},
[1] = {129, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+2), y=p.y+1, z=p.z}},
[2] = {131, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+2), z=p.z}},
[3] = {130, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}   
addEvent(doSendMagicEffect, 300*a, t[d][3], t[d][1])
addEvent(sendAtk, 300*a, cid, t[d][2])
end

elseif spell == "Venom Gale" then

local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}

for i = 0, 6 do
    addEvent(doMoveInArea2, i*400, cid, 138, area[i+1], POISONDAMAGE, min, max, spell)
end    

elseif spell == "Crunch" then

doMoveInArea2(cid, 146, Crunch1, DARKDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 300, cid, 146, Crunch2, DARKDAMAGE, min, max, spell)

elseif spell == "Ice Fang" then

doTargetCombatHealth(cid, target, ICEDAMAGE, 0, 0, 146)
addEvent(doDanoWithProtect, 250, cid, ICEDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 17)

elseif spell == "Psyshock" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area, eff)
if isCreature(cid) then 
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, psyDmg, area, 0, 0, 0, eff)    --alterado v1.4
   doAreaCombatHealth(cid, psyDmg, area, whirl3, -min, -max, 255)     --alterado v1.4
end
end

for a = 0, 4 do

local t = {
[0] = {250, {x=p.x, y=p.y-(a+1), z=p.z}},           --alterado v1.4
[1] = {250, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {250, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {250, {x=p.x-(a+1), y=p.y, z=p.z}}
}   
addEvent(sendAtk, 370*a, cid, t[d][2], t[d][1])
end


elseif spell == "Hurricane" then

local function hurricane(cid)
        if not isCreature(cid) then return true end
        if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
        if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
           doMoveInArea2(cid, 42, bombWee1, FLYINGDAMAGE, min, max, spell)
    end

doSetCreatureOutfit(cid, {lookType = 1398}, 10000)

setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1)        
for i = 1, 17 do
    addEvent(hurricane, i*600, cid)                                --alterado v1.4
end

elseif spell == "Aromateraphy" or spell == "Emergency Call" then

eff = spell == "Aromateraphy" and 14 or 13

doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), bombWee3, 0, 0, eff)
if isSummon(cid) then 
   doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all") 

local uid = checkAreaUid(getThingPosWithDebug(cid), confusion, 1, 1)
for _,pid in pairs(uid) do
    if isCreature(pid) then
       if ehMonstro(cid) and ehMonstro(pid) and pid ~= cid then
          doCureStatus(pid, "all")
       elseif isSummon(cid) and ((isSummon(pid) and canAttackOther(cid, pid) == "Cant") or (isPlayer(pid) and canAttackOther(cid, pid) == "Cant")) and pid ~= cid then
          if isSummon(pid) then 
             doCureBallStatus(getPlayerSlotItem(getCreatureMaster(pid), 8).uid, "all")
          end
          doCureStatus(pid, "all")
       end
    end
end

elseif spell == "Synthesis" or spell == "Roost" then

    local min = (getCreatureMaxHealth(cid) * 45) / 100
    local max = (getCreatureMaxHealth(cid) * 60) / 100
    
    local function doHealArea(cid, min, max)
    local amount = math.random(min, max)
    if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
        amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
    end
    if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
       doCreatureAddHealth(cid, amount)
       doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
    end
    end
    
    doSendMagicEffect(getThingPosWithDebug(cid), 39)
    doHealArea(cid, min, max) 
    
elseif spell == "Cotton Spore" then

    local ret = {}
    ret.id = 0
    ret.cd = 9
    ret.eff = 0
    ret.check = 0
    ret.spell = spell
    ret.cond = "Stun"
    
    doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)

elseif spell == "Peck" then

sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 3)  --alterado v2.7

elseif spell == "Rolling Kick" or spell == "Night Daze" then

local pos = getThingPosWithDebug(cid)
local eff = spell == "Night Daze" and 222 or 113
local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE

local out = getSubName(cid, target) == "Hitmontop" and 1193 or 1451 --alterado v2.6.1

    local function doSendBubble(cid, pos)
        if not isCreature(cid) then return true end
        doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)
        doSendMagicEffect(pos, eff)
    end
                                                              --alterado!!
    for a = 1, 20 do
        local r1 = math.random(-4, 4)
        local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
        --
        local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
        addEvent(doSendBubble, a * 25, cid, lugar)
    end
    if isInArray({"Hitmontop", "Shiny Hitmontop"}, getSubName(cid, target)) then  --alterado v2.6.1
       doSetCreatureOutfit(cid, {lookType = out}, 400)
    end 
    addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0)
    
elseif spell == "Safeguard" then

doSendMagicEffect(getThingPosWithDebug(cid), 133)
if isSummon(cid) then 
   doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all") 

elseif spell == "Air Slash" then

local p = getThingPosWithDebug(cid)

local t = {
{{128, {x = p.x+1, y = p.y-1, z = p.z}}, {16, {x = p.x+1, y = p.y-1, z = p.z}}},
{{129, {x = p.x+2, y = p.y+1, z = p.z}}, {221, {x = p.x+3, y = p.y+1, z = p.z}}},
{{131, {x = p.x+1, y = p.y+2, z = p.z}}, {223, {x = p.x+1, y = p.y+3, z = p.z}}},
{{130, {x = p.x-1, y = p.y+1, z = p.z}}, {243, {x = p.x-1, y = p.y+1, z = p.z}}},
}

for i = 1, 4 do
    doSendMagicEffect(t[2][2], t[2][1])
end
doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), airSlash, -min, -max, 0)    

for i = 1, 4 do
    addEvent(doSendMagicEffect, 400, t[1][2], t[1][1])
end
addEvent(doDanoWithProtect, 400, cid, FLYINGDAMAGE, getThingPosWithDebug(cid), bombWee2, -min, -max, 0)

elseif spell == "Feather Dance" then
                                    --alterado v2.7 \/
local function doPulse(cid, eff)
if not isCreature(cid) or not isCreature(target) then return true end
   doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 9)
   doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, -min, -max, eff)   
end

