Ir para conteúdo
  • 0

Erro PDA


Drakopoulos

Pergunta

Tou com um projeto de poketibia e recentemente está me aparecendo esses erros na distro mas não afeta em nada no jogo (creio eu).

 

Esse erro da quando o pokemon retorna:

 

 

 

Esse ao deslogar:

 


E esse ao criar um pokemon:

 

 

 

Como disse em cima, ele não afeta nada ingame mas fica spammando na distro e poderá causar lag. Se precisar de algum script eu passo e tenho a source tbm se precisar.


~up


~up, ninguem?..

Link para o comentário
Compartilhar em outros sites

10 respostass a esta questão

Posts Recomendados

  • 0

Esse é o problema, sua source/distro não é compatível com o PDA. Aliás, nenhuma source vai se dar bem com o PDA mano, isso é ilusão.. Procura BrPokeOt ou pfield com sources que você ganha mais..

Link para o comentário
Compartilhar em outros sites

  • 0

Esse é o problema, sua source/distro não é compatível com o PDA. Aliás, nenhuma source vai se dar bem com o PDA mano, isso é ilusão.. Procura BrPokeOt ou pfield com sources que você ganha mais..

Entendi.. pensei q era erro em algum script, mas vlw a explicação.

Me manda o goback e o link de onde achou essa base.

 

A base foi essa

http://www.xtibia.com/forum/topic/239738-pokemon-dash-v6-reupload-by-luizmachado1/

 

Goback

 

local EFFECTS = {

--[OutfitID] = {Effect}

["Magmar"] = 35,

["Jynx"] = 17, --alterado v1.5

["Shiny Jynx"] = 17,

["Piloswine"] = 205, --alterado v1.8

["Swinub"] = 205,

}

 

local exausted = 0 --Exausted, em segundos.

local STORAGE_EXAUSTED = 918312

 

function onUse(cid, item, frompos, item2, topos)

 

if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end

 

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1

or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<

return true

end

 

ballName = getItemAttribute(item.uid, "poke")

 

local thisball = getPlayerSlotItem(cid, 8)

local ballName = getItemAttribute(thisball.uid, "poke")

local bball = getItemAttribute(thisball.uid, "ball")

 

btype = getPokeballType(thisball.itemid)

usando = pokeballs[btype].use

 

local effect = pokeballs[bball].effect

if not effect then

effect = 21

end

 

 

unLock(item.uid) --alterado v1.8

 

if item.itemid == usando then

 

if getPlayerStorageValue(cid, 990) == 1 then -- GYM

doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")

return true

end

if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6

if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then

BackTeam(cid)

end

end

if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then

doPlayerSendCancel(cid, "You can't do that while is controling a mind")

return true --alterado v1.5

end

if #getCreatureSummons(cid) <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

doPlayerSendCancel(cid, "This pokemon is fainted.")

return true

end

end

 

local cd = getCD(item.uid, "blink", 30)

if cd > 0 then

setCD(item.uid, "blink", 0)

end

 

local z = getCreatureSummons(cid)[1]

 

if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then

return true

end

setPlayerStorageValue(cid, STORAGE_EXAUSTED, os.time() + exausted)

doReturnPokemon(cid, z, item, effect)

for j = 200000, 200014 do

if getPlayerStorageValue(cid, j) >= 1 then

setPlayerStorageValue(cid, storages.addonSystem, getPlayerStorageValue(cid, storages.addonSystem)..","..j)

setPlayerStorageValue(cid, j, -1)

end

end

setPlayerStorageValue(cid, 130390, 1)

setPlayerStorageValue(cid, 130389, 1)

setPlayerStorageValue(cid, 100, 1)

setPlayerStorageValue(cid, 15024, -1)

 

 

 

elseif item.itemid == pokeballs[btype].on then

 

if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then

doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")

return TRUE

end

 

local thishp = getItemAttribute(item.uid, "hp")

 

if thishp <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

doPlayerSendCancel(cid, "This pokemon is fainted.")

return true

end

end

 

if getPlayerStorageValue(cid, STORAGE_EXAUSTED) > os.time() then

return doPlayerSendCancel(cid, string.format("Sorry, you're exausted. (%d second%s)", getPlayerStorageValue(cid, STORAGE_EXAUSTED) - os.time(), (getPlayerStorageValue(cid, STORAGE_EXAUSTED) - os.time()) > 1 and "s" or ""))

end

 

local pokemon = getItemAttribute(item.uid, "poke")

 

if not pokes[pokemon] then

return true

end

 

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------

if not isInArray({5, 6}, getPlayerGroupId(cid)) then

local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)

local low = {}

local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}

if #balls >= 1 then

for _, uid in ipairs(balls) do

local nome = getItemAttribute(uid, "poke")

if not isInArray(lowPokes, pokemon) and nome == pokemon then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")

else

if nome == pokemon then

table.insert(low, nome)

end

end

end

end

if #low >= 3 then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")

end

end

---------------------------------------------------------------------------------------------------------------------------------------------------

 

local x = pokes[pokemon]

local boost = getItemAttribute(item.uid, "boost") or 0

 

if getPlayerLevel(cid) < (x.level+boost) then

doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")

return true

end

 

---------------------------- Sistema pokes de clan --------------------------------------

local shinysClan = {

["Shiny Fearow"] = {4, "Wingeon"},

["Shiny Flareon"] = {1, "Volcanic"},

["Shiny Vaporeon"] = {2, "Seavel"},

["Shiny Jolteon"] = {9, "Raibolt"},

["Shiny Hypno"] = {7, "Psycraft"},

["Shiny Golem"] = {3, "Orebound"},

["Shiny Vileplume"] = {8, "Naturia"},

["Shiny Nidoking"] = {5, "Malefic"},

["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v1.4

}

 

if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 \/

if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then

doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")

return true

elseif getPlayerClanRank(cid) ~= 5 then

doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")

return true

end

end

--------------------------------------------------------------------------------------

 

doSummonMonster(cid, pokemon)

 

local pk = getCreatureSummons(cid)[1]

if not isCreature(pk) then return true end

 

