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[Encerrado] Outfite não some ao fazer pokemon forma shiny


xxxttten

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Exemplo eu tenho um metagross coloco o king addon nele ai eu vou evoluir ele para shiny ele fica com a sprite do metagross com o king addon eu queria que sumisse o addon e a sprite ficasse normal do " SHINY METAGROSS " seguem os exemplos do problema

Editado por Maiconmafrah
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Evolution

Spoiler

local special = specialevo                  --alterado v1.9 \/ peguem ele todo!

local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon", "Nosepass", "Probopass"},
[sun] = {"Sunkern", "Gloom"},
[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"},
[greena] = {"Tangela,", "Tangrowth"},
[magma] = {"Magmar"}

}

local specEvos = {   --alterado v1.9 \/
["Eevee"] = {
               [thunder] = "Jolteon",
               [water] = "Vaporeon",
               [fire] = "Flareon",
               [enigma] = "Espeon",
               [dark] = "Umbreon",
               [leaf] = "Leafeon",
               [ice] = "Glaceon",
            },
}

function onUse(cid, item, frompos, item2, topos)

local pokeball = getPlayerSlotItem(cid, ?

if not isMonster(item2.uid) or not isSummon(item2.uid) then
   return true
end
if #getCreatureSummons(cid) > 1 then
   return true                           --alterado v1.9
end

if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end

local pevo = poevo[getCreatureName(item2.uid)]

if not isInArray(specialevo, getCreatureName(item2.uid)) then
   if not pevo then
      doPlayerSendCancel(cid, "This pokemon can't evolve.")
      return true
   end
   if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
      doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
      return true
   end
   if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then 
      doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
      return true
   end
end

local minlevel = 0

if getPokemonName(item2.uid) == "Eevee" then
   local eevee = specEvos["Eevee"][item.itemid]
   if not eevee then
      doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
      return true
   end   

   minlevel = pokes[eevee].level

   if getPlayerLevel(cid) < minlevel then
      doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
      return true
   end

   doRemoveItem(item.uid, 1)
   doEvolvePokemon(cid, item2, eevee, 0, 0)
   return true
end

if isInArray(specialevo, getPokemonName(item2.uid)) then
   if getPokemonName(item2.uid) == "Poliwhirl" then
      local evolution = 0
      local theevo = ""
      
      if item.itemid == water then
         if getPlayerItemCount(cid, king) >= 1 then
            evolution = king
            theevo = "Politoed"
         elseif getPlayerItemCount(cid, punch) >= 1 then
            evolution = punch
            theevo = "Poliwrath"
         else
            doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
            return true
         end
         
         minlevel = pokes[theevo].level
         
         if getPlayerLevel(cid) < minlevel then
            doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
            return true
         end
         if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then
            doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
            return true
         end
         doEvolvePokemon(cid, item2, theevo, evolution, water)

      elseif item.itemid == punch then
         minlevel = pokes["Poliwrath"].level
         
         if getPlayerLevel(cid) < minlevel then
            doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
            return true
         end
         if getPlayerItemCount(cid, water) <= 0 then
            doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
            return true
         end

         local theevo = "Poliwrath"
         doEvolvePokemon(cid, item2, theevo, water, punch)
    
      elseif item.itemid == king then
         minlevel = pokes["Politoed"].level

         if getPlayerLevel(cid) < minlevel then
            doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
            return true
         end
         if getPlayerItemCount(cid, water) <= 0 then
            doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
            return true
         end
         local theevo = "Politoed"
         doEvolvePokemon(cid, item2, theevo, water, king)
      end

    elseif getPokemonName(item2.uid) == "Gloom" then
       local theevo = ""
       local evolution = 0
       if item.itemid == leaf then
          if getPlayerItemCount(cid, venom) >= 1 then
             theevo = "Vileplume"
             evolution = venom
          elseif getPlayerItemCount(cid, sun) >= 1 then
             theevo = "Bellossom"
             evolution = sun
          else
             doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
             return true
          end
          
          minlevel = pokes[theevo].level
          
          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
             doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
             return true
          end
          
          doEvolvePokemon(cid, item2, theevo, evolution, leaf)

       elseif item.itemid == venom then
          minlevel = pokes["Vileplume"].level

          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          if getPlayerItemCount(cid, leaf) <= 0 then
             doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
             return true
          end
          doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
          
       elseif item.itemid == sun then
          minlevel = pokes["Bellossom"].level

          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          if getPlayerItemCount(cid, leaf) <= 0 then
             doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
             return true
          end
          doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
       end
       
    elseif getPokemonName(item2.uid) == "Slowpoke" then
       if item.itemid == enigma then
          minlevel = pokes["Slowbro"].level