   addEvent(doPulse, 0, cid, 137)                
   addEvent(doPulse, 100, cid, 137)


elseif spell == "Tailwind" then

   local ret = {}
   ret.id = cid
   ret.cd = 10
   ret.eff = 137
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)

elseif spell == "Double Team" then

  local function RemoveTeam(cid, master)
   if isCreature(cid) then
      local p = getThingPosWithDebug(cid)
      doSendMagicEffect(p, 211)                
      doRemoveCreature(cid)
   end
   end
   
   local function sendEff(cid, master, t)
   if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then
      doSendMagicEffect(getThingPosWithDebug(cid), 86, master)
      addEvent(sendEff, 1000, cid, master, t-1)                        --alterado v2.9
   end
   end
         
   if getPlayerStorageValue(cid, 637500) >= 1 then
   return true
   end
   
   local s = {
   ["Xatu"] = "XatuTeam",
   ["Yanma"] = "YanmaTeam",
   }
   
    local master = getCreatureMaster(cid)
    local item = getPlayerSlotItem(master, ?
    local pos = getThingPosWithDebug(cid)
    local time = 20
    local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))
    local random = math.random(5, 10)
    local dir = getCreatureLookDir(cid)
    ---------
    doItemSetAttribute(item.uid, "hp", pokelife)
    ---------
    doDisapear(cid)
    doTeleportThing(cid, {x=4, y=3, z=10}, false) 
    doAppear(cid)
    ---------
    doSummonMonster(master, s[getSubName(cid, target)]) --alterado v2.6.1
    local pk = getCreatureSummons(master)[2]
    adjustStatus(pk, item.uid, true, true, true)
    ---------
    doTeleportThing(pk, getClosestFreeTile(pk, pos), false)
    doTeleportThing(cid, getClosestFreeTile(cid, pos), false)
    doCreatureSetLookDir(pk, dir)
    doCreatureSetLookDir(cid, dir)
    doSendMagicEffect(getThingPosWithDebug(pk), 211)
    doSendMagicEffect(getThingPosWithDebug(cid), 211)
    if getPlayerStorageValue(cid, 9658783) >= 1 then          --gambiarra
       doSetCreatureOutfit(cid, {lookType = 1446}, -1)
    end
    sendEff(cid, master, time)      --alterado v2.9
    --------
    setPlayerStorageValue(pk, 637500, 1)
    setPlayerStorageValue(master, 637501, 1)
    addEvent(RemoveTeam, time*1000, pk, master)
    addEvent(setPlayerStorageValue, time*1000, master, 637501, -2) --alterado v2.6

elseif spell == "Tackle" then

   doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)

elseif spell == "Giga Drain" then

local life = getCreatureHealth(target)

    doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
    
    local newlife = life - getCreatureHealth(target)

    doSendMagicEffect(getThingPosWithDebug(cid), 14)
    if newlife >= 1 then
    doCreatureAddHealth(cid, newlife)
    doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
    end  
    
elseif spell == "Bug Fighter" then
    
   local ret = {}
   ret.id = cid
   ret.cd = 10
   ret.eff = 0
   ret.check = 0
   ret.buff = spell
   ret.first = true
   
   doCondition2(ret)    
    
elseif spell == "Metal Claw" then

   doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)    
    
elseif spell == "Power Gem" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, ROCKDAMAGE, area, pulse2, -min, -max, 255)
end
end

for a = 0, 3 do

local t = {
[0] = {29, {x=p.x, y=p.y-(a+1), z=p.z}},     
[1] = {29, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {29, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {29, {x=p.x-(a+1), y=p.y, z=p.z}}                            
}   
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, 103)
end    
    
elseif spell == "Octazooka" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.cond = "Silence"

doMoveInAreaMulti(cid, 6, 116, multi, multiDano, WATERDAMAGE, min, max)
doMoveInArea2(cid, 0, multiDano, WATERDAMAGE, 0, 0, spell, ret)
    
    
elseif spell == "Take Down" then

    doMoveInArea2(cid, 111, reto5, NORMALDAMAGE, min, max, spell)

elseif spell == "Yawn" then

local ret = {}
ret.id = target
ret.cd = math.random(6, 9)
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.first = true
ret.cond = "Sleep"

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 11)
    addEvent(doMoveDano2, 1500, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Tongue Hook" then

sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doTeleportThing, 200, target, getClosestFreeTile(cid, getThingPosWithDebug(cid)), true)
addEvent(sendDistanceShootWithProtect, 200, cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)


elseif spell == "Tongue Grap" then

local function distEff(cid, target)
if not isCreature(cid) or not isCreature(target) or not isSilence(target) then return true end  --alterado v2.6
   sendDistanceShootWithProtect(cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)
end

local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 185
ret.cond = "Silence"

sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
 
for i = 1, 10 do
    addEvent(distEff, i*930, cid, target)
end 

elseif spell == "Struggle Bug" then

    local function sendFireEff(cid, dir)
    if not isCreature(cid) then return true end
       doDanoWithProtect(cid, BUGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 105)
    end

    local function doWheel(cid)
    if not isCreature(cid) then return true end
    local t = {
          [1] = SOUTH,
          [2] = SOUTHEAST,
          [3] = EAST,
          [4] = NORTHEAST,
          [5] = NORTH,        --alterado v2.5
          [6] = NORTHWEST,
          [7] = WEST,
          [8] = SOUTHWEST,
        }
        for a = 1, 8 do
            addEvent(sendFireEff, a * 200, cid, t[a])
        end
    end

    doWheel(cid, false, cid)
    
elseif spell == "Low Kick" then
  
    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
    doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113)    --alterado v2.7    

elseif spell == "Present" then

local function sendHeal(cid)
if isCreature(cid) and isCreature(target) then 
   doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), crusher, min, max, 5)
   doSendAnimatedText(getThingPosWithDebug(target), "HEALTH!", 65)
end
end

