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[Resolvido] HELP PLEASE Script não esta lendo o sqm do player ANIHI POKETIBIA


mister17

Pergunta

Ola tudo bem?

 

Inseri um script da anihi do tibia voltada para poketibia, porem não esta lendo a posição do player, então quando eu aperto alavanca fala que não tem um player na coordenada que eu selecionei, não sei o que fazer, alguém por gentileza em ajuda?

 

Abaixo  imagem da sala de teleport com o erro que não reconehce o sqm do player

Spoiler

image.thumb.png.40c7de828e809c110770d64cd44fc96c.png

 

 

 

Sala em que será teleportado

Spoiler

image.png.1a2b5284b52283ba17a4aeb38731687f.png

 

Editado por mister17
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15 respostass a esta questão

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  • 1
1 hora atrás, mister17 disse:

Agora ta dando um erro

 

[13/04/2019 17:27:41] [Error - Action Interface] 
[13/04/2019 17:27:41] data/actions/scripts/Basic/Quests/questcharizard.lua:onUse
[13/04/2019 17:27:41] Description: 
[13/04/2019 17:27:41] (luaDoTeleportThing) Thing not found

 

 

O fórum tava travando e não consegui mandar antes. Fora que não tô conseguindo mandar a tag direito da forma que mandei, porque o fórum identifica [.i] pra por itálico na frase, mas enfim, mude a linha 95 por essa:
 

doTeleportThing(player[i].uid, new_player_pos[i], FALSE)

 

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  • 1
8 horas atrás, mister17 disse:

Nenhum erro de console, apenas não reconhece o sqm do player

Spoiler

local room = {     -- quest sala mega charizards
        fromX = 836,
        fromY = 1038,
        fromZ = 9,

 

        toX = 798,
        toY = 1032,
        toZ = 10,
        }

       local monster_pos = {
        [1] = {pos = {800, 1028, 10}, monster = "Mega Charizard Y"},
        [2] = {pos = {804, 1027, 10}, monster = "Mega Charizard X"},
        [3] = {pos = {808, 1027, 10}, monster = "Mega Charizard Y"},
        [4] = {pos = {812, 1028, 10}, monster = "Mega Charizard X"},
        [5] = {pos = {800, 1036, 10}, monster = "Mega Charizard Y"},
        [6] = {pos = {804, 1037, 10}, monster = "Mega Charizard X"},
	    [7] = {pos = {808, 1037, 10}, monster = "Mega Charizard Y"},
        [8] = {pos = {812, 1036, 10}, monster = "Mega Charizard X"},
		[9] = {pos = {830, 1016, 10}, monster = "Mega Charizard Y"},
        [10] = {pos = {831, 1019, 10}, monster = "Mega Charizard X"},
        [11] = {pos = {829, 1022, 10}, monster = "Mega Charizard Y"},
        [12] = {pos = {828, 1025, 10}, monster = "Mega Charizard X"},
        [13] = {pos = {826, 1028, 10}, monster = "Mega Charizard Y"},
        [14] = {pos = {824, 1029, 10}, monster = "Mega Charizard X"},
		[15] = {pos = {841, 1019, 10}, monster = "Mega Charizard Y"},
        [16] = {pos = {840, 1022, 10}, monster = "Mega Charizard X"},
		[17] = {pos = {840, 1027, 10}, monster = "Mega Charizard Y"},
        [18] = {pos = {839, 1029, 10}, monster = "Mega Charizard X"},
        [19] = {pos = {837, 1033, 10}, monster = "Mega Charizard Y"},
        [20] = {pos = {832, 1034, 10}, monster = "Mega Charizard X"},
		[21] = {pos = {831, 1037, 10}, monster = "Mega Charizard Y"},
        [22] = {pos = {829, 1039, 10}, monster = "Mega Charizard X"},
		[23] = {pos = {827, 1038, 10}, monster = "Mega Charizard Y"},
        [24] = {pos = {827, 1038, 10}, monster = "Mega Charizard X"}      
        }

        local players_pos = {
        {x = 837, y =1039, z = 9, stackpos = 253}
       -- {x = 1098, y =842, z = 7, stackpos = 253},
       -- {x = 1097, y =842, z = 7, stackpos = 253},
        --{x = 1096, y =842, z = 7, stackpos = 253}
        }

        local new_player_pos = {
        {x = 798, y = 1032, z = 10},
      --  {x = 1072, y = 810, z = 8},
       -- {x = 1071, y = 810, z = 8},
       -- {x = 1070, y = 810, z = 8}
        }

        local playersOnly = "yes"
        local questLevel = 8

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player.itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
										if isPlayer(player[i].uid) == true then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player.uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos, FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")          
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end