------------------------passiva hitmonchan------------------------------

if isSummon(pk) then --alterado v1.8 \/

if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then

if not getItemAttribute(item.uid, "hands") then

doSetItemAttribute(item.uid, "hands", 0)

end

local hands = getItemAttribute(item.uid, "hands")

doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)

end

end

-------------------------------------------------------------------------

---------movement magmar, jynx-------------

if EFFECTS[getCreatureName(pk)] then

markPosEff(pk, getThingPos(pk))

sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))

end

--------------------------------------------------------------------------

 

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

 

doCreatureSetLookDir(pk, 2)

 

adjustStatus(pk, item.uid, true, true, true)

--doTeleportThing(pk, getClosestFreeTile(pk, getThingPos(cid)), true)

if not getCreatureCondition(cid, CONDITION_INFIGHT) then

doRegenerateWithY(getCreatureMaster(pk), pk)

doCureWithY(getCreatureMaster(pk), pk)

end

doAddPokemonInOwnList(cid, pokemon)

 

doTransformItem(item.uid, item.itemid+1)

local pokename = getPokeName(pk) --alterado v1.7

 

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)

doCreatureSay(cid, mgo, TALKTYPE_SAY)

 

if getItemAttribute(item.uid, "addonNow") then

if getItemAttribute(item.uid, "color1") then

local color1, color2, color3, color4 = getItemAttribute(item.uid, "color1"), getItemAttribute(item.uid, "color2"), getItemAttribute(item.uid, "color3"), getItemAttribute(item.uid, "color4")

doCreatureChangeOutfit(pk, {lookType = getItemAttribute(item.uid, "addonNow"), lookBody = color1, lookHead = color2, lookLegs = color3, lookFeet = color4})

else

doCreatureChangeOutfit(pk, {lookType = getItemAttribute(item.uid, "addonNow")})

end

end

 

 

if useOTClient then

doPlayerSendCancel(cid, '12//,show') --alterado v1.7

end

setPlayerStorageValue(cid, 130390, -1)

setPlayerStorageValue(cid, 130389, -1)

setPlayerStorageValue(cid, 15024, 1)

 

 

if not pokeAddons[getItemAttribute(item.uid, "poke")] then

setPlayerStorageValue(cid, 85091, -1)

setPlayerStorageValue(cid, 130390, 1)

setPlayerStorageValue(cid, 130389, 1)

else

for id1, id2 in pairs(itensAddons) do

local a = {"addon", "addon2", "addon3", "addon4", "addon5", "addon6", "addon7"}

for i = 1, #a do

if getItemAttribute(getPlayerSlotItem(cid, 8).uid, a) == id2.addon then

setPlayerStorageValue(cid, id2.stor, 1)

setPlayerStorageValue(cid, pokeAddons[getCreatureName(pk)].default, 1)

else

setPlayerStorageValue(cid, pokeAddons[getCreatureName(pk)].default, 1)

end

end

end

end

 

setPlayerStorageValue(cid, storages.addonSystem, "")

for i = 181611, 181654 do

if getPlayerStorageValue(cid, i) >= 1 then

setPlayerStorageValue(cid, storages.addonSystem, getPlayerStorageValue(cid, storages.addonSystem)..","..i)

setPlayerStorageValue(cid, i, 0)

end

end

for j = 100, 111 do

if getPlayerStorageValue(cid, j) >= 1 then

setPlayerStorageValue(cid, storages.addonSystem, getPlayerStorageValue(cid, storages.addonSystem)..","..j)

setPlayerStorageValue(cid, j, 0)

end

end

 

doSendMagicEffect(getCreaturePosition(pk), effect)

if getPlayerStorageValue(cid, 990) == 1 then

setPlayerStorageValue(pk, 990, 1)

else

setPlayerStorageValue(pk, 990, -1)

end

function doDownHappy(cid)

if not isCreature(cid) then return true end

if #getCreatureSummons(cid) >= 1 then

setPokemonHappy(cid, getPokemonHappy(cid)-5)

--setPlayerStorageValue(pk, 1008, getPokemonHappy(cid)-5)

--return addEvent(doDownHappy, 1800, cid)

end

end

 

doDownHappy(cid)

doSendHappyEffect(cid)

 

 

else

 

doPlayerSendCancel(cid, "This pokemon is fainted.")

 

end

 

if useKpdoDlls then

doUpdateMoves(cid)

end

 

return true

end

 

Link para o comentário
Compartilhar em outros sites

  • 0

Isso não é PDA...

vou tentar arrumar.

Sim, sei q não é PDA, editei e adicionei muitas coisas na source para funcionar com os scripts do pda, está funcionando tudo normal, mas aparece esses erros na distro.

Link para o comentário
Compartilhar em outros sites

  • 0
Esse é o problema, sua source/distro não é compatível com o PDA. Aliás, nenhuma source vai se dar bem com o PDA mano, isso é ilusão.. Procura BrPokeOt ou pfield com sources que você ganha mais..

 

na realidade a source do erondino pode ser adaptada para PDA sem lv system sem problemas.

Editado por skylucky
Link para o comentário
Compartilhar em outros sites

  • 0

Amigo, isso é devido ao sistema de nick do pda, manda seu goback, e o createpokeball.

Ou você pode compilar o sistema de nick..

