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HELP Bug poketibia Level dos pokemons (Resolvido)


kamus9629

Pergunta

1864865591_helperro.PNG.4dd371e021501d61bed46a2f1ba09f36.PNG

 

 

LIB

level system .lua

function getPokemonStatus(name, multiplier)
	local a = pokes[name]
	local m = 1
	if not a then return false end
	if not a.offense then return false end
	if multiplier then m = multiplier end
local ret = {}
	ret.off = a.offense * m
	ret.offense = ret.off

	ret.def = a.defense * m
	ret.defense = ret.def

	ret.sdef = a.specialdefense * m
	ret.specialdefense = ret.sdef	
	
	ret.agi = a.agility * m
	ret.agility = ret.agi

	ret.spatk = a.specialattack * m
	ret.specialattack = ret.spatk

	ret.vit = a.vitality * m
	ret.vitality = ret.vit
return ret
end

function getPokemonType(name)                --by smowking
local path = "data/monster/pokes/Shiny Kanto/"..name..".xml"
local tpw = io.type(io.open(path))

if not tpw then
   path = "data/monster/pokes/Nesil 2/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 1/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 3/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 4/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 5/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Novelty/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Shiny Hoenn/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Shiny Johto/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Shiny Sinnoh/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/"..name..".xml"
   tpw = io.type(io.open(path))
end   
if not tpw then
   return print("[getPokemonType] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
   local arq = io.open(path, "a+")
   local txt = arq:read("*all")
   arq:close()
   local a, b = txt:find('race="(.-)"')
   txt = string.sub(txt, a + 6, b - 1)
return txt
end 

function getPokemonXMLOutfit(name)                --alterado v2.9 \/
local path = "data/monster/pokes/Shiny Kanto/"..name..".xml"
local tpw = io.type(io.open(path))

if not tpw then
   path = "data/monster/pokes/Nesil 2/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 1/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 3/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 4/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Nesil 5/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Novelty/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Shiny Hoenn/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Shiny Johto/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/Shiny Sinnoh/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/"..name..".xml"
   tpw = io.type(io.open(path))
end   
if not tpw then
   return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
   local arq = io.open(path, "a+")
   local txt = arq:read("*all")
   arq:close()
   local a, b = txt:find('look type="(.-)"')
   txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
end 

function doEvolutionOutfit(cid, oldout, outfit)
	if not isCreature(cid) then return true end
		if getCreatureOutfit(cid).lookType == oldout then
			doSetCreatureOutfit(cid, {lookType = outfit}, -1)
		else
			doSetCreatureOutfit(cid, {lookType = oldout}, -1)
		end
end

function doStartEvolution(cid, evolution, seconds)
	if not isCreature(cid) then return true end
	local a = getPlayerStorageValue(cid, 1007)
	local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
	local d = getThingPos(cid)
	local e = getCreatureMaster(cid)
	if getHappinessRate(cid) < 1 then return true end
	local f = getCreatureOutfit(cid).lookType
	local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
	local h = getPokemonXMLOutfit(evolution)
	doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
	doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
	doSummonMonster(e, "Evolution")
	doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
	local evo = getCreatureSummons(e)[1]
	doEvolutionOutfit(evo, h, f)
	doCreatureSetHideHealth(evo, true)
	doCreatureSetLookDir(evo, 2)
	setPlayerStorageValue(evo, 1007, g)
	doTeleportThing(evo, d, false)
	addEvent(sendSSJEffect, 250, evo)
	doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
	doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
	if not isCreature(cid) then
		doSendAnimatedText(pos, "CANCEL", 215)
	return true end
	if evolve then
		doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
	return true
	end
	doSendMagicEffect(pos, 18)
		if ssj then
			sendSSJEffect(evo)
		end
	doEvolutionOutfit(cid, f, h)
	addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
	if not isCreature(cid) then return true end
	local pos1 = getThingPos(cid)
	local pos2 = getThingPos(cid)
	pos2.x = pos2.x + math.random(-1, 1)
	pos2.y = pos2.y - math.random(1, 2)
	doSendDistanceShoot(pos1, pos2, 37)
	addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
	if not isCreature(cid) then return true end
	local pos1 = getThingPos(cid)

