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Problema com diretorio do server


hullerstrux

Pergunta

Gostaria que você me ajuda-se, estou com dois erros na hora de "Check Server Configuration"

 

Não estou conseguindo colocar o Diretório do meu OTSERVER pra carregar!

 

Alguém sabe o porque?

 

1º   http://imgur.com/F7f7ecO

 

2º   http://imgur.com/Dgsh1BA

 

3º   http://imgur.com/aQcTbUA

 

accountManager = false

 

namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 1032
newPlayerSpawnPosY = 1026
newPlayerSpawnPosZ = 5
newPlayerTownId = 1
newPlayerLevel = 1
newPlayerMagicLevel = 0
generateAccountNumber = false
 
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false
 
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = false
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
 
 
World type
    
options: pvp, no-pvp, pvp-enforced
    
WorldType = "pvp"
 
    
 
Exhausted time in ms (1000 = 1 second) for yelling
    
Exhausted = 1000
 
 
Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
    
FightExhausted = 1000
 
    
Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
    
HealExhausted = 500    
How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
    
ExhaustedAdd = 200
 
    
How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
    
PZLock = 60000
 
    
How long a field belongs to a player before it no longer causes PZ lock for the owner
    
FieldOwnershipDuration = 5000
 
    
In mili seconds
    
TimeToDecreaseFrags = 24 * 60 * 60 * 1000
 
    
Time white skull will remain after killing a player, in minutes
    
WhiteSkullTime = 15
 
    
amount of kills that leads to red skull
    
KillsToRedSkull = 5
 
 
    
Remove ammunition
  
  
If false, ammunition will not be removed when using distance weapons
    
-- (or other weapons that use ammunition)
    
RemoveAmmunition = false
   
Remove rune charges
 
This only applies to runes done using the default functions. 
    
Custom runes made using actions will not be affected.
    
RemoveRuneCharges = false
 
 
    
Remove weapon charges
    
Set to false to disable charges disappearing from weapons on use
    
RemoveWeaponCharges = true    
 
Top player on a stacked tile will be unable to heal
    
UHTrap = true
 
 
 
Server ip (the ip that server listens on)
    
IP = "177.133.126.239"
 
    
Server port (the port that server listens on)
    
Port = "7171"
 
    
How many logins attempts until ip is temporary disabled 
    
Set to 0 to disable
    
LoginTries = 5
 
    
How long the retry timeout until a new login can be made (without disabling the ip)
    
RetryTimeout = 5000
 
    
How long the player need to wait until the ip is allowed again
    
LoginTimeout = 60 * 1000
 
    
Allow clones (multiple logins of the same char)
    
AllowClones = false
 
    
Only one player online per account
    
CheckAccounts = false
 
 
 
SQL type
    
options: mysql, sqlite, odbc or pgsql
    
SQL_Type = "mysql"
 
    
SQL connection part
    
SQL_DB   = "otserver74"
 
    
these settings are not used by SQLite
    
SQL_Host = "localhost"
    
SQL_Port = 3306
    
SQL_User = "root"
    
SQL_Pass = "-"
sqlFile = "otserver74.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
 
 
house rent period
    
options: daily, weekly, monthly
    
HouseRentPeriod = "monthly"
 
    
Price for a tile
    
HousePrice = 100
 
    
HouseLevel = 1
    
PremOnlyHouse = false    
PremOnlyBeds = false
 
 
Login message
    
LoginMsg = "Welcome to Tibia OS"
 
    
Server name
    
ServerName = "Tibia-OS"
 
 
World name
    
WorldName = "Tibia-OS"
 
    
Server owner name
    
OwnerName = "Pasturry"
 
    
Server owner email
    
OwnerEmail = ""
 
    
Server url
    
URL = ""
 
    
Server location
    
Location = "Chile"
 
 
Minimum amount of time between actions ('Use') (1000 = 1 second)
    
MinActionInterval = 500
 
   
 
Minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
    
MinActionExInterval = 500
 
 
Map location
    
Map = "data/world/World2.otbm"
 
    
Mapkind
    
Options: OTBM for binary map, XML for OTX map
    
MapKind = "OTBM"
 
    
 
Type of map storage, 
   'relational' - Slower, but possible to run database queries to change all items to another id for example.
   'binary' - Faster, but you cannot run DB queries.
    
To switch, load server with the current type, change the type in config.lua 
    
type /reload config and the save the server with/closeserver serversave
    
MapStoreType = "binary"
 
 
 
 
 
Rates (experience, skill, magic level, loot and spawn)
    
RateExp = 2
    
RateSkill = 3   
RateMag = 4
    
RateLoot = 2
    
RateSpawn = 3
 
 
Despawn configs
    
How many floors can a monster go from his spawn before despawning
    
DespawnRange = 2
 
    
How many square metters can a monster be far from his spawn before despawning
    
DespawnRadius = 50
 
 
 
Message Of The Day box that you sometimes get before you choose characters)
    
MOTD = "Welcome To Tibia OS"
    
MOTD_Num = "1"
 
    
Max number of players allowed
    
MaxPlayers = "999"
 
 
Accounts password type
    
options: plain, md5, sha1
    
PasswordType = "plain"
 
    
Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
    
MaxMessageBuffer = 4
 
    
Save client debug assertion reports
    
SaveClientDebug = false
 
    
Should the server use account balance system or depot system for paying houses?
    
UseAccBalance = true
 
    
Time after player will be kicked when idle, in minutes
    
MaxIdleTime = 15
 
    
Level on which player will get rooked
    
LevelToRook = 5
 
    
TownId to which player will be teleported
    RookTempleId = 10  
if your website is not showing player deaths, then keep this as false
    
StorePlayerDeaths = false
 
    
ID of temple to which player will get teleported when his prem end out
    
0 to disable
    
not tested yet
    
FACCTempleID = 0 
 
Example: 1500 <= 1,5 seconds push delay
Pushdelay = 1500
Example: 10 <= every 10 minutes automatic server save
Servesave = 10

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Sem título.png

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Olá, se não me engano, para a instalação do Gesior é necessário remover todos os comentários do config.lua

 

Tente verificar isso. O erro diz que seu config.lua não é compatível com o AAC Maker. Verifique também se o AAC foi desenvolvido para alguma versão de TFS especifica.

 

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