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 31)
    if math.random(1, 100) >= 10 then
       doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher) 
    else
       addEvent(sendHeal, 100, cid) 
    end
    
elseif spell == "Inferno" or spell == "Fissure" then
    
local pos = getThingPosWithDebug(cid)

atk = {
["Inferno"] = {101, FIREDAMAGE},
["Fissure"] = {102, GROUNDDAMAGE}
}

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)


elseif spell == "Wrap" then

local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 104
ret.cond = "Silence"

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doMoveDano2, 150, cid, target, NORMALDAMAGE, 0, 0, ret, spell)

elseif spell == "Rock n'Roll" then

local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5, rock4, rock3, rock2, rock1}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 1
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

for i = 0, 8 do
    addEvent(doMoveInArea2, i*400, cid, 1, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*410, cid, 1, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end

elseif spell == "Power Wave" then
                                             
local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 103
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

local function sendAtk(cid)
if isCreature(cid) then 
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 9658783, -1)  
for i = 0, 4 do
    addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret)
    addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)
end
end
end

doSetCreatureOutfit(cid, {lookType = 1001}, -1)
setPlayerStorageValue(cid, 9658783, 1)
addEvent(sendAtk, 2000, cid)  


elseif spell == "Ground Crusher" then

local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
    ret.id = 0
    ret.cd = 12
    ret.eff = 0
    ret.check = 0
    ret.spell = spell
    ret.cond = "Stun"
    
local function endMove(cid)
if isCreature(cid) then
   doRemoveCondition(cid, CONDITION_OUTFIT)   
end
end

doSetCreatureOutfit(cid, {lookType = 1449}, -1)
stopNow(cid, 16*360)
addEvent(endMove, 16*360, cid)
----
for i = 0, 4 do
    addEvent(doMoveInArea2, i*350, cid, 100, areas[i+1], GROUNDDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*360, cid, 100, areas[i+1], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 4, 8 do
    local a = i-3
    addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 8, 12 do
    local a = i-7
    addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 12, 16 do
    local a = i-11
    addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 16, 20 do
    local a = i-15
    addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end

elseif spell == "Last Resort" then

local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}

for i = 0, 9 do
    addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)
    addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end

elseif spell == "Psy Impact" then

local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
    
for rocks = 1, 42 do
    addEvent(fall, rocks*35, cid, master, psyDmg, -1, 98)
end

addEvent(doMoveInArea2, 500, cid, 0, BigArea2, psyDmg, min, max, spell, ret) 

elseif spell == "Two Face Shock" then

local atk = {
[1] = {179, ICEDAMAGE},
[2] = {127, GROUNDDAMAGE}
}

    local rand = math.random(1, 2)

    doAreaCombatHealth(cid, atk[rand][2], getThingPosWithDebug(cid), splash, -min, -max, 255)

    local sps = getThingPosWithDebug(cid)
    sps.x = sps.x+1
    sps.y = sps.y+1
    doSendMagicEffect(sps, atk[rand][1])


elseif spell == "Aerial Ace" then

local eff = {16, 221, 223, 243}

for rocks = 1, 32 do
    addEvent(fall, rocks*22, cid, master, FLYINGDAMAGE, -1, eff[math.random(1, 4)])
end

addEvent(doMoveInArea2, 500, cid, 0, BigArea2, FLYINGDAMAGE, min, max, spell) 

elseif spell == "Echoed Voice" then

local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)

function sendAtk(cid, area)
if isCreature(cid) then
   if not isSightClear(p, area, false) then return true end
   doAreaCombatHealth(cid, NORMALDAMAGE, area, pulse2, -min, -max, 255)
end
end

for a = 0, 5 do

local t = {
[0] = {39, {x=p.x, y=p.y-(a+1), z=p.z}},     
[1] = {39, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {39, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {39, {x=p.x-(a+1), y=p.y, z=p.z}}                            
}   
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end    

elseif spell == "Electro Field" or spell == "Petal Tornado" or spell == "Flame Wheel" then  --alterado v2.8

local p = getThingPos(cid)
local pos1 = {
[1] = {{x = p.x, y = p.y+4, z = p.z}, {x = p.x+1, y = p.y+4, z = p.z}, {x = p.x+2, y = p.y+3, z = p.z}, {x = p.x+3, y = p.y+2, z = p.z}, {x = p.x+4, y = p.y+1, z = p.z}, {x = p.x+4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y+3, z = p.z}, {x = p.x+1, y = p.y+3, z = p.z}, {x = p.x+2, y = p.y+2, z = p.z}, {x = p.x+3, y = p.y+1, z = p.z}, {x = p.x+3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y+2, z = p.z}, {x = p.x+1, y = p.y+2, z = p.z}, {x = p.x+2, y = p.y+1, z = p.z}, {x = p.x+2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y, z = p.z}},
}

local pos2 = {
[1] = {{x = p.x, y = p.y-4, z = p.z}, {x = p.x-1, y = p.y-4, z = p.z}, {x = p.x-2, y = p.y-3, z = p.z}, {x = p.x-3, y = p.y-2, z = p.z}, {x = p.x-4, y = p.y-1, z = p.z}, {x = p.x-4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y-3, z = p.z}, {x = p.x-1, y = p.y-3, z = p.z}, {x = p.x-2, y = p.y-2, z = p.z}, {x = p.x-3, y = p.y-1, z = p.z}, {x = p.x-3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y-2, z = p.z}, {x = p.x-1, y = p.y-2, z = p.z}, {x = p.x-2, y = p.y-1, z = p.z}, {x = p.x-2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y, z = p.z}},
}

local pos3 = {
[1] = {{x = p.x+4, y = p.y, z = p.z}, {x = p.x+4, y = p.y-1, z = p.z}, {x = p.x+3, y = p.y-2, z = p.z}, {x = p.x+2, y = p.y-3, z = p.z}, {x = p.x+1, y = p.y-4, z = p.z}, {x = p.x, y = p.y-4, z = p.z}},
[2] = {{x = p.x+3, y = p.y, z = p.z}, {x = p.x+3, y = p.y-1, z = p.z}, {x = p.x+2, y = p.y-2, z = p.z}, {x = p.x+1, y = p.y-3, z = p.z}, {x = p.x, y = p.y-3, z = p.z}},
[3] = {{x = p.x+2, y = p.y, z = p.z}, {x = p.x+2, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-2, z = p.z}, {x = p.x, y = p.y-2, z = p.z}},
[4] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x, y = p.y-1, z = p.z}},
}