 

Goback

 

local EFFECTS = {

--[OutfitID] = {Effect}

["Magmar"] = 35,

["Jynx"] = 17, --alterado v1.5

["Shiny Jynx"] = 17,

["Piloswine"] = 205, --alterado v1.8

["Swinub"] = 205,

}

 

local exausted = 0 --Exausted, em segundos.

local STORAGE_EXAUSTED = 918312

 

function onUse(cid, item, frompos, item2, topos)

 

if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end

 

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1

or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<

return true

end

 

ballName = getItemAttribute(item.uid, "poke")

 

local thisball = getPlayerSlotItem(cid, 8)

local ballName = getItemAttribute(thisball.uid, "poke")

local bball = getItemAttribute(thisball.uid, "ball")

 

btype = getPokeballType(thisball.itemid)

usando = pokeballs[btype].use

 

local effect = pokeballs[bball].effect

if not effect then

effect = 21

end

 

 

unLock(item.uid) --alterado v1.8

 

if item.itemid == usando then

 

if getPlayerStorageValue(cid, 990) == 1 then -- GYM

doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")

return true

end

if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6

if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then

BackTeam(cid)

end

end

if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then

doPlayerSendCancel(cid, "You can't do that while is controling a mind")

return true --alterado v1.5

end

if #getCreatureSummons(cid) <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

doPlayerSendCancel(cid, "This pokemon is fainted.")

return true

end

end

 

local cd = getCD(item.uid, "blink", 30)

if cd > 0 then

setCD(item.uid, "blink", 0)

end

 

local z = getCreatureSummons(cid)[1]

 

if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then

return true

end

setPlayerStorageValue(cid, STORAGE_EXAUSTED, os.time() + exausted)

doReturnPokemon(cid, z, item, effect)

for j = 200000, 200014 do

if getPlayerStorageValue(cid, j) >= 1 then

setPlayerStorageValue(cid, storages.addonSystem, getPlayerStorageValue(cid, storages.addonSystem)..","..j)

setPlayerStorageValue(cid, j, -1)

end

end

setPlayerStorageValue(cid, 130390, 1)

setPlayerStorageValue(cid, 130389, 1)

setPlayerStorageValue(cid, 100, 1)

setPlayerStorageValue(cid, 15024, -1)

 

 

 

elseif item.itemid == pokeballs[btype].on then

 

if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then

doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")

return TRUE

end

 

local thishp = getItemAttribute(item.uid, "hp")

 

if thishp <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

doPlayerSendCancel(cid, "This pokemon is fainted.")

return true

end

end

 

if getPlayerStorageValue(cid, STORAGE_EXAUSTED) > os.time() then

return doPlayerSendCancel(cid, string.format("Sorry, you're exausted. (%d second%s)", getPlayerStorageValue(cid, STORAGE_EXAUSTED) - os.time(), (getPlayerStorageValue(cid, STORAGE_EXAUSTED) - os.time()) > 1 and "s" or ""))

end

 

local pokemon = getItemAttribute(item.uid, "poke")

 

if not pokes[pokemon] then

return true

end

 

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------

if not isInArray({5, 6}, getPlayerGroupId(cid)) then

local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)

local low = {}

local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}

if #balls >= 1 then

for _, uid in ipairs(balls) do

local nome = getItemAttribute(uid, "poke")

if not isInArray(lowPokes, pokemon) and nome == pokemon then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")

else

if nome == pokemon then

table.insert(low, nome)

end

end

end

end

if #low >= 3 then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")

end

end

---------------------------------------------------------------------------------------------------------------------------------------------------

 

local x = pokes[pokemon]

local boost = getItemAttribute(item.uid, "boost") or 0

 

if getPlayerLevel(cid) < (x.level+boost) then

doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")

return true

end

 

---------------------------- Sistema pokes de clan --------------------------------------

local shinysClan = {

["Shiny Fearow"] = {4, "Wingeon"},

["Shiny Flareon"] = {1, "Volcanic"},

["Shiny Vaporeon"] = {2, "Seavel"},

["Shiny Jolteon"] = {9, "Raibolt"},

["Shiny Hypno"] = {7, "Psycraft"},

["Shiny Golem"] = {3, "Orebound"},

["Shiny Vileplume"] = {8, "Naturia"},

["Shiny Nidoking"] = {5, "Malefic"},

["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v1.4

}

 

if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 \/

if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then

doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")

return true

elseif getPlayerClanRank(cid) ~= 5 then

doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")

return true

end

end

--------------------------------------------------------------------------------------

 

doSummonMonster(cid, pokemon)

 

local pk = getCreatureSummons(cid)[1]

if not isCreature(pk) then return true end

 

------------------------passiva hitmonchan------------------------------

if isSummon(pk) then --alterado v1.8 \/

if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then

if not getItemAttribute(item.uid, "hands") then

doSetItemAttribute(item.uid, "hands", 0)

end

local hands = getItemAttribute(item.uid, "hands")

doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)

end

end

-------------------------------------------------------------------------

---------movement magmar, jynx-------------

if EFFECTS[getCreatureName(pk)] then

markPosEff(pk, getThingPos(pk))

sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))

end

--------------------------------------------------------------------------

 

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

 

doCreatureSetLookDir(pk, 2)

 

adjustStatus(pk, item.uid, true, true, true)

--doTeleportThing(pk, getClosestFreeTile(pk, getThingPos(cid)), true)

if not getCreatureCondition(cid, CONDITION_INFIGHT) then

doRegenerateWithY(getCreatureMaster(pk), pk)

doCureWithY(getCreatureMaster(pk), pk)

end

doAddPokemonInOwnList(cid, pokemon)

 

doTransformItem(item.uid, item.itemid+1)

local pokename = getPokeName(pk) --alterado v1.7

 

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)

doCreatureSay(cid, mgo, TALKTYPE_SAY)

 

if getItemAttribute(item.uid, "addonNow") then

if getItemAttribute(item.uid, "color1") then

local color1, color2, color3, color4 = getItemAttribute(item.uid, "color1"), getItemAttribute(item.uid, "color2"), getItemAttribute(item.uid, "color3"), getItemAttribute(item.uid, "color4")

doCreatureChangeOutfit(pk, {lookType = getItemAttribute(item.uid, "addonNow"), lookBody = color1, lookHead = color2, lookLegs = color3, lookFeet = color4})

else

doCreatureChangeOutfit(pk, {lookType = getItemAttribute(item.uid, "addonNow")})

end

end

 

 

if useOTClient then

doPlayerSendCancel(cid, '12//,show') --alterado v1.7

end

setPlayerStorageValue(cid, 130390, -1)

setPlayerStorageValue(cid, 130389, -1)

setPlayerStorageValue(cid, 15024, 1)

 