	if alternate then
		local pos = {
		[1] = {-2, 0},
		[2] = {-1, -1},
		[3] = {0, -2},
		[4] = {1, -1},
		[5] = {2, 0},
		[6] = {1, 1},
		[7] = {0, 2},
		[8] = {-1, 1}}
		for a = 1, 8 do
			local pos2 = getThingPos(cid)
			pos2.x = pos2.x + pos[a][1]
			pos2.y = pos2.y + pos[a][2]
			local pos = getThingPos(cid)
			doSendDistanceShoot(pos2, pos, 37)
			addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
		end
	else
		for a = 0, 3 do
			doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
		end
		for a = 4, 7 do
			addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
		end
	end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

	if not isCreature(cid) then return true end

	if not pokes[theevo] or not pokes[theevo].offense then
	doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
	return true
	end

	local owner = getCreatureMaster(item2.uid)
	local pokeball = getPlayerSlotItem(cid, 8)
	local description = "Contains a "..theevo.."."
	local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)






		doItemSetAttribute(pokeball.uid, "hp", pct)

		doItemSetAttribute(pokeball.uid, "poke", theevo)
		doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

		doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(item2.uid).." Evoluiu Para "..theevo.."!")		

		doSendMagicEffect(getThingPos(item2.uid), 18)
		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
		doSendMagicEffect(getThingPos(cid), 173)
		

		local oldpos = getThingPos(item2.uid)
		local oldlod = getCreatureLookDir(item2.uid)
		local oldlvl = getPokemonLevel(item2.uid)
		doRemoveCreature(item2.uid)

		doSummonMonster(cid, theevo)
		local pk = getCreatureSummons(cid)[1]

		doTeleportThing(pk, oldpos, false)
		doCreatureSetLookDir(pk, oldlod)

		sendFinishEvolutionEffect(pk, true)
		addEvent(sendFinishEvolutionEffect, 550, pk, true)
		addEvent(sendFinishEvolutionEffect, 1050, pk)
		
		doPlayerRemoveItem(cid, stone1, 1)
		doPlayerRemoveItem(cid, stone2, 1)

		doAddPokemonInOwnList(cid, theevo)

		local status = getPokemonStatus(getCreatureName(pk))

		local off = status.off * 7.5
		local def = status.def * 7.5
		local agi = status.agi * 7.5
		local spatk = status.spatk * 7.5
		local vit = status.vit * 7.5

		doItemSetAttribute(pokeball.uid, "offense", getItemAttribute(pokeball.uid, "offense") + off)
		doItemSetAttribute(pokeball.uid, "defense", getItemAttribute(pokeball.uid, "defense") + def)
		doItemSetAttribute(pokeball.uid, "speed", getItemAttribute(pokeball.uid, "speed") + agi)
		doItemSetAttribute(pokeball.uid, "specialattack", getItemAttribute(pokeball.uid, "specialattack") + spatk)
		doItemSetAttribute(pokeball.uid, "vitality", getItemAttribute(pokeball.uid, "vitality") + vit)

		doPlayerSendTextMessage(cid, 27, "Evoluçao Bonus: • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")

		local happy = getItemAttribute(pokeball.uid, "happy")

		doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

		if happy + happyGainedOnEvolution > 255 then
			doItemSetAttribute(pokeball.uid, "happy", 255)
		end

		adjustStatus(pk, pokeball.uid, true, false)

		if useKpdoDlls then
			doUpdateMoves(cid)
		end
end




function doMathDecimal(number, casas)

	if math.floor(number) == number then return number end

	local c = casas and casas + 1 or 3

	for a = 0, 10 do
		if math.floor(number) < math.pow(10, a) then
			local str = string.sub(""..number.."", 1, a + c)
			return tonumber(str)	
		end
	end

return number
end


function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   --alterado v2.5
   if not isCreature(cid) then return true end
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end

function adjustStatus(pk, item, health, vite, conditions)

	if not isCreature(pk) then return true end

	local bonusoffense = getItemAttribute(item, boffense) or 0
	local bonusdefense = getItemAttribute(item, bdefense) or 0
	local bonusagility = getItemAttribute(item, bagility) or 0
	local bonussattack = getItemAttribute(item, bsattack) or 0

	setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
	setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense"))
	setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense"))
	setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed"))
	setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack"))
	setPlayerStorageValue(pk, 1016, getItemAttribute(item, "spdefense"))

	local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
	doCreatureSetSkullType(pk, gender)