local pos4 = {
[1] = {{x = p.x-4, y = p.y, z = p.z}, {x = p.x-4, y = p.y+1, z = p.z}, {x = p.x-3, y = p.y+2, z = p.z}, {x = p.x-2, y = p.y+3, z = p.z}, {x = p.x-1, y = p.y+4, z = p.z}, {x = p.x, y = p.y+4, z = p.z}},
[2] = {{x = p.x-3, y = p.y, z = p.z}, {x = p.x-3, y = p.y+1, z = p.z}, {x = p.x-2, y = p.y+2, z = p.z}, {x = p.x-1, y = p.y+3, z = p.z}, {x = p.x, y = p.y+3, z = p.z}},
[3] = {{x = p.x-2, y = p.y, z = p.z}, {x = p.x-2, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+2, z = p.z}, {x = p.x, y = p.y+2, z = p.z}},
[4] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x, y = p.y+1, z = p.z}},
}

local atk = {
["Electro Field"] = {41, 207, ELECTRICDAMAGE},
["Petal Tornado"] = {14, 54, GRASSDAMAGE},

["Flame Wheel"] = {-1, 6, FIREDAMAGE},     --alterado v2.9
}
local ret = {}                 
ret.id = 0
ret.cd = 12
ret.eff = 48
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

local function sendDist(cid, posi1, posi2, eff, delay)
if posi1 and posi2 and isCreature(cid) then
   addEvent(sendDistanceShootWithProtect, delay, cid, posi1, posi2, eff)   --alterado v2.6
end
end
                                                               
local function sendDano(cid, pos, eff, delay, min, max)
if pos and isCreature(cid) then
   addEvent(doDanoWithProtect, delay, cid, atk[spell][3], pos, 0, -min, -max, eff)  --alterado v2.6
end
end

local function doTornado(cid)
if isCreature(cid) then
for j = 1, 4 do
   for i = 1, 6 do                                                  --41/207  -- 14/54
       addEvent(sendDist, 350, cid, pos1[j], pos1[j][i+1], atk[spell][1], i*330)
       addEvent(sendDano, 350, cid, pos1[j], atk[spell][2], i*300, min, max)
       addEvent(sendDano, 350, cid, pos1[j], atk[spell][2], i*310, 0, 0)
       ---
       addEvent(sendDist, 350, cid, pos2[j], pos2[j][i+1], atk[spell][1], i*330)
       addEvent(sendDano, 350, cid, pos2[j], atk[spell][2], i*300, min, max)
       addEvent(sendDano, 350, cid, pos2[j], atk[spell][2], i*310, 0, 0)
       ----
       addEvent(sendDist, 800, cid, pos3[j], pos3[j][i+1], atk[spell][1], i*330)
       addEvent(sendDano, 800, cid, pos3[j], atk[spell][2], i*300, min, max)
       addEvent(sendDano, 800, cid, pos3[j], atk[spell][2], i*310, 0, 0)
       ---
       addEvent(sendDist, 800, cid, pos4[j], pos4[j][i+1], atk[spell][1], i*330)
       addEvent(sendDano, 800, cid, pos4[j], atk[spell][2], i*300, min, max)
       addEvent(sendDano, 800, cid, pos4[j], atk[spell][2], i*310, 0, 0)
   end
end
end
end
if spell == "Electro Field" then
   addEvent(doMoveInArea2, 1000, cid, 0, electro, ELECTRICDAMAGE, 0, 0, spell, ret)
end

if spell == "Flame Wheel" then   --alterado v2.8
   doTornado(cid)
else
    for b = 0, 2 do
        addEvent(doTornado, b*1500, cid)
    end
end

elseif spell == "Seed Bomb" then                  --alterado v2.6

local master = isSummon(cid) and getCreatureMaster(cid) or cid

local function doFall(cid)
for rocks = 1, 42 do   --62
    addEvent(fall, rocks*35, cid, master, SEED_BOMBDAMAGE, 1, 54)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, 1)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, SEED_BOMBDAMAGE, min, max, spell)

elseif spell == "Reverse Earthshock" then              ---alterado v2.7  \/\/

local p = getThingPosWithDebug(cid)
p.x = p.x+1
p.y = p.y+1

sendEffWithProtect(cid, p, 151)   --send eff

local function doDano(cid)
local pos = getThingPosWithDebug(cid)

    local function doSendBubble(cid, pos)
        if not isCreature(cid) then return true end
        doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)
        doSendMagicEffect(pos, 239)
    end
                                                              --alterado!!
    for a = 1, 20 do
        local r1 = math.random(-4, 4)
        local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
        --
        local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
        addEvent(doSendBubble, a * 25, cid, lugar)
    end

    addEvent(doDanoWithProtect, 150, cid, ROCKDAMAGE, pos, waterarea, -min, -max, 0)
end

addEvent(doDano, 1250, cid)


elseif spell == "Fury Swipes" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)
    doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 152)  
    
    
elseif spell == "Poison Jab" then

    doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
    doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 153) 