 

 

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  • 1
Agora, mister17 disse:

mesmo erro linha 57

Eu não sei o que tá rolando que quando comento, tá deletando uns caracteres, vou colar o script todo de novo.
Ai:
 

Spoiler

local room = {     -- quest sala mega charizards
        fromX = 836,
        fromY = 1038,
        fromZ = 9,

 

        toX = 798,
        toY = 1032,
        toZ = 10,
        }

       local monster_pos = {
        [1] = {pos = {800, 1028, 10}, monster = "Mega Charizard Y"},
        [2] = {pos = {804, 1027, 10}, monster = "Mega Charizard X"},
        [3] = {pos = {808, 1027, 10}, monster = "Mega Charizard Y"},
        [4] = {pos = {812, 1028, 10}, monster = "Mega Charizard X"},
        [5] = {pos = {800, 1036, 10}, monster = "Mega Charizard Y"},
        [6] = {pos = {804, 1037, 10}, monster = "Mega Charizard X"},
	    [7] = {pos = {808, 1037, 10}, monster = "Mega Charizard Y"},
        [8] = {pos = {812, 1036, 10}, monster = "Mega Charizard X"},
		[9] = {pos = {830, 1016, 10}, monster = "Mega Charizard Y"},
        [10] = {pos = {831, 1019, 10}, monster = "Mega Charizard X"},
        [11] = {pos = {829, 1022, 10}, monster = "Mega Charizard Y"},
        [12] = {pos = {828, 1025, 10}, monster = "Mega Charizard X"},
        [13] = {pos = {826, 1028, 10}, monster = "Mega Charizard Y"},
        [14] = {pos = {824, 1029, 10}, monster = "Mega Charizard X"},
		[15] = {pos = {841, 1019, 10}, monster = "Mega Charizard Y"},
        [16] = {pos = {840, 1022, 10}, monster = "Mega Charizard X"},
		[17] = {pos = {840, 1027, 10}, monster = "Mega Charizard Y"},
        [18] = {pos = {839, 1029, 10}, monster = "Mega Charizard X"},
        [19] = {pos = {837, 1033, 10}, monster = "Mega Charizard Y"},
        [20] = {pos = {832, 1034, 10}, monster = "Mega Charizard X"},
		[21] = {pos = {831, 1037, 10}, monster = "Mega Charizard Y"},
        [22] = {pos = {829, 1039, 10}, monster = "Mega Charizard X"},
		[23] = {pos = {827, 1038, 10}, monster = "Mega Charizard Y"},
        [24] = {pos = {827, 1038, 10}, monster = "Mega Charizard X"}      
        }

        local players_pos = {
        {x = 837, y =1039, z = 9, stackpos = 253}
       -- {x = 1098, y =842, z = 7, stackpos = 253},
       -- {x = 1097, y =842, z = 7, stackpos = 253},
        --{x = 1096, y =842, z = 7, stackpos = 253}
        }

        local new_player_pos = {
        {x = 798, y = 1032, z = 10},
      --  {x = 1072, y = 810, z = 8},
       -- {x = 1071, y = 810, z = 8},
       -- {x = 1070, y = 810, z = 8}
        }

        local playersOnly = "yes"
        local questLevel = 8

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player[i].itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
										if isPlayer(player[i].uid) == true then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player[i].uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos, FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")          
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end

 

 

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  • 1
14 minutos atrás, mister17 disse:

Agora alavanca ja mexe antes não mexia porem ainda não esta teleportando sem erro console

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image.png.c8f914a33014ddbd7f2eb505715fac1d.png

 

Tá complicado aqui, sempre que tento por uma tag de código, da lag.
 