	if vite == true then
		local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
		local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
		setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
		doCreatureAddHealth(pk, pct * vit * HPperVIT)
	end

	setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))

	doRegainSpeed(pk)

	local nick = getItemAttribute(item, "poke")
	
	if string.find(tostring(nick), "Shiny") then
	   nick = tostring(nick):match("(Shiny .*)")
    end

	if getItemAttribute(item, "nick") then
		nick = getItemAttribute(item, "nick")
	end

	setPlayerStorageValue(pk, 1007, nick)

	local boostlevel = getItemAttribute(item, "boost") or 0
	local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
	local lvlstr = ""

	if showBoostSeparated then
		boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
	end

	if hideSummonsLevel then
		if not hideBoost then
			nick = nick.." [+"..boostlevel.."]"
		end
	else
		nick = nick.." ["..boostshow..""
	end


	if not getItemAttribute(item, "happy") then
		doItemSetAttribute(item, "happy", 120)
	end

	if not getItemAttribute(item, "hunger") then
		doItemSetAttribute(item, "hunger", 5)
	end

	local happy = getItemAttribute(item, "happy")
		if happy < 0 then
			happy = 1
		end
	setPlayerStorageValue(pk, 1008, happy)

	local hunger = getItemAttribute(item, "hunger")
	setPlayerStorageValue(pk, 1009, hunger)

	if health == true then
		local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk) * statusVitSummonMultiplier
		local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
		setCreatureMaxHealth(pk, mh)
		doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
		doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
	end

	if isSummon(pk) and conditions then                        --alterado v2.5 daki pra baixo!!
		local burn = getItemAttribute(item, "burn")   
		if burn and burn >= 0 then
		   local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
		   addEvent(doCondition2, 3500, ret)
		end

		local poison = getItemAttribute(item, "poison")
		if poison and poison >= 0 then
		   local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
		   addEvent(doCondition2, 1500, ret)
		end

        local confuse = getItemAttribute(item, "confuse")
		if confuse and confuse >= 0 then
		   local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
		   addEvent(doCondition2, 1200, ret)                                                --alterado v2.5
		end

        local sleep = getItemAttribute(item, "sleep")
		if sleep and sleep >= 0 then
		   local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
		   doCondition2(ret)
		end
		
		local miss = getItemAttribute(item, "miss")     
		if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end 
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, 
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
	end
	                                                                   --alterado v2.9 
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end

return true
end

function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)

	if not isCreature(cid) then return true end
	if not pokes[getCreatureName(cid)] then return true end  --alterado v2.6

	local off = 0
	local def = 0
	local sdef = 0
	local agi = 0
	local spatk = 0
	local vit = 0
	local this = getCreatureName(cid)

	    levelwildmin = pokes[this].wildLvlMin                                                                                        
	    levelwildmax = pokes[this].wildLvlMax - 5 --Reduzido em 5 o level maximo dos pokemons.                                                                                       

	local status = getPokemonStatus(this)
		if status then
			off = status.off
			def = status.def
			sdef = status.sdef
			agi = status.agi
			vit = status.vit
			spatk = status.spatk
		end
	local pokelevel = math.random(levelwildmin, levelwildmax)
	setPlayerStorageValue(cid, 1000, pokelevel) --alterado v2.8
	setPlayerStorageValue(cid, 67312, this) --alterado v2.8
	
	if optionalStatus and optionalStatus.off then
		setPlayerStorageValue(cid, 1001, optionalStatus.offense)
		setPlayerStorageValue(cid, 1002, optionalStatus.defense)
		setPlayerStorageValue(cid, 1003, optionalStatus.agility)
		setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
		setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
		setPlayerStorageValue(cid, 1016, optionalStatus.specialdefense)
		setPlayerStorageValue(cid, 1011, optionalStatus.offense)
		setPlayerStorageValue(cid, 1012, optionalStatus.defense)
		setPlayerStorageValue(cid, 1013, optionalStatus.agility)
		setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
		setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
	else
		setPlayerStorageValue(cid, 1001, off * statusMultiplier + (2*pokelevel))
		setPlayerStorageValue(cid, 1002, def * statusMultiplier + (2*pokelevel))
		setPlayerStorageValue(cid, 1003, agi * statusMultiplier + (2*pokelevel))
		setPlayerStorageValue(cid, 1004, vit * statusVitMultiplier + (2*pokelevel))
		setPlayerStorageValue(cid, 1005, spatk * statusMultiplier + (2*pokelevel))
		setPlayerStorageValue(cid, 1016, sdef * statusMultiplier + (2*pokelevel))
		setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
		setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
		setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
		setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
		setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
	end