                       
elseif spell == "Cross Poison" then

doMoveInArea2(cid, 153, cross, POISONDAMAGE, -min, -max, spell)


elseif spell == "Hydro Dance" then

       local eff = {155, 154, 53, 155, 53}
       local area = {psy1, psy2, psy3, psy4, psy5}     --n sei se eh essa a area xD

       setPlayerStorageValue(cid, 3644587, 1)
       addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)
       for i = 0, 4 do
           addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], WATERDAMAGE, min, max, spell)
       end
       
elseif spell == "Waterfall" then

local function sendStickEff(cid, dir)
    if not isCreature(cid) then return true end
       doAreaCombatHealth(cid, WATERDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 155)
    end

    local function doStick(cid)
    if not isCreature(cid) then return true end
    local t = {
          [1] = SOUTHWEST,
          [2] = SOUTH,
          [3] = SOUTHEAST,
          [4] = EAST,
          [5] = NORTHEAST,
          [6] = NORTH,
          [7] = NORTHWEST,
          [8] = WEST,
          [9] = SOUTHWEST,
        }
        for a = 1, 9 do
            addEvent(sendStickEff, a * 200, cid, t[a])
        end
    end
    
    stopNow(cid, 1800) 
    doStick(cid, false, cid)
    
elseif spell == "Gyro Ball" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"

stopNow(cid, 2000)
doMoveInArea2(cid, 156, reto5, STEELDAMAGE, min, max, spell, ret) 

elseif spell == "Rock Tomb" then

local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 0
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"

        local function doRockFall(cid, frompos, target)
            if not isCreature(target) or not isCreature(cid) then return true end
            local pos = getThingPosWithDebug(target)
            local ry = math.abs(frompos.y - pos.y)
            doSendDistanceShoot(frompos, pos, 39)
            addEvent(doMoveDano2, ry * 11, cid, target, ROCKDAMAGE, min, max, ret, spell)
            addEvent(sendEffWithProtect, ry*11, cid, pos, 157)
        end

        local function doRockUp(cid, target)
            if not isCreature(target) or not isCreature(cid) then return true end
            local pos = getThingPosWithDebug(target)
            local mps = getThingPosWithDebug(cid)
            local xrg = math.floor((pos.x - mps.x) / 2)
            local topos = mps
            topos.x = topos.x + xrg
            local rd =  7
            topos.y = topos.y - rd
            doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)
            addEvent(doRockFall, rd * 49, cid, topos, target)
        end        

    addEvent(doRockUp, 155, cid, target)
    
elseif spell == "Sand Tomb" then

local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"

doMoveInAreaMulti(cid, 22, 158, bullet, bulletDano, GROUNDDAMAGE, min, max, ret)

elseif spell == "Rain Dance" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 1
ret.cond = "Silence"
---
local function doFall(cid)
for rocks = 1, 42 do --62
    addEvent(fall, rocks*35, cid, master, WATERDAMAGE, 52, 1)
end
end
---
local function doRain(cid)
if isSummon(cid) then 
   doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end                                                      --cura status
doCureStatus(cid, "all")
---
setPlayerStorageValue(cid, 253, 1)  --focus
doSendMagicEffect(getThingPosWithDebug(cid), 132)
---
doMoveInArea2(cid, 0, confusion, WATERDAMAGE, 0, 0, spell, ret)
end
---
addEvent(doFall, 200, cid)
addEvent(doRain, 1000, cid)


elseif spell == "Night Slash" then

local p = getThingPosWithDebug(cid)

local t = {
{251, {x = p.x+1, y = p.y-1, z = p.z}},
{253, {x = p.x+2, y = p.y+1, z = p.z}},
{252, {x = p.x+1, y = p.y+2, z = p.z}},
{254, {x = p.x-1, y = p.y+1, z = p.z}},
}

doAreaCombatHealth(cid, DARKDAMAGE, p, scyther5, -min, -max, 165)
for a = 0, 1 do
    for i = 1, 4 do
        addEvent(doSendMagicEffect, a*400, t[2], t[1])          --alterado v2.8
    end
end
addEvent(doAreaCombatHealth, 400, cid, DARKDAMAGE, p, scyther5, -min, -max, 165)

elseif spell == "Wild Charge" then

local ret = {}                 
ret.id = 0
ret.cd = 9
ret.eff = 48
ret.check = 0
ret.spell = spell
ret.cond = "Stun"

local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}

for i = 0, 14 do
    addEvent(doMoveInArea2, i*320, cid, 48, areas[i+1], ELECTRICDAMAGE, min, max, spell, ret)
    addEvent(doMoveInArea2, i*330, cid, 48, areas[i+1], ELECTRICDAMAGE, 0, 0, spell)
end

elseif spell == "Jump Kick" then  

doMoveInAreaMulti(cid, 42, 113, bullet, bulletDano, FIGHTINGDAMAGE, min, max)

elseif spell == "Lava Plume" then                               --alterado v2.8 \/\/\/

doMoveInArea2(cid, 5, cross, FIREDAMAGE, -min, -max, spell)
doMoveInArea2(cid, 87, cross, FIREDAMAGE, 0, 0, spell)

elseif spell == "Silver Wind" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, BUGDAMAGE, min, max, 78, SilverWing)

elseif spell == "Bug Buzz" then 

    local ret = {}
    ret.id = 0
    ret.cd = 9
    ret.eff = 0
    ret.check = 0
    ret.spell = spell
    ret.cond = "Stun"    

doMoveInArea2(cid, 86, db1, BUGDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, 250, cid, 86, db1, BUGDAMAGE, 0, 0, spell)

elseif spell == "Whirlpool" then

local function setSto(cid)
if isCreature(cid) then
   setPlayerStorageValue(cid, 3644587, -1)
end
end

local function doDano(cid)
if isSleeping(cid) then return true end
      doDanoWithProtect(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, min, max, 89)
end

setPlayerStorageValue(cid, 3644587, 1)
for r = 0, 10 do  
    addEvent(doDano, 600 * r, cid)
end
addEvent(setSto, 600*10, cid)

elseif spell == "Iron Head" then

doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, STEELDAMAGE, -min, -max, 77) 

elseif spell == "Brick Beak" then

local ret = {}
ret.id = 0
ret.cd = 9                        
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {90, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {90, {x=p.x+2, y=p.y+1, z=p.z}},   
[2] = {90, {x=p.x+1, y=p.y+2, z=p.z}},
[3] = {90, {x=p.x-1, y=p.y+1, z=p.z}},  
}

doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])


elseif spell == "Volcano Burst" then

local pos = getThingPosWithDebug(cid)

doMoveInArea2(cid, 91, inferno1, FIREDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, FIREDAMAGE, pos, inferno2, -min, -max, 0)

elseif spell == "Hammer Arm" then

local ret = {}
ret.id = 0
ret.cd = 9                        
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Paralyze"