 

if not pokeAddons[getItemAttribute(item.uid, "poke")] then

setPlayerStorageValue(cid, 85091, -1)

setPlayerStorageValue(cid, 130390, 1)

setPlayerStorageValue(cid, 130389, 1)

else

for id1, id2 in pairs(itensAddons) do

local a = {"addon", "addon2", "addon3", "addon4", "addon5", "addon6", "addon7"}

for i = 1, #a do

if getItemAttribute(getPlayerSlotItem(cid, 8).uid, a) == id2.addon then

setPlayerStorageValue(cid, id2.stor, 1)

setPlayerStorageValue(cid, pokeAddons[getCreatureName(pk)].default, 1)

else

setPlayerStorageValue(cid, pokeAddons[getCreatureName(pk)].default, 1)

end

end

end

end

 

setPlayerStorageValue(cid, storages.addonSystem, "")

for i = 181611, 181654 do

if getPlayerStorageValue(cid, i) >= 1 then

setPlayerStorageValue(cid, storages.addonSystem, getPlayerStorageValue(cid, storages.addonSystem)..","..i)

setPlayerStorageValue(cid, i, 0)

end

end

for j = 100, 111 do

if getPlayerStorageValue(cid, j) >= 1 then

setPlayerStorageValue(cid, storages.addonSystem, getPlayerStorageValue(cid, storages.addonSystem)..","..j)

setPlayerStorageValue(cid, j, 0)

end

end

 

doSendMagicEffect(getCreaturePosition(pk), effect)

if getPlayerStorageValue(cid, 990) == 1 then

setPlayerStorageValue(pk, 990, 1)

else

setPlayerStorageValue(pk, 990, -1)

end

function doDownHappy(cid)

if not isCreature(cid) then return true end

if #getCreatureSummons(cid) >= 1 then

setPokemonHappy(cid, getPokemonHappy(cid)-5)

--setPlayerStorageValue(pk, 1008, getPokemonHappy(cid)-5)

--return addEvent(doDownHappy, 1800, cid)

end

end

 

doDownHappy(cid)

doSendHappyEffect(cid)

 

 

else

 

doPlayerSendCancel(cid, "This pokemon is fainted.")

 

end

 

if useKpdoDlls then

doUpdateMoves(cid)

end

 

return true

end

 

 

Createpokeball

 

local typess = { --alterado v2.9 \/ TUDO!!

[1] = "normal",

[2] = "great",

[3] = "super",

[4] = "ultra",

[5] = "saffari",

}

function onSay(cid, words, param)

 

if param == "" or param == " " then

doPlayerSendCancel(cid, 'Command needs parameters, function structure: "/cb [Pokemon Name], [boost], [Gender], [ball type]".')

return false

end

 

local t = string.explode(param, ",")

--

local name = ""

local btype = (tostring(t[4]) and pokeballs[t[4]]) and t[4] or typess[math.random(1, #typess)]

local gender = (t[3] and tonumber(t[3])) and tonumber(t[3]) or t[3] and t[3] or nil

 

if tostring(t[1]) then

name = doCorrectString(t[1])

if not pokes[name] then

doPlayerSendCancel(cid, "Sorry, a pokemon with the name "..name.." doesn't exists.")

return true

end

print(""..name.." ball has been created by "..getPlayerName(cid)..".")

end

 

addPokeToPlayer(cid, name, (t[2] and tonumber(t[2]) or 0), gender, btype)

 

return true

end

 

 

Então, ele não tinha nick system, eu adicionei o desse aqui.

http://www.xtibia.com/forum/topic/238461-perfect-nick-system-100/

Link para o comentário
Compartilhar em outros sites

  • 0

Some functions

 

function getVitalityByMaster(cid)
if not isCreature(cid) then return 0 end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
return pokes[getItemAttribute(ball, 'poke')].vitality * (getPlayerLevel(cid) + (getItemAttribute(ball, 'boost') or 0))
end

function onPokeHealthChange(cid, zerar)
if not isCreature(cid) then return true end
if zerar then doPlayerSendCancel(cid, '#ph#,0,0') end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end

if #getCreatureSummons(cid) >= 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
local pokemon = getCreatureSummons(cid)[1]
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
doItemSetAttribute(ball, "hp", pokelife)
end

local rd = 1 - (tonumber(getItemAttribute(ball, "hp")))
local maxHp = HPperVITsummon * getVitalityByMaster(cid)
local hp = maxHp -(maxHp * rd)
doPlayerSendCancel(cid, '#ph#,'.. math.floor(hp) ..','.. math.floor(maxHp))
end

function addPokeToPlayer(cid, pokemon, boost, gender, ball, unique) --alterado v1.9 \/ peguem ele todo...
local genders = {
["male"] = 4,
["female"] = 3,
[1] = 4,
[0] = 3,
[4] = 4,
[3] = 3,
}
if not isCreature(cid) then return false end

local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end

local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"
local happy = 250
ballid = pokeballs[pokemon].on
ballcp = pokeballs[pokemon].on

if (getPlayerMana(cid) < 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
item = doCreateItemEx(ballid)
else
item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, ballid, 1)
end
if not item then return false end

doItemSetAttribute(item, "poke", pokemon)
doItemSetAttribute(item, "nome", pokemon)
doItemSetAttribute(item, "hp", 1)
doItemSetAttribute(item, "happy", happy)
doItemSetAttribute(item, "gender", GENDER)
doSetItemAttribute(item, "hands", 0)
doItemSetAttribute(item, "description", "Contains a "..pokemon..".")
doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")
doItemSetAttribute(item, "ball", btype)
doItemSetAttribute(item, "balls", "on")
if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then
doItemSetAttribute(item, "boost", boost)
end
if unique then
doItemSetAttribute(item, "unique", getCreatureName(cid))
end

if (getPlayerMana(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
end
doTransformItem(item, ballcp)
return true
end