          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)

        elseif item.itemid == king then
          minlevel = pokes["Slowking"].level

          if getPlayerLevel(cid) < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          doEvolvePokemon(cid, item2, "Slowking", king, 0)
        end

    elseif getPokemonName(item2.uid) == "Tyrogue" then
        local evolution = ""

        evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop")
        minlevel = pokes[evolution].level

        if getPlayerLevel(cid) < minlevel then
           doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
           return true
        end
        doEvolvePokemon(cid, item2, evolution, punch, 0)
    end
return true
end

local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution

if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
   doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
   return true
end

if getPlayerItemCount(cid, stnid) < count then
   local str = ""
   if count >= 2 then
      str = "s"
   end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end

minlevel = pokes[evo].level

if getPlayerLevel(cid) < minlevel then
   doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
   return true
end

if count >= 2 then
   stnid2 = stnid
end

doEvolvePokemon(cid, item2, evo, stnid, stnid2)

return TRUE
end

 

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tente evoluir agora um pokémon com addons.

 

 

 

troque seu evolution.lua por esse ["V"]

Spoiler

local special = specialevo                  --alterado v1.9 \/ peguem ele todo!

local types = {
  [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
  [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
  [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
  [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
  [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
  [punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
  [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
  [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
  [crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
  [dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
  [earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
  [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
  [heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
  [ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
  [king] = {"Slowpoke", "Poliwhirl"},
  [metal] = {"Onix", "Scyther"},
  [dragon] = {"Seadra"},
  [upgrade] = {"Porygon", "Nosepass", "Probopass"},
  [sun] = {"Sunkern", "Gloom"},
  [sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
  [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
  [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
  [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
  [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
  [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
  [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
  [sice] = {"Shiny Seel", "Shiny Shellder"},
  [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
  [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
  [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
  [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
  [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
  [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"},
  [greena] = {"Tangela,", "Tangrowth"},
  [magma] = {"Magmar"}

}

local specEvos = {   --alterado v1.9 \/
  ["Eevee"] = {
    [thunder] = "Jolteon",
    [water] = "Vaporeon",
    [fire] = "Flareon",
    [enigma] = "Espeon",
    [dark] = "Umbreon",
    [leaf] = "Leafeon",
    [ice] = "Glaceon",
  },
}

function onUse(cid, item, frompos, item2, topos)

  local pokeball = getPlayerSlotItem(cid, ??

  if not isMonster(item2.uid) or not isSummon(item2.uid) then
    return true
  end
  if #getCreatureSummons(cid) > 1 then
    return true                           --alterado v1.9
  end


  if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end

  local pevo = poevo[getCreatureName(item2.uid)]

  if not isInArray(specialevo, getCreatureName(item2.uid)) then
    if not pevo then
      doPlayerSendCancel(cid, "This pokemon can't evolve.")
      return true
    end
    if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
      doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
      return true
    end
    if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
      doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
      return true
    end
  end

  local minlevel = 0

  if getPokemonName(item2.uid) == "Eevee" then
    local eevee = specEvos["Eevee"][item.itemid]
    if not eevee then
      doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
      return true
    end

    minlevel = pokes[eevee].level

    if getPlayerLevel(cid) < minlevel then
      doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
      return true
    end

    doRemoveItem(item.uid, 1)
    doEvolvePokemon(cid, item2, eevee, 0, 0)
    return true
  end

  if isInArray(specialevo, getPokemonName(item2.uid)) then
    if getPokemonName(item2.uid) == "Poliwhirl" then
      local evolution = 0
      local theevo = ""