local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {92, {x=p.x, y=p.y-1, z=p.z}},
[1] = {94, {x=p.x+2, y=p.y, z=p.z}},   
[2] = {95, {x=p.x+1, y=p.y+2, z=p.z}},
[3] = {93, {x=p.x-1, y=p.y, z=p.z}},  
}

doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])

elseif spell == "Powder Snow" then
 
snowP = getThingPosWithDebug(cid)
    
    local ret = {}
    ret.id = 0
    ret.cd = 10
    ret.check = 0
    ret.eff = 43
    ret.spell = spell
    ret.cond = "Slow"   
 
    doMoveInArea2(cid, 0, check, ICEDAMAGE, min, max, spell, ret)
    doSendMagicEffect({x = snowP.x + 1, y = snowP.y, z = snowP.z}, 206)

elseif spell == "Revenge" then
    local effs = {92, 93, 99, 94, 93}
    for i = 1, #effs do
        addEvent(function()
            if not isCreature(cid) then return true end
            doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, effs)
        end, i * 500)
    end

elseif spell == "Dig" then
    local dig_area = area     --Área da spell.
    local slow_time = 5       --Tempo que durará o slow.
    local time = 3            --Tempo que ficará em baixo da terra.
    local eff = 102           --Efeito que vai aparecer no pokémon quando afundar/voltar para a superfície.
    local eff_dmg = 102       --Efeito do dano.
    local ret = {}
    ret.id = 0
    ret.cd = slow_time
    ret.eff = 0
    ret.check = 0
    ret.first = true
    ret.cond = "Slow"
    doSendMagicEffect(getThingPos(cid), eff)
    doDisapear(cid)
    addEvent(function()
        if not isCreature(cid) then return true end
        doAppear(cid)
        doSendMagicEffect(getThingPos(cid), eff)
        doMoveInArea2(cid, eff_dmg, dig_area, GROUNDDAMAGE, min, max, spell, ret)
    end, time*1000)    

elseif spell == "Bullet Storm" then

local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 45
ret.check = 0
ret.first = true
ret.cond = "Slow"

local function doFall(cid)
for rocks = 1, 45 do
    addEvent(fall, rocks*35, cid, master, GRASSDAMAGE, 1, 45)
end
end

for up = 1, 10 do
    addEvent(upEffect, up*75, cid, 1)
end                                         --alterado v1.4
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, GRASSDAMAGE, min, max, spell, ret)


--///////////////////////   PASSIVAS /////////////////////////--

elseif spell == "Counter Helix" then
-- [nome] = {out = outfit girando, efeitos}
local OutFit = {
["Scyther"] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131},  --scyther
["Scizor"] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233},  --Scizor
["Shiny Scizor"] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233},  --Scizor
["Shiny Scyther"] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther
["Hitmontop"] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop
["Shiny Hitmontop"] = {out = 1451, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Shiny Hitmontop    
["Pineco"] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco
["Shiny Pineco"] = {out = 1697, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --shpineco
["Forretress"] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress
}
      
      if getPlayerStorageValue(cid, 32623) == 1 then  --proteçao pra n usar a passiva 2x seguidas...
      return true
      end
      
      local nome1 = getSubName(cid, target)   --alterado v2.6.1
      local outfitt = OutFit[nome1]   --alterado v2.6.1

      local function damage(cid, min, max)
      if isCreature(cid) then
         if isInArray({"Scyther", "Shiny Scyther", "Pineco", "Shiny Pineco"}, nome1) then   --alterado v2.6
            damage = BUGDAMAGE
         elseif isInArray({"Hitmontop", "Shiny Hitmontop"}, nome1) then               
            damage = FIGHTINGDAMAGE                --alterado v2.6.1
         else                                  
            damage = STEELDAMAGE
         end
         doAreaCombatHealth(cid, damage, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) --alterado v2.6.1
         ---
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda)  --esquerda
      end
      end
      
      local function sendEff(cid)
      if isCreature(cid) then
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita       --alterado v2.6
         doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda)  --esquerda
      end
      end   

      local function doChangeO(cid)
      if not isCreature(cid) then return true end
         setPlayerStorageValue(cid, 32623, 0)      
         if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then
            doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
         else
             doRemoveCondition(cid, CONDITION_OUTFIT)
         end
      end
      
      local delay = 200 -- não mexe
      local master = isSummon(cid) and getCreatureMaster(cid) or cid                    --alterado v2.6
      local summons = getCreatureSummons(master)                                          
      
      if (isPlayer(master) and #summons >= 2) or (ehMonstro(master) and #summons >= 1) then
         for j = 1, #summons do
             setPlayerStorageValue(summons[j], 32623, 1)      
             doSetCreatureOutfit(summons[j], {lookType = outfitt.out}, -1)

             for i = 1, 2 do                                                                     --alterado v2.6
                 addEvent(sendEff, delay*i, summons[j])
             end
             addEvent(doChangeO, 2 * 300 + 10, summons[j])
         end
         for i = 1, 2 do
             addEvent(damage, delay*i, (isPlayer(master) and summons[1] or master), min, max)
         end
      else
         setPlayerStorageValue(cid, 32623, 1)      
         doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)
   
         for i = 1, 2 do                                                                 --alterado v2.6
             addEvent(damage, delay*i, cid, min, max)
         end
         addEvent(doChangeO, 2 * 300 + 10, cid) 
      end
      
elseif spell == "Lava-Electricity" then

--["Nome"] = {effeito, damage}
local eff = {
["Magmortar"] = {5, FIREDAMAGE, 1782},
["Shiny Magmortar"] = {5, FIREDAMAGE},
["Magmar"] = {5, FIREDAMAGE, 1461},
["Magby"] = {5, FIREDAMAGE}, 
["Reshiram"] = {5, FIREDAMAGE}, 
["Shiny Magby"] = {5, FIREDAMAGE},                                   --alterado v1.5
["Electivire"] =  {207, ELECTRICDAMAGE},
["Shiny Electivire"] =  {207, ELECTRICDAMAGE},
["Electabuzz"] =  {207, ELECTRICDAMAGE, 1462},
["Shiny Electabuzz"] =  {207, ELECTRICDAMAGE, 1460},
["Zekrom"] =  {207, ELECTRICDAMAGE},
["Joltik"] =  {207, ELECTRICDAMAGE},
["Galvantula"] =  {207, ELECTRICDAMAGE},
["Elekid"] =  {207, ELECTRICDAMAGE},
["Shiny Elekid"] =  {207, ELECTRICDAMAGE},
}
   