---------------------------

function unLock(ball)
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
local vipTime = getItemAttribute(ball, "lock")
local timeNow = os.time()
local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
if days <= 0 then
doItemEraseAttribute(ball, "lock")
doItemEraseAttribute(ball, "unique")
return true
end
end
return false
end

function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
if getPlayerGuildId(pid) == tonumber(GuildId) then
table.insert(players, pid)
end
end --by Vodkart
return #players > 0 and players or false
end

function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then
repeat
table.insert(players,query:getDataString("name"))
until not query:next() --by Vodkart
query:free()
end
return #players > 0 and players or false
end
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/
if not isCreature(cid) or not tpw or not msg then return true end
return doPlayerSendTextMessage(cid, tpw, msg)
end

function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end

local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing)
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")

local str = {}
table.insert(str, "You see "..name..". "..art.." ")
if youAre[getPlayerGroupId(thing)] then
table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".")
else
table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".")
end
if getPlayerGuildId(thing) > 0 then
table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")
end
if TV then
table.insert(str, " "..art.." watching TV.")
end
table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or ""))

return table.concat(str)
end
------------------------------------------------------------------------------------------------- /\/\
function getLivePokeballs(cid, container, duel)
if not isCreature(cid) then return {} end
if not isContainer(container) then return {} end
local items = {}
---
local ballSlot = getPlayerSlotItem(cid, 8)
if ballSlot.uid ~= 0 then
for a, b in pairs (pokeballs) do
if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
table.insert(items, ballSlot.uid) --alterado v1.8
elseif not duel then
table.insert(items, ballSlot.uid)
end
end
end
end
---
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
if not isInArray(items, itemsbag) then
table.insert(items, itemsbag)
end
end
elseif isPokeball(item.itemid) then
for a, b in pairs (pokeballs) do
if item.itemid == b.on then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then
table.insert(items, item.uid) --alterado v1.8
elseif not duel then
table.insert(items, item.uid)
end
end
end
end
end
end
return items
end

function addItemInFreeBag(container, item, num)
if not isContainer(container) or not item then return false end
if not num or num <= 0 then num = 1 end --alterado v1.6.1
if getContainerSize(container) < getContainerCap(container) then
return doAddContainerItem(container, item, num)
else
for slot = 0, (getContainerSize(container)-1) do
local container2 = getContainerItem(container, slot)
if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
return doAddContainerItem(container2.uid, item, num)
end
end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(cid, "Reflect")
if table and table.name then --alterado v1.6
return true
end
return false
end
------------------------------------------------------------------------------------------------------
function nextHorario(cid)
horarioAtual = os.date("%X")
horario = string.explode(horarioAtual, ":")

for i = 1, #horas do
horarioComparacao = horas
horarioComp = string.explode(horarioComparacao, ":")
---------------
if tonumber(horarioComp[1]) > tonumber(horario[1]) then
return horarioComparacao
elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
return horarioComparacao
end
end
return horas[1]
end

function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > -1) then
table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
return "seconds"
end
return table.concat(out)
end

function getTimeDiff2(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
{'sec', timeDiff % 60},
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
return table.concat(out)
end

function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
---
local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
local hComp, mComp = tonumber(c[1]), tonumber(c[2])
---
local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
---
comparacao = t1-t
if hComp < hAtual then
v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
comparacao = (v-t)+(t1-v2)
end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
for c = 1, 15 do --alterado v1.5
local str = "cm_move"..c
setCD(item, str, 0)
end
end
end

function ehNPC(cid) --alterado v1.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end

function ehMonstro(cid) --alterado v1.9
return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS and getCreatureMaster(cid) == cid
end --alterado v1.9.1 /\

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
end

function doDisapear(cid) --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, permanentinvisible)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 814}, -1)
end

function hasTile(pos) --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
return true
end
return false
end

function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes
if hasTile(pos) then
if isCreature(getRecorderCreature(pos)) then
return getRecorderCreature(pos)
else
pos.stackpos = 253
pid = getThingfromPos(pos).uid
end
else
pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid
end
return pid
end

function getTileThingWithProtect(pos) --Pega um TILE com proteçoes
if hasTile(pos) then
pos.stackpos = 0
pid = getTileThingByPos(pos)
else
pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})
end
return pid
end

function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player

if not isCreature(cid) or not isCreature(pid) then return "Cant" end

local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid

----
if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then
if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then
if isDuelingAgainst(master1, master2) then
if isSummon(cid) and isPlayer(pid) then
return "Cant"
else
return "Can"
end
end
end
end
---- pvp system
if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
return "Can"
end
if getPlayerStorageValue(master1, 99667) >= 3 and getPlayerStorageValue(master2, 99667) >= 3 then
return "Can"
end
if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes
return "Can"
end
----
if ehMonstro(cid) and ehMonstro(pid) then
return "Can"
end

return "Cant"
end


function stopNow(cid, time)
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
--alterado v1.9.1 \/
local function podeMover(cid)
if isPlayer(cid) then
mayNotMove(cid, false)
elseif isCreature(cid) then
doRegainSpeed(cid)
end
end

if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end
addEvent(podeMover, time, cid)
end

function doReduceStatus(cid, off, def, agi) --reduz os status
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)

if off > 0 then
setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C - agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end --alterado v1.5 functions arrumadas...
end
end

function doRaiseStatus(cid, off, def, agi, time)
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)

if off > 0 then
setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C + agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end
end

local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C

addEvent(doReduceStatus, time*1000, cid, G, H, I)
end


function BackTeam(cid)
if isCreature(cid) then
local summon = getCreatureSummons(cid) --alterado v1.6
for i = 2, #summon do
doSendMagicEffect(getThingPos(summon), 211)
doRemoveCreature(summon)
end
setPlayerStorageValue(cid, 637501, -1)
end
end

function choose(...) -- by mock
local arg = {...}
return arg[math.random(1,#arg)]
end

function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
doRemoveCreature(cid)
end
end

db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")
addEvent(removerPlayer, 5*1000, cid)
return TRUE
end

function isShiny(cid)
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v1.9
end

function isShinyName(name)
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9
end

function doConvertTypeToStone(type, string)
local t = {
["fly"] = {heart, "heart"},
["flying"] = {heart, "heart"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["boost"] = {boostStone, "boost"}, --alterado v1.9
}

