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Evoluir o Pokemon com Stone sem lv


Kooask

Pergunta

Alguem poderia me informar onde eu tenho que alterar pra conseguir evoluir o pokemon com as stones relativas sem ele precisar estar no lv necessario ? 

 

Achei que era só alterar aqui no configuration.lua , mas não mudou nada ... 

 

Citar

showBoostSeparated = true
canFishWhileSurfingOrFlying = false
allEvolutionsCanBeInduzedByStone = true
evolutionByStoneRequireLevel = false       <-------            Se não me engano era pra ter que mudar só aqui ?

 Uso base Huatson DXP.

 

Não sei se me fiz intender ... Ex: Quero evoluir um Charmeleon > Charizard, supondo que eu ja esteja no lv 100 e o Charmeleon ta no 45, quando vou tacar as stones fala que o pokemon não esta no lv necessário. Eu quero desativar isso !

 Obrigado deis de já ! 

 

Editado por Kooask
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  • 0
38 minutos atrás, Kooask disse:

Alguem poderia me informar onde eu tenho que alterar pra conseguir evoluir o pokemon com as stones relativas sem ele precisar estar no lv necessario ? 

 

Achei que era só alterar aqui no configuration.lua , mas não mudou nada ... 

 

 Uso base Huatson DXP.

 

Não sei se me fiz intender ... Ex: Quero evoluir um Charmeleon > Charizard, supondo que eu ja esteja no lv 100 e o Charmeleon ta no 45, quando vou tacar as stones fala que o pokemon não esta no lv necessário. Eu quero desativar isso !

 Obrigado deis de já ! 

 

Não conheço muito bem a base Huatson mas até onde sei o level system dele é diferente do sistema do PDA, e essas opções no configuration.lua são do PDA, para fazer a alteração que você quer é necessário ir no script (evolution.lua em actions provavelmente) e alterar isso.

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Tem ideia de onde fica pra arrumar isso ? @SirDubstep

 

 Segue meu evolution.lua 

Citar

local special = specialevo                  --alterado v1.9 \/ peguem ele todo!

local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[metal] = {"Onix", "Scyther"},
[ancient] = {"Sunkern", "Gloom", "Slowpoke", "Poliwhirl", "Seadra", "Porygon"},
[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Magmortar", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny electivire", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}

}

local specEvos = {   --alterado v1.9 \/
["Eevee"] = {
               [thunder] = "Jolteon",
               [water] = "Vaporeon",
               [fire] = "Flareon",
               [enigma] = "Espeon",
               [dark] = "Umbreon",
               [ice] = "Glaceon",
               [leaf] = "Leafeon",
               [heart] = "Sylveon",
            },
}

function onUse(cid, item, frompos, item2, topos)

local pokeball = getPlayerSlotItem(cid, ?

if not isMonster(item2.uid) or not isSummon(item2.uid) then
   return true
end
if #getCreatureSummons(cid) > 1 then
   return true                           --alterado v1.9
end

if isInArray({"ditto", "shiny ditto"}, getItemAttribute(pokeball.uid, "poke"):lower()) then
   doSendMsg(cid, "Ditto não tem evolução.")
   return true
end

if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end

local pevo = poevo[getCreatureName(item2.uid)]

if not isInArray(specialevo, getCreatureName(item2.uid)) then
   if not pevo then
      doPlayerSendCancel(cid, "This pokemon can't evolve.")
      return true
   end
   if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
      doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
      return true
   end
   if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then 
      doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
      return true
   end
end

local minlevel = 0

if getPokemonName(item2.uid) == "Eevee" then
   local eevee = specEvos["Eevee"][item.itemid]
   if not eevee then
      doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
      return true
   end   

   minlevel = pokes[eevee].level
local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
   if levelon < minlevel then
      doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
      return true
   end

   doRemoveItem(item.uid, 1)
   doEvolvePokemon(cid, item2, eevee, 0, 0)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    

   return true
end

if isInArray(specialevo, getPokemonName(item2.uid)) then
   if getPokemonName(item2.uid) == "Poliwhirl" then
      local evolution = 0
      local theevo = ""
      
      if item.itemid == water then
         if getPlayerItemCount(cid, king) >= 1 then
            evolution = king
            theevo = "Politoed"
         elseif getPlayerItemCount(cid, punch) >= 1 then
            evolution = punch
            theevo = "Poliwrath"
         else
            doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
            return true
         end
         
         minlevel = pokes[theevo].level
         local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
         if levelon < minlevel then
            doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
            return true
         end
         if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then
            doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
            return true
         end
         doEvolvePokemon(cid, item2, theevo, evolution, water)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    
              doTransformItem(ball, pokeballs[theevo:lower()].use)