   if getPlayerStorageValue(cid, 32623) == 1 then  --proteçao pra n usar a passiva 2x seguidas...
      return true
      end
      
      local tabela = eff[getSubName(cid, target)]   --alterado v1.6.1
      
      local canDoStun = false
      if math.random(1, 100) <= 30 then   --alterado v1.6
         canDoStun = true
      end
      
      local function sendFireEff(cid, dir, eff, damage)
            if not isCreature(cid) then return true end
            doAreaCombatHealth(cid, damage, getPosByDir(getThingPos(cid), dir), 0, -min, -max, eff)
            
            local pid = getThingFromPosWithProtect(getPosByDir(getThingPos(cid), dir))  --alterado v1.6
            
            if isCreature(pid) and not isNpc(pid) and tabela[2] == ELECTRICDAMAGE and canDoStun then
               local ret = {}
               ret.id = pid
               ret.cd = 9
               ret.eff = 48
               ret.check = getPlayerStorageValue(pid, conds["Stun"])
               ret.spell = "Electricity"          --alterado v1.6
               ret.cond = "Stun"
      
               doMoveDano2(cid, pid, ELECTRICDAMAGE, 0, 0, ret, "Electricity")
            end     
      end

      local function doSpinFire(cid)
      if not isCreature(cid) then return true end
      local t = {
          [1] = EAST,
          [2] = SOUTHEAST,
          [3] = SOUTH,
          [4] = SOUTHWEST,
          [5] = WEST,
          [6] = NORTHWEST,
          [7] = NORTH,
          [8] = NORTHEAST,
        }
        for a = 1, 8 do
            addEvent(sendFireEff, a * 140, cid, t[a], tabela[1], tabela[2])
        end
        addEvent(setPlayerStorageValue, 8*140, cid, 32623, 0)        --proteçao
       end

    local out = tabela[3]
    if out then
       doSetCreatureOutfit(cid, {lookType = out}, 8*140)
    end
    setPlayerStorageValue(cid, 32623, 1)        --proteçao
    doSpinFire(cid)

elseif spell == "Bone Counter" then

--["Nome"] = {effeito, damage}
local eff = {
["Cubone"] =  {227, GROUNDDAMAGE},
["Marowak"] =  {227, GROUNDDAMAGE},
["Shiny Cubone"] =  {227, GROUNDDAMAGE},
["Shiny Marowak"] =  {227, GROUNDDAMAGE},
}
   
      if getPlayerStorageValue(cid, 32623) == 1 then  --proteçao pra n usar a passiva 2x seguidas...
      return true
      end
      
      local tabela = eff[getSubName(cid, target)]   --alterado v1.6.1
      
      local canDoStun = false
      if math.random(1, 100) <= 30 then   --alterado v1.6
         canDoStun = true
      end
      
      local function sendFireEff(cid, dir, eff, damage)
            if not isCreature(cid) then return true end
            doAreaCombatHealth(cid, damage, getPosByDir(getThingPos(cid), dir), 0, -min, -max, eff)
            
            local pid = getThingFromPosWithProtect(getPosByDir(getThingPos(cid), dir))  --alterado v1.6
            
            if isCreature(pid) and not isNpc(pid) and tabela[2] == ELECTRICDAMAGE and canDoStun then
               local ret = {}
               ret.id = pid
               ret.cd = 9
               ret.eff = 48
               ret.check = getPlayerStorageValue(pid, conds["Stun"])
               ret.spell = "Electricity"          --alterado v1.6
               ret.cond = "Stun"
      
               doMoveDano2(cid, pid, ELECTRICDAMAGE, 0, 0, ret, "Electricity")
            end     
      end

      local function doSpinFire(cid)
      if not isCreature(cid) then return true end
      local t = {
          [1] = EAST,
          [2] = SOUTHEAST,
          [3] = SOUTH,
          [4] = SOUTHWEST,
          [5] = WEST,
          [6] = NORTHWEST,
          [7] = NORTH,
          [8] = NORTHEAST,
        }
        for a = 1, 8 do
            addEvent(sendFireEff, a * 140, cid, t[a], tabela[1], tabela[2])
        end
        addEvent(setPlayerStorageValue, 8*140, cid, 32623, 0)        --proteçao
       end

    local out = tabela[3]
    if out then
       doSetCreatureOutfit(cid, {lookType = out}, 8*140)
    end
    setPlayerStorageValue(cid, 32623, 1)        --proteçao
    doSpinFire(cid)
    
elseif spell == "Mega Drain" then

   local uid = checkAreaUid(getThingPos(cid), check, 1, 1)
   for _,pid in pairs(uid) do
       if isCreature(cid) and isCreature(pid) and pid ~= cid then
          if isPlayer(pid) and #getCreatureSummons(pid) >= 1 then return false end
        
          local life = getCreatureHealth(pid)

          doAreaCombatHealth(cid, GRASSDAMAGE, getThingPos(pid), 0, -min, -max, 14)

          local newlife = life - getCreatureHealth(pid)

          doSendMagicEffect(getThingPos(cid), 14)
          if newlife >= 1 then
             doCreatureAddHealth(cid, newlife)
             doSendAnimatedText(getThingPos(cid), "+"..newlife.."", 32)
          end  
       end
   end
   
elseif spell == "Melody" then

local ret = {}
ret.id = 0
ret.cd = math.random(6, ?
ret.check = 0
ret.first = true                                    --alterado v2.6
ret.cond = "Sleep"
    
doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, "Melody", ret)

elseif spell == "Spores Reaction" then

local random = math.random(1, 3)

   if random == 1 then
      local ret = {}
      ret.id = 0
      ret.cd = math.random(2, 3)
      ret.check = 0                   --alterado v2.6
      ret.first = true
      ret.cond = "Sleep"
    