Spoiler

Muda a linha 95 por isso: doTeleportThing(player.uid, new_player_pos, FALSE)

 

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  • 0
Em 11/04/2019 em 12:51, mister17 disse:
Versão do Servidor: TFS - 0.3.5
Tipo de Script: actions
Código:
  Mostrar conteúdo oculto


local room = {     -- quest sala mega charizards
        fromX = 836,
        fromY = 1038,
        fromZ = 9,

 

        toX = 798,
        toY = 1032,
        toZ = 10,
        }

       local monster_pos = {
        [1] = {pos = {800, 1028, 10}, monster = "Mega Charizard Y"},
        [2] = {pos = {804, 1027, 10}, monster = "Mega Charizard X"},
        [3] = {pos = {808, 1027, 10}, monster = "Mega Charizard Y"},
        [4] = {pos = {812, 1028, 10}, monster = "Mega Charizard X"},
        [5] = {pos = {800, 1036, 10}, monster = "Mega Charizard Y"},
        [6] = {pos = {804, 1037, 10}, monster = "Mega Charizard X"},
	    [7] = {pos = {808, 1037, 10}, monster = "Mega Charizard Y"},
        [8] = {pos = {812, 1036, 10}, monster = "Mega Charizard X"},
		[9] = {pos = {830, 1016, 10}, monster = "Mega Charizard Y"},
        [10] = {pos = {831, 1019, 10}, monster = "Mega Charizard X"},
        [11] = {pos = {829, 1022, 10}, monster = "Mega Charizard Y"},
        [12] = {pos = {828, 1025, 10}, monster = "Mega Charizard X"},
        [13] = {pos = {826, 1028, 10}, monster = "Mega Charizard Y"},
        [14] = {pos = {824, 1029, 10}, monster = "Mega Charizard X"},
		[15] = {pos = {841, 1019, 10}, monster = "Mega Charizard Y"},
        [16] = {pos = {840, 1022, 10}, monster = "Mega Charizard X"},
		[17] = {pos = {840, 1027, 10}, monster = "Mega Charizard Y"},
        [18] = {pos = {839, 1029, 10}, monster = "Mega Charizard X"},
        [19] = {pos = {837, 1033, 10}, monster = "Mega Charizard Y"},
        [20] = {pos = {832, 1034, 10}, monster = "Mega Charizard X"},
		[21] = {pos = {831, 1037, 10}, monster = "Mega Charizard Y"},
        [22] = {pos = {829, 1039, 10}, monster = "Mega Charizard X"},
		[23] = {pos = {827, 1038, 10}, monster = "Mega Charizard Y"},
        [24] = {pos = {827, 1038, 10}, monster = "Mega Charizard X"}      
        }

        local players_pos = {
        {x = 837, y =1039, z = 9, stackpos = 253}
       -- {x = 1098, y =842, z = 7, stackpos = 253},
       -- {x = 1097, y =842, z = 7, stackpos = 253},
        --{x = 1096, y =842, z = 7, stackpos = 253}
        }

        local new_player_pos = {
        {x = 798, y = 1032, z = 10},
      --  {x = 1072, y = 810, z = 8},
       -- {x = 1071, y = 810, z = 8},
       -- {x = 1070, y = 810, z = 8}
        }

        local playersOnly = "yes"
        local questLevel = 8

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player = getThingfromPos(players_pos)
                        if player.itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
                                        if isPlayer(player.uid) == TRUE then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player = getThingfromPos(players_pos)
                                if isPlayer(player.uid) == TRUE then
                                        if getPlayerLevel(player.uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos, CONST_ME_POFF)
                                                doTeleportThing(player.uid, new_player_pos, FALSE)
                                                doSendMagicEffect(new_player_pos, CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")          
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end

Ola tudo bem?

 

Inseri um script da anihi do tibia voltada para poketibia, porem não esta lendo a posição do player, então quando eu aperto alavanca fala que não tem um player na coordenada que eu selecionei, não sei o que fazer, alguém por gentileza em ajuda?

 

Abaixo  imagem da sala de teleport com o erro que não reconehce o sqm do player

  Mostrar conteúdo oculto

image.thumb.png.40c7de828e809c110770d64cd44fc96c.png

 

 

 

Sala em que será teleportado

  Mostrar conteúdo oculto

image.png.1a2b5284b52283ba17a4aeb38731687f.png

 

Isso é conta de ADM né? 

Testa com uma conta normal de player e ver se acontece o mesmo. 

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  • 0
1 hora atrás, Ayron5 disse:

Isso é conta de ADM né? 