if string then
return t[type][2]
else
return t[type][1]
end
end

function doConvertStoneIdToString(stoneID)
local t = {
[11453] = "Heart Stone",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Venom Stone",
[11444] = "Thunder Stone",
[11445] = "Rock Stone",
[11446] = "Punch Stone",
[11447] = "Fire Stone", --alterado v1.6
[11448] = "Cocoon Stone",
[11449] = "Crystal Stone",
[11450] = "Darkess Stone",
[11451] = "Earth Stone",
[11452] = "Enigma Stone",
[11454] = "Ancient Stone",
[12244] = "King's Rock",
[12232] = "Metal Stone",
[12242] = "Sun Stone",
[12401] = "Shiny Fire Stone",
[12402] = "Shiny Water Stone",
[12403] = "Shiny Leaf Stone",
[12404] = "Shiny Heart Stone",
[12405] = "Shiny Enigma Stone",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone",
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone", --alterado v1.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end

function isStone(id)
if id >= leaf and id <= ice then
return true
end
if id == boostStone then --alterado v1.9
return true
end
if id == 12232 or id == 12242 or id == 12244 or id == 12245 then
return true
end
if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then
return true
end
return false
end

function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9
end

function getTopCorpse(position)
local pos = position
for n = 1, 255 do
pos.stackpos = n
local item = getTileThingByPos(pos)
if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
return getTileThingByPos(pos)
end
end
return null
end

bpslot = CONST_SLOT_BACKPACK

function hasPokemon(cid)
if not isCreature(cid) then return false end
if getCreatureMana(cid) <= 0 then return false end
if #getCreatureSummons(cid) >= 1 then return true end
local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local bp = getPlayerSlotItem(cid, bpslot)
for a, b in pairs (pokeballs) do
if item.itemid == b.on or item.itemid == b.use then
return true --alterado v1.4
end
if #getItemsInContainerById(bp.uid, b.on) >= 1 then
return true
end
end
return false
end

function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end

function getPokemonHappinessDescription(cid)
if not isCreature(cid) then return true end
local str = {}
if getPokemonGender(cid) == SEX_MALE then
table.insert(str, "He")
elseif getPokemonGender(cid) == SEX_FEMALE then
table.insert(str, "She")
else
table.insert(str, "It")
end

if getPokemonHappy(cid) > 181 then
table.insert(str, " is very happy with you!")
elseif getPokemonHappy(cid) > 145 and getPokemonHappy(cid) <= 180 then
table.insert(str, " is very happy with you!")
elseif getPokemonHappy(cid) > 100 and getPokemonHappy(cid) <= 145 then
table.insert(str, " is happy.")
elseif getPokemonHappy(cid) > 70 and getPokemonHappy(cid) <= 100 then
table.insert(str, " is unhappy.")
elseif getPokemonHappy(cid) > 40 and getPokemonHappy(cid) <= 70 then
table.insert(str, " is sad.")
elseif getPokemonHappy(cid) <= 40 then
table.insert(str, " is mad.")
else
table.insert(str, " is very mad at you!")
end
return table.concat(str)
end

function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end

function deTransform(cid, check)
if not isCreature(cid) then return true end

local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m, 8)

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
adjustStatus(cid, p.uid, true, true, true)
end

function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v1.9
end

function doSendFlareEffect(pos)
local random = {28, 29, 79}
doSendMagicEffect(pos, random[math.random(1, 3)])
end

function isDay()
local a = getWorldTime()
if a >= 360 and a < 1080 then
return true
end
return false
end

function doPlayerSendTextWindow(cid, p1, p2)
if not isCreature(cid) then return true end
local item = 460
local text = ""
if type(p1) == "string" then
doShowTextDialog(cid, item, p1)
else
doShowTextDialog(cid, p1, p2)
end
end

function getClockString(tw)
local a = getWorldTime()
local b = a / 60
local hours = math.floor(b)
local minut = a - (60 * hours)

if not tw then
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut
else
local sm = "a.m"
if hours >= 12 then
hours = hours - 12
sm = "p.m"
end
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut.." "..sm
end
end

function doCorrectPokemonName(poke)
return doCorrectString(poke)
end

function doCorrectString(str)
local name = str:explode(" ") --alterado v1.9
local final = {}
for _, s in ipairs(name) do
table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end

function getHappinessRate(cid)
if not isCreature(cid) then return 1 end
if getPokemonHappy(cid) <= 0 then return 1 end
if getPokemonHappy(cid) > 145 and getPokemonHappy(cid) <= 180 then
return happinessRate[5].rate
elseif getPokemonHappy(cid) > 100 and getPokemonHappy(cid) <= 145 then
return happinessRate[4].rate
elseif getPokemonHappy(cid) > 70 and getPokemonHappy(cid) <= 100 then
return happinessRate[3].rate
elseif getPokemonHappy(cid) > 40 and getPokemonHappy(cid) <= 70 then
return happinessRate[2].rate
else
return happinessRate[1].rate
end
return 1
end

function doBodyPush(cid, target, go, pos)
if not isCreature(cid) or not isCreature(target) then
doRegainSpeed(cid)
doRegainSpeed(target)
return true
end
if go then
local a = getThingPos(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
if not isPlayer(target) then
doChangeSpeed(target, -getCreatureSpeed(target))
end
doChangeSpeed(cid, 800)
doTeleportThing(cid, getThingPos(target))
doChangeSpeed(cid, -800)
addEvent(doBodyPush, 350, cid, target, false, a)
else
doChangeSpeed(cid, 800)
doTeleportThing(cid, pos)
doRegainSpeed(cid)
doRegainSpeed(target)
end
end

function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)