      doMoveInArea2(cid, 27, selfArea1, NORMALDAMAGE, 0, 0, "Spores Reaction", ret)
   elseif random == 2 then 
      local ret = {}
      ret.id = 0
      ret.cd = 6
      ret.eff = 0
      ret.check = 0
      ret.spell = spell
      ret.cond = "Stun"
    
      doMoveInArea2(cid, 85, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret)    
   else
      local ret = {}
      ret.id = 0
      ret.cd = math.random(6, 10)
      ret.check = 0
      local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid)     --alterado v2.6
      ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2)
      ret.cond = "Poison"                              

      doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret) 
   end

elseif spell == "Stunning Confusion" then

      if getPlayerStorageValue(cid, 32623) == 1 then  --proteçao pra n usar a spell 2x seguidas...
      return true
      end
      
      local function damage(cid)
      if isCreature(cid) then
         doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), bombWee3, -min, -max, 136)
      end
      end
          
      setPlayerStorageValue(cid, 32623, 1)        --proteçao
      for i = 1, 7 do
          addEvent(damage, i*500, cid)
      end
      addEvent(setPlayerStorageValue, 3500, cid, 32623, 0)        --proteçao
      
elseif spell == "Amnesia" then

   if getPlayerStorageValue(cid, 253) >= 1 then return true end
   
   doCreatureSay(cid, "????", 20)              
   doSendMagicEffect(getThingPosWithDebug(cid), 132)
   setPlayerStorageValue(cid, 253, 1)
   
elseif spell == "Dragon Fury" then

   if getPlayerStorageValue(cid, 32623) == 1 then
   return true
   end

   setPlayerStorageValue(cid, 32623, 1)

   if isInArray({"Persian", "Raticate", "Shiny Raticate"}, getSubName(cid, target)) then  --alterado v2.6.1
      doRaiseStatus(cid, 2, 0, 0, 10)
   else                                               --alterado v1.5 
      doRaiseStatus(cid, 2, 2, 0, 10)
   end
            
   for t = 1, 7 do                  --alterado v1.5
       addEvent(sendMoveEffect, t*1500, cid, 12)
   end
   addEvent(setPlayerStorageValue, 10500, cid, 32623, 0) --alterado v2.8
   
elseif spell == "Electric Charge" then

   if getPlayerStorageValue(cid, 253) >= 1 then
   return true
   end
   
   setPlayerStorageValue(cid, 253, 1)
   doSendMagicEffect(getThingPosWithDebug(cid), 207)
   doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)
   
elseif spell == "Groundshock" then

       doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

      local sps = getThingPosWithDebug(cid)
      sps.x = sps.x+1
      sps.y = sps.y+1
      doSendMagicEffect(sps, 127)
      
elseif spell == "Mirror Coat" then

   if getPlayerStorageValue(cid, 21099) <= 0 then
      setPlayerStorageValue(cid, 21099, 1)
      doSetCreatureOutfit(cid, {lookType = 1447}, -1)
   end
   
elseif spell == "Zen Mind" then

   function doCure(cid)
   if not isCreature(cid) then return true end
   if isSummon(cid) then 
      doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
   end
   doCureStatus(cid, "all")
   end
   
   addEvent(doCure, 1000, cid)
   doSetCreatureOutfit(cid, {lookType = 1001}, 2000)
   
elseif spell == "Demon Kicker" then

--[outfit] = outfit chutando,
local hitmonlees = {
["Hitmonlee"] =  652,      --hitmonlee
["Shiny Hitmonlee"] = 878,  --shiny hitmonlee
}
   
   local nome = getCreatureName(cid)
                                                                                                          --alterado v2.7
if (not hitmonlees[nome] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Kicker"][nome]) then
                                                         
      if getDistanceBetween(getThingPos(cid), getThingPos(target)) > 1 then
      return true
      end
      if getPlayerStorageValue(cid, 32623) == 1 then  --proteçao pra n usar a passiva 2x seguidas...
      return true
      end
      
      if not isSummon(cid) then       --alterado v2.7
         doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
      end
      
      local function doChangeHitmon(cid)
      if not isCreature(cid) then return true end
         setPlayerStorageValue(cid, 32623, 0)         --proteçao
         if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then
            doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
         else
            doRemoveCondition(cid, CONDITION_OUTFIT)
         end
      end            
       
         setPlayerStorageValue(cid, 32623, 1)       --proteçao
         
         local look = hitmonlees[nome] or getPlayerStorageValue(cid, 21104)  --alterado v2.6
   
         doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, target))
         doSetCreatureOutfit(cid, {lookType = look}, -1)   --alterado v2.6
         doTargetCombatHealth(cid, target, FIGHTINGDAMAGE, -min, -max, 255)
         
         addEvent(doChangeHitmon, 700, cid)    
end

elseif spell == "Demon Puncher" then

   local name = getCreatureName(cid)
                                                                                                             --alterado v2.7
if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then 
                                                        
       if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then
       return true
       end  
       
       if not isSummon(cid) then       --alterado v2.7
         doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
       end                                
         
         if ehMonstro(cid) or not hitmonchans[name] then
            hands = 0
         else
            hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands")
         end
         
         if not hitmonchans[name] then
            tabela = hitmonchans[getCreatureName(target)][hands]
         else
            tabela = hitmonchans[name][hands]
         end
          
         doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
         doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255)
         
         local alvo = getThingPosWithDebug(target)
         alvo.x = alvo.x + 1                           ---alterado v2.7
         
         if hands == 4 then
            doSendMagicEffect(alvo, tabela.eff)   --alterado v2.7
         else
            doSendMagicEffect(getThingPosWithDebug(target), tabela.eff)
         end
         
         if hands == 3 then
            local ret = {}
            ret.id = target
            ret.cd = 9                     --alterado v2.6
            ret.eff = 43
            ret.check = getPlayerStorageValue(target, conds["Slow"])
            ret.first = true
            ret.cond = "Slow"
         
            doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell)
         end  
end

end
return true 
end

Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...