      if item.itemid == water then
        if getPlayerItemCount(cid, king) >= 1 then
          evolution = king
          theevo = "Politoed"
        elseif getPlayerItemCount(cid, punch) >= 1 then
          evolution = punch
          theevo = "Poliwrath"
        else
          doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
          return true
        end

        minlevel = pokes[theevo].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then
          doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
          return true
        end
        doEvolvePokemon(cid, item2, theevo, evolution, water)

      elseif item.itemid == punch then
        minlevel = pokes["Poliwrath"].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        if getPlayerItemCount(cid, water) <= 0 then
          doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
          return true
        end
        if getItemAttribute(pb,"addon") >= 1 then
         doPlayerSendCancel(cid, "Seu Pokémon Possui Addon Não poderá evoluir ele")
         return true
        end

        local theevo = "Poliwrath"
        doEvolvePokemon(cid, item2, theevo, water, punch)

      elseif item.itemid == king then
        minlevel = pokes["Politoed"].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        if getPlayerItemCount(cid, water) <= 0 then
          doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
          return true
        end
        local theevo = "Politoed"
        doEvolvePokemon(cid, item2, theevo, water, king)
      end

    elseif getPokemonName(item2.uid) == "Gloom" then
      local theevo = ""
      local evolution = 0
      if item.itemid == leaf then
        if getPlayerItemCount(cid, venom) >= 1 then
          theevo = "Vileplume"
          evolution = venom
        elseif getPlayerItemCount(cid, sun) >= 1 then
          theevo = "Bellossom"
          evolution = sun
        else
          doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
          return true
        end

        minlevel = pokes[theevo].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
          doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
          return true
        end

        doEvolvePokemon(cid, item2, theevo, evolution, leaf)

      elseif item.itemid == venom then
        minlevel = pokes["Vileplume"].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        if getPlayerItemCount(cid, leaf) <= 0 then
          doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
          return true
        end
        doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)

      elseif item.itemid == sun then
        minlevel = pokes["Bellossom"].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        if getPlayerItemCount(cid, leaf) <= 0 then
          doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
          return true
        end
        doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
      end

    elseif getPokemonName(item2.uid) == "Slowpoke" then
      if item.itemid == enigma then
        minlevel = pokes["Slowbro"].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)

      elseif item.itemid == king then
        minlevel = pokes["Slowking"].level

        if getPlayerLevel(cid) < minlevel then
          doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
          return true
        end
        doEvolvePokemon(cid, item2, "Slowking", king, 0)
      end

    elseif getPokemonName(item2.uid) == "Tyrogue" then
      local evolution = ""

      evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop")
      minlevel = pokes[evolution].level

      if getPlayerLevel(cid) < minlevel then
        doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
        return true
      end
      doEvolvePokemon(cid, item2, evolution, punch, 0)
    end
    return true
  end

  local count = poevo[getPokemonName(item2.uid)].count
  local stnid = poevo[getPokemonName(item2.uid)].stoneid
  local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
  local evo = poevo[getPokemonName(item2.uid)].evolution

  if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
    doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
    return true
  end

  if getPlayerItemCount(cid, stnid) < count then
    local str = ""
    if count >= 2 then
      str = "s"
    end
    return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
  end

  minlevel = pokes[evo].level

  if getPlayerLevel(cid) < minlevel then
    doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
    return true
  end

  if count >= 2 then
    stnid2 = stnid
  end

  doEvolvePokemon(cid, item2, evo, stnid, stnid2)

  return TRUE
end
 

evolution.lua

 

Editado por Poke X Ice
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No meu não tem essa parte > 

	-- check to remove addon
	local look = getItemAttribute(pokeball.uid,"addon") or 0
	if look > 0 then
		doItemEraseAttribute(pokeball.uid,"addon") 
		doItemEraseAttribute(pokeball.uid,"addonfly")
		doItemEraseAttribute(pokeball.uid,"addonride")
		doItemEraseAttribute(pokeball.uid,"addonsurf")
		doItemEraseAttribute(pokeball.uid,"addonlook")
	end

 

 

 

image.png.19b5428a1536b5bb1c6ee2847aa05bea.png

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  • 3 weeks later...
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