--////////////////////////////////////////////////////////////////////////////////////////--
--checkDuel(cid) --alterado v1.6 duel system
--////////////////////////////////////////////////////////////////////////////////////////--
if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then
return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v1.8
end
--////////////////////////////////////////////////////////////////////////////////////////--

if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
-----------------
local edit = true

if not pokeball then
pokeball = getPlayerSlotItem(cid, 8)
end

if blockevo then
edit = false
doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")
end

local happy = getPlayerStorageValue(pokemon, 1008)
local hunger = getPlayerStorageValue(pokemon, 1009)
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))

if edit then
doItemSetAttribute(pokeball.uid, "happy", happy)
doItemSetAttribute(pokeball.uid, "hunger", hunger)
doItemSetAttribute(pokeball.uid, "hp", pokelife)
end


if hideeffects then
doRemoveCreature(pokemon)
return true
end

local pokename = getPokeName(pokemon)

local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)

if getCreatureCondition(cid, CONDITION_INFIGHT) then
if isCreature(getCreatureTarget(cid)) then
doItemSetAttribute(pokeball.uid, "happy", happy - 5)
else
doItemSetAttribute(pokeball.uid, "happy", happy - 2)
end
end

doTransformItem(pokeball.uid, pokeball.itemid-1)
doCreatureSay(cid, mbk, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pokemon), effect)

doRemoveCreature(pokemon)

if not pokeAddons[getPokemonName(pokemon)] then
setPlayerStorageValue(cid, 85091, 1)
else
local oldStoragess = string.explode(getPlayerStorageValue(cid, storages.addonSystem3), ",")
for i = 1, #oldStoragess do
for t1, t2 in pairs(pokeStrings) do
if i >= 1 and oldStoragess == t1 then
setPlayerStorageValue(cid, t2, 0)
setPlayerStorageValue(cid, pokeAddons[getPokemonName(pokemon)].default, 0)
end
end
end
end
if not pokeAddons[getPokemonName(pokemon)] then
else
for id1, id2 in pairs(itensAddons) do
local a = {"addon", "addon2", "addon3", "addon4", "addon5", "addon6", "addon7"}
for i = 1, #a do
if getItemAttribute(getPlayerSlotItem(cid, 8).uid, a) == id2.addon then
setPlayerStorageValue(cid, id2.stor, 0)
setPlayerStorageValue(cid, pokeAddons[getPokemonName(pokemon)].default, 0)
else
setPlayerStorageValue(cid, pokeAddons[getPokemonName(pokemon)].default, 0)
end
end
end
end
doRemoveCreature(pokemon)

setPlayerStorageValue(cid, 130390, 1)
setPlayerStorageValue(cid, 130389, 1)
setPlayerStorageValue(cid, 15024, -1)
local oldStorages = string.explode(getPlayerStorageValue(cid, storages.addonSystem), ",")
for i = 1, #oldStorages do
for t1, t2 in pairs(stringStorages) do
if oldStorages == t1 then
setPlayerStorageValue(cid, t2, 1)
end
end
end


unLock(pokeball.uid) --alterado v1.8

if useOTClient then
doPlayerSendCancel(cid, '12//,hide') --alterado v1.7
end

if useKpdoDlls then
doUpdateMoves(cid)
end

end

local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35, --alterado v1.5
["Jynx"] = 17,
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
}

function doGoPokemon(cid, item)

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")

btype = getPokeballType(item.itemid)

local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
-----------------------------------------------------------------
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end

local thishp = getItemAttribute(item.uid, "hp")

if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end

local pokemon = getItemAttribute(item.uid, "poke")

if not pokes[pokemon] then
return true
end

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v1.9 \/
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------

local x = pokes[pokemon]
local boosts = getItemAttribute(item.uid, "boost") or 0

if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/
doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")
return true
end

--------------------------------------------------------------------------------------
shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"},
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"},
}

if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9
if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerStorageValue(cid, 862281) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------

doSummonMonster(cid, pokemon)

local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end

------------------------passiva hitmonchan------------------------------
if isSummon(pk) then --alterado v1.8 \/
if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
if not getItemAttribute(item.uid, "hands") then
doSetItemAttribute(item.uid, "hands", 0)
end
local hands = getItemAttribute(item.uid, "hands")
doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))
end
--------------------------------------------------------------------------

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

doCreatureSetLookDir(pk, 2)

adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)

doTransformItem(item.uid, item.itemid+1)

local pokename = getPokeName(pk) --alterado v1.7

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pk), effect)

unLock(item.uid) --alterado v1.8

if useKpdoDlls then
doUpdateMoves(cid)
end
end

function doRegainSpeed(cid) --alterado v1.9 \/
if not isCreature(cid) then return true end

local speed = PlayerSpeed
if isMonster(cid) then
speed = getSpeed(cid)
elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then
speed = 200*getPlayerGroupId(cid)
end

doChangeSpeed(cid, -getCreatureSpeed(cid))
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end

doChangeSpeed(cid, speed)
return speed
end

function isPosEqualPos(pos1, pos2, checkstackpos)
if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
return false
end
if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
return false
end
return true
end

function getRandomGenderByName(name)
local rate = newpokedex[name]
if not rate then return 0 end
if getCreatureName(name) == "Nidoran Male" or "Nidorino" then
gender = 4
end
if getCreatureName(name) == "Nidoran Female" or "Nidorina" then
gender = 3
end
rate = rate.gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
return gender
end

function getRecorderPlayer(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end

function getRecorderCreature(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end

function doCreatureSetOutfit(cid, outfit, time)
doSetCreatureOutfit(cid, outfit, time)
end

function doMagicalFlower(cid, away)
if not isCreature(cid) then return true end
for x = -3, 3 do
for y = -3, 3 do
local a = getThingPos(cid)
a.x = a.x + x
a.y = a.y + y
if away then
doSendDistanceShoot(a, getThingPos(cid), 21)
else
doSendDistanceShoot(getThingPos(cid), a, 21)
end
end
end
end

function isItemPokeball(item) --alterado v1.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
if isInArray(b.all, item) then return true end
end
return false
end

function isPokeball(item)
return isItemPokeball(item)
end --/\

function getPokeballType(id)
for a, b in pairs (pokeballs) do
if isInArray(b.all, id) then
return a
end
end
return "none"
end

randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}

function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end

function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[sOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end

function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
return d[dir]
end

function getResistance(cid, combat)
if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
multiplier = multiplier * 2
end
if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
multiplier = multiplier * 2
end
if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
multiplier = multiplier * 0
end
if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
multiplier = multiplier * 0
end

if multiplier == 0.25 then
multiplier = 0.5
elseif multiplier == 4 then
multiplier = 2
end

