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Yan Liima

tfs 0.4 [8.60] TFS 0.4 Rev3996 War & Cast

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Boa noite @Yan Liima fui testar a source em linux 16.04 , apresentou o erro 1, solucionei , como resolver o erro 2 ? 

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Edited by wallaceprado1

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Testei em ubuntu 12.04 64x e ubuntu 14.04 32x e deu o mesmo problema..

 

TheForgottenServer build script- seems to speed things up ALOT.
CCache: OK
CCache binaries located in /usr/lib/ccache
Building on 2 cores, using 3 processes

Edited by doda4ever

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Anteriormente faltava criar a pasta make que estava faltando... ;/

 

Makefile:362: .deps/actions.Po:

 

E esse error?

Alguem pode ajudar?

Obrigado.

Estou com ubuntu 14.04

Desta vez parou aqui..

 

 

layer.h:237:34: error:   for a function-style cast, remove the redundant ‘::PlayerCast’ [-fpermissive]
In file included from actions.cpp:23:0:
player.h: In member function ‘bool Player::addCastBan(std::string)’:
player.h:263:46: error: cannot call constructor ‘CastBan::CastBan’ directly [-fpermissive]
    cast.bans.push_back(CastBan::CastBan(n, ip));
                                              ^
player.h:263:46: error:   for a function-style cast, remove the redundant ‘::CastBan’ [-fpermissive]
player.h: In member function ‘bool Player::addCastMute(std::string)’:
player.h:284:47: error: cannot call constructor ‘CastBan::CastBan’ directly [-fpermissive]
    cast.muted.push_back(CastBan::CastBan(n, ip));
                                               ^
player.h:284:47: error:   for a function-style cast, remove the redundant ‘::CastBan’ [-fpermissive]
cc1plus: all warnings being treated as errors
make[1]: ** [actions.o] Erro 

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Links para download atualizado.

  • Foi corrigido um probleminha no max packet, agora não congela mais.
  • Um bug de Cast que contém nas outras tfs 0.4 foi reportado por um membro e foi corrigido nessa.
  • Bug da BP reportado pelo @Tobocao, foi corrigido.
  • Foi adicionado maximo de players na guild utilizando o comando invite. É possivel alterar o limite no config.lua(maxPlayerGuild)
  • Foi feito uma pequena alteração para compilação no Linux também.

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Em 21/09/2019 em 00:48, wallaceprado1 disse:

Boa noite @Yan Liima fui testar a source em linux 16.04 , apresentou o erro 1, solucionei , como resolver o erro 2 ? 

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Bom dia, estou preso no segundo erro, estou usando

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. Alguma sugestão @Yan Liima =S

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Tem algum problema eu rodar com o datapack do @Fir3element ?

Eu aumentei o campo de visão do jogador, pra quem quiser:

Executavel do Otclient
Download:

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Scan:

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Executavel do TFS
Download:

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Scan:

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Edited by brazvct

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Em 05/04/2020 em 03:32, brazvct disse:

Tem algum problema eu rodar com o datapack do @Fir3element ?

Eu aumentei o campo de visão do jogador, pra quem quiser:

Executavel do Otclient
Download:

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Scan:

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Executavel do TFS
Download:

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Scan:

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Mano, eu até tentei com a do @Fir3element, mas da um erro na hora de compilar, tu conseguiu com ela?

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15 horas atrás, Mafiosoal disse:

Mano, eu até tentei com a do @Fir3element, mas da um erro na hora de compilar, tu conseguiu com ela?

Voce tem que usar o DEV CPP do tópico e instalar o OPEN SSL nele ai vc pode compilar
Nesse tópico tem uma source, e na do Fireelement tem uma source diferente, só se usa a source pra compilar

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Yan, primeiramente obrigado pela source. Eu gostaria de utilizá-la com o real map 8.6, mas ao executar o server ele informa que falhou na alocação de memória e que eu deveria diminuir o mapa ou compilar em um modo 64bits. Já tentei recompilar em 64bits, mas o problema persiste. Poderia me ajudar por favor?

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13 horas atrás, hygorkuun disse:

Yan, primeiramente obrigado pela source. Eu gostaria de utilizá-la com o real map 8.6, mas ao executar o server ele informa que falhou na alocação de memória e que eu deveria diminuir o mapa ou compilar em um modo 64bits. Já tentei recompilar em 64bits, mas o problema persiste. Poderia me ajudar por favor?

Ta usando em Windows? Utiliza esse Dev para compilar:

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E instala o openssl no packman. 