	doRegainSpeed(cid)

	if isSummon(cid) then
		return true
	else
		setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getVitality(cid) * HPperVIT * vitReductionForWild)
		doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    end
	
	
	if pokes[getCreatureName(cid)].exp then
		local exp = (pokes[getCreatureName(cid)].exp * baseExpRate) + (5 * pokelevel)
		setPlayerStorageValue(cid, 1006, exp * generalExpRate)
		if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)
       end  
	end
end

function getOffenseInRage(cid)  --alterado v2.8
	if not isCreature(cid) then return 0 end

	if getPlayerStorageValue(cid, 547888) >= 1 then
		return tonumber(getPlayerStorageValue(cid, 1001)) / 2
	end 

return tonumber(getPlayerStorageValue(cid, 1001))
end

function getOffense(cid)
	if not isCreature(cid) then return 0 end

	--[[if getPlayerStorageValue(cid, 3894) >= 1 then
		return tonumber(getPlayerStorageValue(cid, 1001)) / 2
	end ]]

return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
	if not isCreature(cid) then return 0 end

--[[	if getPlayerStorageValue(cid, 3894) >= 1 then
		return tonumber(getPlayerStorageValue(cid, 1002)) / 2
	end  ]]

return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
	if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
	if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
	if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
	if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
	if not isCreature(cid) then return 0 end
return  tonumber(getPlayerStorageValue(cid, 1016))
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

function getWildPokemonLevel(cid)    
return getPlayerStorageValue(cid, 1000)
end

function getLevel(cid)
	if isSummon(cid) then
	return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
	end
return getPlayerStorageValue(cid, 1000)
end

function getPokeName(cid)
	if not isSummon(cid) then return getCreatureName(cid) end
	if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
	
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
	if getItemAttribute(item.uid, "nick") then                          --alterado v2.7
	   return getItemAttribute(item.uid, "nick")
	end
	if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("(Shiny .*)")
      return newName
    end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5
end

function getPokeballBoost(ball)
    if not isPokeball(ball.itemid) then return 0 end  --alterado v2.8
return getItemAttribute(ball.uid, "boost") or 0
end

function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end       --alterado v2.5
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end

function getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0  --alterado v2.9
end

function getPokemonLevel(cid)
	if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end

function getPokemonGender(cid)
return getCreatureSkullType(cid)
end

function setPokemonGender(cid, gender)
if isCreature(cid) and gender then        --alterado v2.8
   doCreatureSetSkullType(cid, gender)
   return true
end
return false
end