      elseif item.itemid == punch then
         minlevel = pokes["Poliwrath"].level
         local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
         if levelon < minlevel then
            doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
            return true
         end
         if getPlayerItemCount(cid, water) <= 0 then
            doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
            return true
         end

         local theevo = "Poliwrath"
         doEvolvePokemon(cid, item2, theevo, water, punch)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    
              doItemSetAttribute(ball, "morta", "no")
              doItemSetAttribute(ball, "Icone", "yes")    
              doTransformItem(ball, pokeballs[theevo:lower()].use)
    
      elseif item.itemid == king then
         minlevel = pokes["Politoed"].level
               local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
         if levelon < minlevel then
            doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
            return true
         end
         if getPlayerItemCount(cid, water) <= 0 then
            doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
            return true
         end
         local theevo = "Politoed"
         doEvolvePokemon(cid, item2, theevo, water, king)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    

      end

    elseif getPokemonName(item2.uid) == "Gloom" then
       local theevo = ""
       local evolution = 0
       if item.itemid == leaf then
          if getPlayerItemCount(cid, leaf) >= 1 then
             theevo = "Vileplume"
             evolution = leaf
          elseif getPlayerItemCount(cid, sun) >= 1 then
             theevo = "Bellossom"
             evolution = sun
          else
             doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a 2 Leaf Stone (Vileplume) to evolve this pokemon.")
             return true
          end
          
          minlevel = pokes[theevo].level
                   local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
      
          if levelon < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
             doPlayerSendCancel(cid, "Please, use your Leaf Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
             return true
          end
          
          doEvolvePokemon(cid, item2, theevo, evolution, leaf)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    


       elseif item.itemid == leaf then
          minlevel = pokes["Vileplume"].level
local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
          if levelon < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          if getPlayerItemCount(cid, leaf) <= 0 then
             doPlayerSendCancel(cid, "You need at least 2 Leaf Stones to evolve this pokemon.")
             return true
          end
          doEvolvePokemon(cid, item2, "Vileplume", leaf, leaf)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    

          
       elseif item.itemid == sun then
          minlevel = pokes["Bellossom"].level
local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
          if levelon < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          if getPlayerItemCount(cid, leaf) <= 0 then
             doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
             return true
          end
           doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    

       end
       
    elseif getPokemonName(item2.uid) == "Slowpoke" then
       if item.itemid == enigma then
          minlevel = pokes["Slowbro"].level
local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
          if levelon < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    

        elseif item.itemid == king then
          minlevel = pokes["Slowking"].level
local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")
          if levelon < minlevel then
             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
             return true
          end
          doEvolvePokemon(cid, item2, "Slowking", king, 0)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    
        end

    elseif getPokemonName(item2.uid) == "Tyrogue" then
        local evolution = ""

        evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop")
        minlevel = pokes[evolution].level
local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")

        if levelon < minlevel then
           doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
           return true
        end
        doEvolvePokemon(cid, item2, evolution, punch, 0)
           local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    
    end
return true
end

local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution

    if not pokes[evo] then
       doSendMsg(cid, "Este pokemon nao existe.")
       print(">>>>>>EVO BUG: " .. evo)
       return true
    end

if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
   doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
   return true
end

if getPlayerItemCount(cid, stnid) < count then
   local str = ""
   if count >= 2 then
      str = "s"
   end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end

minlevel = pokes[evo].level

         local poke = getCreatureSummons(cid)[1] 
         local pb = getPlayerSlotItem(cid, ?
local levelon = getItemAttribute(pb.uid, "level")

if levelon < minlevel then
   doPlayerSendCancel(cid, "El pokemon no tiene el nivel necesario ("..minlevel..").")
   return true
end

if count >= 2 then
   stnid2 = stnid
end

              doEvolvePokemon(cid, item2, evo, stnid, stnid2)
              local ball = getPlayerSlotItem(cid, 8).uid
              doItemEraseAttribute(ball, "boost")    

return TRUE
end

 

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Tenta comentar todas as linhas iguais a essa:

if levelon < minlevel then
      doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
      return true
end

E essa também:

if levelon < minlevel then
   doPlayerSendCancel(cid, "El pokemon no tiene el nivel necesario ("..minlevel..").")
   return true
end

E faz um teste

 

edit:

Se o player precisar de um level mínimo para evoluir o pokemon, basta trocar todos os:

if levelon < minlevel then

por:

if getPlayerLevel(cid) < minlevel then

 

Editado por SirDubstep
Level mínimo para o player evoluir o pokemon
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