return multiplier
end

function getCreatureDirectionToTarget(cid, target, ranged)
if not isCreature(cid) then return true end
if not isCreature(target) then return getCreatureLookDir(cid) end
local dirs = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
if x <= 3 then return x
else
local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
if xdistance > ydistance then
return dirs[x][2]
elseif ydistance > xdistance then
return dirs[x][1]
elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
return getCreatureLookDir(cid)
else
return dirs[x][math.random(1, 2)]
end
end
end

function getSomeoneDescription(cid)
if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end


function isGhostPokemon(cid)
if not isCreature(cid) then return false end
local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}
return isInArray(ghosts, getCreatureName(cid))
end

function updateGhostWalk(cid)
if not isCreature(cid) then return false end
local pos = getThingPos(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
local ret = getThingPos(cid)
doTeleportThing(cid, pos, false)
doTeleportThing(cid, ret, false)
return true
end

function doRemoveElementFromTable(t, e)
local ret = {}
for a = 1, #t do
if t[a] ~= e then
table.insert(ret, t[a])
end
end
return ret
end

function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
local ret = 0

local ld = getCreatureLookDir(sid)
local dir = getDirectionTo(getThingPos(sid), pos)
local al = {
[NORTHEAST] = {NORTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHEAST] = {SOUTH, EAST},
[sOUTHWEST] = {SOUTH, WEST}}

if dir >= 4 and isInArray(al[dir], ld) then return true end

doChangeSpeed(sid, 1)
if dir == 4 then
ret = math.random(2, 3)
elseif dir == 5 then
ret = math.random(1, 2)
elseif dir == 6 then
local dirs = {0, 3}
ret = dirs[math.random(1, 2)]
elseif dir == 7 then
ret = math.random(0, 1)
else
ret = getDirectionTo(getThingPos(sid), pos)
end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end

function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end

function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end

function setCD(item, tipo, tempo)

if not tempo or not tonumber(tempo) then
doItemEraseAttribute(item, tipo)
return true
end

doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end

function getCD(item, tipo, limite)

if not getItemAttribute(item, tipo) then
return 0
end

local string = getItemAttribute(item, tipo):gsub("cd:", "")
local number = tonumber(string) - os.time()

if number <= 0 then
return 0
end

if limite and limite < number then
return 0
end

return number
end

function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end

function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end

function threeNumbers(number)
if number <= 9 then
return "00"..number..""
elseif number <= 99 then
return "0"..number..""
end
return ""..number..""
end

function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end

function isBeingUsed(ball)
if not ball then return false end
for a, b in pairs (pokeballs) do --alterado v1.9
if b.use == ball then return true end
end
return false
end

function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end

function doCreateTile(id,pos) -- By mock
doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
doCreateItem(id,1,pos)
end

function hasSqm(pos)
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end

function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end

function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
local n = not proj and 3 or 2 --alterado v1.6
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end

function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
--[[local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i --edited pra retirar um bug.. ;x
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end ]]
return true
end

function getFreeTile(pos, cid)
if canWalkOnPos(pos, true, false, true, true, false) then
return pos
end
local positions = {}
for a = 0, 7 do
if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
table.insert(positions, pos)
end
end
if #positions >= 1 then
if isCreature(cid) then
local range = 1000
local ret = getThingPos(cid)
for b = 1, #positions do
if getDistanceBetween(getThingPos(cid), positions) < range then
ret = positions
range = getDistanceBetween(getThingPos(cid), positions)
end
end
return ret
else
return positions[math.random(#positions)]
end
end
return getThingPos(cid)
end

function isWalkable(pos, creature, proj, pz, water)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end


function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid --alterado v1.9
end

function isSummon(sid)
return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v1.9
end

function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end

function getPokeballsInContainer(container) -- Function By Kydrai
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif isPokeball(item.itemid) then
table.insert(items, item.uid)
end
end
end
return items
end

function getItensUniquesInContainer(container) --alterado v1.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItensUniquesInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif getItemAttribute(item.uid, "unique") then
table.insert(items, item)
end
end
end
return items
end

function hasSpaceInContainer(container) --alterado v1.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end

for slot = 0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
if hasSpaceInContainer(item.uid) then
return true
end
end
end
return false
end

function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end

function isPlayerOnline(uid)
return isInArray(getPlayersOnline(), uid)
end

function doRegenerateWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, 8) or getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[1] = {bonus = Regen1},
[2] = {bonus = Regen2},
[3] = {bonus = Regen3},
[4] = {bonus = Regen4},
[5] = {bonus = Regen5},
[6] = {bonus = Regen6},
[7] = {bonus = Regen7},
}
if isPlayer(cid) and #getCreatureSummons(cid) > 0 then
local Tier = getItemAttribute(ball.uid, "heldy")
if Tier and Tier > 0 and Tier < 8 then
if not getCreatureCondition(cid, CONDITION_INFIGHT) then
if getCreatureHealth(sid) < getCreatureMaxHealth(sid) then
addEvent(function() doCreatureAddHealth(sid,Tiers[Tier].bonus) doSendAnimatedText(getThingPos(sid), "+ "..Tiers[Tier].bonus, 30) end, 0)
end
addEvent(doRegenerateWithY, 1000, cid, sid)
else
addEvent(doRegenerateWithY, 1000, cid, sid)
end
end
end
end
end

function doCureWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, 8) or getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[8] = {chance = Cure1},
[9] = {chance = Cure2},
[10] = {chance = Cure3},
[11] = {chance = Cure4},
[12] = {chance = Cure5},
[13] = {chance = Cure6},
[14] = {chance = Cure7},
}
local Tier = getItemAttribute(ball.uid, "heldy")
if isPlayer(cid) and #getCreatureSummons(cid) > 0 and Tier then
if Tier > 7 and Tier < 15 then
if math.random(1,100) <= Tiers[Tier].chance then
doCureStatus(sid, "all")
doSendMagicEffect(getThingPosWithDebug(sid), 14)
end
addEvent(doCureWithY, 1000, cid, sid)
end
end
end
end

 

Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...