Creatures

Spawn.lua

local shinys = {
"Bulbasaur" , "Ivysaur" , "Venusaur" , "Charmander" , "Charmeleon" , "Charizard" , "Squirtle" , "Wartortle" , "Blastoise" , "Caterpie" , "Metapod" , "Butterfree" , "Weedle" , "Kakuna" , "Beedrill" , 
"Pidgey" , "Pidgeotto" , "Pidgeot" , "Rattata" , "Raticate" , "Spearow" , "Fearow" , "Ekans" , "Arbok"  , "Pikachu" , "Raichu" , "Sandshrew" , "Sandslash" , "Nidoran female" , "Nidorina" , "Nidoqueen" , 
"Nidoran male" , "Nidorino" , "Nidoking" , "Clefairy" , "Clefable" , "Vulpix" , "Ninetales" , "Jigglypuff" , "Wigglytuff" , "Zubat" , "Golbat" , "Oddish" , "Gloom" , "Vileplume" , "Paras" , "Parasect" , 
"Venonat" , "Venomoth" , "Diglett" , "Dugtrio" , "Meowth" , "Persian" , "Psyduck" , "Golduck" , "Mankey" , "Primeape" , "Growlithe" , "Arcanine" , "Poliwag" , "Poliwhirl" , "Poliwrath" , "Abra" , "Kadabra" , 
"Alakazam" , "Machop" , "Machoke" , "Machamp" , "Bellsprout" , "Weepinbell" , "Victreebel" , "Tentacool" , "Tentacruel" , "Geodude" , "Graveler" , "Golem" , "Ponyta" , "Rapidash" , "Slowpoke" , "Slowbro" , 
"Magnemite" , "Magneton" ," Farfetch'd" , "Doduo" , "Dodrio" , "Seel" , "Dewgong" , "Grimer" , "Muk" , "Shellder" , "Cloyster" , "Gastly" , "Haunter" , "Gengar" , "Onix" , "Drowzee" , "Hypno" , "Krabby" , 
"Kingler" , "Voltorb" , "Electrode" , "Exeggcute" , "Exeggutor" , "Cubone" , "Marowak" , "Hitmonlee" , "Hitmonchan" , "Lickitung" , "Koffing" , "Weezing" , "Rhyhorn" , "Rhydon" , "Chansey" , "Tangela" , 
"Kangaskhan" , "Horsea" , "Seadra" , "Goldeen" , "Seaking" , "Staryu" , "Starmie" , "Mr. mime" , "Scyther" , "Jynx" , "Electabuzz" , "Magmar" , "Pinsir" , "Tauros" , "Magikarp" , "Gyarados" , "Lapras" , 
"Ditto" , "Eevee" , "Vaporeon" , "Jolteon" , "Flareon" , "Porygon" , "Omanyte" , "Omastar" , "Kabuto" , "Kabutops" , "Aerodactyl" ," Snorlax" , "Dratini" , "Dragonair" , "Dragonite" , 
"Chikorita" , "Bayleef" , "Meganium" , "Cyndaquil" , "Quilava" , "Typhlosion" , "Totodile" , "Croconaw" , "Feraligatr" , "Sentret" , "Furret" , "Hoothoot" , "Noctowl" , "Ledyba" , "Ledian" , "Spinarak" , 
"Ariados" , "Crobat" , "Chinchou" , "Lanturn" , "Pichu" , "Cleffa" , "Igglybuff" , "Togepi" , "Togetic" , "Natu" , "Xatu" , "Mareep" , "Flaaffy" , "Ampharos" , "Bellossom" , "Marill" , "Azumarill" , 
"Sudowoodo" , "Politoed" , "Hoppip" , "Skiploom" , "Jumpluff" , "Aipom" , "Sunkern" , "Sunflora" , "Yanma" , "Wooper" , "Quagsire" , "Espeon" , "Umbreon" , "Murkrow" , "Slowking" , "Misdreavus" , "Unown" , 
"Wobbuffet" , "Girafarig" , "Pineco" , "Forretress" , "Dunsparce" , "Gligar" , "Steelix" , "Snubbull" , "Granbull" , "Qwilfish" ,  "Scizor" , "Shuckle" , "Heracross" , "Sneasel" , "Teddiursa" , "Ursaring" , 
"Slugma" , "Magcargo" , "Swinub" , "Piloswine" , "Corsola" , "Remoraid" , "Octillery" , "Delibird" , "Mantine" , "Skarmory" , "Houndour" , "Houndoom" , "Kingdra" , "Phanpy" , "Donphan" , "Porygon2" , 
"Stantler" , "Smeargle" , "Tyrogue" , "Hitmontop" , "Smoochum" , "Elekid" , "Magby" , "Miltank" , "Blissey" , "Larvitar" , "Pupitar" , "Tyranitar"
}
local raros = {"Articuno" , "Zapdos" , "Moltres" , "Mewtwo" , "Mew" , "Raikou" , "Entei" , "Suicune" , "Lugia" , "Ho-oh" , "Celebi", "Rayquaza"}                               --alterado v2.5


local function doPokemonRegisterLevel(cid)
	if not isCreature(cid) then return true end
	if getWildPokemonLevel(cid) == -1 then
		setWildPokemonLevel(cid)
	end
if isCreature(cid) then
if not isSummon(cid) then
   if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
      local newNamed = newName.." ["..getPokemonLevel(cid).."]" 
   else
		newNamed = getCreatureName(cid).." ["..getPokemonLevel(cid).."]"
   end
     doCreatureSetNick(cid, newNamed)
end	
end	
end

local function doSetRandomGender(cid)
	if not isCreature(cid) then return true end
	if isSummon(cid) then return true end
	local gender = 0
	local name = getCreatureName(cid)
	if not newpokedex[name] then return true end
	local rate = newpokedex[name].gender
		if rate == 0 then
			gender = 3
		elseif rate == 1000 then
			gender = 4
		elseif rate == -1 then
			gender = 2
		elseif math.random(1, 1000) <= rate then
			gender = 4
		else
			gender = 3
		end
	doCreatureSetSkullType(cid, gender)
end