Testa com uma conta normal de player e ver se acontece o mesmo. 

Spoiler

image.png.c61f3c3d2266720668106b4d9bf23441.png

 

Continua o mesmo erro

 

Editado por mister17
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  • 0
6 minutos atrás, gabriel28 disse:
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local room = {     -- quest sala mega charizards
        fromX = 836,
        fromY = 1038,
        fromZ = 9,

 

        toX = 798,
        toY = 1032,
        toZ = 10,
        }

       local monster_pos = {
        [1] = {pos = {800, 1028, 10}, monster = "Mega Charizard Y"},
        [2] = {pos = {804, 1027, 10}, monster = "Mega Charizard X"},
        [3] = {pos = {808, 1027, 10}, monster = "Mega Charizard Y"},
        [4] = {pos = {812, 1028, 10}, monster = "Mega Charizard X"},
        [5] = {pos = {800, 1036, 10}, monster = "Mega Charizard Y"},
        [6] = {pos = {804, 1037, 10}, monster = "Mega Charizard X"},
	    [7] = {pos = {808, 1037, 10}, monster = "Mega Charizard Y"},
        [8] = {pos = {812, 1036, 10}, monster = "Mega Charizard X"},
		[9] = {pos = {830, 1016, 10}, monster = "Mega Charizard Y"},
        [10] = {pos = {831, 1019, 10}, monster = "Mega Charizard X"},
        [11] = {pos = {829, 1022, 10}, monster = "Mega Charizard Y"},
        [12] = {pos = {828, 1025, 10}, monster = "Mega Charizard X"},
        [13] = {pos = {826, 1028, 10}, monster = "Mega Charizard Y"},
        [14] = {pos = {824, 1029, 10}, monster = "Mega Charizard X"},
		[15] = {pos = {841, 1019, 10}, monster = "Mega Charizard Y"},
        [16] = {pos = {840, 1022, 10}, monster = "Mega Charizard X"},
		[17] = {pos = {840, 1027, 10}, monster = "Mega Charizard Y"},
        [18] = {pos = {839, 1029, 10}, monster = "Mega Charizard X"},
        [19] = {pos = {837, 1033, 10}, monster = "Mega Charizard Y"},
        [20] = {pos = {832, 1034, 10}, monster = "Mega Charizard X"},
		[21] = {pos = {831, 1037, 10}, monster = "Mega Charizard Y"},
        [22] = {pos = {829, 1039, 10}, monster = "Mega Charizard X"},
		[23] = {pos = {827, 1038, 10}, monster = "Mega Charizard Y"},
        [24] = {pos = {827, 1038, 10}, monster = "Mega Charizard X"}      
        }

        local players_pos = {
        {x = 837, y =1039, z = 9, stackpos = 253}
       -- {x = 1098, y =842, z = 7, stackpos = 253},
       -- {x = 1097, y =842, z = 7, stackpos = 253},
        --{x = 1096, y =842, z = 7, stackpos = 253}
        }

        local new_player_pos = {
        {x = 798, y = 1032, z = 10},
      --  {x = 1072, y = 810, z = 8},
       -- {x = 1071, y = 810, z = 8},
       -- {x = 1070, y = 810, z = 8}
        }

        local playersOnly = "yes"
        local questLevel = 8

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player.itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
										if isPlayer(player[i].uid) == true then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player.uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos, FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")          
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end

 

 

esta dando erro console agora na   linha 57

Spoiler

image.png.04d5c079065e8afefd28e99fe3ad2d46.png

 

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4 minutos atrás, gabriel28 disse:

Troca a linha 65 por isso:  if player.itemid > 0 then

mesmo erro linha 57 e um erro linha 65

 

Spoiler

image.png.3b93b53f21fc8a1e77962989f622b60e.png

 

Editado por mister17
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9 minutos atrás, gabriel28 disse:

Eu não sei o que tá rolando que quando comento, tá deletando uns caracteres, vou colar o script todo de novo.
Ai:
 

  Ocultar conteúdo


local room = {     -- quest sala mega charizards
        fromX = 836,
        fromY = 1038,
        fromZ = 9,