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5 horas atrás, Yan Liima disse:

Ta usando em Windows? Utiliza esse Dev para compilar:

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E instala o openssl no packman. 

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Agora nem rodar o menino roda. Segue erros:

 

Citar

image.png.53fc1a9452a32b703e44539072ef3fff.png

 

Saída da compilação:

Citar

Compiler: TDM-GCC 4.9.2 64-bit Release
Building Makefile: "C:\Users\Stark\Downloads\TFS 0.4 Rev3996\TFS 0.4 Rev3996\source\dev-cpp\Makefile.win"
Executing  make...
make.exe -f "C:\Users\Stark\Downloads\TFS 0.4 Rev3996\TFS 0.4 Rev3996\source\dev-cpp\Makefile.win" all
g++.exe -c ../actions.cpp -o obj//actions.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../actions.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../admin.cpp -o obj//admin.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../allocator.cpp -o obj//allocator.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../baseevents.cpp -o obj//baseevents.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../beds.cpp -o obj//beds.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../beds.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../chat.cpp -o obj//chat.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../party.h:20,
                 from ../chat.h:24,
                 from ../chat.cpp:18:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../combat.cpp -o obj//combat.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../combat.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../condition.cpp -o obj//condition.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../condition.cpp:22:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../configmanager.cpp -o obj//configmanager.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../configmanager.cpp:21:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../connection.cpp -o obj//connection.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../container.cpp -o obj//container.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../container.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../creature.cpp -o obj//creature.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../creature.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../creatureevent.cpp -o obj//creatureevent.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../creatureevent.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../cylinder.cpp -o obj//cylinder.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../database.cpp -o obj//database.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../databasemanager.cpp -o obj//databasemanager.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../databasemysql.cpp -o obj//databasemysql.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../databasesqlite.cpp -o obj//databasesqlite.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../depot.cpp -o obj//depot.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../dispatcher.cpp -o obj//dispatcher.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../dispatcher.cpp:25:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../exception.cpp -o obj//exception.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../fileloader.cpp -o obj//fileloader.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../game.cpp -o obj//game.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../game.cpp:18:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../gameservers.cpp -o obj//gameservers.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../globalevent.cpp -o obj//globalevent.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../globalevent.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../group.cpp -o obj//group.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../house.cpp -o obj//house.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../house.cpp:18:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../housetile.cpp -o obj//housetile.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../housetile.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../ioban.cpp -o obj//ioban.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../ioban.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../ioguild.cpp -o obj//ioguild.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../ioguild.cpp:21:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../iologindata.cpp -o obj//iologindata.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../iologindata.h:24,
                 from ../iologindata.cpp:21:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
../iologindata.cpp:1753:2: warning: no newline at end of file
g++.exe -c ../iomap.cpp -o obj//iomap.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../iomap.h:23,
                 from ../iomap.cpp:18:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../iomapserialize.cpp -o obj//iomapserialize.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../iomapserialize.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../item.cpp -o obj//item.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../item.cpp:32:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../itemattributes.cpp -o obj//itemattributes.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../items.cpp -o obj//items.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../weapons.h:28,
                 from ../items.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../luascript.cpp -o obj//luascript.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../luascript.cpp:26:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../mailbox.cpp -o obj//mailbox.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../mailbox.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../manager.cpp -o obj//manager.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../manager.cpp:21:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../map.cpp -o obj//map.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../house.h:27,
                 from ../iomap.h:23,
                 from ../map.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../monster.cpp -o obj//monster.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../spells.h:23,
                 from ../monster.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../monsters.cpp -o obj//monsters.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../weapons.h:28,
                 from ../monsters.cpp:27:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../movement.cpp -o obj//movement.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../movement.cpp:25:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../networkmessage.cpp -o obj//networkmessage.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../npc.cpp -o obj//npc.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../spells.h:23,
                 from ../npc.cpp:31:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../otserv.cpp -o obj//otserv.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../otserv.cpp:42:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../outfit.cpp -o obj//outfit.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../outfit.cpp:24:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../outputmessage.cpp -o obj//outputmessage.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../party.cpp -o obj//party.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../party.h:20,
                 from ../party.cpp:18:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../player.cpp -o obj//player.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../player.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../position.cpp -o obj//position.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../protocol.cpp -o obj//protocol.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../protocolgame.cpp -o obj//protocolgame.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../protocolgame.cpp:25:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../protocolhttp.cpp -o obj//protocolhttp.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../protocollogin.cpp -o obj//protocollogin.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../iologindata.h:24,
                 from ../protocollogin.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../protocolold.cpp -o obj//protocolold.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../protocolold.cpp:22:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../quests.cpp -o obj//quests.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../quests.h:23,
                 from ../quests.cpp:19:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../raids.cpp -o obj//raids.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../raids.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../scheduler.cpp -o obj//scheduler.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../scriptmanager.cpp -o obj//scriptmanager.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../spells.h:23,
                 from ../scriptmanager.cpp:26:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../server.cpp -o obj//server.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../server.cpp:24:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../spawn.cpp -o obj//spawn.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../spawn.cpp:24:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../spells.cpp -o obj//spells.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../spells.h:23,
                 from ../spells.cpp:22:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../status.cpp -o obj//status.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../status.cpp:29:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../talkaction.cpp -o obj//talkaction.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../talkaction.h:23,
                 from ../talkaction.cpp:18:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../teleport.cpp -o obj//teleport.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../teleport.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../textlogger.cpp -o obj//textlogger.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../textlogger.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../thing.cpp -o obj//thing.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../thing.cpp:25:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../tile.cpp -o obj//tile.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../tile.cpp:23:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../tools.cpp -o obj//tools.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../trashholder.cpp -o obj//trashholder.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../game.h:31,
                 from ../trashholder.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../vocation.cpp -o obj//vocation.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
g++.exe -c ../waitlist.cpp -o obj//waitlist.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../waitlist.cpp:20:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
g++.exe -c ../weapons.cpp -o obj//weapons.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -D__CONSOLE__ -D__WAR_SYSTEM__   -fexpensive-optimizations -O1
In file included from ../weapons.h:28,
                 from ../weapons.cpp:18:
../player.h: In member function `uint32_t Player::getCastIpByName(std::string)':
../player.h:216: warning: converting to non-pointer type `uint32_t' from NULL
windres.exe -i TheForgottenServer_private.rc --input-format=rc -o obj//TheForgottenServer_private.res -O coff
g++.exe obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//TheForgottenServer_private.res -o "TheForgottenServer.exe" -L"lib" -O1 -lgmp -lboost_system -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread -lz -lcryptopp -leay32  
Execution terminated
Compilation successful
 