local function doShiny(cid)
if isCreature(cid) then
   if isSummon(cid) then return true end
   if getPlayerStorageValue(cid, 74469) >= 1 then return true end
   if getPlayerStorageValue(cid, 22546) >= 1 then return true end 
   if isNpcSummon(cid) then return true end
   if getPlayerStorageValue(cid, 637500) >= 1 then return true end  --alterado v2.9
   
if isInArray(shinys, getCreatureName(cid)) then  --alterado v2.9 \/
   chance = 1    --1% chance        
elseif isInArray(raros, getCreatureName(cid)) then   --n coloquem valores menores que 0.1 !!
   chance = 5   --0.5% chance       
else
   return true
end    
    if math.random(1, 1000) <= chance then  
      doSendMagicEffect(getThingPos(cid), 18)               
      local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
      doRemoveCreature(cid)
      local shi = doCreateMonster(name, pos, false)
      setPlayerStorageValue(shi, 74469, 1)      
   else
       setPlayerStorageValue(cid, 74469, 1)
   end                                        --/\
else                                                            
return true
end
end

function onSpawn(cid)

    registerCreatureEvent(cid, "Experience")
	registerCreatureEvent(cid, "GeneralConfiguration")
	registerCreatureEvent(cid, "DirectionSystem")
	registerCreatureEvent(cid, "CastSystem")
	registerCreatureEvent(cid, "WildSpells")
	 
	 if isInArray(passivepokemons, getPokemonName(cid)) then
		registerCreatureEvent(cid, "BlockAttack")
	 end

	if isSummon(cid) then
		registerCreatureEvent(cid, "SummonDeath")
	return true
	end

	addEvent(doPokemonRegisterLevel, 5, cid)
	addEvent(doSetRandomGender, 5, cid)
	addEvent(doShiny, 10, cid)

return true
end

 

talkactions

iniciais.lua

function onSay(cid, words, param)

if getCreatureName(cid) == "Account Manager" then
   return true
end	

local pokesyh = {"Bulbasaur", "Charmander", "Squirtle"} --edita a tabela... -n esquece da ordem!-

if not isInArray(pokesyh, param) then
   return false
end

if getPlayerStorageValue(cid, 26922) >= 1 then
		  doPlayerSendTextMessage(cid,27,"Sorry, you already have choose your first pokemon.")
   return true
end

local boxid = 2222 -- id da b que vai ser dada ao jogador

		 local pokemon = param
         local pokeinfo = getPokemonStatus(pokemon)
		 local gender = getRandomGenderByName(pokemon)
		 local plevel = 5
		 local levelRange = pokes[pokemon].level
         local offense = pokeinfo.off * levelRange * statusMultiplier * statusMultiplierSummon
         local defense = pokeinfo.def * levelRange * statusMultiplier * statusMultiplierSummon
         local agility = pokeinfo.agi * levelRange * statusMultiplier * statusMultiplierSummon
         local spatk = pokeinfo.spatk * levelRange * statusMultiplier * statusMultiplierSummon
	     local vit = pokeinfo.vit * plevel
         local happy = 180
		 
b = doPlayerAddItem(cid, boxid, 1)
           doItemSetAttribute(b, "poke", pokemon)
           doItemSetAttribute(b, "hp", 1)
           doItemSetAttribute(b, "offense", offense)
		   doItemSetAttribute(b, "defense", defense)
		   doItemSetAttribute(b, "speed", agility)
		   doItemSetAttribute(b, "vitality", vit)
		   doItemSetAttribute(b, "specialattack", spatk)
		   doItemSetAttribute(b, "happy", happy)
		   doItemSetAttribute(b, "gender", gender)
		doItemSetAttribute(b, "level", 5)
		doItemSetAttribute(b, "wildlevel", 5)
		doItemSetAttribute(b, "levell", 0)
		doItemSetAttribute(b, "lp", 0)
			setPlayerStorageValue(cid, 26922, 1)
			doSendMagicEffect(getThingPos(cid), 13)
		  doPlayerSendTextMessage(cid,27,"You choose a "..pokemon..", Congratulations! You got now your first pokemon, good luck in your journey!")

return true
end

 

Editado por kamus9629
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