Gente, estou tentando usar um script do Poccnn porém aqui está dando este erro:
[05/08/2019 15:02:12] [Error - MoveEvents Interface]
[05/08/2019 15:02:12] data/movements/scripts/tower.lua:onStepIn
[05/08/2019 15:02:12] Description:
[05/08/2019 15:02:12] data/movements/scripts/tower.lua:46: attempt to call global 'getCreaturesInRange' (a nil value)
[05/08/2019 15:02:12] stack traceback:
[05/08/2019 15:02:12] data/movements/scripts/tower.lua:46: in function <data/movements/scripts/tower.lua:43>
Aqui está o script dele:
Spoiler
e aqui o Script com as modificações q fiz:
Spoiler
local events,towers,QuantPlayersTower = {},{
{x=1218,y=401,z=7,firstNivel=7,ultimoNivel=1},
{x=1218,y=401,z=6,firstNivel=6,ultimoNivel=2},
{x=1218,y=401,z=5,firstNivel=5,ultimoNivel=3},
{x=1218,y=401,z=4,firstNivel=4,ultimoNivel=4},
{x=1218,y=401,z=3,firstNivel=3,ultimoNivel=5},
{x=1218,y=401,z=2,firstNivel=2,ultimoNivel=6},
{x=1218,y=401,z=1,firstNivel=1,ultimoNivel=7},
},2 -- quantidade de players por sala da tower
function rollUpLevelTower(tower,id,players)
tower.z = tower.z-1
for _,cid in pairs(players) do
if(isPlayer(cid))then
local Ppos = getCreaturePosition(cid)
Ppos.z = Ppos.z-1
doTeleportThing(cid,Ppos)
end
end
events[id] = addEvent(upDateLevelKTower,1000,tower,id)
end
function upDateLevelKTower(tower,id)
local search = getCreaturesInRange(tower, 3, 3, true, showPlayers)
local players = getCreaturesInRange(tower, 3, 3, showMonsters, true)
if(#players > 0 and search[1])then
events[id] = addEvent(upDateLevelKTower,1000,tower,id)
elseif(tower.z > tower.ultimoNivel)then
for _,cid in pairs(players) do
doPlayerSendCancel(cid,"10 segundos para o proximo nivel.")
end
events[id] = addEvent(rollUpLevelTower, 10*1000, tower,id,players) -- 10 segundos para ir para o proximo nivel.
return
else
for _,cid in pairs(players) do
setPlayerStorageValue(cid,getStoreString("towerQuest"),tonumber(os.date("%d")))
end
end
events[id] = nil
tower.z = tower.firstNivel
end
function onStepIn(cid, item, pos)
if not isPlayer(cid) then return true end
for k,tower in pairs(towers) do
local pp = getCreaturesInRange(tower, 3, 3, showMonsters, true)
if(getPlayerStorageValue(cid,getStoreString("towerQuest")) == tonumber(os.date("%d")))then
doPlayerSendCancel(cid,"Tu já fizeste essa quest hoje. Amanhã poderás faze-la de novo.")
elseif(#pp < QuantPlayersTower)then
doTeleportThing(cid,tower)
if not events[k] then table.insert(events,addEvent(upDateLevelKTower,1000,tower,k)) end
return true
elseif(#towers == k)then
doPlayerSendCancel(cid,"Todas as torres estão ocupadas.")
end
end
return false
end
Pergunta
M i s s 9
Gente, estou tentando usar um script do Poccnn porém aqui está dando este erro:
[05/08/2019 15:02:12] [Error - MoveEvents Interface]
[05/08/2019 15:02:12] data/movements/scripts/tower.lua:onStepIn
[05/08/2019 15:02:12] Description:
[05/08/2019 15:02:12] data/movements/scripts/tower.lua:46: attempt to call global 'getCreaturesInRange' (a nil value)
[05/08/2019 15:02:12] stack traceback:
[05/08/2019 15:02:12] data/movements/scripts/tower.lua:46: in function <data/movements/scripts/tower.lua:43>
Aqui está o script dele:
e aqui o Script com as modificações q fiz:
local events,towers,QuantPlayersTower = {},{
{x=1218,y=401,z=7,firstNivel=7,ultimoNivel=1},
{x=1218,y=401,z=6,firstNivel=6,ultimoNivel=2},
{x=1218,y=401,z=5,firstNivel=5,ultimoNivel=3},
{x=1218,y=401,z=4,firstNivel=4,ultimoNivel=4},
{x=1218,y=401,z=3,firstNivel=3,ultimoNivel=5},
{x=1218,y=401,z=2,firstNivel=2,ultimoNivel=6},
{x=1218,y=401,z=1,firstNivel=1,ultimoNivel=7},
},2 -- quantidade de players por sala da tower
function rollUpLevelTower(tower,id,players)
tower.z = tower.z-1
for _,cid in pairs(players) do
if(isPlayer(cid))then
local Ppos = getCreaturePosition(cid)
Ppos.z = Ppos.z-1
doTeleportThing(cid,Ppos)
end
end
events[id] = addEvent(upDateLevelKTower,1000,tower,id)
end
function upDateLevelKTower(tower,id)
local search = getCreaturesInRange(tower, 3, 3, true, showPlayers)
local players = getCreaturesInRange(tower, 3, 3, showMonsters, true)
if(#players > 0 and search[1])then
events[id] = addEvent(upDateLevelKTower,1000,tower,id)
elseif(tower.z > tower.ultimoNivel)then
for _,cid in pairs(players) do
doPlayerSendCancel(cid,"10 segundos para o proximo nivel.")
end
events[id] = addEvent(rollUpLevelTower, 10*1000, tower,id,players) -- 10 segundos para ir para o proximo nivel.
return
else
for _,cid in pairs(players) do
setPlayerStorageValue(cid,getStoreString("towerQuest"),tonumber(os.date("%d")))
end
end
events[id] = nil
tower.z = tower.firstNivel
end
function onStepIn(cid, item, pos)
if not isPlayer(cid) then return true end
for k,tower in pairs(towers) do
local pp = getCreaturesInRange(tower, 3, 3, showMonsters, true)
if(getPlayerStorageValue(cid,getStoreString("towerQuest")) == tonumber(os.date("%d")))then
doPlayerSendCancel(cid,"Tu já fizeste essa quest hoje. Amanhã poderás faze-la de novo.")
elseif(#pp < QuantPlayersTower)then
doTeleportThing(cid,tower)
if not events[k] then table.insert(events,addEvent(upDateLevelKTower,1000,tower,k)) end
return true
elseif(#towers == k)then
doPlayerSendCancel(cid,"Todas as torres estão ocupadas.")
end
end
return false
end
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