 

        toX = 798,
        toY = 1032,
        toZ = 10,
        }

       local monster_pos = {
        [1] = {pos = {800, 1028, 10}, monster = "Mega Charizard Y"},
        [2] = {pos = {804, 1027, 10}, monster = "Mega Charizard X"},
        [3] = {pos = {808, 1027, 10}, monster = "Mega Charizard Y"},
        [4] = {pos = {812, 1028, 10}, monster = "Mega Charizard X"},
        [5] = {pos = {800, 1036, 10}, monster = "Mega Charizard Y"},
        [6] = {pos = {804, 1037, 10}, monster = "Mega Charizard X"},
	    [7] = {pos = {808, 1037, 10}, monster = "Mega Charizard Y"},
        [8] = {pos = {812, 1036, 10}, monster = "Mega Charizard X"},
		[9] = {pos = {830, 1016, 10}, monster = "Mega Charizard Y"},
        [10] = {pos = {831, 1019, 10}, monster = "Mega Charizard X"},
        [11] = {pos = {829, 1022, 10}, monster = "Mega Charizard Y"},
        [12] = {pos = {828, 1025, 10}, monster = "Mega Charizard X"},
        [13] = {pos = {826, 1028, 10}, monster = "Mega Charizard Y"},
        [14] = {pos = {824, 1029, 10}, monster = "Mega Charizard X"},
		[15] = {pos = {841, 1019, 10}, monster = "Mega Charizard Y"},
        [16] = {pos = {840, 1022, 10}, monster = "Mega Charizard X"},
		[17] = {pos = {840, 1027, 10}, monster = "Mega Charizard Y"},
        [18] = {pos = {839, 1029, 10}, monster = "Mega Charizard X"},
        [19] = {pos = {837, 1033, 10}, monster = "Mega Charizard Y"},
        [20] = {pos = {832, 1034, 10}, monster = "Mega Charizard X"},
		[21] = {pos = {831, 1037, 10}, monster = "Mega Charizard Y"},
        [22] = {pos = {829, 1039, 10}, monster = "Mega Charizard X"},
		[23] = {pos = {827, 1038, 10}, monster = "Mega Charizard Y"},
        [24] = {pos = {827, 1038, 10}, monster = "Mega Charizard X"}      
        }

        local players_pos = {
        {x = 837, y =1039, z = 9, stackpos = 253}
       -- {x = 1098, y =842, z = 7, stackpos = 253},
       -- {x = 1097, y =842, z = 7, stackpos = 253},
        --{x = 1096, y =842, z = 7, stackpos = 253}
        }

        local new_player_pos = {
        {x = 798, y = 1032, z = 10},
      --  {x = 1072, y = 810, z = 8},
       -- {x = 1071, y = 810, z = 8},
       -- {x = 1070, y = 810, z = 8}
        }

        local playersOnly = "yes"
        local questLevel = 8

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player[i].itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
										if isPlayer(player[i].uid) == true then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player[i].uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos, FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")          
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end

 

 

Agora alavanca ja mexe antes não mexia porem ainda não esta teleportando sem erro console ele reconhece  o sqm do player falta só teleportar agora

Spoiler

image.png.c8f914a33014ddbd7f2eb505715fac1d.png

 

Editado por mister17
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5 minutos atrás, gabriel28 disse:

Tá complicado aqui, sempre que tento por uma tag de código, da lag.
 

  Ocultar conteúdo

Muda a linha 95 por isso: doTeleportThing(player.uid, new_player_pos, FALSE)

 

Agora ta dando um erro

 

[13/04/2019 17:27:41] [Error - Action Interface] 
[13/04/2019 17:27:41] data/actions/scripts/Basic/Quests/questcharizard.lua:onUse
[13/04/2019 17:27:41] Description: 
[13/04/2019 17:27:41] (luaDoTeleportThing) Thing not found

 

 

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5 minutos atrás, gabriel28 disse:

O fórum tava travando e não consegui mandar antes. Fora que não tô conseguindo mandar a tag direito da forma que mandei, porque o fórum identifica [.i] pra por itálico na frase, mas enfim, mude a linha 95 por essa:
 


doTeleportThing(player[i].uid, new_player_pos[i], FALSE)

 

Spoiler

image.thumb.png.45574a8b4581f3994f278e24589b6fa6.png

Muito Obrigado deu certinho você me ajudou a corrigir vários error do sript

Editado por mister17
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