 

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    • By Balkalima
      Account Manager: 1/1 
      IP: thunderbaiak.servegame.com
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      Olá tibianos e tibianas amantes de um bom PvP ⚔️, este é um projeto que comecei desenvolvendo solo e que continuo desenvolvendo, mas já se encontra em um bom estágio para que vocês possam jogar e se divertir! 🎮

      O intuito do servidor vai além de fornecer um PvP balanceado, mas também em ser divertido, trazendo sistemas que agreguem nesta diversão, sendo sistemas únicos ou alguns já conhecidos, e com muitos desafios a serem descobertos e concluídos. 
       
       
      Rates:
      Skill - 80x
      Magic - 60x
      Loot - 20x
      Spawn - 10x
       
      Xp:
       1 ~ 250 - 800x
      251 ~ 500 - 500x
      501 ~ 700 - 200x
      701 ~ 1000 - 100x
      1001 ~ Ad infinitum - 50x
       
       
       
      ----------- Dúvidas Frequentes -----------
      1. Tem donate ou algum tipo de microtransação que atrapalhe a gameplay?
      Não, não temos donate ou microtransações, pois desde o inicio do desenvolvimento, o intuito era fazer um servidor onde todos, possam se divertir igualmente e tivessem a mesa chance no PvP e que apenas a habilidade fosse o diferencial, portanto sistemas PaytoWin não seria tolerados, assim o único retorno financeiro que esperamos do servidor é apenas para pagar as despesas 
       
      2. Se o servidor está em desenvolvimento, vai ter reset?
      Não, o servidor seguirá o desenvolvimento em Rolling Release, assim seu progresso nunca será perdido. 
       
      3. Tem algo faltando no servidor? Qual a velocidade de atualização?
      Sim, existem algumas coisas que estão sendo feitas antes de entrarem no servidor, e outras que serão feitas posteriormente.
       
      Atualmente a velocidade de atualização depende do que deve ser feito, pois como não contamos com um mapper, tudo que envolva essa parte é feito por mim que sou desenvolvedor, assim naturalmente demora mais para ser concluído, mas sistemas que são independentes de mapa, são produzidos mais rapidamente.
       
      ------------------------------------------
       
      ----------------- Equipe ----------------
      Atualmente nossa equipe conta com um desenvolvedor e administrador, Balkalima, e um auxiliar de comunidade e também desenvolvedor, Kilua.
       
      Estamos a procura de um mapper, portanto se tiver interessado no projeto nos contate pelo 
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       para conversarmos melhor 😉  
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